Mech Action Game Project Nimbus Has Plenty To Gun Down

By Eugene . April 29, 2014 . 10:00am

 

There’s plenty of things to shoot up (or is it shoot down?) besides other mechs in mech simulator Project Nimbus. The successfully Kickstarted PC game recently uploaded a couple of battle videos showcasing them going head-to-ship against enemy AI corvettes by themselves. Above you can see the rocket-heavy, Russian-leaning St. Petersburg-class corvettes.

 

In the videos, the devs also give us their take on the very different beast in the US Literal Class (Perhaps they mean the Littoral class of recent navy ships?) which is the US’s corvette airship—fast, nimble, but fragile.

 

 

It’s good to see that different classes of even a corvette will give players different approach thoughts. The St. Petersburg corvette spews wave after wave of lock-on missiles that you’ll either have to shoot down or simply dodge around for a chance to strike, for instance.

 

The Literal, however, will constantly try to lock your position down with long-range lasers before plugging you with rockets, or trying to simply out-maneuver you.

 

The game was also recently updated with some new cloud particle systems, so don’t expect the skybox to look as barrenly empty as it does right now either.


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  • Digidyne017

    Hope they allow very diverse mech customization with many parts, I want mine to look like Anubis from ZOE.

    • ネオフォトン ~ Neo

      Likewise, except wanting Jehuty. :D

      • Digidyne017

        Too bad they cancelled the HD collection for the vita, I really hate vaporware…

        • ネオフォトン ~ Neo

          Likewise. I already bought it on PS3, but I would’ve bought it again on Vita.

  • http://hatintime.com/ ShadowFang

    Looks a little rough, but it IS an indie game after all. I’m looking forward to this. I love me some mech combat – FLYING mech combat. And Strike Suit Zero was more of a straight-up space fighter-type thing than a Zone of the Enders type thing. This also leans more towards dog-fighting, but I dunno… somehow it captures what I want from a flying mech combat better anyway :D

    You guys just put up an article with Saori Kobayashi (composer for Panzer Dragoon), and now I look at this and am listening to her ‘Shattered Moon’ album on Bravewave… and I really wish she’d score a mech combat game now. Also, did she contribute to Phantasy Star Online? Sounds like it. I gotta do some Googling.

    Looking forward to Nimbus!

  • http://nabe.kokidokom.net/ Cybersteel

    Valgernon!

  • Alter

    don’t know what to say except: bland.

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