One Man. One Mech. A Lot Of Drawing.

By Eugene . June 1, 2014 . 12:31pm

 

Sure, it’s not a video of mechs blasting other mechs up in this latest vid from Project Nimbus. But it’s always pretty cool and interesting to see how things are designed at the back end of gaming.

 

The video’s mostly of academic interest to those looking to see how professionals do their work. Project Nimbus’  last generation 3 mass-produced Battle Frame “Gripen” is shown being designed from sketch to finished concept art above. The video’s been sped up about eight times.

 

If you’re interested in actual shooty-shooty battles, you can also check out our past coverage which looks into this mecha game’s cool concepts such as a beam saber and robot-on-capital ship combat.

 

Project Nimbus is slated to be out on PC.


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  • AndyLC

    This is what makes Siliconera great, you guys focus on all the neat little details of games, really for the fans!

  • Lilburrito

    That’s an interesting way of doing it. I really like it when artists take these sort of unique/stylistic approaches to fleshing out there art work, just like how he/she started out by painting the general outline of the Mech then later adding in the details from another layer.

    Though the Mech design as a whole, while nice, pales in comparison to Yoji Shinkawa’s work. Seriously, it’s like I’ve been spoiled by his brilliant works/designs for the Z.O.E series. :/

  • Julien_N

    Trying myself to draw mechas from time to time, I really enjoyed watching this video. The process seems quite unusual but effective, and the design in itself is detailed.

  • Bacon_n_Lettuce

    Wow, that was less like drawing and more like sculpting. That’s actually a really, really neat way to approach sketching! I think I might try appropriating that style…

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