Dragon Ball Xenoverse Screenshots Show Off The Game’s Visuals

By Ishaan . June 11, 2014 . 11:30am

Bandai Namco have shared a few new screenshots of Dragon Ball Xenoverse. You can view the new screens below.


Earlier in the week, Namco demoed the game to us at E3, and we posted our impressions of what Dragon Ball Xenoverse looks like. You can find those here.


Dragon Ball Xenoverse is in development for Xbox 360, Xbox One, PlayStation 3 and PlayStation 4.


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  • Shady Shariest
    • Ridho Siregar

      is it just me, or Dimps really has a distinct Kamehameha SFX, that makes me feel nostalgic remembering back the PS2 Budokai trilogy

      • Shady Shariest

        Yupo. It has the cartoony blast, in other games Kameh.’s tend to be circular tubes.

  • Shippoyasha

    It is being developed by Dimps so maybe it will feel like Budokai or Burst Limit. I love Dimp’s animation either way though.

    • Shady Shariest

      Based on gameplay i have seen, it actually has a balance with air and ground combat. With more fluid movement and combat on both fronts.

      Might be the most promising DBZ fighting game in a looong while.

      • This is Dimps! This is back to how it should’ve been since the PS2-Era! Never got why they went for QTE-heavy gameplay after Burst Limit with the IP, though.

        • Shady Shariest

          I have been most bothered by how the ground is basically ignored in every DBZ game, unless the character you have can’t fly.

          It might sound silly, but if they make being grounded viable and comfy, that alone will guarantee a buy from me.

  • Godman

    The gameplay gives me glimpse of Tenkaichi and its looking good!

  • iamtehultimatepwnage .

    seems really good, i am looking forward to it

  • aizen310

    So on PS3, we got plastic looking DBZ games. On PS4, we’ll get chromed Z warriors?

    The graphics are surprisingly nice, but it’s too glossy/shiny… like they are chromed :D

    • They have Herald Powers now. That’s why they look as chromed as the Silver Surfer.

      • Shady Shariest

        Broly’s name would be revealed as just a nickname he got while surfing hardcore for couple summers.

  • Fox

    Looks… okay I guess.
    I don’t understand why every DBZ game goes out of its way to ignore Toriyama’s art style, though.

    I also can’t help but notice the lack of hair physics. Again.
    And… no destructible terrain, either?

    • We got games that wanted to do realistic destructible terrain. But by concentrating resources on the pretty detailed stuff, the fighting mechanics, which is what puts the titles on the genre, have always had the least work. You can get more combat mechanics from DBZ Taiketsu than in, say, Ultimate Tenkaichi.

      • British_Otaku

        Those are some poor examples…
        The Budokai series had destructible environments as well as the Budokai Tenkaichi series. They have some good mechanics as well, yes BT2 and BT3 have a lot of good ideas and advanced mechanics…

        No one would want to play Taiketsu or UT by any means…

        • My examples weren’t meant to remind you of the PS2 games. I meant to say that the games that came after Burst Limit wanted to do those in a realistic fashion, but failed. And by concentrating resources on visuals alone made them completely lack in the gameplay formula.

          • British_Otaku

            I follow and agree, but still argue that plenty of still nice enough looking games had good mechanics and visual finesse. If developers went for an ambitious stylised game on the 3DS or Vita with the target mechanics being set for those PS2, Wii and PSP games. We would get quite a looker and one that has a lot of content and good mechanics.

            In a sense, I’m not arguing with you at all as more resources spent in this game on those elements will definitely lead to some drawbacks elsewhere. :P

          • Well, that is a natural consequence in game design. There will always be a flaw somewhere, even if not obvious in plain sight. But it is games like those that came before Xenoverse and after Burst Limit, that we get that popular term nowadays: We are playing “Interactive Movies”.

  • AuraGuyChris

    I don’t care if I can see my face on Krillin’s forehead. I want to see if this game is going to redeem the disastrous ones before it.

  • Guest

    “ANOTHER DBZ GAME?! we are sick of dieing”

  • ShawnOtakuSomething

    “ANOTHER DBZ GAME?! we are sick of dieing for the 100th time “

  • Crimson_Cloud

    What I’m really getting tired of is the lame story mode presented in bunch of text, then you’re thrown into a VS fight with characters using lines from the show. I hope they use the Ninja Storm’s concept or the first Budokai. Yes, I liked those cutscenes… even the opening…

    Yeah I know we saw these sequences thousand times but if you want them done then do it right. Or honestly, they don’t have to. If you ask me just kill the regular story and put some new characters. Make something new, it’s time for something fresh. With the title I’m hoping for just that…

    • Ridho Siregar

      on the story mode presentation, the best one for me is still the one in budokai 3, which I’m aware taking the elements from GBA’s DBZ Legacy of Goku II and Buu’s Fury, a few DBZ RPG that I know existed.

      Budokai Tenkaichi 2 followed this too, but, don’t know, maybe just like some of people here, I like the Budokai series’ animation better than the BT series.

  • RagingTiger44

    It’s from the guys that made Budokai but why does it look more like Budokai Tenkaichi? I was expecting at least Burst Limit style gameplay, not that I have anything problems with BT style gameplay.

  • MaskedHeroxx

    So sick…fuck wat anybody else thinks

  • protofox

    so far i like what i see. the graphics ever so slightly look like updated burst limit graphics. the game play looks like tenkaichi almost. the animations of combos also kinda resemble burst limit a tiny bit. i actually like what i see since like…raging blast. still a tenkiachi 3 fanboy at heart though.

  • BaldHornyCat
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