Super Smash Bros. For Wii U – Greninja Isn’t A Sheik Clone, Mega Man Felt Clunky

By Robert Ward . June 11, 2014 . 3:20am

WiiU_SuperSmashBros_screen01

Right off the bat – not all characters were available to play in Super Smash Bros. For Wii U. Of course, they kept the series staples – Mario, Zelda, Pikachu, and so on – but in terms of the new blood, we got to see Greninja, the Wii Fit Trainer, Mega Man, Villager, Rosalina, and Little Mac. Oh boy, did we get to see Little Mac. Each played much, much differently than I’d imagined – that’s especially true for Mega Man.

 

The “Blue Bomber” is a video game icon, and Nintendo drew on nearly every aspect of his rich NES ancestry to make a creative, dynamic character in their new fighter and while I didn’t have much time to get used to his unique move set, I couldn’t help but feel that it was almost too ambitious. Like any robot from the ’80s, he’s just a bit… clunky.

 

Now, in due time, I’m sure we’ll see some amazing technical play with Capcom’s most famous mascot, but as a new player, I can say he’s certainly not the friendliest choice. While conceptually amazing, his move set just doesn’t seem all that practical. The leaf shield takes a while to boot up, his Smash Attacks are projectiles, and most of his other attacks involve minor delays that really add up. Even the metal blades – notorious for being the most infamously powerful weapon in video game history – felt underwhelming.

 

While I was excited to finally play as Mega Man, I feel I just didn’t have enough time to “get” him. On the flipside – there’s Little Mac. The star of Punch-Out!!! Makes his fighting game debut in Super Smash Bros. For Wii U and Super Smash Bros. For 3DS, and it’s one hell of a debut. His size never put him at a disadvantage while I was fighting, and his successive punches landed with deadly results. We’re looking at 10-15% damage per punch, if I remember correctly. His speed makes him hard to track, and it can be chaotic in a group of four or more, but its these specialized fighters that really make the game unique.

 

…then there’s Greninja. He took me by surprise, and I was eager to find out whether or not my favorite amphibian ally was a Sheik clone. Well, I couldn’t have been more wrong. While Sheik is an in-your-face Ninja ala Ryu from Ninja Gaiden, Greninja takes a page out of the traditional heritage of the “Edo Ninja” archetype – get it done, make it hurt, and get out of there.

 

Greninja is a hit-and-run kind of character and this works on so many levels. His water shuriken only takes about two seconds to fully charge, allowing him to strike and quickly move into another attack. His strongest defenses are his best offenses – like his down special, which lets him substitute and slide into an enemy. My favorite, by far, however, is Greninja’s down A in midair – a sharp downward kick that sends him bouncing back upwards for more. Greninja is going to do some amazing things once he’s in the hands of the pros. Add 12 unique move variations, and his future becomes even brighter.

 

As for stages, everything looked gorgeous. I suggested playing Wily’s Castle from Mega Man II, and while I thought the Yellow Devil might be a huge pain in multiplayer – it actually made the experience much more enjoyable. In fact, it distracted people from getting a Smashball that was floating around the stage for some time. Eventually, of course, I got it, and Greninja sent the Wii Fit trainer launching into the air by kicking up a tatami mat, where in front of a full moon, executed an Omni-Slash Junichi Masuda style.

 

Food for thought: Every single console running Super Smash Bros. Wii U at E3 was using GameCube controllers. I understand they wanted to appeal to the competitive crowd, and it really is the best controller for the game, but I’d really like to see some play with alternative control schemes.

 

Spencer’s Note: I played Mega Man too. He can fire pellets as a basic attack and has a charge shot that knocks opponents back. The Crash Bombs don’t have a far blast radius and I think it’s going to take some time to figure out which of his many Robot Master powers are useful. I played Rosalina & Luna and she reminded me of a puppet controlling character since most her moves revolve send Luna in a different spot than Rosalina.


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  • Shippoyasha

    I know the Super Smash Bros Invitational tournament is not a good gauge for true pro play, but Megaman did seem like the weakest and slowest character of the bunch. He only moved up in tournament because the fan-votes kept him in there constantly. But he just looks extremely slow and not very capable at times. While his moves can be powerful, it looks like they are plagued by startup slowness and recovery after committing to an attack.

    • ChuChu

      I’ve watched the tournament online, and all the time i wondered
      why the guy who played megaman didnt use the moves like for example shoryuken or leafshield , so much missed opportunities.
      =(

    • AkuLord3

      Slow maybe but i doubt he’s weakest, just have to get used to him. Pros or not, they didn’t get much down in getting used to him better if they actually wanted to though yeah he could be shaped up more especially with the reminding time so we’ll see

  • David García Abril

    Eeeh… Guys, it’s spelled “Sheik”, not “Shiek”. lol

    • Anime10121

      I before E, except after C, which means Nintendo is WRONG >:D

      • David García Abril

        It’s supposed to be a made up name. I doubt they consulted the Oxford dictionary for that. :P

        • Anime10121

          I know, just a harmless joke :P

        • DoctorButler

          Sheik is an arabic honorific. It’s a real word, and it’s e -before-i.

      • http://takopako.tumblr.com takopako

        or when prounced like “a” as in neighbor and weigh.

        • TeachDRRR

          And on weekends and holidays, and all throughout May.

          I hope someone gets that.

          • Joshua Kirchmer

            AND YOU’LL ALWAYS BE WRONG, NO MATTER WHAT YOU SAY!

            yeahh, great Brian Regan bit. Right there withya.

      • Tiredman

        Lots of words do the E before I. Took me ages to get used to weird being spelled that way.

      • Robert Kupper

        Not actually a rule. They teach it to kids, but there are lots of WEIRD words that don’t follow at all.

    • Morningstar

      I thought it was spelled “Shrek” =P

  • Triplicity

    So basically you’re saying Mega Man felt

    robotic

    • https://www.youtube.com/channel/UChAgYzpMfD0X9n_9uj6Zghw Jeremy

      YEAHHHHHHHHHHHHHHHHHHHHHHHHH

    • Robgoro

      No. He felt like outdated. XD

    • Blaz

      Typical Stereotyped Robots, always clunky and metal… oh wait.

  • XyzzySqrl

    I never thought of Greninja as a Sheik clone.
    I thought he was Capcom’s way of getting Strider in there.

  • Aisha Lee

    I was watching the stream just to see how megaman would fair and he seem like he’ll need a tune-up. The two things that stood out to me was A attack and the charge time for his smash attacks. For his A attack (the mega buster shoots), from the looks of it the mega buster works just like Fox’s Standing B attack (fox’s laser) in that it does chip damage and nothing else, which doesn’t seem all that useful in a fight and the smash attacks as stated in this article, have very slow start ups. I feel the changes to this should be that the mega buster shoots should also cause opponents to flinch (like Falco’s standing B) and that the smash attacks charge time and the time the attack happens should be sped up a bit but still have a cool down period so they won’t be spammable. That way Megaman’s playstyle could be with his buster shoots stoping people from attacking other players forcing them to pay attention to you allowing you to set up a deadly smash attack.

  • Tonton Ramos

    Oh no I’m worried if Megaman will be underused and ignored in Smash the same way as MVC…

    • 하세요

      There’s a reason Zero’s the one who makes it into fighting games – his saber makes a logical combat choice over MM powers.

      • Invisbin

        And much more fun at that.

      • Alexander Marquis Starkey

        I call BS as Megaman made into previous MvC games having all kinds of attack options..

  • http://mmx-engine.blogspot.com/ Game Dragon

    Not to be nitpicky, but it’s “Luma” not Luna. ^^

  • Kornelious

    I really Really REALLY hope that there are still more characters and stages coming for this…..It just doesn’t feel complete yet -_-…….

    • NeptuniasBeard

      Well, we’re at 33 confirmed characters (35 if you coun’t each mii playstyle as seperate)

      then there are 8 characters with a 99.999999% chance of returning

      5 more that are kind of up in the air, but I like their chances.

      …and Snake, who’s chances I’m not so sure about

      Which gives us between 41(43)-46(48) characters, not counting Snake. And I’m sure there are a few more new comers.

      In comparison(breaking all characters up, Brawl had 39

      Final game will be pushing 50 characters, and may… MAY spill over.

      And with customizable moves and mii characters, I think it’s a pretty number.

      • Kornelious

        Wow, sounds like you got it all figured out :)

        I hope we get some newcomers that aren’t as predictable as Pac-Man and such…..Maybe a certain Fighter/Mage with a dark past and a guy with a shiny blade……If you see where I’m going with this :P

        So it will have the biggest roster yet, I like that. What characters did you have in mind?

        • Michael Cortorreal

          One can dream huh…

        • Koibito888

          Personally I hope for a grass starter, I fully believe the space Pokemon Trainer left needs to be filled and it’s awkward now that we have two starters. It needs to be Sceptile as he’s really the only bipedal grass starter save the Chespin line but we already have Gen 6. Not to mention as Gen 3, Sceptile would ensure an even split between starters with 1 (Charizard), 3 (Sceptile), and 6 (Greninja). Besides, he’d be a unique and fun fighter. In fact, take out Jigglypuff finally for it lol, it’s lost it’s relevance and we had our fun with it so bring in a better Pokemon instead.

          I also wanna see King K. Rool and maybe something from Custom Robo.

        • NeptuniasBeard

          Me personally? It’s hard to say. Since Sakurai came up with the Roster at the start, I’m not as confident about there being a Fire Emblem Awakening rep as I was…

          I dunno man… I mean, I don’t wanna be one of “those people” that tries to push wishful thinking as fact. We MAY still get Chrom/Lucina/Robin(one of them of course, unless they tag up), and maybe even one more Kid Icarus character (Medusa, Magnus, or Hades). A DK rep(either a Kong or Kremling), Sakurai still hasn’t COMPLETELY crushed the idea of Ridely, so that could mean anything (such as that tease with Palutena while everyone was talking about the leak)

          But that’s about it for me. At the very least, I’m sure that he’ll be holding some back for us to discover at release(which will all be leaked anyway lol)

          • Kornelious

            Yeah…It looks like we will have to continue with the waiting game if we want answers :P

  • fairysun

    Everyone needs to pose so players are interested to select the character but that one character poses normally(standing straight, look forward) and I already want to pick that character.

  • ShawnOtakuSomething

    Megaman looked like he played stiffly :/ but I’m sure we will get used to it

  • J_Joestar

    i guess MM is more of an expert’s character that needs practice to perform effectively rather than someone that is easy to pick up on the go.

  • dawnbomb

    “His speed makes him hard to track, and it can be chaotic in a group of four or more,”

    or..more? did siliconera just accidentally leak 5+ player battles? or maybe some special 8 player match mode? :0

    • Invisbin

      100 man melee. Don’t look for what ain’t there mayn.

    • Ty Trego

      4 wiimotes/pro controllers plus the gamepad. That’s 5. There are other games on Wii U that are 5 player already.

  • kaisergali

    That character selection screen scares me. It just has enough space for 10 more characters and 6 of the announced ones weren’t playable for the game. If that is the final character selection screen(which I hope its not) then I have a bad feeling about the character rooster…..

    • AkuLord3

      Remember this is just an E3 Demo, full roster, also u know there are other characters not in it soo why are you having a bad feeling?! Besides the 3 that was revealed yesterday, 10 past revealed characters aren’t shown (the number of space you wanted). Come on there’s worrying and then there’s getting ur panties in a bunch for no reason~

      • kaisergali

        Thin is we haven’t seen many of the old veterans and some of them have a big fan base. I understand if snake doesn’t come back but, we still miss those and hearing that we can “virtually” add any character with the miis just doesn’t quite help either.
        Not saying the game is bad but, worried we may end up getting a small or the same number rooster as in brawl and taking away veterans.
        We already know nintendo is playing it safe by releasing it to the 3DS but, so far just better graphics isn’t enough to amke a 3DS owner that lacks a wiiu jump into the wiiu. Last hope for me is that they do not reveal the complete rooster before the game is released unlike what they did with brawl.

  • kenshinx13

    As much as i love Mega mans inclusion, i must say it’s a shame they’re sticking to a lot of his 8-bit animations.. i’m really not fond of his jump animation, never have been from the old games. Kinda wish this Mega Man had some moves from a few other games as well. His final smash is BADASS THOUGH

  • Invisbin

    I wish they made MM differently. Like somehow taking the ability of some characters after koing them. :D

    • Michael Cortorreal

      Like, Kirby?

      • Invisbin

        I didn’t know Kirby had to KO people for the abilities.

        That aside, the difference would be megaman getting their smash attacks instead of just the nuetral B.

        • Michael Cortorreal

          hmm…that would take time to do huh…
          and it would make MM a little over powered…since not all neutral B’s have the power to KO in the game.
          While Smash Attacks, do.
          Besides how would that work, i mean…ok MM gets to copy Mario smahs, how does he loses it, when he loses a life? or will he stick to the power until the game is over?
          Questions like those most be put into the table, for balancing porpuse.

          • Invisbin

            I’d say he’d lose it every time he loses a life. I think it’s interesting because of how easy it could’ve been.

  • Michael Cortorreal

    O God…where are you, Captain Falcon…

  • MSJ

    needs more FALCON PAWNCH!

  • 9breaker

    Greninja and Spiegal Gundam would be great friends,

  • InsertOffensiveUsernameHere

    So… Greninja confirmed top tier?

    • Dylan Cole Laufer

      according to ZeRo… yeah, he is pretty top-tier 0.0

  • Tonton Ramos

    Hey for those worried about Megaman check out GameXplain’s vids they have shown Megaman win but only on the 3DS version.

  • mike dickson

    Spencer your look you played with a GameCube Controller I had to use a WiiU pro Controller at smashfest (which is clearly the worst controller in existences ) and it was a total nightmare theres no need for other controller use man

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