Lufia: The Legend Returns Coming To 3DS Virtual Console In North America

By Ishaan . June 13, 2014 . 2:29pm

Natsume are bringing two more games to the Nintendo 3DS Virtual Console, the publisher announced at E3 this week—Lufia: The Legend Returns and Harvest Moon 2. Both games are Game Boy Color titles.


On Facebook, Natsume were once again asked about the possibility of Harvest Moon 64 appearing on Nintendo’s Virtual Console service, but replied: “Sadly, HM64 won’t be appearing.”

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  • endril

    *wow* that boxart is bad

    • revenent hell

      Back in the day this would have been considered good considering what they could have used as the box art (as in those horrible live action people that don’t reflect the game at all which was so commonplace to have done). But I suppose everyone around here isn’t really old enough to know that.

      • Aristides

        Naw they never did that, surely you can’t mean game covers like Phantasy Star II, Alisa Dragoon, Gaiares, El Viento and Warsong *cough*langrisser*cough* Your memory must be fuzzy :3

        • revenent hell

          There’s just so many :(

        • Satori Satya

          They never did that? Pfffffffft! Dude. Who’s memory is fuzzy now?

          He probably was talking about some of these gems (the live-action ones and then the godawful one at the end) – and these are just SNES examples:

          • Aristides

            lol Phalanx

          • Satori Satya

            And here’s the granddaddy of them all:


          • revenent hell

            This crushes my hart and soul…. so much

    • Chersea
      • revenent hell

        The Japanese always got the better art.

        Here in the USA we got horrible box arts before a certain time period hit. Then it appeared the people realized consumers proffered the box art to reflect the game or some sad gamer went and kidnapped all the people responsible for box art pictures, put them in a room together and threatened to kill all their families unless they changed it to something else that’s not some fugly person.

        At least that’s my theories as to what might have happened.

        • Pyrotek85

          I can sort of understand why in the early NES days, since it was a young industry then and they wanted to try and fit with the culture or something. Nowadays I’m not sure why all regions aren’t the same though.

          • revenent hell

            I don’t know. You think that’s how it would be done but I still think they do it out of “what’s appealing to the culture”.
            Though in todays world the box arts aren’t bad enough to warrant me complaining, really.

        • Satori Satya

          “The Japanese always got the better art”

          “Always” he says.

          • revenent hell

            What game is this?

          • Satori Satya

            LOL Exactly.

          • revenent hell

            Damn. I almost think its a fake…..Kind of makes me think of something Tomb Raider-ish….
            Fine I retract my always to ” almost always”

      • Zero_Destiny

        Honestly the American one is pretty much the same exact drawing but in a different art style. lol

        I actually like the old American one, it’s got a lot of charm. :)

        • While I’ve always been confused by and against the idea of how they completely redid the covers of a lot of old localized Japanese video games, I’ve never actually agreed that they were always bad or worse. A lot of those North American box arts were awesome to me as a kid and remain awesome to me. I’d say that the NES era had it worse than the SNES era. Mega Man had it bad but I still love the US Lufia and Breath of Fire box arts, for example (although I’m not a big fan of BoF I and II). If it wasn’t for some of those covers I may never have picked up certain games. Just seeing them again these days sends me into a nostalgia of excitedly staring at shelves in game rental stores for what felt like hours.

          In this case, I actually prefer the US cover (mostly because Wain looks way, way better… actually in the US cover both Wain and Seena look more like their official Japanese art, ironically), but I do like the brighter tone of the Japanese one, and that Seena is actually doing something and not just standing there.

          PS: SNES boxart changes can kind be explained because while Japanese boxart was made for a vertical box, NA boxes were done horizontally so I can see why in some cases part of the reason might have been that it’d be better to just make a new boxart than try to edit and crop the original. GBA’s also went from rectangular in Japan to square in NA.

        • Satori Satya

          I agree. There really is nothing in the Japanese art that stands out as being better than the American version. In fact, I would say that the Japanese version looks worse. Look at that wonky face, arm and sword.

          • Chersea

            It might just be me then. The angle they drew it at is kind of similar to Chrono Trigger’s box art, and they’re pretty much doing the same thing (Chrono attacks with a sword in CT’s, Wain does that in TLR’s. Seena casts a spell from the background, just as Marle does in CT) so that might be partly why I prefer it.

  • Seth Rich

    Insta-buy for me.

    • Yes! Once again all the little hoochies of the world will be able to experience is called FRUE DESTRUCTION! >:) mwahaha

  • Zefiro Torna

    Reminds me of how the original SNES Lufia got a rating for the Wii VC (which is still there on the ESRB site), but nothing ever came out of it. Although the first game was published by Taito here in NA, which is why present owner Square-Enix submitted the game for the aforementioned rating, maybe there’s a glimmer of hope now that Natsume is able to get one of the games on the 3DS VC.

    My only concern is that we’ve seen nothing from Square-Enix themselves outside of Japan on the Wii U and 3DS VC, as of yet anyways. Lucky Japan has had Final Fantasy and Bubble Bobble on their eShops!

    Also add here my token wishful thinking that we’ll see the Pocky & Rocky/Kiki Kaikai SNES games on the VC someday.

    • Chersea

      Natsume said that Fortress of Doom is not possible as they didn’t publish it, but Lufia 2 IS a possibility.

      • Zefiro Torna

        I know that, I mentioned that it was Taito published. I also mentioned that Fortress of Doom’s ESRB rating had Square-Enix as publisher. I was implying that the release of one Lufia game would lead to others happening, especially the one we almost got. Square-Enix could really use some motivation to get more VC releases out.

        • Chersea

          Oh, sorry. I misunderstood what you meant then. >_<

  • davidvinc

    This was the last good Lufia released. The battle mechanics were (and still are) very unique. It used a positioning system where you could have all 9 members in your party participate in battle at the same time, however you could only use 3 of them per turn and they got powered up by your other party members based upon what their row and column placement. It’s hard to explain, but it uses a 3×3 grid system and each party member has a specific element and members got more powerful if more people of their element was in their row/column. Also, the story is quite good, and it uses a traditional world map. The only downer is that it has random dungeons. Thankfully that was a fad that didn’t last long.

    • Chersea

      Radiant Historia probably gets the closest to the gameplay, with the being able to change position to reduce/increase damage, but even then, it’s pretty unique with the skill point system.

  • Göran Isacson

    Never really played this one- never owned a GBC. Fans of the franchise, have I missed out on something good and should I try to get my hands on it if I liked Lufia 1 and 2?

    • Seizui

      Ehhhh…. it was alright. It wasn’t bad, per se. It was admittedly a bit forgettable.Though, the protagonist going, ‘I AM NOT DUMB! *SOBS*’ was kinda hilarious, but at the same time.. ‘man, Maxim’s descendant line has fallen’.

      • Göran Isacson

        I must admit, that line does sound hilarious. Whether it is hilariously tragic or just hilarious, I do not know.

    • JohnNiles

      It’s nothing like the first two. It’s been a while, but I don’t recall there being a single puzzle in the game. Most of it is going through randomly generated dungeons (terrible idea on a limited system like the GBC) and picking up cast members – there are a lot of them. My favorite moment was the twist moment near the end… but I don’t know if I could go through the entire game just for that.

      It’s definitely not the worst game with the Lufia name on it though.

      • Göran Isacson

        Mm, thanks. Sounds like something I can put on the backburner until I have a lot of disposable income and a gap in my backlog.

    • It takes some getting used to because the gameplay, especially the battle system and dungeons, is done pretty much completely different from anything in Lufia I and Lufia II. But otherwise it does play out like those games in the way of the story, characters, style (although held back by GBC’s graphics compared to SNES’s), dialog (of the 3 main lufia games it is far more leaning on the humerous side in tone, though), the epic music (imo, it has some masterpieces among gameboy soundtracks), and generally the same Lufia lore that the first two games had.

      So if you fell in love with everything else about the first two lufia games besides just the gameplay, once you get used to the gameplay of this one it becomes worthy of being remembered along with the first two games, imo (although it doesn’t completely reach their level).

      I only played it once almost a decade ago and I still have some dear memories of it today. I got it on day 1 when it first released but I just couldn’t get into it initially (I was disappointed and upset by the gameplay changes) until a fellow diehard lufia fan online convinced me to open my mind and give it another shot. I can’t wait to play it again now.

  • shymel

    Poor HM64, though from what I’ve read it’s not possible for Natsume to release.

  • James Enk

    never got into Lufia maybe i will give it a try if it hits EU

  • Shane Guidaboni

    Is this game good? Should I rather be wishing for Rise of the Sinistrals?

    • Seizui

      I recall playing it. …It was alright. I’d lean towards the latter, honestly. I admittedly almost forgotten about the game, myself.

  • Kornelious

    Sooo….it’s a JRPG so my interest is peaked. Anyone know what the game is like?

  • Going to get this instantly once it comes to EU, going to conquer the 200F Ancient cave once again!

  • Kudan

    Is this an adaptation of one of the SNES games or a different one?

  • Izzeltrioum

    I want this instead–With stunning 2D art, beautiful sprites and… more box puzzles rooms (10 more).

    That, I would call the triumphal return of Lufia!

    • Man, I will never forget being stuck in the Treasure Sword Shrine for what felt like days and days because of one of those puzzles, lol. At least I had awesome music to accompany the experience.

  • JMaster3000

    Neverland…. ;-; *cries*

  • Amine Hsu Nekuchan

    Yay, with this I htink the virtual console will have all the good GBC games released in America…. too bad we’ll probably never see the excellent Star Ocean Blue Sphere on Virtual console.

  • AuraGuyChris

    Bring Lufia II. Easily the best Lufia game there is.

  • Guest

    Yes! Once again all the little hoochies of the world will be able to experience FRUE DISTRUCTION! >:)

  • I’m up for some GBC rpg’s. Didn’t even like RPGs back then, save for Pokemon, so I’m certain I’ve missed a ton. I hope we see DemiKids get re-released. And Robopon and Dragon Quest I & II. I do seem to recall quite a few coolish looking rpgs for the GBC

    And Faselei for the Neo Geo Pocket Color. Man! Used to see that in mags like Pocket Gamer and was so jealous! The NGPC should definitely be added to the VC, even just for that game.

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