Atelier Shallie Gives Us A Look At The Life Task System

By Sato . June 18, 2014 . 12:38am

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Atelier Shallie: The Alchemists of the Dusk Sea brings back familiar characters while introducing new ones, but it’s also full new features, as well. In Gust’s latest video for the game, they give us a look at the Life Task system.

 

The Life Task system is basically a quest system that gives you objectives like “Let’s get used to fighting more,” “Let’s do a good job at work,” or “Let’s defeat the Sand Dragon” at the 0:50 mark in the video, followed by a short clip of the fight.

 

Upon completing Life Task objectives, your character’s harvesting abilities improve as more tasks and gathering points become available. Think of it as something like a checklist for different goals.

 

The progression varies according to previous choices, so you might have a different progression in your Life Task when compared to other players.

 

Next up in the video, they give us a look at the “Growth” system that allows players to enhance their characters after reaching level 40, and the “Motivation” system that can provide all kinds of bonuses as well as negative effects. You can read more details about them in our earlier report.

 

Atelier Shallie: The Alchemists of the Dusk Sea will be released in Japan on July 17, 2014 for PlayStation 3.


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  • pekikuubik

    So they actually got rid of time management? Gust is playing with fire again.

    • Land of Green Pasture

      some people actually prefer no time management rather than stick with it, I’m pretty much ok with time management.. but yeah.. I hope gust offer -post game- rather than new game +… (or both)

    • Yeah, that was such a big part of all the previous entries that I don’t know what to think. I was already pissed enough when Escha & Logy were being far too lenient with the clock. All I have to say is that this life task stuff had better be a damn good alternative.

      It just seems like they intend to make this Mana Khemia 3. The battle system and return of fishing tipped me off already, but removing the clock just makes it all the more clear.

    • darke

      Wonderful! :) I might actually get this one then. I got the two vita ones and got pissed off at having to do time management when relaxing during lunch at work, not only during work, so I never completed them.

      I guess if you don’t have to file time sheets, or work to schedules it might be fun to have to do that in a game; but honestly I’d rather pick herbs and fight monsters since I don’t do that during daily life, unfortunately. :(

      • James Hewitson

        Agreed, the only thing putting me off the series was time management, now I might actually be able to get into it :-D

  • Isuke-sama

    Main character doesn’t have a family name? That’s odd compare to the previous ones.

  • Slickyslacker

    Oh come on, where’s the important stuff? I want to be able to make Shallie brush her teeth, and change her clothes!

  • Learii

    there a good side and bad side or something? 2:06

    • Nashinote

      Good mood and bad mood.
      If you’re happy with your life, you’re fast and attentive.

      • Learii

        oh but what the different?

  • Roger

    Rorona’s time management was TOO much exaggerated and made the game boring,imo, but I was totally ok with Totori and Meruru’s, they both worked great.

    In Ayesha/Escha & Logy, didn’t felt good to me, though. In Ayesha, a lot happens after finding Nio….but there’s barely items to sinthesize or places to explore anymore….seems like a waste. I found myself sleeping arond 150 days in Escha & Logy to beat it, srsly. Not sure about the size of script now, but both of them seemed to lack dialogues and content in comparison with Meruru…maybe it was the pace? Or the excess of time?

    Still liked both games a lot, though…real improvement on the alchemy system and overall gameplay, and the Dusk universe is interesting.

    Anyway…maybe it’s time for some drastic revamp on system, for real? Let’s see how it turns out.

  • Kornelious

    This is looking to be quite an in-depth Atelier game! :D
    I like how depending on the character mood, can change how the character acts and harvesting outcomes….Though I wonder what effects your mood?

  • James Hewitson

    No stupid time management system? Awesome that was the one thing I hate about the series

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