This Week In Sales: Ports And Re-Releases

By Ishaan . June 18, 2014 . 12:29pm

Period: The week of June 9th – June 15th (2014)

Top-seller: Mario Kart 8 (Wii U) – 42,261

Nintendo 3DS sales: 5,308 | Total sales: 9,511,841

Nintendo 3DS XL sales: 21,267 | Total sales: 6,155,473

PlayStation Vita sales: 13,299 | Total sales: 2,846,650

Vita TV sales: 1,436 | 116,904

Wii U sales: 12,249 | Total sales: 1,790,881

PlayStation 4 sales: 8,395 | 605,551

<< Last week’s software sales chart

<< How to read and understand sales


Last week was slow in terms of new videogame releases in Japan. The only two releases during the week that were somewhat significant were updated ports of older games.


Bandai Namco released an updated version of One Piece Unlimited World: Red for PS3, Vita and Wii U, and all three versions sold a combined total of 32,583 copies. Not exactly a figure to write home about, but keep in mind that this is an updated version of a game that was already released on the Nintendo 3DS a few months ago, and the 3DS version received the new content as free DLC last week.


The other new release for the week was The Legend of Heroes: Trails of Blue Evolution, an enhanced port of the PSP game for PlayStation Vita. That sold 19,659 copies.


The next couple of weeks should be a little more interesting. Next week will see the release of Pokémon Art Academy for the Nintendo 3DS, and the week after that will see the release of Freedom Wars for PS Vita.


The top-20 software sales chart for last week is as follows:


Lw Tw Title Weekly Sales Total Sales Sys. Publisher
02. 01. Mario Kart 8 42,261 441,205 WiiU Nintendo
03. 02. Yo-kai Watch 32,960 1,087,217 3DS Level-5
01. 03. Persona Q: Shadow of the Labyrinth 31,472 218,329 3DS Atlus
05. 04. Pro Evolution Soccer 2014: Challenge of the Blue Samurai 20,264 103,267 PS3 Konami
New 05. The Legend of Heroes: Trails of Blue Evolution 19,659 New PSV Kadokawa
New 06. One Piece Unlimited World: Red 18,026 New PS3 Bandai Namco
New 07. One Piece Unlimited World: Red 10,348 New PSV Bandai Namco
New 08. Thief 8,772 New PS4 Square Enix
04. 09. Cardfight!! Vanguard Lock On Victory!! 7,315 39,568 3DS FuRyu
09. 10. FIFA14: World Class Soccer 6,264 41,436 PS4 Electronic Arts
07. 11. Pro Evolution Soccer 2014: Challenge of the Blue Samurai 6,218 42,914 3DS Konami
New 12. Thief 4,899 New PS3 Square Enix
14. 13. Pokémon X and Y 4,834 4,083,184 3DS Pokémon Co.
11. 14. Mario Party: Island Tour 4,617 393,544 3DS Nintendo
New 15. One Piece Unlimited World: Red 4,209 New WiiU Bandai Namco
12. 16. Mario Kart 7 4,195 2,335,837 3DS Nintendo
17. 17. Monster Hunter 4 3,835 3,293,056 3DS Capcom
22. 18. Pro Evolution Soccer 2014: Challenge of the Blue Samurai 3,470 18,612 PSP Konami
19. 19. Kirby Triple Deluxe 3,379 599,510 3DS Nintendo
06. 20. Mobile Suit Gundam: Side Stories 3,295 93,733 PS3 Bandai Namco


Sales data acquired from 4Gamer and Media Create.

  • DanijoEX ♬ the Cosmic Owl

    Persona Q is doing quite well. I’m more interested on how well Freedom Wars will preform when it gets released.

    • Juan Manuel M. Suárez

      I think the game will sell as good as vanilla SS did. But at this point, I don’t think it’ll have any effect on the HW much like MK8 didn’t have an impact on Wii U sales [a lasting one, anyway]. People are just too sold on the 3DS to give the PSV a chance; couple that with the lack of a bundle for FW and Sony isn’t really helping the PSV’s cause~.

      • Mrgrgr and Unacceptable World

        If it only sale like SS, i will said it is totally failure here.T_T

        Considering this is the next big title for Vita, i at least believe it had chance of selling like Toukiden at least.

      • Serge

        I really don’t think we can blame the 3DS for Vita’s problems.

        • Mrgrgr and Unacceptable World

          I agree with that thought here.^_^

          When one company gives everything they got vs company which gives nothing but indies,ports and several niche title.

          I can guess who would be rewarded more here.

  • British_Otaku

    Good to see that all three platforms charted with Unlimited World RED, though the Wii U (and Vita) could have done a little better. No wonder, I barely saw any images of the Wii U version on Miiverse (by comparison the 3DS version probably sold over 200K copies to date and over 80K first week). .

    … When is Yokai Watch going to stop?

    On system sales, it seems the Wii U is going steady, Mario Kart 8 should keep it from the bottom for some time…

    • idrawrobots

      I hope so! Dat Yokai Watch. I wanna play it. It looks so Ni No Kuni for the DS.

  • awang0718

    The Wii U looks like it will hover around 10000 units sold every week, which is a decent number.

    • Juan Manuel M. Suárez

      Doubtful, it’s been on decline week after week. Albeit a lot less than it used to be; I wouldn’t be surprised if in two weeks it’s selling sub 10k again~.

  • AkuLord3

    Despite being a re-release port, Ao no Kiseki Evo did ok which is good, it will eventually pick up~ *fidgets* until the day we can all play it and the others <33.
    Anyway everything looks good/decent and Kirby STILL HANGING ON THERE.

  • DesmaX

    “The Legend of Heroes: Trails of Zero Evolution”

    This gonna be good

  • Bob Slim

    Wow Monster Hunter 4 Mario Kart and pokemon put the other sells to shame. The other games have such low sells (talking about the ones not on the list too). I dont know how they do it When I see this no wonder a lot of games never make it outside japan

    • Ethan_Twain

      Yep, that’s kind of the landscape in Japan right now. Monster Hunter can sell millions, and so can Nintendo. Yo-Kai watch is the first new IP to break a million units sold in FOREVER.

      It’s kind of a cycle I think. Mobile platforms started offering cheap/free hit games like Puzzle and Dragon, the traditional video game market shrank a tiny bit. The traditional video game developers got spooked and filled their games with a lot of anime licenses and fanservice to guarantee at least a minimum sales threshhold (because the Otaku audience in Japan will buy pretty much anything). Since the developers are focusing more on otaku pandering and less on game quality the games end up appealing to fewer people. Some of those people who aren’t into the otaku scene end up playing fewer games/playing games on mobile.

      This is definitely not the only thing going on, but I think that this is a factor for sure. It’s worth tracking which games sell the most versus which games depend on licenses or waifus to sell. It’s almost like there are two parallel markets right now. The video games that can sell (Dragon Quest, Nintendo games, Level 5, Monster Hunter) and the video games that are almost an extension of the anime industry.

      So looking at Persona Q, those sales don’t even look CLOSE to what the hits are pulling in. But when you compare those sales to the One Piece and Gundam games also on the chart, it’s doing super well!

      • decus

        Yeah, that’s basically it. I expect Persona Q to do better than EOIV overall, at the very least, since it’s a lot more accessible and a bit less otaku-ish with its art style (at least for japan) even with using the fairly anime persona IP. I kind of wish they’d drop the ridiculous portraits for EO, but oh well. The Story Mode in EOU with normal-ish portraits vs. classic mode with its loli was a good division but still wasn’t quite right–some people want the classic mode style still but don’t want every other portrait to be creepy loli.

        But yeah, another important thing to consider is the amount of money that goes into these games. Most of the way-too-otaku-wtf games are mostly text with limited gameplay and animation, so selling 30k is good enough for what went into them, similar to phone games. Comparatively, though it may not look it, EO games/Persona Q had a lot more effort go into them from music to enemy models to animations and gameplay balance so they need to sell more too. Even more so for the nintendo games that sell and monhun, especially now that they were giving online for free even in japan, instead of paid passes.

        • hng qtr

          “but don’t want every other portrait to be creepy loli.”
          So…choose the male portraits?

          • darke

            Or chose the overly busty females? Otaku games tend to make sure to cover all the demographics that otaku like: the flat, the busty, the ‘nicely sized’, the meganekko, the twintailed, and so forth. To make sure they maximise coverage of sales to their core markets.

            Anyway, every time I hear someone complain about the lolis in a game, it always reminds me of the anti-gay male american politicians who inevitably end up with a male lover falling out of a nearby closet. :P

          • decus

            To me the issue is more that it really shouldn’t be an otaku game to begin with. If anything, I imagine it hurts sales more than it helps since plenty of people don’t want that stuff in something they play and the ones that just wouldn’t buy without it would more likely than not number -maybe- 30k total, the market that buys the super questionable otaku games.

            I’m pretty sure they realize that given none of the story mode characters had questionable/creepy portraits in EOU. Is it that hard to believe that some people just don’t care for sometimes questionable little girl art in their dungeon crawling games? And would recommend the games to more friends if it didn’t contain it? If it was one choice in 12 or so it’s ignorable enough, but when it’s 1-2/4 consistently across the four games in the series it’s kind of a bit much.

            Nice bait and switch attempt though, trying to associate not liking loli with not liking gay people. Mixed with ad hominem for good measure. Real classy.

          • darke

            What bait and switch? And it’s not about disliking gay people, but the outright hypocrisy of saying that “gay is bad” while being gay.

            You made a throw away line about ‘every other portrait being creepy loli’, and I was pointing out that every time I see throw away lines like that, it’s usually because they want to mark themselves as being part of the ‘in group’, which in the case of these politicians means they’re ‘anti-gay’, but are actually hiding that they’re gay as a consequence.

        • Mrgrgr and Unacceptable World

          We do have male potrait and grown up woman potrait u know.

          It is just the style which is chibi form here.(Chibi is not equal to loli,)

      • darke

        It’s not quite as simple as them filling their games with otaku elements because they want to; if they make games to the norms of non-otaku and they don’t sell, then they go bankrupt quite quickly since the non-otaku demographic (also known elsewhere as ‘the casuals’) have mostly migrated to mobile.

        As a company you do what you can to survive, if that means making otaku games as cheaply and as quickly as possible because they sell in enough numbers to keep you employed, then “yay! I’ve still got a job!”. :P

        Compare youkai watch to geist crusher: one’s taken off when one hasn’t, yet they are both targeting a similar demographic. Unless you’ve got the capacity to eat the loss made by Geist Crusher, you don’t have the opportunity to make the sales of Youkai Watch. The result is you make otaku games because: at least that way you still have a job. :P

        • Ethan_Twain

          Oh sure, I wouldn’t dream of accusing Otaku game developers of doing something wrong. They read the market and make products that will sell to the market. Totally A Okay.

          I never intended to blame. I can’t say for sure that if I were making the calls for a Japanese game studio tomorrow I wouldn’t start a low-budget waifu chasing game myself. In fact, I probably would. Best to play it safe for my first project – I can get ambitious later.

          • darke

            You do have the flip-side problem of that too. Once you make a name for yourself for making otaku games, it’s kind of difficult making a non-otaku one unless you do it under a different label. Otherwise the otaku would savage it for not being to their tastes, and the non-otaku will won’t buy it since they assume it’s otaku-focused. :)

          • Ethan_Twain

            Or you can make like Compile Heart and release super otaku games under your new label! What’s that, an all girl anime idol RPG is the first Galapagos game? No way!

          • darke

            That perplexed me. Maybe they’re targeting the Galapagos label more for ‘next gen’ or something?

  • zzzSleeping

    Hoping trails of zero evolutions does good.

  • Land of Green Pasture

    wow someone actually buy FIFA in Japan…

    • InfernoCommander

      probably has to do with the World Cup going on, that’s the only reason I can think of anyone buying those games.

    • British_Otaku

      Football is popular enough that video games based on it sell in significant numbers in any region, never forget that Konami sells ProEvo in spades there as well, Inazuma Eleven was a thing (not even mentioning other successful anime and manga from Captain Tsubasa to Giant Killing) and I saw at 2 or 3 Football games released on the Japanese eShop recently too.

      It only makes sense to cash in, especially with the World Cup going.

    • darke

      The interesting thing is that it’s the PS4 version, not the PS3 version in the charts too, despite the smaller number of consoles sold.

      Does somewhat make sense since all the sports fanatics seem to buy the more expensive huge TVs to watch their live games on, so being early adopters for the the sports video game systems seems to happen as well.

    • melvin2898

      *buys or *bought

  • subsamuel01

    Good too see Wii U and Mario Kart with solid sales.

    • darke

      Yeah, I was just thinking that it seems that the WiiU has finally found itself a decent, long-term systems seller. The sales have been consistently over 10k for the last 3 weeks, whereas before it seemed it consistently fluctuated between 5-10k.

    • NeptuniasBeard

      Well, if Mario Kart 7 is still hanging in there, then hopefully MK8 can do the same

  • Tonton Ramos

    Wonder if the sequel of Youkai Watch will ever be as good as the original both sales wise and quality wise. I’m worried that the original will overshadow the sequel.

    • Griever

      Youkai Watch 2 is going to be absolutely massive, believe me :P

  • Slayven19

    Funny how one piece on wiiU didn’t sell anything compared to the other system releases. Suffice to say though that namco made money off this enhanced port of the game.

  • melvin2898

    I’m disappointed to see that the Wii U and 3DS versions of One Piece got crushed by the other versions.

    But it’s pretty much a given.

    • There was no re-release on 3DS. The 3DS version was released months ago and has sold very well. The Wii U version did get crushed, though, yes.

    • British_Otaku

      Like Ishaan said, the 3DS version released in November 2013 selling 80K first week and over 200K to date.

      The Wii U version however definitely didn’t do too well, to be honest all of the versions (minus 3DS) could have done better if the game was launched on all platforms at the same time.

      This rerelease had new content, but that new content is free for the 3DS for a few months.

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