Tera Developers Receive A Sizeable Investment For Their Next Game

By Eugene . June 28, 2014 . 2:00pm


Developers Bluehole Studio got a big shot in the investment arm to help keep them afloat while making their next big game—a shot that’s to the tune of 13.5 billion won (US$13.2 million) that is.


Money came in from investment firms IMM Investment and Premier Partners. The press release notes that while it’s a little unusual for such mad cash to be thrown at a mid-sized, mid-tier company, the success of Tera in the global market helped raise funding.


Exactly when will we get more information about their new project? Who knows, though with the extra cash hopefully things will speed up and we’ll hopefully see more information soon.


The last we heard from them, Bluehole had just filed a trademark in the US for Zombies, Monsters and Robots.


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  • Pdugna

    Good to hear Tera isn’t all that bad, just many people are burnt out by mmos.

    • Zalin

      I agree with you I know I have no desire to pick up one of these new ones like black gold. I honestly think i’m done with the whole open world level up get gear mmo thing.

    • chibidw

      I actually liked TERA’s combat system a lot when it first came out. The problem is that it turned out to be more Korea-grindy at the end game than people expected. You hit max level and then all of the sudden they do things like throw like ten different reputation grinds in your face all at once. That isn’t enjoyable to Western players, and really killed the population after a few months.

  • pekikuubik

    Better remove that last sentence, because you’re confusing Bluehole (the developers of TERA) for En Masse Entertainment (the publishers of TERA in NA). ZMR is developed by Yingpei Games and published by EME in NA. Bluehole has nothing to do with it.

    • Aera

      Enmasse is a branch of Bluehole.

      • pekikuubik

        Wrong. EME is completely independent from BHS. Do some research.

        • Thank you. I was like, “The Kingdom Under Fire developer made TERA? That doesn’t sound right”, lol XD

  • KuroNathan

    Tera was a fun game, I was just confused as to why they spent so much time voicing every npc, giving every zone nice HD textures, and making so many cutscenes when you end up just skipping most of them.

    bad quest progression combined with an incredibly hard to follow and boring story line meant that you just didn’t really care much about the game world. Ended up being super grindy towards the end. Without any non-dungeon gameplay like minigames or side content like that meant that I just quit when I ended up with full kelsaik raid gear..

    Fun combat though, Fun dungeons for the first few runs and then afterwards it becomes pretty mechanical.

  • Kelohmello

    Interesting. Tera was a relatively cool game, it really took the basis of MMOs that was built up after all these years and put a real-time action spin on it where your attacks and everything have actual hitboxes and don’t just either hit or miss based on RNG. Very high quality game, though I feel it had its flaws here and there. Still, if they intend to perhaps make another MMO, I’d be very interested in seeing what they’ll come up with considering that budget.

  • I liked TERA a lot… but I hate EnMasse. Their stupid website doesn’t even work for me to create an account to download the TERA client; after switching to my new PC, I couldn’t get the game working. They kinda blow. I since have switched to Vindictus and am pretty happy — just wish it was as good looking and colorful as TERA was.

  • Naryl

    someone should teach to all these korean style MMO developers than building a gorgeous world, interesting jobs, a incredibly fun battle system, etc etc ammounts to nothing when the only thing you can do at endgame is grinding a single dungeon (maybe there are 2… wooo) just for the sake of it (I have shiny gear to… grind the same dungeon), PVP aaaaaand that’s it. If you don’t provide updates to the endgame content and your players have nothing to do at max level they leave and you have to go F2P.

    Happened to Aion, Tera and many other games that had great potential but horrible update support. At least in FFXIV we get new stuff to do every 3 months on a regular basis and some of the content is actually hard to beat, not hard to grind.

    • DizzyGear

      This so much. The Wonderholme raid is boring as hell. Even more so if you made the mistake of rolling a Mystic since letterally all you do is stand at the sidelines to provide Aura’s.
      Oh the RNG. Way too many KR MMO’s rely on RNG making progression more a matter of luck than effort.

  • CirnoLakes

    Well, congratulations to them.

    I hope their next project has Elin-like characters.

  • I really like TERA’s combat system, so I’m definitely looking forward to what they come up with next.

  • Jezzy

    Tera would be a much better product if the endgame was given more attention rather than leaving it in its current predicament of being boring as hell. Hope they do better next game.

  • Anesia Hunter

    Tera? As in, Tera Online? If so, rather than make a new MMO they need to work on optimizing Tera Online. You wouldn’t believe the number of complaints and issues people have reported about Tera Online simply due to poor optimization for modern computers. So, I really think they should work on that before even considering starting up a new project.

    (That and make a real option as to have censorship or no censorship.)

    • ShadowDivz

      Are you for or against the censorship?
      Not judging simply curious. I can understand why some people would feel uncomfortable

      Why optimize, when you can start a new?! =D

  • Callonia


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