By Mark . July 21, 2014 . 1:30pm
Swipe Quest combines grid puzzles, roguelike RPGs, and just a hint of math to make for a bit of a unique game. Published by Evil Indie Games, Swipe Quest has players swiping through huge amounts of enemies, quests, and landscapes in an effort to reach higher and higher experience levels.
Like many other roguelikes, players move one of many different adventurers through a randomly generated world, trying to collect as much gold and goodies as possible. The only difference here is that the world is on a grid, similar to games like 2048 or 1024. And besides killing bad guys, players will also have to cut their way through trees and mine their way through boulders.
Each enemy, tree, and boulder has a number on it. The player needs a certain number of tools (axes for trees, swords for enemies…) to be able to slice through whatever is in his or her path.
If two tiles of the same type touch, then the numbers will combine. For example, if a two trees tiles with the number “1” on them touch, then a singular “2” tile is formed, making it harder for the player to cut through it.
It requires a bit of quick mental math to keep track of all the numbers, but that is what gives Swipe Quest the feel that it is not just another dungeon crawler, but is actually a puzzle game in disguise.
Besides collecting tools and gold, which can be used to quickly buy more tools, players also come across random quests. These typically have some element of humor in them, like ‘find three lost cows for some poor, helpless farmer.’ Ultimately, these quests give the gameplay more of a purpose, and keep things fresh and interesting.