La-Mulana Headed To PlayStation Vita Next

By Ishaan . August 6, 2014 . 1:27pm

La-Mulana is coming to the PlayStation Vita, Rising Star Games have announced. Rising Star are partnering with a developer named Pygmy Studio to bring La-Mulana EX—a new version of the game—to the device.


The EX version will contain new features (although, these haven’t been detailed yet) and will be released sometime later this year.


At present, La-Mulana is available on PC and WiiWare. Meanwhile, La-Mulana 2 is in development as well.

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  • My spelunking skills haven’t failed me yet! More things to find and sell at reasonable prices, kupo!

  • wyrdwad

    My current #1 game. The only Metroidvania ever made that can dethrone Super Metroid. If you haven’t checked out La-Mulana, and you don’t mind a game that rivals Mega Man in difficulty and Myst in puzzle obtuseness, I really can’t recommend this game highly enough. It’s a true experience unlike anything else on the market today.

    • The game is also hard. Not sure how many people will try to take the challenge.

      • wyrdwad

        One thing about this remake, though, that I think evens the playing field a little and negates a lot of its harshness, is the ready accessibility of the gun sub-weapon (and the huge boost in power it received compared to its 2005 version counterpart). Whenever I found a boss too hard for me, I would just stock up on bullets and gun it down. It was always a last resort, but it helped keep the game from getting too frustrating, which is the big problem a lot of these indie titles have for me (I’m currently in love with Freedom Planet, for example, but there are certain bosses, plus Final Dreadnought 2, that have made me yell profanities at my computer monitor, and which resulted in me maxing out my death counter…).

    • pimpalicious

      I assume there must be some good walkthroughs by now. I’m fine with difficulty but not so good with obtuse puzzles. I bought the game for $3 on Steam but haven’t tried it yet.

      • wyrdwad

        Everything you could possibly need to know. But do yourself a favor: try to complete as much on your own as you possibly can before consulting the wiki. Despite its obtuseness, there ARE lots of puzzles I’m pretty confident you’ll be able to solve on your own, no matter how bad you may be at decoding obtuseness… and the sense of satisfaction you get from successfully figuring something out is absolutely unmatchable.

        • Barrylocke89

          I agree 100% with this. The true fun in this game was the sense of satisfaction in solving a puzzle, hearing the shell horn sound off, and (in the remake) watching the temple slowly become undone due to your efforts. The games not for everyone, but I can’t help but adore it.

  • Juan Andrés Valencia

    Prepare to crack a walkthrough. This game makes Riven look like Call Of Duty: Modern Warfare in terms of puzzle design.

    NOTE I never said said it was a bad game, au contraire, it’s pretty damn good. I hope they include a notebook option to write symbols and text that might come useful later on.

  • Oh man a handheld La-Mulana, I have to double dip.

  • Rentekabond

    Yippee, another retro Indie sidescroller port for the Vita. I’m so excited.

    • wyrdwad

      Have you played it? Because yeah… this game isn’t like the other retro indie sidescrollers. This is in a class all its own. It even puts Cave Story to shame. It’s the definitive sidescroller experience. Having it on Vita can do nothing but make the Vita’s library fuller and richer.

      • Rentekabond

        No, I haven’t played it, mainly because, despite the multitude of ways it’s already available, it’s never interested me. The Last retro Indie sidescroller I cared about was Cave Story.

        Your Line about it being better than CS may be true, but it doesn’t change my frustration at the fact that all the vita seems to be getting is these games and I’m sick of them.

        PS. Is there a story or anything to La Mulana? The big part of why I cared about CS so much was the story, characters and music.

        • wyrdwad

          OH YES, there is a story. One hell of a story, in fact — though it’s not one that’s told through narrative, like Cave Story’s, but rather through… well, archaeology!

          The bulk of the story consists of solving the mysteries of the ancient ruins of La-Mulana, which involves reading ancient tablets and examining background objects closely to learn about seven lost cultures that once lived on this land but then vanished off the face of the earth.

          So there’s not a lot of character interaction (though there is some!), but there are a LOT of layers to the narrative, with each of these ancient cultures being pretty fully realized and contributing quite significantly to the overall mystery.

          When you finally piece together what everything means, and why these cultures vanished, it’s a pretty mindblowing revelation that trumps the narrative content of pretty much every other platformer ever made, as well as most RPGs I’ve played in recent memory.

          In other words, it’s a subtle story, and one that you have to go digging for in a lot of cases (erm, quite literally!)… but it’s a damned good one. (And quite detailed, too — even the title of the game, La-Mulana, proves to be really important, and absolutely central to the game’s core concepts.)

          • Rentekabond

            So More Dark Souls-esque Shenanigans. Ugh, don’t know how I feel about that. I’ll keep my eye on it, I guess.

          • wyrdwad

            If that warranted an “ugh,” then this is probably not the game for you.

          • darke

            It’s nowhere as easy and linear as Dark Souls.

            It’s less of a ‘platformer’, and much more of a trap-heavy puzzle game. From memory, almost nothing will kill you outright, but the cumulative damage will slowly eat away at you. Also a lot of the puzzles aren’t obvious unless you’re really paying attention, and even then the clue for the solution isn’t necessarily near where the puzzle is.

            On the plus side, death just punishes you with lost time when you have to reload from the last save point, so no ‘permanent’ penalty like Dark Souls.

          • Rentekabond

            Well, My Ugh in that case wasn’t in regards to the gameplay, it was too the “Not much story but a lot of Lore” approach. That’s by far my least favorite part of Dark Souls (And part of the reason I like DS2 better) because it ultimately makes everything, imo, pointless because it’s all up to interpretation. And since none of it really comes to play, it doesn’t really feel like knowing anything goes anywhere.

            Another game I played recently that did this in a way I do enjoy is Transistor. That game had a good amount of mystery but it also told a story while having Good World/lore building as well. I was able to enjoy the story while also getting somewhat invested in the characters and world to my liking.

          • darke

            Ah, you might not mind it then. A lot of the ‘lore’ is tied into the puzzles and telling you what you need to do next, I don’t recall significant amounts being lore for lore’s sake. It does really feel like you’re unraveling an archeological mystery by following knowledge trails at points.

            @wyrdwad:disqus will probably be able to give you more details; I played it way too long ago to remember much about the details, but he sounds somewhat obsessed. :P

          • Barrylocke89

            When in doubt, the best advice I can give for this game is to try the original Freeware version with the English patch. The general gamestyle and such is the same, but the original game looks/and sounds like an old MSX game while the remake aims for a more SNES style look and modern sound. If you like the original version, you’ll almost certainly be fine with the remake, and if you don’t like the original, the remake probably won’t interest you.

            In the end though, this game really is gameplay first. While there is story, you REALLY come for the very non-linear temple, the metroidvania-ing, and solving puzzles to unlock bosses to slay. It’s not for everyone, but it is worth a look if you like Metroidvania’s, especially with a freeware option as well.

  • Kornelious

    Huh, What’s this game like? And is it only for Europe?

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