How Mighty No. 9 Is More Inspired By Onimusha Than Mega Man

By Robert Ward . September 4, 2014 . 10:32am

Speaking with Siliconera, Mighty No. 9 project lead Keiji Inafune recently talked about how the game is actually more inspired by Capcom’s Onimusha series than any of the Mega Man games it’s usually compared to.

 

“Any time I do a new production, whether it’s Mega Man game I made ten years ago or Mighty No. 9 now, you look at It based on what you’re trying to do at the time. There’s never really been something I couldn’t put in a Mega Man game that I’m now putting into Mighty No. 9,” Inafune said.

 

“That being said, the sort of key areas we’ve drawn inspiration from—and this may be surprising for some people to hear—rather than Mega Man, it’s Onimusha.”

 

“In Onimusha, you had a system where the end user would be put into a scenario where they had to either suck in a soul to get the soul bonus, or attack an oncoming enemy. That risk represented a moment-to-moment gameplay scenario. What we wanted to do with Mighty No. 9 was include an absorption dash, where you can shoot an enemy from afar to make him weak, and dash through him to gain his power. Alternatively, you can be safe, and shoot him until he’s dead.”

 

“Moreover, you could choose to bring him to the brink of death so that you can absorb that enemy at 100% to get the highest score. For each even average enemy, that moment to moment risk-reward scenario is always there, and that always represents the adrenaline rush for the end user.”

 

Mighty No. 9 is planned for release sometime in April 2015. At present, a beta version of the game is available to Kickstarter backers that pledged $80 or more towards its development.


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  • AkuLord3

    HUH you know…that is pretty Onimusha. I know a friend of mine who will be happy to see hear this, Onimusha needs to make a comeback (but as the first 3 games and not…yeah).

    • 60hz

      i’m not your friend but i’m happy to hear this too! tho i would love a full fledge onimusha to return, i’ll take the second to second core game loop for now…

  • SetzerGabbiani

    Interesting that Inafune invoked Onimusha here and included a similar system into his new baby.

    I loved the original Onimusha. Limited as it was as an early PS2 game, it told a great story and was pretty spooky. I liked the other 3 as well, but they didn’t have the atmosphere and feeling of isolation of the first.

  • César H. Sandoval

    Some people are taking time getting used to the Dash/Absorb mechanic, but it really makes the action more dinamic, having to risk yourself even in the Boss Fights, getting close to the enemy to use it, with it this game is a lot of fun 2hen the combat is taking place.

  • GreatKino

    The dashing thing seems like it will get repetitive.

    • 60hz

      that’s like looking at a racing game and going, hmm that acceleration mechanic of pushing the pedal thing looks repetitive… THATS BECAUSE IT IS! That’s what a MECHANIC IS! It’s something you do REPEATEDLY.

      ALL action (and most non-action) games are repetitive, it’s not about the mechanic’s repetition but how said mechanic is challenged via opposing level and enemy behaviors that keeps it compelling.

      Much like a racing game on a straight away where all you have to do is push the accelerator is nowhere near as compelling second to second (though it can be fun to build up your car etc… before hand) as a downhill mountain race with all it’s corners and hairpins. Add another racer (an enemy in my analogy) in there and you see how it can become even more compelling…

      action games 101.

    • Remlot

      I say the same thing about megaman and shooting. Why should I have to press a button every time I want to defeat an enemy?

  • 60hz

    incredible! i would have never saw the correlation but when i read it, it seemed clear as die… must… study… game… design… more!

  • Kornelious

    Huh, I still think it’s Heavily Mega-Man inspired but this is quite the interesting concept….

  • CrossZX

    I’m really loving the beta and can’t wait for the final game!

  • ..No wonder Xel Absorption System is kind of familiar! But sadly Onimusha escapes my mind until Inafune divulged this in the recent interview.

  • Jaku618

    No wonder it seemed so familar to me at first when I saw the dash in action. I realy liked the original Onimusha series probably some of Inafune best works other than you know.

  • Göran Isacson

    I can’t say that the old Onimusha games had THAT risky soul-absorption parts, buuut then again that was mostly because I got really good at Issen-combos. Easy to suck up all the souls when all the enemies in the room are dead. Might get a little trickier here though, and I am curious how much you’ll have to shoot enemies to absorb them 100 % and what signifiers will be used to denote that they are absorb-ready.

  • MaidKillua

    Every time I hear Onimusha mentioned I just wish it would come back properly. I need another one….

    • César H. Sandoval

      Rebooted by Ninja Theory in 2015, first trailer at TGS, you heard it her first!

      ONImUSHA

      • Spirit Macardi

        NO NO NO NO NO NO NO!

  • 9breaker

    Muh Samanosuke here ;_; . I’d really like a new Onimusha but capcom has thrown a lot of their ips in the dumps.

    • Ric Vazquez

      Count me in for a new Onimusha, and it’s exactly like you say with their best ips, meanwhile in the dumps…

      • Chris Smith

        this just took a piece of my soul *cries

  • Ric Vazquez

    I need a new Onimusha real bad, but Capcom ain’t giving us that anytime soon, but will give us like 5 more versions of Street Fighter 4.

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