Persona 4 Arena Ultimax: Taking It A Step Further

By Jack . September 29, 2014 . 12:32pm

Persona 4 Arena was some of the most fun I’ve ever had playing a fighting game. It rode a line between simple and complex, making the game fast-paced and satisfying to play. Stylistically, the way it managed to combine the Persona battle mechanics with a fighting game created a fighting game that felt truly distinct. When I first heard about the concept of a Persona fighting game I was skeptical, but after playing the game, the concepts seemed like a perfect match.

 

Ultimax is largely the same deal. All of the previous characters return, complete with all the rebalancing you would expect from a new installment in a fighting game and all the old stages, modes, and mechanics along in tow. There are new characters, of course, but the general gameplay mechanics have received very few tweaks. What is there seems explicitly built for the two audiences Ultimax tries to cater to.

 

Persona 4 Arena had a lot of mechanics to ease fighting game rookies in, from automatic combos by mashing a button to instantaneous Shoryuken-like moves. Ultimax carries on those ideas with another way to, theoretically, help newer players out. The Skill Hold system lets you hold down a button and, if you charge long enough, releases a special attack without having to do a motion. The longer you hold, the more powerful the attack that comes out, with the highest level being a meter-using super attack.

 

It’s based on a visible charge timer on the screen, which not only charges way slower than just doing the move normally would take, but also basically reveals your hand to the opponent. It’s straight up disadvantageous to the player who needs to use it, which makes me question why it was even included. While it may be more difficult, people are much better off attempting the motion in most cases, as not only will your attacks come out faster, but you will have a wider arsenal of attacks to work with.

 

On the opposite end of the spectrum, the addition of shadow versions to most of the characters feels more geared towards advanced players. The main difference is that in place of the burst mechanic, which shoots enemies away from you when they’re attacking, all of the shadows have access to a “Shadow Frenzy.” Shadow Frenzy essentially gives you unlimited use of meter-burning special attacks for a brief time period, which can create a formidable offense.

 

This is a huge difference, as Ultimax favors dominating playstyles. Often one player will be completely controlling a match, but a well-timed burst can effectively reset the situation and help turn the entire match around. Picking a shadow character means throwing your fail-safe defense out the window and going all in on the offense, a significant risk that can easily go awry.

 

Along with all the gameplay tweaks there are new fighters in the ring, including Yukari, Ken, and Junpei from Persona 3, Rise from Persona 4, and the mysterious newcomer, Sho Minazuki. I think all of these characters are all great. Not necessarily that they’re really powerful, but they all have unique playstyles that continue to add variety to a cast that already felt very distinct. Have you ever wanted to simulate a baseball game in a fighting match? Pick Junpei. Tag-team brawl with a dog? Pick Ken. Want to just go nuts with powerful offense? One of the Shos (he takes up two slots, one with a persona and one without) would be perfect for you.

 

Ultimax has a lot to offer fighting game fans, but there’s also going to be people who aren’t exactly comfortable with fighting games and are in it more for the story mode. Honestly, the story is kind of boring. The original Persona 4 Arena didn’t have a particularly interesting story either, but it did set up a lot of mysteries and potential future plot points that could be interesting down the line. Two years later, Ultimax completely fails to deliver. The resolution the main plot is fairly dull and Sho Minazuki, the brand new hyped-up addition to the saga, might be the most poorly written and least interesting character in the entire series.

 

The writing in general feels poor compared to the main entries in the series. Ideas are often repeated ad naseum, with the game feeling the need to explain every detail to every group of people separately, with seemingly no regard to the fact that the player has sat through an identical conversation multiple times. The “power of bonds,” which while a main staple of the Persona games, is repeated so often and in such a superficial way that it begins to border on self-parody. The characters themselves often feel like over-the-top caricatures of themselves, particularly the Persona 3 cast.

 

If there’s a place Ultimax’s story shines, it’s catching up with the Persona 3 and Persona 4 casts. The Ultimax story features very detailed introductions and epilogues for each member of the cast, and these are where the characters feel the most human and enjoyable. I like seeing Yukari and Mitsuru hang out together, what Kanji plans to do with his life, how Ken feels about trying to be a normal kid after what he’s been through. If more of the story was done as well these scenes, it would have been a much more enjoyable experience.

 

While the story mode is a bust, Ultimax still offers a bounty of extra modes from the typical arcade mode and combo challenges to more unique offerings like the Golden Arena. Ultimax already does a great job of combining the mechanics of the Persona RPGs with a fighting game, but Golden Arena takes it one step further. Stats, level ups, social links (basically you pick a character to cheer you on and they give you bonuses), skills and more help carry you through an army of enemies, who are similarly powered up with their own attributes. As far as single player modes in a fighting game go, Golden Arena is one of the most interesting modes I’ve ever seen.

 

Finally, there’s the main attraction for fighting game enthusiasts: the online multiplayer is great. Heavily based on the system used for BlazBlue: Chrono Phantasma, there are now a variety of conveniences like online lobbies with avatars and the ability to enlist yourself in match searching, which basically allows you to do whatever you want in the game while it finds matches for you. Developer Arc System Works has always had some of the better online systems for their games, and I’m glad they only seem to be improving.

 

As a fighting game, Ultimax is fantastic. I played the original Persona 4 Arena a ton, and I can see myself going back to Ultimax for a long time to come. Unfortunately, I can’t say the same for the story. It’s a shame, but for those willing to go beyond the story mode, they’ll find a game that takes the best from the Persona franchise and creates a truly special fighting game.

 

Food for Thought:

 

1. You can customize a ton of the presentation in the game, from the announcer during matches to the music that plays in the menus.

 

2. In the original Persona 4 Arena story mode, major spoilers for Persona 3 and Persona 4 were generally danced around. Not so for Ultimax, so if you’re interested in playing the story make sure you’ve gone through the RPGs first.

 

3. A surprising amount of work went into the shadow characters; they all have their different automatic combos compared to their normal version, as well as smaller changes like unique dialogue and opening animations.


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  • Pdugna

    Just one more day and we have the game… :D

    • RichyGaming

      I already have the game and I’m waiting for launch release to happen so the game will actually start. Lemme play already!!!

      • Vesperion

        You have it, but can’t play it?

        • greg_67

          Maybe digital preload?

          • Vesperion

            Ah that’s right

          • RichyGaming

            Yeah the game is ready, but won’t launch before its launch release date, which is like a few hours from now.

          • Vesperion

            Enjoy the game dood. It’s pretty fun

          • RichyGaming

            Thanks, dood!

      • Pdugna

        I got the physical version so I gotta wait a bit more, but hey I get some tarot cards :D

        • RichyGaming

          Oh TRUE TRUE! You get that cool ass cover too.

        • Arcueid Brunstud

          physical copies are always the best.

    • God

      You don’t have it yet?

  • Juan Manuel M. Suárez

    It’s so rare to read / hear that a Persona game [even if a spin off] has a weak plot / characterization. I don’t have a PS3 / XBOX 360 to play P4A / P4AU but I always wondered if I wasn’t going to miss out a lot for not playing them. Hopefully it’s just the spin off syndrome and someday we may get a true resolution to the P3 unfinished business~.

    • Shippoyasha

      I wouldn’t really worry about it. It’s clear they were focused more on the fighting game side of things, which is what the series needed. If it gets a third game, then maybe they can work on the story a bit more again.

  • Vesperion

    The shadow characters use the old auto combos from the first game

  • MinakoArisato

    I can’t wait to get my hands on it!
    It was such a right decission to forget Final Fantasy and stick to Persona instead!

  • MaidKillua

    I’m completely broke right now. Fortunately the EU release is further back so I have time to get the money. Though with Persona Q coming too along with a ton of other games…

    • Yuki97

      I know the feeling, begging my relatives to get this for me.

  • Manny Being Manny

    Give me 20-30 hour visual novel of Persona characters interacting and I’m happy. Couldn’t care less about a plot… I loved the recent Persona 4 Golden anime for the same reason, since it was mainly slice of life.

    • AkuLord3

      Not caring about the plot in a VN which is the main thing about it…OK

      • Kumiko Akimoto

        This is a fighting game….

      • Manny Being Manny

        The majority of VNs out there are harems with more character focus and little plot. So I don’t see anything wrong with not caring about the plot in a VN…

    • Saphira

      Get the upcoming Persona Q then? From comments I’ve seen about the game (those who had played the JP version), seems like it’ll have lotsa interactions and dialogue. Someone even described it as : “one big social link among all characters”- or something along those lines.

  • NeptuniasBeard

    And I’m only getting it FOR the story :(

    • Manny Being Manny

      Same. In the original game I beat arcade mode maybe once or two but other then that all my time was spent on the story. Though it sometimes seems I’m the only one who views these games more as Visual Novels with minor gameplay elements than a fighting game.

      • Shippoyasha

        But they are not. They are even played pretty seriously in fighting game tourneys. The Evo 2014 tournament for it was filled with drama. It’s actually a very competent fighting game.

        • Manny Being Manny

          Thats fine if others like the fighting part, but I have no interest in it, just the visual novel part. So why is it wrong that I view it as a visual novel when at least half of the game is a story mode?

          Its a Visual Novel/Fighting game hybrid that appeals to both audiences.

          • Shippoyasha

            I think the longevity of this game really is still in the fighting game realm though. As in the gameplay will stand up by itself even after the VN aspects are finished.

            The new characters seems to be there mostly for the sake of play variety than the story alone, which might be why some reviewers think the story wasn’t as strong as it could be. Maybe if the entire game was plot oriented, then they would not give so much heed to character/fighting-style variety.

          • danved

            There was no story mode in the arcade version. It’s fine if you like the story, but this is a fighting game first and foremost. It’s kind of insulting to all the work they put into the game to call the fighting “minor gameplay elements”.

          • JReezy

            “Kind of insulting?” No it’s just insulting.

          • raymk

            Well its still a fighting game first and foremost since thats what the majority of people will do the majority of time. The arcade version came first and it didn’t even have a story mode.

        • Arcueid Brunstud

          Its more for casual fun then competition in all honesty

          • Vesperion

            What gives you that idea?

          • Arcueid Brunstud

            It is the gameplay is too toned down for competitive fighting that and auto combos. Its made easy for the persona fans to play.

          • Vesperion

            The game is totally made with casuals in mind, but then again nowadays what fighting game doesn’t have auto combos, simple controls, or a comeback mechanic built in?

            The game does have a competitive scene since those are the only people still playing the game for months after people are done with “story mode”

          • Arcueid Brunstud

            Guilty Gear, mortal Kombat, tekken, street fighter, aqua pazza, killer instinct (out side of the combo special attacks), etc have no auto combos. Its made more for casual fun it was made more for the persona fans not fighting fans. You cant argue that.

          • Vesperion

            “Auto combos, simple controls, or comeback mechanic”

            My point was that fighting games being made nowdays are always made with such things in mind for casuals.

            BB and marvel have simple mode
            Tekken has rage
            marvel has x-factor
            sf4 uses the ultra meter
            sfxt has gems and pandora
            p4u and uniel have auto combos

            It’s more like a soild fighting game that has features for new players, but still a solid fighter.

          • Arcueid Brunstud

            its a game made for casual fun. its was made in mind for the fans of persona mostly. they are rpg players they aren’t going to do well at harder fighting games. that’s why they made the gameplay the way it is for the fans even the people in the comments want to play the game for the story. if it bothers you grow up. its true you people take my comments as an insult -_-

          • Vesperion

            If it bothered me i wouldn’t waste time with replies, but i guess i am wasting time since you can’t seem to understand.

            I’m not saying it isn’t for casual play. Like DUH the game only has quarter circle and a few charge motions. Those simplistic auto combos (and that new hold button charge thing) are added for those rpg players that don’t do well at fighters. At the same time it’s still a japanese fighter that gets lots of high level play in JP (Ultimax gets more play then Xrd does in the arcades)

            You said it yourself about how the other people in the comments only wanna play for the story. That Manny being Manny guy said he has no interest in the fighting portion. IMO people like that seem like the type to drop the game as soon as they beat the story. Arcsys didn’t make the game only for it to go to waste like that

            To sum up it up Ultimax is still a (it’s not like i’m saying it can’t be played for fun) competitive game with easy mode features tacked on for newcomers. I mean mashing “A” will only get you so far with Shadow types as they weren’t intended for newcomers lol

          • Arcueid Brunstud

            you are heavily defending this subject matter like I hut your pride. grow up kid jeez you act like am insulting you or the game I am not. its made for persona fans so they can play online and with friends. casual fun. and it succeeded. people are enjoying the game

          • Vesperion

            I’ve already said i wasn’t bothered at all, nor is my pride “hut”

            I love P4 i’ve already been playing the JP version for a month now. I’m just stating facts, so i’m sorry if that’s too much for you to handle.

          • Arcueid Brunstud

            yup you are upset. what a child. all I did was state facts I didnt insult the game nor the fanbase. boo hoo I hurt your pride grow up kid. “its made for the fans in mind which are rpg fans” it cant be argued. FACT. if lying about makes you sleep better go ahead and thank you for getting upset -_- over nothing.

          • Vesperion

            Wha? I’m not angry at all even on top of taking these insults from you, but it’s my mistake for thinking the internet could handle a simple conversation.

            It’s no point of even bothering with it anymore.

          • Arcueid Brunstud

            You are the one heavily defending it. When I said the obvious made for persona fans. Its not my fault you are upset cause I hurt your pride

          • Vesperion

            Trolls with be trolls. Stay free Arcy

          • Arcueid Brunstud

            yeah a guy who liked the game and didn’t diss the fanbase. wow you ran out of things to say and resort to the troll card. typical what does that make you? you actually sound like a real troll. and if I hurt your pride you have yourself to blame. you have disgraced Yuri.

          • M’iau M’iaut

            Done here. Everyone.

          • Yuki97

            Oh please? Who cares? To be honest I’m tired of all these over complicated fighters.

          • Arcueid Brunstud

            you are only proving what I said. what does it bother you? grow up I didn’t say anything bad at all.

          • Shippoyasha

            I think that’s the wonderful thing about this series. It can easily be both and I can see why people enjoy it either way. A really great game for online play too.

          • Arcueid Brunstud

            thank you and I agree glad someone isn’t getting upset and taking this like an insult. :) it can but its more for online or friends in all honesty

          • aizen310

            You forgot that auto-combos drain the user’s life meter, which means the player is forced to learn the advanced moves if he/she don’t want to be an easy prey. So it’s not really for causals, but oh well… it’s really just a feature to provide some standing foot to newcomers while discouraging advanced players to use auto-combos. It’s competitive as hell, it’s… BURIRIANTO!!!

            You want a fighting game that is not competitive? Ever played Naruto Storm?

          • Vesperion

            Aizen-sama said it best. It doesn’t get anymore “Casual fun” then Naruto Storm.

            You can mash one button all day long if you want.

          • Arcueid Brunstud

            well its more for fun with other friends now persona fans get the option to play with other people and friends in this spin off which further backs up my point. for persona fans in mind not fighting fans in mind.

          • Arcueid Brunstud

            it was made for the persona fanbase which are rpg fans not fighting fans hence why its made for casual fun. well its more for fun with other friends now persona fans get the option to play with other people and friends in this spin off which further backs up my point. for persona fans in mind not fighting fans in mind.

          • aizen310

            ???
            Doesn’t make sense to me. If they want to cater the RPG fans, then why co-work with one of the best competitive fighting game developers to make a fighting game? And because of RPG fans, the game made for casual fun? Yeah, it’s no way I’m a fighting game fanatic AND an RPG gamer, right? Those people don’t exist in your world, huh? Like I said, if it was about a game like Naruto Storm, I could understand you, but Persona 4 Arena is a traditional fighter with a feature that encourages advanced level play through a certain system that rewards you and punish you at the same time if you don’t learn. Don’t be an elitist snob, why do you fail to see the reason behind this?

            You know what, nevermind :/

          • Arcueid Brunstud

            arcade fighters are popular in japan and most people who are persona fans are expected to be “mostly” rpg fans. mix an arcade fighter with a popular series and there you go. a game that persona fans can enjoy with other friends and online. seriously arcades exist in japan its obvious. persona fans are the ones who are mostly enjoying game. I rarely seen any fighting fans adore the game. atlus succeeded. Boo hoo I hurt your pride and feelings. you are even worse. all I did was say what the game is and its for persona fans get it? You people get upset and act as though I insulted the game or the fanbase when I did not. grow up kid. if you don’t like the games style or target audience then take it with the developers. “made for persona fans”

          • aizen310

            Yeah, it’s not a fighting game, it’s just happened to be a featured game in an EVO.

            Elitist snob :/

          • Arcueid Brunstud

            “mix an arcade fighter with a popular series and there you go” to upset to even read. boo hoo the noob is upset I hurt your pride grow up if I offended you its your fault “made for persona fans which are mostly rpg fans” I never attacked the fans nor the game sorry kid. but get a life and stop acting like a child. elitest? thank you I do have skill with fighters but I am not a pro but I do good. thanks for the compliment but I am not that good.

    • Saphira

      Well, here’s another review I found:

      “The plot, while not mind-blowing or squee-worthy, felt very natural and tightly written to me, in fact, this very much felt like a counter-balance to P4U. P4U2 is very plot-driven and lives from its tight plotting and how the events on all ends effect each other. It’s not spectacular, but it’s not trying to be. It’s mostly only cleaning up lose ends from P4U and P3, expanding a bit on the cosmology (in a similar way as P4G and PQ did) and giving us an outlook on where these characters might be going from here, without saying too much. And in doing so, it’s actually a very satisfying experience, a worthy goodbye and a nice closure to the “Bonds” theme of the P3/4 Saga. ”

      So yeah, in the end, it depends on your taste O3O

    • Yan Zhao

      Im getting for both, but mainly the story :3

  • Freud_Hater

    “In the original Persona 4 Arena story mode, major spoilers for Persona 3 and Persona 4 were generally danced around. Not so for Ultimax, so if you’re interested in playing the story make sure you’ve gone through the RPGs first.”

    Thank god ¬¬

  • DesmaX

    Yeah, P4A story was kinda of a drag; but I hoped the cliffhanger would lead up to something cool…

    Oh well, at least the fightning is still solid

  • Arcueid Brunstud

    Cool game. Though I wont pick it up anytime soon though. Not competitive enough for my taste later down the line for fun.

    • Yuki97

      How so?

      • Vesperion

        He thinks the game is too easy

        • Yuki97

          Didnt they improve the games mechanics? To be honest I hate overcomplicated 2D fighters *cough* Arc sytems works* cough*

          • Vesperion

            I get where he’s coming from with stuff like auto combos, but it’s just not significant to matter much at high level play. Also “anime” like fighters don’t hang around the competitive scene for very long, but sometimes you’ll be surprised by what might catch on.

            https://www.youtube.com/watch?v=YqWb-KrDJWM

        • Arcueid Brunstud

          my friends 12 year old brother beat a 22 year old man who own the game

          • Vesperion

            “it’s just not significant to matter much at high level play”

            I’m sure at casual play some auto combos can beat out someone. Nobody that’s decent at this game is just gonna get beat by some kid tapping “A”

            Not that age matters, but I’ve seen kids younger then 12 beat guys older then 22 at tekken. It’s not like the kid was mashing “A” or anything lol
            https://www.youtube.com/watch?v=NbzQ2dcJVcE

          • Arcueid Brunstud

            he wasn’t button mashing either

  • koksuckaahh

    My Main incentive for buying Arc System Works fighting games is the story modes don’t get me wrong they make very solid fighters but the story’s are the main seller for me and what sets them apart from other fighters, hearing that the story is the weakest aspect kinda wary of my purchase …then again i’ve never been the type to let other opinions sway my own so i’ll have to see for myself once my copy arrives (and once i finish the p4a story)

    • raymk

      Well if you’ve been buying for story and you loved previous arc system works stories you’ll be alright. Blazeblue stories were bad as well so nothing is new here lol. I do enjoy them however but they aren’t very well written and have plotholes(BB stories anyway)

  • Fruity Insanity

    “Tohru Adachi: The Egocentric Police Dick.”

    10/10 Would recommend.

  • Ric Vazquez

    *Reads article* *Gets on car to go buy it*

    • Vesperion

      *Gets on “Ice” car to go buy it*

      • Norbert Gespenst

        Yu’s ‘letric car man

      • Yuki97

        oh..

      • Ric Vazquez

        LOL!

  • Göran Isacson

    Does this game include a recap of the first games story, like Blazblue Continuum Shift? I ask because I haven’t played the first one, been making my way through old backlogs, and I kind of want to catch up on this franchise but preferably without having to pay for TWO games.Though the stuff about the plot sounds kind of off-putting, those are usually a big part of why I buy ArcSys games, not to mention Persona games…

    • heavymetalmixer

      The Story Mode of the first game is a $10 DLC.

      • Göran Isacson

        I see. That may in fact be way cheaper than buying two games, I’ll keep an eye out for that.

    • Arcueid Brunstud

      play bladeblue continuum shift extended on ps3 or 360. it covers a lot. of previous stories and later on get chrono phantasm.

  • Haunter!

    I can’t wait to play Junpei’s Baseball Adventure.

  • lunier

    The highest level for S-Hold is instant kill if you meet the requirements

  • Kumiko Akimoto

    What exactly is wrong with the story?

    • Hexodious

      Nothing and everything. It just comes down to personal experience and opinions.

    • Neppygear

      P4A spent hours upon hours setting up plot points through repetitive dialogue. The way these points are resolved is… a letdown, to say the least. Without giving too much away, it kinda goes into lame fanfic territory. (not that Arena didn’t already read like fanfic, but that’s neither here nor there.)

      • Kumiko Akimoto

        So tell me I’m not gonna play it I just wanna know the story. Is it as bad as persona q?

  • Slickyslacker

    Reminder that occurrences such as this are relatively commonplace, therefore compensating for everything the game lacks.

    • Vesperion

      I think i know where this is going

      • Slickyslacker

        True Selves shining through here, I see.

      • Arcueid Brunstud

        cool and creepy

      • Kayhil Dimas

        Please tell me a wallpaper of this exist somewhere so I can use it as my desktop background it’s just way to awesome (and creepy).

      • Yan Zhao

        Still the harem king even in Shadow form.

    • Byron Kerrison II

      Just another reason for me to main Rise.

    • Arcueid Brunstud

      hahaha

    • Guest

      ISSEN

  • Xerain

    I think the charge moves are there for story only players who would like to see the moves when they want to see them, but can’t pull them off, like ever.

    Yes, these people exist.

  • Yuki97

    I can’t wait to pick this up. Good thing I have family members who are willing to buy stuff for me~

  • Adriaan den Ouden

    I personally loved P4A’s story mode, particular Labrys’s story at the end, so I’m gonna take this critique with a grain of salt.

    I really liked the new meaning it gave to certain Persona 3 scenes.

  • aizen310

    Just a friendly reminder guys:
    The game doesn’t have dual-audio like former ASW fighting games. Only contains japanese battle voices. Those who want to enjoy the story in japanese… I’m sorry. Only english. I kinda regret my support now :(
    I hope for a DLC of some sort, at the very least.

    Golden Arena Mode is soooo much fun though.
    DA HELL WITH THESE MIXED FEELINGS! WHY ASW/ATLUS?!
    WHYYYYY??!!

    • Satoshi Ookami

      Oh no… WHY?!
      Any information about this being in EU version as well?
      I don’t want English voices story…

      • raymk

        Because the 360 version apparently couldn’t fit it on the disc so they had to probably scrap it for both versions.

        • aizen310

          They should just give us a free JP voice DLC like Lightning Returns or Drakengard 3.

          • Astrotrain

            They don’t do that kind of stuff.

    • Rol

      Yeah, a little warning in the main article before I bought the game would have been nice. This feels like a bit of an oversight on the article considering the target audience.

      This will teach me not to buy a game until extensive coverage is out…Also, don’t trust Atlus…

    • Astrotrain

      No Japanese voices? Even when the previous game has them? And
      they didn’t have the decency to inform the consumer? That’s BS. Not buying this game. That’s the kind of stuff I can’t support. Aksys
      /Arc System works have been doing the same too (Library mode in BBCP and no Japanese voices in the Vita version). They better not do the same with GGXrd.

      • Dr. Claw

        Aksys Games has, in a recent press release, ensured that cross-region play, and full dual audio will be in the non-Japanese release of GGXrd. I think they got wind of the feedback from this game…

    • Dr. Claw

      The reason, I’ve found (I commented on an earlier reply, so I’ll summarize here) is due to not even Atlus USA, but Atlus JPN. (Really, the developers…) They’re paranoid that Japanese players will once again import the game from the NA market, so they demanded to remove all the Japanese voice acting from all modes except battle so they could release the game without a region lock

      I wish Atlus USA, knowing that this would be a dealbreaker for some, had announced this the same time they announced no region lock. That way, people could have made an informed decision.

  • GreatKino

    I am so sad to hear that the story is bad. I looked forward to it a lot but It’s alright I guess. I love the fighting side a lot:)

  • Neppygear

    Have EU version pre-ordered, hopefully Sega being in charge means it actually comes out when it’s supposed to.

    I didn’t like the first one much at all, but the best girl finally being playable means I can’t really not buy the sequel.

  • mckun

    10/10

    It’s ok

    • Arcueid Brunstud

      huh?

  • Arcueid Brunstud

    my friend pre-order it and he got these cool looking cards and a teddy punching bag. its looks so cool.

  • Merei Sanju

    Um I have a few things to say, first was sad lack of a choice between English and Japanese dubs in the game dialogue, don’t know if it was Atlus or ArcSys who decided on that but I was hoping it would have the option most Arc System games have on language options, the text and voice option really made the game enjoyable, it was so painful listening to Todd Habberkorn speak. Anyways, also I noticed how on Ken winning it says Margaret, they need to fix that. Last of all, it’s upsetting how Fuuka won’t get any action while Rise pulls out a upgrade because one who governs power approached her. Overall the game is very good, but I guess that’s only from one who enjoys Persona plot put into a visual novel with fighter gameplay.

    • Dr. Claw

      I found out via a Facebook group I follow that it was indeed the work of Atlus’s Japanese developers being paranoid about Importing the game. They took this compromise to keep the game from being region locked. IMO, releasing a game with less content than the originally released version is a form of “region locking”.

      I eventually imported the game and sought out text translations of the story mode to deal. But not the best localization job for a PS3 game.

  • Kornelious

    From what I played the game is awesome, I’m using Ken as my main and he does not disappoint! I’m trying to finish P4G before I play to much so I can avoid any MORE spoilers :P Really fun game though :D

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