Freedom Wars Adds PvP In Its Second Major Update

By Sato . October 9, 2014 . 12:30am

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After getting its first major update earlier this summer, Freedom Wars is preparing to get its second major update, which introduces a new PvP mode to the game. Famitsu shares a little more on what to expect in the update.

 

The first major update introduced an online infrastructure mode with voice chat, and a new feature that let players attack hostile Panapticons to lower their GDPP, along with some new Volunteer missions.

 

As for the next update, it’ll introduce PvP mode which features up to eight players along with their Accessory allies for a total of 16 characters. The Ver. 1.20 update will introduce Idealogy Fights, a mode that will require players to rack up “Amnesty Points” as part of the game.

 

Other new additions will involve a fight of Prisoners versus a giant abductor, and another Volunteer mode that will have players work out strategies while collecting resources. According to the report, there will be other features that have yet to be revealed, along with a variety of improvements.

 

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While details on Freedom Wars’ second major update remains light, Sony Computer Entertainment Japan Asia are expected to share more on detail for it during a NicoNico Livestream that will take place on October 16, the day the update goes live.

 

Freedom Wars is slated for release in North America on October 28, 2014 for PlayStation Vita.


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  • Adrian Duran

    this game is becoming more and more worth it

    • British_Otaku

      Yeah, sometimes I feel sour about not experiencing the game as it started, but if it started rough, a better product from the get go is very nice.

  • Online play will be there day one for Western release, right? I’m really looking forward to this game. The Japanese demo is a ton of fun.

    • ARMs7777

      Yeah all update will be available on US version release.

  • Anontastic

    How’s this game been performing in the long-term sense?

    I’ve heard a good number of criticisms and issues around it since launch, and I’m curious as to how many of those have been alleviated by updates and such. I also heard that the story campaign is rather crappy, but It’d be nice to hear more opinions on that as well.

    • AndyMAX

      It sold like 300.000 copies, but as you say the story sucks balls, the craft system is kind of crappy and it has horrible frame drops, not to mention that the side mission are very monotonous, all this is from the original version, without the updates.
      In my opinion is another fail for Japan Studio.

      • Juan Manuel M. Suárez

        What was the other fail? Gravity Rush? Oreshiika? The former was an underappreciated game, and from what I read online, the only quarrel people had with the latter was the focus on the Goddess as a part of the team~.

        • AndyMAX

          Destiny of Spirits
          Knack
          Puppeteer
          Tokyo Jungle
          Kung Fu Rider
          White Knight series
          Rougue Galaxy.

          • darke

            Huh? Given that most of those games are critically acclaimed, it just sounds like you don’t like games that studio makes. Why do you keep playing them then?

          • AndyMAX

            Are you serious? those game sucks, if a game sucks, it sucks it doesnt matter what studio made it.

          • darke

            Yes, yes, and I’m sure you think Ookami and The Last of Us were overrated too.

            I can’t say I liked most of them, but I at least understand the difference between “badly designed and executed” and “not my type of game”.

          • AndyMAX

            Knack, Rouge Galaxy and Kung Fu Rider are not badly designed?, you are just a fanboy. Don’t even mind in answer me.

          • darke

            Tokyo Jungle and Puppeteer are not well designed?, you are just a fanboy. Don’t even mind in answer me.

            (See? I can cherry pick too!)

    • Hexodious

      The term crappy can mean many things, how the story actually is, is completely personal opinion rather than general opinion, from my experience the story felt rushed and unfinished, but I could care less about a story in these type of games as they tend to be irrelevant in the long run. But then again people have a reason to complain about the story as the developers claimed it to be “amazing” when it was just half-assed work.

      What the common issues are, are the action response; for example when a bulllet is coming your way it can be quite unresponsive at times to dodge, deflect or move side ways, etc.

      Another issue are from certain missions (4-1 to 5-1 I believe) where the humanoid enemies are considered overpowered and are capable of taking you out in one or two hits; a difficulty spike you don’t expect but it’s adaptable if you know what you’re doing. Or you might call this difficulity spike a cheap shot, that’s how a lot of people see it.

      Enemy reinforcements makes your FPS drop a lot for a few seconds which can quite be annoying when you’re in a pinch and you die for some bullshit reason like that. The crafting system is pretty whack, dunno the details of it, as of yet. But I heard 50% of the weapon craft you make is completely random so you’ve to do a load of reloadings your save files if you want to make a certain weapon. Kinda RNG based.

      Post-game story-missions becomes available randomly so you can burn over 100 hours on the game and might not even get access to them. And the A.Is are painfully stupid. It’s like asking your friend to get you a beer and he brings you back a elephant with sunglasses driving a monster truck.

      All in all, the crafting system is the most notable issue, in my opinion. As the boss drops are useless trash.

    • Zack

      Yep, pretty much what Hexodious said. I honestly couldn’t play this for long because it was unfairly difficult. I’d die over and over to absolute nonsense. The gameplay alone, however, made me keep playing, and not throw the cart out of my window. The thing is, most of the things that I don’t like about this game can be fixed through patches, so I really would buy this game, if I were you.

  • Kaitou21

    Looking forward to this game more and more, and PvP is the one thing MH doesn’t have (not that it needs it,) hope it doesn’t disappoint otherwise I’ll have wasted $200 on a Vita.

    • Daniel Dominguez

      dude you cant waste on a vita

    • Neppygear

      If you bought a Vita not intending to take full advantage of its status as a weeb machine…

      • darke

        I thought it had more hunting games then otaku games honestly. >.>

        Or at least it feels that way. :P

      • Kaitou21

        Lol, tbh the only thing I see people use vita for these days is PS4 remote play, on top of that my 3DS has a better weeabo library than this thing… my vita just collects dust till FW drops.

  • DanijoEX ♬ the Cosmic Owl

    I just wish the 28th could be here already…I’m dying to play this.

  • KotaroInugami

    Does the character in red in the first pic have a pistol?

  • BurnItWithFiraga!

    The hype is so real. Looking forward to this!

  • Daniel Dominguez

    well expecting a demo, if all things done right this will be an awesome game

    • KotaroInugami

      Sorry. They already said there will be no demo.

      • Vash bane

        NOOOOO!!! lol

        but seriously that sucks. I would have loved to test this game out since im curious about all the hype it has on youtube (and idiot talking about spoilers …even tho they are the ones who clicked on the video lol) but I guess wing it or not eh?

  • Vash bane

    so this game will be geared toward pvp mostly? seeing as from what I read the story isn’t much. then what about costume/weapon collecting?
    does it have a variety of them?

    • KotaroInugami

      There are several categories of weapons with several different looks of weapon per category. Melee weapons have different moves as well as different looks per category. Beyond that for both firearms and melee weapons they have different stats so u may have 2 of the same weapon but one might be stronger than the other or one may be fire element and the other shock element. For costumes you have multiple forms of each costume. For example you have different styles of the first prisoner outfit. Open shirt. Closed shirt. Sleeveless. Long coat style.

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