Mobius Final Fantasy’s Starter Jobs Can Take You Rather Far

In Mobius Final Fantasy, players follow a potential Hero of Light who happens to be an entirely blank slate. In fact, he’s one of many blank slates, known as Blanks. These people wander the world, battling and seeking some sort of purpose. On your journey, you have the opportunity to assign him multiple jobs. You start with three, but have the opportunity to earn more by spending Summon Tickets, Magicite, or some combination of the two to earn more. Fortunately, the base roles are well-rounded enough to help you find your way through, should you want to power through as quickly as possible and without paying money.

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The three base jobs in Mobius Final Fantasy are the Onion Knight, Apprentice Mage, and Neophyte Ranger. All of these may seem rudimentary, but each one is well-rounded enough to carry you through the first two chapters. Or, at the very least, until you start unlocking the other classes you can earn by completing them.

 

While you level up in Mobius Final Fantasy after completing quests, you also get to level up specific job’s skill panels by collecting skillseeds. These boost the jobs’ base stats, offer more elemental skillseeds at the start of a fight, provide new weapons, ultimate weapon boosts, and add additional jobs. Your Onion Knight is your basic warrior, but leveling up 15 of its panels will allow you to use a Crystal to get a new job. Since this class relies on fire skillseeds for initial leveling, it behooves you to collect as many as you can via battles and cards, so you can put them toward improvements. Once the first job, the Warrior, is unlocked, you can move to the new class or continue onto the Onion Knight’s second skill panel to work toward earning the Knight job. Likewise, the Apprentice Mage opens up the Mage and White Mage, and the Neophyte Ranger offers a Ranger and Hunter.

 

IMG_1266 However, the second skill panel for each job is far more demanding to fill. Let’s go with the Neophyte Ranger for this example. A +100 HP boost will cost 10 wind skillseeds on the first board. On the second, it’s 120 wind skillseeds for a similar boost. Equivalent boosts become more and more expensive, but these improved jobs’ strengths and range make the increased investment worth that effort.

 

Picking which of these initial three is best for you comes down to both strategies you like to use and the cards you happen to be earning and pulling. Classes are restricted to specific elements. So an Onion Knight works with fire, water, and earth. They also have certain weapons tied to them. While a Onion Knight could use a card with its elements and a staff or knife on it, cards with swords on them will be stronger when used by a class that wields that weapon will get greater buffs and be stronger.

 

Due to these boosts, I recommend starting with a job where you have a solid deck of four ability cards that correspond to its weapon. So, if you have three sword cards and one support ability, like Yuna: FFX that restores HP, it’s wise to begin with the Onion Knight. Since I had some solid cards with knives on them, I started with the ranger path. Now that the Ranger’s been unlocked and I’ve since earned enough water skillseeds and cards with staves on them, I’ve switched to the mage path. Once you get the first skill panel filled, I find its easier to complete the other base jobs’ first panels before moving on to the more advanced classes. (Even though sticking with the Ranger is super tempting.)

IMG_1247 Of course, as I mentioned earlier, you can access additional jobs by kicking in Magicite and Summon Tickets you’ve earned or purchased. It’s 3,000 Magicite or six tickets for one new job, though combinations are allowed. (For example, when I check, I have an offer to use one Summon Ticket and 2,500 Magicite to get a new one.) These jobs are guaranteed to be ones you don’t already have. Also, if you pull one you could also acquire via filling panels on the Onion Knight, Apprentice Mage, or Neophyte Ranger, it will be slightly stronger than that other version of the job and give you an opportunity to earn a weapon for that class via filling skill panels.

 

It’s honestly more about expediting things. By exchanging these items for jobs, you’re getting immediate access to them. You don’t have to wait to earn a role like the Knight. It’s there and has an opportunity to earn a weapon for it. It takes much longer to get it the “hard” way by improving the base class. So you still can technically get those non-legend jobs with hard work and effort, but ones you kick in real money or rewards for will be a bit better.

Which works well for people coming to Mobius Final Fantasy. While this does become legitimately challenging after a while, meaning it’ll become necessary to participate in events and grind a bit to get the skillseeds necessary to improve jobs and experience to build levels, it also means you don’t have to invest extra money into these other classes. The you start out with offer plenty of room for advancement and growth. Even if they don’t offer the best versions of the higher classes, they’re strong and balanced enough to get patient players through the first two chapters.

Mobius Final Fantasy is immediately available for Apple iOS and Android devices.


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Jenni Lada
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.