Newest Ace Attorney Dev Blog Gives A Glimpse Into How Character Models Are Animated

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Phoenix Wright: Ace Attorney – Spirit of Justice released two weeks ago for the Nintendo 3DS. However, Capcom is still sharing the game’s dev blogs, giving comprehensive behind-the-scenes looks at the work that went into bringing the game into existence.

 

In this latest dev blog, character model lead Keiji Ueda and lead character animator Ryota Fujii share a look into their roles in bringing characters to life and making them look their best in cutscenes.

 

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Ueda mentioned the difficulties with character models and their articles of clothing, with clipping being a big issue. He cited the character Rayfa’s cloak as being particularly troublesome, especially during the cutscene where she performs the Dance of Devotion.

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Next, Fujii expanded a little more on the challenges of animating clothes, as well as “flowy” objects, such as Nahyuta’s hair and floating scarf. He went on to say that, while all of this could be accomplish with a physics engine, the animation team instead did it all manually, with the goal of making each character’s animations individual to them.

 

To read more, you can visit Capcom’s official blog.

 

Phoenix Wright: Ace Attorney – Spirit of Justice is available on Nintendo 3DS. If you missed it, be sure to check our recent talk with game and scenario director, Takeshi Yamazaki, who shared an interesting bit about how Phoenix could have been a mafia lawyer.

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Author
Casey
Former Siliconera staff writer and fan of JRPGs.