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Revere Is An RPG About Choice, Letting Players Dictate Combat Styles, Battle Frequency, & More

By Joel Couture . November 12, 2016 . 3:00pm

 

Players will join Troy on a quest for redemption for years spent in service of an evil empire, but it will be up to them to decide how they seek that goal in RPG Revere.

 

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Revere gives players a great deal of freedom with its combat. Players can choose to switch between turn-based and real-time combat, allowing them to pick which one is more comfortable whenever they like. Players can also choose how many random encounters they get into, although the developers don’t recommend shutting them off entirely.

 

Players will also make story choices, from who to help and who to speak with, that will have an effect on the game’s outcomes. The developers state that every single one of these decisions will have some influence on the end, so it will be up to the player to decide how they strive to make up for Troy’s past misdeeds.

 

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Players looking to try out this customizable RPG experience can pick up the Revere demo from Itch.io. The full game is set to release sometime in 2017.


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