Guilty Gear Xrd Rev 2’s Mode Updates Make A Minor Difference

By Jenni . June 9, 2017 . 12:00pm

Guilty Gear Xrd REV 2_20170608194623

 

Whenever an Arc System Works game receives an update, it isn’t just the character roster and story mode that gets expanded. Typically, the other game modes are adjusted as well. This is true for Guilty Gear Xrd Rev 2. There are no major changes. It is not like we’re getting whole new modes beyond Arcade Episodes for certain characters. But the new things that do come are appreciated.

 

The Dojo is still amazing and one of the best fighting game tutorials I’ve ever experiences. It is just as comprehensive in Guilty Gear Xrd Rev 2 as it was in Revelator. Whenever you go into Combo Mode or Mission Mode, you come away feeling like you’ve actually learned something. And, since you can switch who you’re working with in the Dojo without going back to the main Character Select screen, it is easier to invest hours learning here. Combo Mode and its challenges take into account the small balance changes made to each character. Mission Mode has also had Answer and Baiken added to it, which means you can try using all of the characters you like against them in the tutorial matches to prepare yourself for their moves.

 

I felt like M.O.M. Mode (Medals of Millionaires) was more fun in Guilty Gear Xrd Rev 2. It is pretty much identical to the one we saw in Revelator. It is a survival mode where you buy buffs and accessories for your chosen character, level and rank up to increase their power, strength of enemies faced, and rewards enemies will drop. The main difference is the addition of more items. Yet, it can sometimes be a bit much. It takes a long time to start building ranks, especially after you’ve been playing for a few hours and your character gets to level 30 or so.

 

Guilty Gear Xrd REV 2_20170608200213

 

For those interested in knowing what you can find right away in the M.O.M. Mode shop, the roster is robust. Of course, the Master Key, Strength Score, Technique Score, Magic Score, and Spirit Score are there. But you also have the Gunflame, Stun Edge, Hammer, Bomb, Poison, Antidepressant Scale, P Drive, Potion (S), Kneel!, T Potion (S), Banana, Potion (L), Rusty Metal, Sacred Edge, Tyrant Rage, Great Yamada Attack, M90 Sub Machine Gun, Dual Swords, Model 38 Gand Grenade, Acht Missile, Leather Jacket, Portable Gramophone, Wolf’s Scarf, Heat Resistant Clothes, Chainmail, Bracelet of Fighting Spirit, Four-leaf Clover, Swordsman’s Gauntlet, Book of Astuteness, Thunderseal, Helm of the Dragonhorn, Crimson Cape, and Lion’s Drawn Sword available to buy right from the start, should you have the medals. It is a lineup with a lot of variety, making the successive matches more stimulating.

 

The Digital Figure Mode is the only one where I didn’t feel like there was much to make it feel fuller or richer in Guilty Gear Xrd Rev 2. Sure, Answer and Baiken figures are here now. (Chipp and Answer look great together, as you can see above!) Maybe it is just because I haven’t had the fortune to fish up enough enough figures-related items. But this was the one area where I didn’t feel like like I had any real reason to play around with options, as I did in Revelator.

 

With Guilty Gear Xrd Rev 2, many of the changes are rather minor. Answer and Baiken are most noticeable, as are the Arcade Episodes and story additions. The smaller tweaks to modes can easily be overlooked. While the adjustments aren’t huge, they are appreciated. The Dojo is more comprehensive, since it takes rebalancing and the new characters into account. M.O.M. offers you more to collect. The little things are small, but there are times when they matter.

 

Guilty Gear Xrd Rev 2 is available for the PlayStation 3, PlayStation 4, and PC.


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