Dangaronpa V3 Makes Class Trials More Complex And Frantic

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Each Danganronpa entry has attempted to makes its Class Trials more active. After all, we are left in life-threatening situations. People are going to be desperate when their lifes are on the line. Especially since these are high school students who are young, emotional, and unaccustomed to trial situations. Danganronpa V3: Killing Harmony goes out of its way to pack as many parts into each one as possible, meaning you are always working hard to prove your innocence and expose the real murderers.

 

The basic flow of Danganronpa V3: Killing Harmony hasn’t changed too much from its predecessors. Each chapter follows a familiar formula. There is a Daily Life school segment, where you get to know your fellow Ultimates and captives. A murder inevitably happens, starting an Deadly Life investigation portion where you need to find all the clues. Once everything you need to find has been found, the Class Trial begins. After proving your point, you enter into a rhythm game where you need to press buttons in time with statements to break through their defenses in Argument Armament and win. You then need to go through multiple segments to prove the right person is guilty and survive and reach that final showdown. While the Truth Bullet system is still present and as solid as ever, letting you choose information you learned in Deadly Life to prove people are lying in their testimony, the other segments are designed to show how desperate every situation is.

 

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I felt like Danganronpa V3: Killing Harmony’s new Debate system best captured the panic all of these characters must be feeling. Everyone wants to be heard when they are in a situation where they have strong opinions, and every segment of the captures that. During these segments, everyone is either talking without pause in Nonstop Debate or at once in Mass Panic Debate, and players need to pick out the most important parts to assault or agree with. You really have to pay attention, especially on higher difficulty levels. Trying to fire Truth Bullets becomes far more complicated. Especially since sometimes you need to temporarily turn a Truth Bullet into a Lie Bullet to commit Perjury to get rid of some statements or agree with what other students are saying to move forward. While it made these segments more stressful, I also felt like it made me pay more attention than usual. It adds to the pressure in a rather pleasant way, making people rise to the occasion.

 

Other segments don’t feel as demanding, but do offer something of a break from these frantic moments of intense testimony. Danganronpa V3: Killing Harmony brings back Hangman’s Gambit and Rebuttal Showdown, with both resembling previous incarnations from past installments. The former has you picking out letters, shining light on them to find the right ones to find answers to a question, while the latter again has you one-on-one debating a single person in a Nonstop Debate sort of setting, using a Truth Blade to cut through lies. Psyche Taxi reminds me quite a bit of Danganronpa 2: Goodbye Despair’s Logic Dive, in that you are again riding down a virtual road, picking up letters and words to complete questions, then grabbing a hitchhiker with the full question. I felt it was more forgiving than Logic Dive, which was nice, but Logic Dive did feel a little more efficient. Mind Mine is a matching puzzle game where you need to click two or more blocks of the same color to reveal the piece of evidence that answers a question. It can be a little frustrating, since making a match changes the color of adjacent blocks. I felt it was the least demanding of all the minigames, but it also felt like the odd one out compared to the other games.

 

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Finally, there is the Debate Scrum. I think I liked this new element most of all. In every Danganronpa game, people start to reach consensuses as the Class Trial comes to an end. We see people pick sides. But in Danganronpa V3: Killing Harmony, we get to actually play through these final segments. Instead of just watching, we help our group turn the others to their sides in these Debate Scrums. You have to point out the other team’s Key Subject to win. While yours is always shown, theirs is a mystery until you pin it down. It is a more measured and logical approach than some of the other trial segments, but still makes a lot of sense. You’re working things out and using logic to point out what’s wrong with and makes their side untrue and your own accurate.

 

The Danganronpa V3: Killing Harmony Class Trials really keep you on your toes. This entry is far more demanding in terms of the steps you need to go through to poke through lies, expose the truth, and finger the guilty party. While these Mass Panic Debates, Mind Mine, Debate Scrums, Psyche Taxis, and other segments can be demanding and feel like a lot of hoops to jump through, they do make things seem far more intense than they did in previous titles.

 

Danganronpa V3: Killing Harmony will come to the PlayStation 4 and PlayStation Vita in North America on September 26, 2017 and PCs worldwide. The game will come to the PlayStation 4 and PlayStation Vita in Europe on September 29, 2017.

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Author
Jenni Lada
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.