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<channel>
	<title>Siliconera</title>
	<link>http://www.siliconera.com</link>
	<description>Global gaming with a dash of dinosaurs.</description>
	<pubDate>Fri, 29 Aug 2008 23:09:37 +0000</pubDate>
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	<language>en</language>
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		<title>Disgaea 3 gets an optional online ranking mode</title>
		<link>http://feeds.feedburner.com/~r/siliconera/MkOc/~3/378479654/</link>
		<comments>http://www.siliconera.com/2008/08/29/disgaea-3-gets-an-optional-online-ranking-mode/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 23:09:37 +0000</pubDate>
		<dc:creator>Spencer</dc:creator>
		
		<category><![CDATA[Disgaea]]></category>

		<category><![CDATA[NIS America]]></category>

		<category><![CDATA[Playstation 3]]></category>

		<category><![CDATA[Playstation Store]]></category>

		<category><![CDATA[Singapore]]></category>

		<guid isPermaLink="false">http://www.siliconera.com/2008/08/29/disgaea-3-gets-an-optional-online-ranking-mode/</guid>
		<description><![CDATA[Singapore has first access to an Item World Command Attack upgrade which inserts a Scorekeeper in the hub world and an online ranking mode into Disgaea 3: Absence of Justice. Players can compete in the Item World Command Attack challenge,&#8230;]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://sgc.b5media.com/www.siliconera.com/wordpress/wp-content/uploads/2008/08/newc.jpg" border="0" alt="newc.jpg" /> </p>
<p class="MsoNormal">Singapore has first access to an Item World Command Attack upgrade which inserts a Scorekeeper in the hub world and an online ranking mode into Disgaea 3: Absence of Justice. Players can compete in the Item World Command Attack challenge, which isn&rsquo;t a direct battle of might. This event counts every move you make and measures your efficiency at completing the item world.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">You can select one of three difficulty levels: beginner, intermediate, or advanced then enter a special version of the item world. This world does not have automatically accessible gates to the next floor. Randomly placed exits would defeat the purpose since blind luck could put a gate right next to one player and far away for another. You must meet specific requirements to make a gate appear and all gates are under control of an enemy gate keeper. Alternatively, you can just beat every enemy instead of dashing to the gate. Once ten floors are completed you get an assessment and a ranking.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">Players that get a high score in the Item World Command Attack challenge get to use the Angel Soldier, an additional character, as a reward. Angel Soldiers are proficient with bows and staffs. Their native evilty is Angelic Protection and it reduces non-elemental damage to a nearby ally by half. This class can also learn spells like heal, fire, ice, and wind.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">The patch costs $6.19 SGD ($4.30) in Singapore. Solo cameo characters are sold for around $2.49 SGD ($1.75 ) in the region. NIS America has not announced if they will release this patch in North America, but chances are we&rsquo;ll see it soon.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal"><em>Images courtesy of Nippon Ichi.</em></p>
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		<title>Get you artwork into Sonic and the Black Knight</title>
		<link>http://feeds.feedburner.com/~r/siliconera/MkOc/~3/378424128/</link>
		<comments>http://www.siliconera.com/2008/08/29/get-you-artwork-into-sonic-and-the-black-knight/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 21:31:14 +0000</pubDate>
		<dc:creator>Spencer</dc:creator>
		
		<category><![CDATA[Sega]]></category>

		<category><![CDATA[Sonic]]></category>

		<category><![CDATA[USA]]></category>

		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.siliconera.com/2008/08/29/get-you-artwork-into-sonic-and-the-black-knight/</guid>
		<description><![CDATA[Calling all Sonic fans, Sega is looking to use your artwork to showcase in Sonic and the Black Knight. <a href="http://blogs.sega.com/usa/2008/08/28/sonic-and-the-black-knight-fanart-contest/">Twenty fan art submissions</a> featuring Sonic and only associated characters in the Sonic universe from North America will be used. Winning artists&#8230;]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><img src="http://sgc.b5media.com/www.siliconera.com/wordpress/wp-content/uploads/2008/08/sonici.jpg" border="0" alt="sonici.jpg" title="sonici.jpg" align="right" />Calling all Sonic fans, Sega is looking to use your artwork to showcase in Sonic and the Black Knight. <a href="http://blogs.sega.com/usa/2008/08/28/sonic-and-the-black-knight-fanart-contest/">Twenty fan art submissions</a> featuring Sonic and only associated characters in the Sonic universe from North America will be used. Winning artists get a sense of achievement and a copy of Sonic and the Black Knight whenever it comes out.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">This contest is being run internationally. A <a href="http://blog.sonic-channel.jp/">similar announcement</a> just popped up in Japan without naming the game. Right now the game is considered an unknown Sonic title for the Wii there. Unless Sega has two Wii Sonic games in development we know what the unnamed game is.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal"><em>Images courtesy of Sega.</em></p>
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		<item>
		<title>Gradius ReBirth blasts onto WiiWare next week</title>
		<link>http://feeds.feedburner.com/~r/siliconera/MkOc/~3/378383319/</link>
		<comments>http://www.siliconera.com/2008/08/29/gradius-rebirth-blasts-onto-wiiware-next-week/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 20:30:31 +0000</pubDate>
		<dc:creator>Spencer</dc:creator>
		
		<category><![CDATA[Gradius]]></category>

		<category><![CDATA[Japan]]></category>

		<category><![CDATA[Konami]]></category>

		<category><![CDATA[Screens]]></category>

		<category><![CDATA[Wii]]></category>

		<category><![CDATA[WiiWare]]></category>

		<guid isPermaLink="false">http://www.siliconera.com/2008/08/29/gradius-rebirth-blasts-onto-wiiware-next-week/</guid>
		<description><![CDATA[Konami hasn&#8217;t said much about Gradius ReBirth, but it&#8217;s <a href="http://www.konami.jp/products/dl_wii_gradius_re_ww/">one of next week&#8217;s three WiiWare titles</a> in Japan. Midnight Bowling (aka Hamaru Bowling) and Strongest Silver Star Reversi are the other two sold for 1,000 Wii Points ($10) and 500 Wii&#8230;]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://sgc.b5media.com/www.siliconera.com/wordpress/wp-content/uploads/2008/08/grb.jpg" border="0" alt="grb.jpg" /> </p>
<p class="MsoNormal">Konami hasn&rsquo;t said much about Gradius ReBirth, but it&rsquo;s <a href="http://www.konami.jp/products/dl_wii_gradius_re_ww/">one of next week&rsquo;s three WiiWare titles</a> in Japan. Midnight Bowling (aka Hamaru Bowling) and Strongest Silver Star Reversi are the other two sold for 1,000 Wii Points ($10) and 500 Wii Points ($5) respectively. The sparse description makes it sound like Gradius ReBirth is, in fact, Gradius with a fresh coat of paint and some mysterious Nintendo Wi-Fi connective feature. I presume this will be used for online leader boards. Gradius ReBirth supports four control schemes: a lone remote, a remote/nunchuck combo, the classic controller, and a Gamecube pad. While we&rsquo;re digging around for more information before Gradius ReBirth debuts on September 2nd check out some of more screenshots.</p>
<p class="MsoNormal">&nbsp;</p>
<p align="center"><img src="http://sgc.b5media.com/www.siliconera.com/wordpress/wp-content/uploads/2008/08/grb2.jpg" border="0" alt="grb2.jpg" /></p>
<p class="MsoNormal">&nbsp;</p>
<p align="center"><img src="http://sgc.b5media.com/www.siliconera.com/wordpress/wp-content/uploads/2008/08/grb3.jpg" border="0" alt="grb3.jpg" /></p>
<p class="MsoNormal">&nbsp;</p>
<p align="center"><img src="http://sgc.b5media.com/www.siliconera.com/wordpress/wp-content/uploads/2008/08/grb4.jpg" border="0" alt="grb4.jpg" /></p>
<p class="MsoNormal">&nbsp;</p>
<p align="center"><img src="http://sgc.b5media.com/www.siliconera.com/wordpress/wp-content/uploads/2008/08/grb5.jpg" border="0" alt="grb5.jpg" /> </p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal"><em>Images courtesy of Konami.</em></p>
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		<item>
		<title>North America gets Chrono Trigger first, but Japan gets it with a soundtrack sampler</title>
		<link>http://feeds.feedburner.com/~r/siliconera/MkOc/~3/378370047/</link>
		<comments>http://www.siliconera.com/2008/08/29/north-america-gets-chrono-trigger-first-but-japan-gets-it-with-a-soundtrack-sampler/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 20:10:02 +0000</pubDate>
		<dc:creator>Spencer</dc:creator>
		
		<category><![CDATA[Chrono]]></category>

		<category><![CDATA[Japan]]></category>

		<category><![CDATA[Nintendo DS]]></category>

		<category><![CDATA[Square Enix]]></category>

		<guid isPermaLink="false">http://www.siliconera.com/2008/08/29/north-america-gets-chrono-trigger-first-but-japan-gets-it-with-a-soundtrack-sampler/</guid>
		<description><![CDATA[Square Enix set a firm release date for Chrono Trigger in Japan. You can skip importing it since Chrono Trigger will come out <a href="http://www.chronotrigger.jp/">on November 27 in Japan</a>, two days after it is released in North America on November 25.&#8230;]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><img src="http://sgc.b5media.com/www.siliconera.com/wordpress/wp-content/uploads/2008/08/ctriggers.jpg" border="0" alt="ctriggers.jpg" title="ctriggers.jpg" align="right" />Square Enix set a firm release date for Chrono Trigger in Japan. You can skip importing it since Chrono Trigger will come out <a href="http://www.chronotrigger.jp/">on November 27 in Japan</a>, two days after it is released in North America on November 25. Since Japan gets games on Thursdays and North America gets games on Tuesdays this is a near simultaneous release.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">The only reason you might want to import is for the pre-order bonus. Reserve Chrono Trigger and you get a two track Chrono Trigger Orchestra: Extra Soundtracks audio CD. The first track is Chrono Trigger: Orchestra Version. The second song is Chrono Trigger -Medley- Orchestra version, a compilation of: a Premonition, Guardia Millennial Fair, Wind Scene Frog&#39;s Theme, Magus Battle, Epilogue - To Good Friends, and To Far a Way Time. As of this writing this bonus is only for Japan and Square Enix has not announced if the re-release of Chrono Trigger will have a similar or any pre-order bonus in other regions.</p>
<p class="MsoNormal"><span>&nbsp;</span></p>
<p class="MsoNormal"><em>Images courtesy of Square Enix.</em></p>
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		<item>
		<title>As expected, Avalon Code is aesthetically pleasing</title>
		<link>http://feeds.feedburner.com/~r/siliconera/MkOc/~3/378214759/</link>
		<comments>http://www.siliconera.com/2008/08/29/as-expected-avalon-code-is-aesthetically-pleasing/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 16:18:09 +0000</pubDate>
		<dc:creator>Spencer</dc:creator>
		
		<category><![CDATA[Avalon Code]]></category>

		<category><![CDATA[Japan]]></category>

		<category><![CDATA[Marvelous]]></category>

		<category><![CDATA[Nintendo DS]]></category>

		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.siliconera.com/2008/08/29/as-expected-avalon-code-is-aesthetically-pleasing/</guid>
		<description><![CDATA[Matrix Software has done fantastic work 3D work on the Nintendo DS and Avalon Code is no exception. This two minute promotional video is eye catching. Avalon Code&#8217;s book system is quite novel too. You can rewrite a magical book&#8230;]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">Matrix Software has done fantastic work 3D work on the Nintendo DS and Avalon Code is no exception. This two minute promotional video is eye catching. Avalon Code&rsquo;s book system is quite novel too. You can rewrite a magical book by moving pages on the touch screen to give enemies weaknesses, enhance your weapons, and affect story events. Collected pages can also be traded over Nintendo Wi-Fi. <span>&nbsp;</span>If exploiting weaknesses doesn&rsquo;t sound interesting Yumiru, the male hero, can knock monsters into outer space.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">Marvelous will release Avalon Code in Japan on October 16 and Xseed will publish the game in North America early next year.&nbsp;</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">
<div id="vvq48b8b44e1e74b" class="vvqbox vvqyoutube" style="width:425px;height:335px;">
<p><a href="http://www.youtube.com/watch?v=_ZjwxqXn2SQ">http://www.youtube.com/watch?v=_ZjwxqXn2SQ</a></p>
</div>
<p>&nbsp;</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal"><em>Images courtesy of Marvelous.</em></p>
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		<title>Gundam Musou 2 goes multiplatform on day one</title>
		<link>http://feeds.feedburner.com/~r/siliconera/MkOc/~3/378161818/</link>
		<comments>http://www.siliconera.com/2008/08/29/gundam-musou-2-goes-multiplatform-on-day-one/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 15:23:17 +0000</pubDate>
		<dc:creator>Spencer</dc:creator>
		
		<category><![CDATA[Dynasty Warriors]]></category>

		<category><![CDATA[Gundam]]></category>

		<category><![CDATA[Japan]]></category>

		<category><![CDATA[Namco Bandai]]></category>

		<category><![CDATA[Playstation 2]]></category>

		<category><![CDATA[Playstation 3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.siliconera.com/2008/08/29/gundam-musou-2-goes-multiplatform-on-day-one/</guid>
		<description><![CDATA[When Namco Bandai announced Gundam Musou, a strange mix of the Gundam universe with the Dynasty Warriors engine, it was only a PlayStation 3 game. Then it became an Xbox 360 game when it was announced as Dynasty Warriors: Gundam&#8230;]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><img src="http://sgc.b5media.com/www.siliconera.com/wordpress/wp-content/uploads/2008/08/gm2.jpg" border="0" alt="gm2.jpg" title="gm2.jpg" align="right" />When Namco Bandai announced Gundam Musou, a strange mix of the Gundam universe with the Dynasty Warriors engine, it was only a PlayStation 3 game. Then it became an Xbox 360 game when it was announced as Dynasty Warriors: Gundam in North America and most recently it got a downgraded PlayStation 2 port.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">Namco Bandai has a similar strategy with the release of <a href="http://gundam-musou.jp/">Gundam Musou 2</a>, but they&rsquo;re announcing all of the versions from the start. Gundam Musou 2 will be a PlayStation 3, Xbox 360, <strong>and</strong> PlayStation 2 game when it comes out on December 4 in Japan. <a href="http://www.siliconera.com/2008/03/11/watch-%E2%80%93-gundam-musou-special-stacked-up-against-gundam-musou/">Gundam Musou Special</a> must have sold decently for Namco Bandai to consider this three pronged strategy, but this doesn&rsquo;t guarantee Namco Bandai will release the PS2 version of Gundam Musou 2 outside of Japan. As of now there are no plans for Namco Bandai or Koei to publish Dynasty Warriors: Gundam Special in any other region.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal"><em>Images courtesy of Namco Bandai.</em></p>
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		<title>Dissidia: Final Fantasy with Tidus and Jecht</title>
		<link>http://feeds.feedburner.com/~r/siliconera/MkOc/~3/378139607/</link>
		<comments>http://www.siliconera.com/2008/08/29/dissidia-final-fantasy-with-tidus-and-jecht/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 14:31:19 +0000</pubDate>
		<dc:creator>Spencer</dc:creator>
		
		<category><![CDATA[Dissidia: Final Fantasy]]></category>

		<category><![CDATA[Japan]]></category>

		<category><![CDATA[PSP]]></category>

		<category><![CDATA[Square Enix]]></category>

		<category><![CDATA[Videos]]></category>

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		<description><![CDATA[Square Enix released another gameplay clip of Dissidia: Final Fantasy from the DK&#931;3713 event, this time with two characters representing Final Fantasy X. In the Tidus vs. Jecht fight Square Enix was careful to preserve or at least convert little&#8230;]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">Square Enix released another gameplay clip of Dissidia: Final Fantasy from the DK&Sigma;3713 event, this time with two characters representing Final Fantasy X. In the Tidus vs. Jecht fight Square Enix was careful to preserve or at least convert little graphical details like the bubbles budding off Tidus&rsquo; sword. The possibly fake limit break pop-up window another great addition. It&rsquo;s almost as amusing as seeing Tidus&rsquo; projectile attack &ndash; he lobs blitzballs.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">
<div id="vvq48b8b44e24502" class="vvqbox vvqyoutube" style="width:425px;height:335px;">
<p><a href="http://www.youtube.com/watch?v=L0AXRXRwE5c">http://www.youtube.com/watch?v=L0AXRXRwE5c</a></p>
</div>
<p>&nbsp;</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal"><em>Images courtesy of Square Enix.</em></p>
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		<title>Japan gets Secret of Mana on the Virtual Console in September</title>
		<link>http://feeds.feedburner.com/~r/siliconera/MkOc/~3/378108275/</link>
		<comments>http://www.siliconera.com/2008/08/29/japan-gets-secret-of-mana-on-the-virtual-console-in-september/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 14:12:52 +0000</pubDate>
		<dc:creator>Spencer</dc:creator>
		
		<category><![CDATA[Japan]]></category>

		<category><![CDATA[Mana]]></category>

		<category><![CDATA[Square Enix]]></category>

		<category><![CDATA[Virtual Console]]></category>

		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.siliconera.com/2008/08/29/japan-gets-secret-of-mana-on-the-virtual-console-in-september/</guid>
		<description><![CDATA[The monthly line up of <a href="http://www.nintendo.co.jp/wii/vc/lineup.html?link=rss">scheduled Virtual Console games</a> is steadily shrinking. Quality is compensating for quantity in September since Japan&#8217;s forecast includes Space Invaders for the Super Famicom, Mario Golf 64, Forgotten Worlds, and, most notably, Secret of Mana. The&#8230;]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><img src="http://sgc.b5media.com/www.siliconera.com/wordpress/wp-content/uploads/2008/08/som.jpg" border="0" alt="som.jpg" title="som.jpg" align="right" />The monthly line up of <a href="http://www.nintendo.co.jp/wii/vc/lineup.html?link=rss">scheduled Virtual Console games</a> is steadily shrinking. Quality is compensating for quantity in September since Japan&rsquo;s forecast includes Space Invaders for the Super Famicom, Mario Golf 64, Forgotten Worlds, and, most notably, Secret of Mana. The best part about Secret of Mana is gathering three people to play the game together, but that required a Super Nintendo multitap. The Wii can support three controllers without any extra hardware which seals the deal for me.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">Since Secret of Mana is being released as a Virtual Console game in Japan it should get similar treatment in North America. Remember, Kings Knight and ActRaiser showed up in North America shortly after they were released in Japan. Before that happens, Tantei Jinguuji Saburo: Yokohama Harbor Serial Murder Case will be the lone Virtual Console game to kick off September&rsquo;s schedule.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">Here&#39;s the complete schedule:&nbsp;</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">Famicom (500 Wii Points / $5)</p>
<p class="MsoNormal">Tantei Jinguuji Saburo: Yokohama Harbor Serial Murder Case*</p>
<p class="MsoNormal">Wagan Land</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">Super Famicom (800 Wii Points / $8)</p>
<p class="MsoNormal">Secret of Mana</p>
<p class="MsoNormal">Space Invaders: The Original Game</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">Nintendo 64 (1.000 Wii Points / $10)</p>
<p class="MsoNormal">Mario Golf 64</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">Mega Drive (700 Wii Points / $7)</p>
<p class="MsoNormal">Sorcerian</p>
<p class="MsoNormal">Forgotten Worlds (600)</p>
<p class="MsoNormal">Last Battle (aka Fist of the North Star)</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">PC Engine (600 Wii Points / $6)<span>&nbsp;&nbsp; </span></p>
<p class="MsoNormal">The Ninja Warriors</p>
<p class="MsoNormal">Super Dodge Ball (aka Nekketsu Koukou Dodge Ball Bu: PC Bangaihen)</p>
<p class="MsoNormal">Final Blaster</p>
<p class="MsoNormal">Mizubaku Daibouken</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal"><em>Images courtesy of Square Enix.</em></p>
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		<title>Square Enix wants to buy Tecmo at a 30% premium</title>
		<link>http://feeds.feedburner.com/~r/siliconera/MkOc/~3/377822892/</link>
		<comments>http://www.siliconera.com/2008/08/28/square-enix-wants-to-buy-tecmo-at-a-30-premium/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 06:09:53 +0000</pubDate>
		<dc:creator>Spencer</dc:creator>
		
		<category><![CDATA[Japan]]></category>

		<category><![CDATA[Square Enix]]></category>

		<category><![CDATA[Tecmo]]></category>

		<guid isPermaLink="false">http://www.siliconera.com/2008/08/28/square-enix-wants-to-buy-tecmo-at-a-30-premium/</guid>
		<description><![CDATA[In the eyes of Square Enix&#8217;s management, <a href="http://www.famitsu.com/game/news/1217685_1124.html">Tecmo is worth paying 30% more</a> the current 709 yen ($6.45) price per share. If the friendly Square Enix Tecmo takeover goes through Square Enix will pay 920 yen ($8.40) a share for a&#8230;]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><img src="http://sgc.b5media.com/www.siliconera.com/wordpress/wp-content/uploads/2008/08/ngii.jpg" border="0" alt="ngii.jpg" title="ngii.jpg" align="right" />In the eyes of Square Enix&rsquo;s management, <a href="http://www.famitsu.com/game/news/1217685_1124.html">Tecmo is worth paying 30% more</a> the current 709 yen ($6.45) price per share. If the friendly Square Enix Tecmo takeover goes through Square Enix will pay 920 yen ($8.40) a share for a company that owns intellectual properties such as Tecmo Bowl, Monster Rancher, Dead or Alive, and Ninja Gaiden. Tecmo stock has been on a steady decline since November 2007, after the stock reached its <a href="http://www.bloomberg.com/apps/quote?T=jpquote.wm&amp;ticker=9650%3AJP&amp;x=9&amp;y=11">52 week high at 1,800 yen per share</a> ($16.45). Tecmo&rsquo;s 52 week low occurred earlier this month when the stock was sold for 538 yen ($4.90) per share.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">Earlier today Microsoft announced the co-published Ninja Gaiden II sold one million copies worldwide. According to the current stock price one copy of Ninja Gaiden II bought at MSRP is equivalent to around seven shares of Tecmo stock.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal"><em>Images courtesy of Tecmo.</em></p>
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		<title>Sony Computer Entertainment Asia provides easy access to the PlayStation Home beta</title>
		<link>http://feeds.feedburner.com/~r/siliconera/MkOc/~3/377791299/</link>
		<comments>http://www.siliconera.com/2008/08/28/sony-computer-entertainment-asia-provides-easy-access-to-the-playstation-home-beta/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 05:20:45 +0000</pubDate>
		<dc:creator>Spencer</dc:creator>
		
		<category><![CDATA[Hong Kong]]></category>

		<category><![CDATA[Playstation 3]]></category>

		<category><![CDATA[Playstation Home]]></category>

		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.siliconera.com/2008/08/28/sony-computer-entertainment-asia-provides-easy-access-to-the-playstation-home-beta/</guid>
		<description><![CDATA[Sony Computer Entertainment Asia announced their plan to get PlayStation 3 users into the PlayStation Home beta. One of them is <a href="http://asia.playstation.com/psn_recruit/index.php">a quick way way to access</a> to all of those <a href="http://www.siliconera.com/2008/07/31/namco-arcade-games-become-playstation-home-arcade-games/">virtual Namco arcade machines</a>. If you spend $60 HKD ($7.70)&#8230;]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://sgc.b5media.com/www.siliconera.com/wordpress/wp-content/uploads/2008/08/pshome.jpg" border="0" alt="pshome.jpg" /> </p>
<p class="MsoNormal">Sony Computer Entertainment Asia announced their plan to get PlayStation 3 users into the PlayStation Home beta. One of them is <a href="http://asia.playstation.com/psn_recruit/index.php">a quick way way to access</a> to all of those <a href="http://www.siliconera.com/2008/07/31/namco-arcade-games-become-playstation-home-arcade-games/">virtual Namco arcade machines</a>. If you spend $60 HKD ($7.70) or $12 SGD ($8.50) in a single transaction during August 29 to September 12 you will automatically be included into the PlayStation Home Closed Beta Test. So, if you buy a PlayStation Network game like Bionic Commando: Rearmed or the Last Guy in the next two weeks you get access to PlayStation home this fall. Access information to PlayStation Home will be sent through e-mail.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">This could be a path for adventurous gamers in other regions to get access to PlayStation Home too. If you want to try your luck you need to sign up for a PlayStation Network account in Hong Kong or Singapore, purchase <a href="http://www.play-asia.com/SOap-23-83-jp1-71-zu-77-2-49-en-15-playstation+ticket-84-j-70-2713.html">PlayStation store credit for the region</a>, and buy a game. While this should work it&rsquo;s not guaranteed to work for other regions.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">Sony Computer Entertainment Asia will also provide free access to PlayStation Home with the help of local newspapers, magazines, and <a href="http://asia.playstation.com/psn_recruit/index.php">an online survey</a> for the first 100 who PS3 owners living in Hong Kong or Singapore to fill it out.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal"><em>Images courtesy of Sony.</em></p>
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