Ganbare Goemon: Toukai Douchuu

Konami's "mystical ninja", Goemon, hits the DS with everything you'd expect from the series.


The Lowdown

Pros: Pleasantly goofy sense of humor, superb painted backgrounds, interesting use of the stylus

Cons: Some segments are extraordinarily frustrating

Purchase at Play-Asia

Purchase at Lik-Sang

You probably wouldn't know it, but the Ganbare Goemon series is one of Konami's most prolific series, outranking even Castlevania in the sheer number of titles published. They've made occasional appearances in America under the "Mystical Ninja" moniker, but a vast majority of them have never left Japan. While they've produced some great titles, as of recent, the series appeared to be in somewhat of slump - its more recent exploits included a subpar PS2 game and an awful "xtreme" reimagining in an attempt to capture the kiddie audience. Thankfully, the most recent title, "Ganbare Goemon: Toukai Dochuu", sets the series on the right track.

The Goemon titles take place in a goofy version of medieval Japan - the hero is Goemon (based off a real historical figure who was something of a Japanese Robin Hood), a spiky haired warrior who bashes bad guys with his pipe. Goemon is joined by his friend Ebisumaru (a flagrant and incompetent ninja), Sasuke (a robotic samurai doll) and Yae (a green-haired female ninja.) Ganbare Goemon's absurd humor has always been its trademark, and things are no different here - Goemon and gang must save Japan from the evil Tengu Beruri, a Japanese demon that appears to be dressed as a 19th century British sea captain. Along the way, you'll meet the Mr. Goemon Gang, a group of obese imposters who consistently cause trouble for our heroes.

The Goemon games have always blended action and adventure elements together almost seamlessly. Toukai Dochuu is split up into several chapters, each featuring one or two villages, and several interconnecting field screens. There's usually some sort of fetch quest you need to complete before you can move on with the game, which grants your heroes various special abilities. Sasuke can toss bombs to blow up obstacles, Yae can turn into a fish to cross aquatic regions, and Ebisumaru can...well, he can fart. You'll need to use these skills to solve the occasional puzzle, although none of them are truly brain scratchers.

Most of the game is viewed from overhead, with a slightly skewed angle. The characters are all made of polygons, and while look like a mess in static screenshots, they're well animated in action. The backgrounds, however, are the real visual treat - each and every single location in the game is a gorgeous, incredibly detailed painting. It's times like this that you really wish developers would stick with 2D graphics ever once in awhile. In addition to the overhead segments, there are a few side-scrolling stages, although they're pretty short.

Of course, it wouldn't be a DS game without some crazy way to utilize the touch screen. Certain enemies need to be toppled with the stylus before they can be killed, and you can manipulate ropes and see-saws to propel your characters upward. Most objects glow to indicate that they're sensitive to the stylus, so you're usually never guessing as to what the stylus affects and what it doesn't. Certain bosses need to be beaten using the stylus as well - one particular boss has big, googly eyes, and the only way to beat it is by scribbling in circles, making it dizzy and causing it to fall over. Additionally, there are several hidden elephant dolls in the game that you can reveal by poking around on every single screen. These elements don't add greatly to the game, but it does add something fresh, even if it's a pain to keep the stylus in your hand as you attempt to control your character.

There are also tons of mini games that require the stylus, and it's here that the game begins to stumble a little bit. One early segment of the game requires that you mold a clay pots (like that scene in Ghost), and you're given a picture of what your creation should look like. The problem is, the game is extraordinarily fussy and demanding - you need to get your pot almost precisely like the one pictured, or you fail. Later in the game, you have to practice Japanese calligraphy, which again requires extreme precision. In yet another aggravating game, you're given a face similar to a Mr. Potato Head doll and need to manipulate its features in a certain pattern - but you need to get it EXACT, or the game won't let you pass. Prepare to get stuck at all of these segments, trying again and again until you get it just right enough to please the game and proceed.

There are also a few scenes where you control the Goemon Impact, a gigantic robot with an extraordinary likeness to the main character. In the previous games, these were first-person segments with gameplay similar to Punch Out - here, you view the action from a side view, and you control Impact via remote control. The top screen displays the action, and the bottom screen displays a control panel. By pressing the buttons, you command Impact to move forward or retreat, punch, or use his special attacks. It's an innovative idea, but Impact is slow to respond, and the result is horribly clunky.

Toukai Dochuu isn't particularly hard except for these scenes, and one particularly awful scenario - at one point, Ebisumary is inflated like a balloon, and you need to roll him carefully through several screens. Unfortunately, the controls are pretty imprecise, and the platforms are extremely narrow - if you mess up just a little bit, he falls off the edge, and you have to start the whole segment from scratch. I'm not kidding when I say I spent over an hour trying to get past this part - it's so sloppy, you almost wonder how it made it past quality assurance.

If you happen to own the Goemon 1 & 2 GBA cartridge, you can unlock a few nifty extras - in addition to some extra scenes starring characters from the older games, you can play the first level of the long-forgotten MSX classic Space Manbow. If you don't have the cartridge, you can still play Quarth, an old Konami shooter/puzzle game.

Import Friendly? Literacy Level: 4

Although all of the kanji has furigana over it, there are lots of fetch quests that require following instructions, and it's not always clear where to go next unless you understand the language. The calligraphy minigame is also frustrating because you need to know the stroke order of certain hiragana characters - unless you look online or you're familiar with Japanese penmanship, you'll be pulling your hair out.

US Bound?

Goemon has been absent from any Konami release lists, so an English release is doubtful.

Overall

Despite the occasional bout of massive frustration, Ganbare Goemon: Toukai Dochuu is a fun little game. While I tend to prefer the side-scrolling games (the 16-bit titles and the second N64 game, which was released in America as Goemon's Great Adventure, are still my favorites), Goemon should satisfy your old school action quota until Castlevania for the DS arrives.

- Kurt Kalata