
Getting the badge
Unfortunately for me and about several hundred other people who
didn’t pre register their media credentials there was a long wait to
register your badge. For each person they have to check credentials
and actually print a badge, which takes a couple of minutes per
person. Before the show the power went out at the media check in,
forcing relocation and a chaotic dash to the other registration
booth. Somehow I was lucky enough to be near the entry door of the
new media check in area. From here on it was just another 2 hour
wait and my E3 badge was in hand! Note to self (and to you other
people going to E3) register in advance… months in advance… if not
then at least do it the day before the show.

With my E3 media pass on I head straight for the South Hall, which
has Nintendo and Sony’s booths. Right when I enter I see a line
wrapped around the entire Nintendo booth for Zelda: The Twilight
Princess. If you wanted to play as an adult link you’ll have to have
the patience of a saint. A nearby sign said it was a two hour wait
with more people trickling in by the minute. It seemed like a good
idea to come back later on, so I headed over to Sony’s booth. At the
booth there was a wide screen projector above hundreds of slim line
PS2s featuring key titles namely Kingdom Hearts 2, Soul Calibur 3
and strangely enough We Love Katamari. When I stepped inside the
actual PS2 section I spot a Kingdom Hearts 2 demo with no line so I
hop right in to play it.

Kingdom Hearts 2 is a vast improvement from the first game. Hands on
I played around with the Mulan level. You’re in direct control of
Sora who has a couple of new abilities. He can do a light smack with
the keyblade and a heavy slash, which makes for some cool combo
mechanics. What really impressed me were timed interactive attacks.
Where “Command” was displayed new options with the triangle button
would appear. Some allowed Sora to interact with the environment by
jumping into a whirlwind. Others let Sora pull off new techniques.
One trick had Sora spin around a white heartless so you can do a
back attack. When Sora was surrounded by a huge mess of bee like
heartless the triangle move had Sora spin his keyblade to hit a
bunch of the heartless at once. The actual swarm of heartless was
really amazing too. On screen you had literally hundreds of
heartless flying around without a hint of slowdown. The battle was
epic in size and leads players who have seen the KH2 trailers to
believe that Sora will be battling hordes of heartless in real time
like in how one of the trailers ended. Magic has been given a bit of
a change too. Fire causes a circle of flames to surround Sora,
instead of a ball of fire emanating from the keyblade. In the other
demo where you’re in Olympus you get a chance to fight along side
Auron of FFX fame. The two can do a combo attack and Sora can also
transform into a dual keyblade wielding machine. Kingdom Hearts 2 is
shaping up to be one of the strongest titles in the PS2 line up this
winter.

We Love Katamari was right next to KH2, so I hit that up next. When
I played this demo I liked the E3 related humor where the King of
Cosmos said he wants a Katamari rolled up larger than the E3 show.
The demo allowed up to two people to play, which is where We Love
Katamari separates itself from the first game. In a lot of ways the
single player mode is the same. You’re in a school, with a sticky
ball and it’s up to the tiny prince to roll up junk. Being indoors
allows you to roll up stuff faster since you can roll along the
walls to pick up scenery. Using this strategy you’ll pick up the
walls too as you grow. What was kind of neat was that there were
different rooms in the school and low loading times in between each
area. With each area filled with objects you would expect some
waiting, but We Love Katamari pulls it off without a wait. If you
loved the first game you’re bound to enjoy this. We’ll have further
coverage of this game in July when we pick up the Japanese version
Minna Daisuki Katamari.


Back to the Nintendo booth and the Legend of Zelda line is even
longer. I thought “Will I ever be able to play this?” Instead of
jumping straight into line I headed over to see what other things
Nintendo had going for it. First off I checked out the DS download
station. Some downloadable demos you could pick up included The
Legend of Zelda Trailer, Polarium,
Meteos and what everyone was
trying to download, Electroplankton. I managed to get a clean
download of the Zelda trailer, really just to see how the station
worked. While I was lucky, thirty other DS owners standing around it
were frustrated with constant disconnects. I got curious about how
Nintendo had it set up, so I tried to get Electroplankton. Right in
the middle of the download it crashed and refused to start up. Since
this was the main way of trying out Electroplankton I could see why
people were upset with it. DS downloads aside Nintendo has a really
strong booth. An English version of
Fire Emblem for the Gamecube was
around. Geist, the spectral shooter and Super Mario Strikers, a
Mario soccer game were playable. One of the bigger surprises was
Dance Dance Revolution Mario Mix. Not the game itself, but seeing
Mario play it. Speaking of DDR Mario Mix it’s pretty much what it
sounds like DDR + Mario with a unique song list. Songs like “Here we
Go!” have more fanfare than DDR’s typical house mixes. The DS side
was just as strong as the Gamecube line up. A new station featured
VoIP using the DS’ microphone and a tiny earpiece. If the DS does
become a portable VoIP device Nintendo is pushing the limits of
handheld electronics. The same booth also featured Mario Kart and
Animal Crossing with online network play. Each game had you play
with people next to you and a person teleconferencing from states
away.




I had a chance to check out Animal Crossing DS where the remote
player was 3,000 miles away in New York. Animal Crossing DS was
really similar to the Gamecube title. In the demo four people were
running around, each carrying a shovel. We could bury peaches on a
tree or as some more creative players thought of hitting each other
with virtual shovels. The touch screen makes communicating between
other players a breeze. Instead of having to scroll through the
alphabet for each letter, a touch screen keyboard pops up for in
game chat. While the game demo we played had no lag, it’s hard to
imagine a similar situation when thousands of people are playing it.
We’ll have more on this title in the winter when it’s released. The
DS area was packing a line up full of surprises.
Kirby Canvas Curse was
popular DS game to check out. There was a playable version of New
Super Mario Bros., which takes Mario back to his 2D roots. Only he’s
rendered in 3D now. Phoenix Wright: Ace Attorney (actually Gyakuten Saiban
in Japan) was playable, in
English too. Finally US gamers will get a chance to try the unique
text based adventure series. Mega Man Battle Network was sort of
playable. A Japanese version of the series was on the floor, that
few people dared to try. In battles it played like other Battle
Network games where you select battle chips and move on a grid using
your selected chips. The card / action game hybrid didn’t really use
the DS features much. The main difference was a touch screen menu
interface. Out of the entire lineup Nanostray was the sleeper hit.
An old school shooter made by Majesco blew away other top name
titles even though it has a minor presence in the show. Touch screen
weapon controls and with fast paced top down shooting makes this a
game to look out for.
And all of this was just one tiny area of the show…
(Read on for more) |
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