E3: Experience West Hall

Onto the West Hall (read: other side of the convention center) were more publisher booths. Big names like Square Enix, Namco, Konami and Sega were all packed together. When I make it inside the West Hall I saw Bueno Vista Games’ booth. They’ve been heading up the Disney titles and featured Nightmare Before Christmas: Oogies Boogie’s Revenge, The Chronicles of Narina, Chicken Little and Kingdom Hearts 2 with a huge Mickey statue in the middle.

Past this booth was Konami’s section that showed a huge Bemani line up. The biggest announcement is that Beatmania IIDX is coming to America, renamed as Beatmania. The playable demo featured 2 high quality Konami brand IIDX controllers and headphones so you can actually hear what’s going on. Classic songs like Metal Gear Solid Theme, The Shining Polaris and In My Eyes were playable. No major announcements about licensed songs, if any will be in Beatmania. Dance Dance Revolution had its share of presence in the Konami booth with Ultramix 3 for the Xbox and Extreme 2 for the PS2. Ultramix 3 had a Japanese influenced mix that featured ever snow, Miracle Moon (L.E.D. LIGHT STYLE MIX), and Breakdown. It also has Butterfly from Smile.dk, which will please gamers eagerly awaiting a US mix with the classic DDR song. The most interesting song was Akumajo Dracula (Castlevania) Medley Kukeihakurabu. DDR Extreme 2 has Eye Toy support, but the only thing I saw was the mode where it displays someone dancing instead of background visuals. The song list features quite a few missed songs from the Japanese DDR Extreme like 1998 and un deux trios. New licensed songs are Sean Paul’s Get Busy and NRG Factory’s Genie in a Bottle. The biggest surprise on the PS2 DDR was the inclusion of E-Rotic’s In the Heat of the Night, something that US DDR gamers have been waiting for year after year. To go with all of the Bemani games Konami had breakdancers come up every two hours and gave away a bunch of Beatmania t-shirts.



Adjacent to Konami was Namco’s booth with a huge area for Soul Calibur 3. Multiple kiosks let almost everyone who wanted to play a two player battle join in. Versus mode featured the huge razor wheel wielding Tyra and the mascot character Mitsurugi. To no one’s surprise Soul Calibur 3 is really Soul Calibur at the core. No real major gameplay changes were announced or shown. The versus mode was pretty cool, Mitsurugi players had a definite advantage since most of his moves from SC2 carried over. Curious players that tried out Tyra found out that she was a fast close ranged fighter. She’s got a lot of horizontal reach with that huge ring around her. What most people seemed to ignore was the single player mode called “burning of the soul”. Here you could play as the staff wielding Kilik on a quest to search out the Soul Calibur. With each victory you were given a choice of what to do next. For instance you could gather more information about the legendary blade or chase someone down. Either result leads to battle, but this mode allows Namco to tell a story with the title. There were a bunch of other single player modes, but none of them were playable at this demo.

Strangely enough, next to Soul Calibur 3 was Namco’s new line up of family friendly games. They showed off a Bernstein Bears game, a Gumby game for the GBA plus a huge area for Hello Kitty’s Roller Rescue. Just imagine the castle area set up for Soul Calibur next to a pink wall with Hello Kitty right next to each other. What’s going on with Namco? We Love Katamari also had a huge presence in Namco’s booth. Plenty of consoles for gamers to try the title out and a life sized Katamari ball with Namco junk on it.






 

Just past Namco’s area was Square-Enix’s section. A massive screen in the center had trailers for upcoming games like Full Metal Alchemist 2: Curse of the Crimson Elixir and Radiata Stories. We’ve previously covered these games, but just to note the English voice acting in Radiata Stories was much better than I anticipated. Code Age was a new Square-Enix concept that was shown off in video form. It’s a game/manga/anime mix similar to Bandai’s .hack series. The game side of things makes it look like an action RPG. The trailer looked cool, but I want to wait to play the game before getting my hopes up. Playable games included of course Kingdom Hearts 2, Radiata Stories, Dragon Warrior VIII, Romancing Saga and Before Crisis: Final Fantasy 7. The cell phone prequel to FF7 is being brought over to the US for Verizon phones, a definite surprise. What was really going on at the Square-Enix booth was a mad rush to pick up tickets to a screening of game trailers. Minutes into E3 all of the tickets were gone, luckily a friend gave me his ticket so I could watch the show.


Underneath the Square-Enix logo two of the screens opened up to reveal a 50 foot wide screen arena. Ticket holders walked in and got a close up view of the “AAA” Square-Enix games like Dragon Warrior VIII: Journey of the Cursed King, Final Fantasy XII and the Completion of FFVII. Being notably absent from the floor the trailer was the only new information about Final Fantasy XII. The trailer showed Balthazar (the gun wielding guy) as a sky pirate with his rabbit-eared Viera friend Fran driving a motorcycle. Vaan (the main character) dreams of being a sky pirate and befriends Balthazar. No actual gameplay footage or real story details except the subtitle “Return to Ivalice”. The only thing that was neat was a quick flash of a bunch of Final Fantasy Tactics Advance moogles in a huge group. The FFXII trailer ended with a cryptic 2006 release date. Next up was the compilation of Final Fantasy VII. Advent Children was first and a brand new trailer was shown. All of the main characters were present. Barret was firing away with his gun arm at a huge robot while Yuffie threw her windmill shiruken towards it. There was a longer scene in a church where Tifa bounces off a wall and battles some people hand to hand. Story wise a little more is revealed. There is talk about a return of Sepiroth and a scene with Cloud and Aeris back to back reveals Cloud’s sadness that he couldn’t aid Aeris. A major surprise was at the end of the trailer where another famous FF VII character appears for the first time. I’ll leave it up to you to guess who it is.

Watching the Crisis Core trailer was neat, since these were the first actual details about the game since it was announced. The game is being done in a manga style and focus around Cloud, Zack and Sephiroth with the events in Nibelheim. It appears that this game will elaborate on Cloud and Zack’s relationship. Maybe even give an insight on why Cloud chose to take Zack’s image. Again Square-Enix revealed no actual gameplay footage, just a bunch of in game cut-scenes. The final scene from the trailer was in the Mako reactor and Sephiroth is pulling out the Jenova core. Dirge of Cerberus was the last compilation game shown. As you probably know it stars Vincent and is an action RPG. We got to see some gameplay footage and it has an over the shoulder perspective similar to Resident Evil 4. When Vincent draws his gun out the perspective shifts and Vincent is placed on the back of the screen. Dirge of Cerberus certainly looks cool, but Square-Enix still didn’t reveal any major details about the story. There’s a scene with Vincent reminiscing over Lucerica and the trailer explains that the Dirge of Cerberus was created prior to the events of FF7. Could this be Shinra’s doing? Probably.

To end the session on a strong note Square-Enix pulled out a brand new Kingdom Hearts 2 trailer. The trailer had some spoilers from the end of the first game and then went straight to Naimee one of the stars of Chain of Memories. Naimee inside the castle is talking to an unknown character dressed in a white tunic. Naimee sums up the events of Chain of Memories to him. Next we see the blonde haired boy chase a white knight heartless through Twilight Town and then the unnamed character pull out two keyblades in a battle with the fire casting Axl. Back to Sora we see him in some gameplay shots fighting along Donald and Goofy. One thing that surprised everyone was the appearance of Captain Jack Sparrow from Pirates of the Caribbean. The scene was awesome since we got to see him in skeletal form battling along side Sora. We get to see a whole bunch of other characters too like a Santa clothed Jack Skellington, the Genie from Aladdin and a black cloaked Mickey coming out of a train. Another really cool treat was the return of the Gummi Ship. Instead of basic flying the system looks much more adventurous like a shooting game on rails.

Sega’s booth showed off the latest Sonic titles like Shadow the Hedgehog and a new DS title Sonic Rush. For the first time Phantasy Star Universe was playable. The game has a display reminiscent to Phantasy Star Online so long time players will feel right at home with the offline title. I didn’t get a chance to learn about the story, but gameplay wise it’s shaping up to be a decent action RPG. I just hope Sega spends enough time with the game to separate from being Phantasy Star Offline.




While most of the action, games, and contests are in the two main halls there are nearly hidden exhibits to find across the Convention Center. One of which was Atlus’ booth. Hidden in the hallways in a tiny room was Jack Frost, Atlus’ mascot character. They had a Puyo Pop Fever DS tournament and an iPod shuffle giveaway for the few lucky people who stepped inside. Playable games included were a US version Samurai Western for the PS2 and an English version of Trauma Center: Under the Knife. The unique DS title has gamers take on surgery with the stylus. It’s an innovative title where you literally stitch patients back up by moving the stylus over a wound. More severe wounds require players to remove shards of glass with tweezers then pour antibiotic over the injured area. I wish I could try out Magna Carta: Tears of Blood or Digital Devil Saga 2, but I’ll have to wait until later this year to check them out.

Also outside of the main halls was Atari’s booth. They had a full blown Matrix chair set up with multiple LCD monitors. Gamers could hop in the main seat and take Matrix: The Path of Neo for a ride. Also playable was Dragon Ball Z Budokai Tenkaichi. That’s the latest entry in the series, which is being developed by an all new company with an all new fighting engine. Marc Ecko’s Getting Up: Contents Under Pressure was also around. An interesting game, but it feels a bit too much like Jet Set Radio. Atari still has time to work on this game for its September release.

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