
While
the American audience is hearing about the Atelier series for the
first time, Atelier Iris Eternal Mana is actually the sixth Atelier
game developed by Gust. Nippon Ichi, known for developing Disgaea
and Phantom Brave has stepped up to the challenge to localize this
series for the US. The game starts out with a nicely designed anime
sequence, that shows some off the main characters Lita and Klein.
Lita is a hardened claw wielding warrior and Klein is a shy
alchemist. Through a chance encounter the two aid take on a sky hawk
and find out they have the same goal, to get to the "Castle in the
Sky". A more worldly problem is that mana is being drained from the
world. Naturally, it's something that the two characters will have
to fix.

Atelier
Iris has been unfortunately pigeonholed into the strategy RPG genre,
which is far from the truth. In actuality it plays more like a
traditional 16 bit RPG with all of your characters on the right side
of the screen and all of the enemies on the left. If you don't feel
the party you have is up to par you have the ability to switch
characters in and out of battle. Strategy elements come into play
when you use special attacks, like alchemy. Different spells have
different areas of effect. Some can only hit a single enemy, while
others have a circular area. There is an element of strategy when
deciding which spell can hit the most monsters. Just be forewarned
that there isn't a battle grid to move around in. Other abilities
that you will be use are sword skills and team attacks. The battle
system is pretty refined from the standard fight, magic, item that
many RPGs have.

Alchemy
is one of the most important features in the game. You'll spend a
lot of time interacting with your environment to draw out mana. By
transforming background objects into different mana you will gain
the ability to use stocked mana for spells. For instance if you want
to cast Bomb Ice you should absorb an ice crystal to power up your
water element. If you need to cast wood based spells extract the
elements from wood crates. Collecting elements has another purpose
besides spell use. Elements can also be attributed to a weapon to
power it up. Or they can be used in shop synthesis where you can
create unique items that relate to the story. The more mana you
have, the more spells you'll be able to cast. Players will want to
spend time finding elements in each area they are in.

Atelier
Iris Eternal Mana has a distinct SD (super deformed) anime style to
it. From the cheerful opening video to the smiling characters
Atelier Iris feels lighter than the wave of dark RPGs that have been
released. It is refreshing after playing through games like SMT:
Nocturne and Digital Devil Saga. The graphics do look sharp, even
through they are sprite based. Characters have a lot of animated
detail and the environments are full of objects, most of which you
can interact with. You even get a glimpse of some of the hand drawn
art when conversation occurs.

The
biggest question is probably the quality of localization. Even great
titles, with poor US localization end up being mediocre at best. The
version of Atelier Iris we have has a sample of the English
voiceovers. Similar to the style of the game, the US voices have a
more upbeat feel to them. We haven't heard if Nippon Ichi will add
in the original Japanese language track, but we can only hope they
will. This way gamers who aren't in tune with the US voices can hear
the original language track.
Nippon Ichi has Atelier Iris Eternal Mana slated for a release in
May. We'll have a full review of the English version as we approach
closer to the release date. For now enjoy these screenshots.
    
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