Naruto RPG: Uketsugareshi Hi no Ishi

Tomy produces a simple RPG will appeal to fans of the series without a doubt


The Lowdown

Pros: Something that fans of the series and RPG lovers will enjoy

Cons: Won't appeal to gamers who already have a distaste for even the shortest RPGs

Purchase at Play-Asia
When you mix one of Japan's top watched anime series and Japan's favorite video game genre you already know you have a top selling video game. Even though the days of when every franchise had their own "rpg" game has been passed Tomy has decided to resurrect this idea and create a Naruto RPG. Not even half a year since the last Naruto Game Boy game and only two months before the highly anticipated Naruto Narutimett Hero 2 comes out, Naruto: Uketsugareshi Hi no Ishi (aka Naruto RPG) hits the shelves. We know Tomy is going to make a truck load of money from this game not only because of the franchise and the genre choice, but because it a polished well executed game.

Naruto RPG is a very traditional RPG. There are no innovative leveling up mechanisms, there is no "training" and there are no classes. On the one hand this is Naruto RPG's greatest weakness, since it will only appeal to gamers who can sit through a traditional RPG. Even though the game clocks in about a twenty hour play through fans of the series who can't stand an RPG won't even make through half of the game's life span. When I say Naruto RPG is traditional I mean it goes back to the roots of console RPGs, which go back to the Super NES and NES. To put it simply expect to do a lot of walking, a lot of leveling up and a lot of random enemy encounters.

Battling random enemies is something that is part of every RPG, even more so in Naruto RPG. The random encounter frequency is high compared to more modern RPGs like Final Fantasy X-2. Expect to engage in a battle every 15 steps or so. All these random battles are essential because enemies get exponential stronger than you. You'll need to spend time finding random enemies so you can level your characters up enough to complete an area. The leveling up system is simple stuff. You gain a level and your stats like strength, defense and so forth go up. Most justus, the equivalent of both magic and special abilities, are learned just by increasing your characters' levels. The only thing that experience points don't add to is the strength of a particular jutsu. Characters can increase the level of some of their techniques by using them frequently in battle.

The battle system is rather primitive. You have the most basic commands: Strike (i.e. fight), guard, jutsu (magic), use, and run. The system is turn based and the order of the turns is shown on the right hand side. The characters names move up the bar from the bottom to the yellow area. When they just touch the yellow area they get their turn. If you choose a basic command like fight or defend your turn will instantly happen. If you do a jutsu you'll need time to charge it. Your character will move up the yellow area and will unleash the jutsu when they reach the red bar. Many familiar jutsus and some new ones are in the game. Sakura easily becomes one of the most useful characters because she can cure, cast the grand fireball attack and use a water attack that can hit all the enemies. Naruto has his traditional Kage no Bushin jutsu, where he makes clones of himself. These clones give Naruto extra attacks each round. Sasuke starts out using fire attacks and eventually get the powers of the Sharingian. There are some nifty nods to the Naruto series within the battle that fans will like. Instead of seeing a "miss" when enemies miss you, your characters will turn in to a log. Another really cool thing is instead of just making a flash on the screen critical attacks compromise of two characters attacking in sync. You can also perform team jutsu attacks. If you do Sakura's Inner Sakura jutsu and then Naurto's fart attack, the attack will change from poisoning one enemy to all enemies.

The story of Naruto RPG follows the Naruto series, even though it doesn't seem like it at the beginning. You'll get to see Kakashi (the three ninja's sensei) train Naruto and his team. You'll also see many familiar fights that were in the TV show and get to play them out. The story progress through missions, that the ninja team must endure. Missions are given out by the Hokage, the leader of Leaf Village. Once a mission is completed you go back and talk to the Hokage and then the next mission begins. At the start of the game players who even have knowledge of Japanese can find the first mission extremely frustrating. If you can sit through a bit of confusion, the mission system works pretty well. By your fourth mission you'll be entering the Haku-Zabuza saga.

The graphics in Naruto RPG are well done. The graphical designers managed to capture almost all of the important characters in the series. They made full sprite sets and a picture box for when they talk. The battle backgrounds look cool too. Even though there isn't a wide variety of backgrounds to fight on the ones that they have look great. The music is also pretty good. Most notably the background music during battles, which is an original score that is inspired from the anime soundtrack.

Naruto RPG is an excellent example of an RPG that makes good use of the Game Boy Advance hardware. Even though the game doesn't dare stray from the RPG formula, what it does it does great.

Import Friendly? Literacy Level: 5

If you haven't been following the series you will need to be fluent to get the story. Even if you have been following the series the game has so much text that you will need a high level of Japanese or a complete FAQ to play through it.

US Bound?

Licensing issues pose the greatest threat for this game not to be released in the US.

Overall

Naruto RPG is a game for those that like or love RPGs. It's also designed for fans of the series to enjoy. If you meet both of these qualifications don't hesitate to pick it up