Dragon Quest V (Dragon Warrior V)

The slimes are back in town


The Lowdown

Pros: Great story, true character development, massive graphical upgrade
Cons: Stale RPG mechanics, players must spend a lot of time leveling up

Purchase at Play-Asia
While the Dragon Quest (also known as Dragon Warrior) franchise is less known than Final Fantasy outside of Japan, in Japan it is more popular than Final Fantasy. Dragon Quest V was one of the best of the series. It was the first Dragon Quest on Super Nintendo and it sold millions of copies. Many fans of the series revere number five as the best of the series. So it isn't too much of a surprise that Square Enix chose to remake Dragon Quest V for Sony's Playstation 2.

In Dragon Quest you play as a self-named hero (for the purpose of the review he will be named hero) as he grows up. The game starts at the hero's birth where his father, Papas, is suggesting names for the hero and finally agrees with his wife to call the hero whatever you picked. The story quickly flashes to a young version of the hero on a boat awaking from a dream on a quest to the village of Santa Rosa. At first the story progresses slowly, it doesn't present a lot of mystery or even place you in a life or death struggle. The story is really about the hero growing up. Throughout the story the hero will grow from childhood to adulthood and eventually become a parent himself. Watching the hero mature is what Dragon Quest V is all about.

Although sitting around and just waiting for the hero to mature would be a pretty boring game. The adventure does progress with the hero doing the typical RPG stuff like go through dungeons and battle slimes, many slimes. Typically, the game's format is something will happen in the story, which prompts the hero to enter a dungeon/cave/castle. The dungeons are traditional RPG dungeons. You see the hero from a top down perspective and move him through the maze. While navigating the hero you will run into a number of different monsters. At the start of the game you'll be fighting rats, bugs and of course slimes. Later on you'll battle larger monsters like dragons and giant slimes.

The battle system remains almost the same compared to the original. It is largely menu and text based, just like the NES versions of Dragon Warrior. At the beginning of a battle you're given the chance to pick what you want your characters to do. You can pick choose to attack, use magic or run in the basic menu. Once you select their commands the battle will begin. Speed determines which character or enemy attacks at which time, no active time battle here. Attacks are graphically displayed and text accompanies the attack explain what happened. The battling effects aren't spectacular. None of your characters run out and hit the enemies and the spell effects aren't as flashy as in a Final Fantasy game. You continue to choose commands until you either win the battle, lose or run away. The game does have the option to assign characters preset strategies like playing the role of a hero or focusing on physical attacks if you don't want to control your characters. Just like any RPG you'll gain experience points and gold for winning a fight. There are no skill points so leveling your character up is the only way to gain new spells. The Dragon Quest series has always been infamously known for making players spend time leveling up. Dragon Quest V is no exception to this rule. If you want to actually complete this game more time is spent battling random monsters than doing anything else. Hardcore RPG fans may enjoy the "challenge" of leveling up, but the general gamer will find that there is too much challenge. Most of the battles lack strategy beyond the rocks-paper-scissors RPG strategy where you cast lighting on water based enemies and fire on ice based enemies. Also there is no character customization, which would have been a nice addition.

To counter the lack of character customization Square Enix did tweak the combat system a little. For instance you can have four players in the same party instead of three. This is a good addition since it allows a little more diversity in your party than the original had. Later on in the game you will obtain a caravan where you can hold other characters that aren't in your fighting party. The caravan allows you to switch characters in and out to alter your party. Dragon Quest V was also the first game in the series to start monster catching. Catching monsters was one of the games challenges. Monsters that are caught can also be used to battle. Often monsters have different and even unique abilities compared to other characters, which make them compliment a party.

Dragon Quest V had some amazing graphic designers. Akira Toriyama (best known for Dragon Ball Z) handled the character design . The original graphics were sprite based and featured an artistic style of its own. The style that the designers always went for was cute looking cartoonish monsters. Instead of realistic graphics Dragon Quest always seemed to have an animated flare to it. The remake of Dragon Quest V manages to capture the style of the original. Instead of replacing the game with new graphics, the original artwork was transformed into polygons. The result is a fairly well done version of the game, even if doesn't have the same technical merits of other Playstation 2 games.

Dragon Quest V's original score was kept intact with an orchestral upgrade instead of the MIDI music found in the SNES version. The tunes are rich, albeit classical audio. The soundtrack does its job in many places during the story scenes. The battle tune is pretty good too, even though it isn't as captivating as some of the other songs in the game. One surprise was that there wasn't any voice acting included in the game. It would have been a nice compliment to the story.

The game has a decent amount of play time like all RPGs. After you beat it you can still play the casino mini game or try to capture all of the monsters. You can also replay the game to make different choices as your character grows up, which can also affect the story. Though many players, after going though all of the dungeons and all of the fighting, won't opt to do so. Dragon Quest V was designed with the hardcore RPGer in mind. If you aren't a fan of the genre Dragon Quest V won't appeal to you. Even younger RPGers will find it frustrating to enjoy Dragon Quest V because you'll see one too many slimes before the story picks up. However, for those gamers that take on this game will find the true reward in progressing through the story.

Import Friendly? Literacy Level: 5

Not import friendly in the least bit. Not only are all the menus in the game are in Japanese, the game is largely menu based. You'll have to navigate menu to menu just to progress through a battle. The best part of the game, the story is also all in Japanese. Which means without a deep understanding of the language you'll miss out on the core of the game.

US Bound?

Even though the Dragon Warrior series hasn't fared as well in America as it does in Japan the recent merger between Square and Enix makes a US release highly probable.

Overall

Dragon Quest V has all of the hallmarks of an RPG, a great story, character development and lots of monsters to fight. However, the traditional RPG stance that this game has will turn many gamers away from it.