Full Metal Alchemist 3: Kami o Tsugu Shoujo

Even though the anime's run is over, the series continues with new stories on the PS2.


The Lowdown

Pros: Two player tag battles and the ability to play as Alphonse.

Cons: In essence it's a watered down action RPG.

Purchase at Play-Asia

Purchase at Lik-Sang

Full Metal Alchemist 2 just hit US shores with a bonus DVD featuring 2 never before seen episodes. Not to be outdone Full Metal Alchemist 3 launched in Japan just two weeks later. FMA 3, like the other two games, opts to forget the main story line and add in a whole extra episode. This time Edward Elric and his brother Alphonse meet a mysterious girl named Sophie who has a haunting past. As she's about to be frozen by a group of new villains, Edward jumps in. He's easily bested by Leonard who has the power to create icicles. It's Sophie that saves Edward when she emits a huge light that can be seen throughout the metropolis Ed, Al and Winry are in. Fans of the series will enjoy newly animated scenes and the familiar Japanese voice cast from the anime.

If you've played Full Metal Alchemist 2: Curse of the Crimson Elixir, you have a fairly good idea of how Full Metal Alchemist 3 plays. Racjin, still has the game designed as an action RPG. You use square to perform a melee attack, normally a flurry of punches and kicks. Triangle does a more damaging attack, where Ed will launch a foe straight up in the air with an open metal blade uppercut. Holding back or pressing forward on the analog stick while pressing triangle can give different moves, like having Ed lunge towards an enemy. Circle is used for alchemy, where Ed or Al can call upon a wave of earth to appear. Charging circle for different spells is gone, instead you just hold L2 to open up an alchemy menu with different spell options.

The idea of interactive environments hasn't left the series. Ed can still transmute an ordinary crate into a giant spring or a pile of metal girders to a house full of explosive mice. Most of the alchemy tricks introduced in FMA 2 return in FMA 3. Because of this transmutation isn't as interesting as it was originally, but it still needs to be mastered to finish the game. With the new character switch system, Alphonse can be used to transmute objects with different results. A handy indicator right next to the object will indicate what the result will be for Ed or Alphonse. For instance a giant barrel can be transmuted into a wind cannon by Ed or an ax by Al. The system gives players a couple more options, but it's not something to tax your brain over. Whatever you transmute is going to be helpful.

Besides having different magic tricks both of the brothers are useful in different situations. Since Alphonse is encased in armor he can walk right through flames that would damage Ed. Even though Edward is flesh and blood his small stature is quite useful. He can craw into vents Metal Gear Solid style and edge up against a wall to cross narrow platforms. The game encourages you to switch characters in combat too because only the character you control will increase their special attack gauge. Unlike a lot of action games, the special attack meter takes awhile to fill up. When it is full you can press circle + triangle to unleash an ultimate attack. Edward can call up huge fists made of earth and Alphonse transmutes a giant column that is used to hit surrounding enemies. Special attacks clear the screen of your basic foe and nearly obliterate boss monsters.

The two player system was touted as the main new feature in Full Metal Alchemist 3, but it's nothing to write home about. You can't play with someone else during story mode. Only vertically split screen tag battles allow a second person to join in. Tag battles are pretty much an arena fight where you and a friend (or a computer partner) enter a constant battle. Your fighting performance is scored and high scores can unlock gallery pictures. What is neat about the tag battle is you can play other characters besides Edward and Alphonse. Roy Mustang and Riza Hawkeye are also playable with another character we won't spoil. It's a first to be able to play as them. Tag battle is a good addition, but the question remains why not make the story mode two players too?

It's not like Racjin was busy making new graphics or game elements for FMA 3. Almost all of the concepts from FMA 3 are from Curse of the Crimson Elixir. The alchemy transmutations, background objects and even some of the levels are cutouts from the last game. Just how many times do Ed and Al need to enter an underground sewer anyway? Racjin thinks once just isn't enough. FMA 3 is really more like Full Metal Alchemist 2.5 with a new story. Thankfully, the story is all new with a bunch of all new animated scenes. While it may please Full Metal Alchemist fans, there's a lot of room for presentation improvement on Racjin's side.

If you've pushed through the first and second games you know what to expect in Full Metal Alchemist 3. It's an action RPG that caters to fans of the series, even though it's not a stellar game.

Import Friendly? Literacy Level: 4

If you're trying to comprehend the story you're out of luck. The game doesn't have furigana over kanji. Although, you can easily play the game without understanding Japanese at all. The controls are simple enough to pick up. If you know katakana playing the title will be even easier, since you can read most of the keywords and item names.

US Bound?

It's a shoe in for a US release, probably in summer 2006.

Overall

Even though it's far from perfect, fans of the series can't go wrong with purchasing Full Metal Alchemist 3.