Oz (Over Zenith)

Plays like Chaos Legion mixed with the intrigue of Ico


The Lowdown

Pros: Great graphics and a unique juggling system.

Cons: Relies too heavily on players bouncing enemies around and the obvious lack of multiplayer in a team game.

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Konami creators of classic action games like Contra and Castlevania haven't had the same success in the 3D world. Look at the recently released Nanobreaker and further back there's Castlevania: Lament of Innocence that failed to improve over Symphony of the Night. On the other hand Konami's Oz garnered lots of attention when it was featured at last years Tokyo Game Show. Oz, which stands for Over Zenith and has nothing to do with a yellow brick road, is a three player hack/slash game. Think of it as Dynasty Warriors in a dystrophic sci-fi future and you'll have an idea about Oz.

Oz puts you in the role of Feel and former Oz members Almira and Leon. Becoming part of Oz is one of the ultimate challenges for Katena who have the ability to manipulate a mystical energy called Eteria. Only the top three Katena are given the title of Oz and the ability to morph into Rex, an armored form designed for combat. As being part of Oz Almira and Leon were given a mission from god to find the child of god. After failing this mission they are stripped of their Oz title and replaced by new members. Even though the aren't technically part of Oz the gods still communicate with the two ex-members, instructing them to scout out the child of god. In a small village, Almira discovers Feel, a human boy that can control Eteria.

Early on in the game you'll have access to Feel, Almira and Leon. Individually Leon and Almira will slay foes, sort of like bodyguards in the Shin Sangokou Musou series. Feel can do the same, he's got a couple basic combos. Although, if you just button mash combos you won't make it very far. Oz relies heavily on team combos. When you finish a combo with Feel you can launch an enemy towards a partner who will do a combo and throw the enemy back to you. Bouncing an enemy back and forth keeps it out of commission, but more importantly it charges up your deathblow gauge. When full, the deathblow meter allows you to perform an area attack that can execute a bunch of lesser minions in one strike. The system is novel and for the first few levels it's entertaining to bat foes back and forth. Although later on it gets increasingly tedious, as enemies have more life, which means more tossing around. The game also gets rather reptitive since invisible walls force you to fight. There is little variation in combat, whatever you're doing in chapter five will be the same thing you'll do in chapter fifteen.

Besides the aerial combo system Oz introduces another new gameplay element in how your character is revived. Instead of losing a life when Feel's life bar is out, players need to mash buttons to refill Feel's life meter. You won't get full health back for doing this, but you'll be able to fight again. If you die a second time you need to mash more and you recover less. The only way you get into a game over situation is when all three of your characters are in recovery mode at the same time.

With all the attempts to innovate and a gameplay based on partner interaction there is the obvious absence of multiplayer support. While the AI controlled Almira and Leon are great, the game would be more entertaining if you were playing with a pal. Nothing says fun like a night battling robotic mutants in mid air. Multiplayer support would put Oz over other team action games due to its intriguing story.

Oz has a killer look to it. Great character design is seen in the hand drawn graphics during text scenes. Everything in the game's look feels original. Instead of reusing mecha concepts the Rex idea pans out with a unique atmosphere that attracts curiosity similar to Ico.

After beating Oz, which is about fifteen hours, players will be able to check out an extended story on the second go around. Probably beating it once is enough for most gamers. Unless you're the hardcore action type that can't get enough air combos Oz won't win you over again. It's best asset is the story and presentation, not it's gameplay.

Import Friendly? Literacy Level: 3

Besides the characters names and the opening menu there isn't any English in the game. The overall game can be played through if you take some time to get used to the controls. Although it probably won't be that enjoyable since you'll miss out on the story.

US Bound?

Konami has not announced any plans to release Oz in the US.

Overall

On paper this game sounds fairly decent, but it's a fundamentally flawed brawler. It's main redeeming quality is it's presentation, which is so excellent that it will compel gamers to at least pick the title up.