Phantasy Star Generation 1

A poor attempt at renovating a classic....


The Lowdown

Pros: Cut scenes, anime designed sprites

Cons: Hours and hours of leveling up for no reason,  annoying background music, a classic that has aged

Purchase at Play-Asia
After Square's and Nintendo's successful remakes and releases Sega started their Ages (Ages = sega spelled backwards, those clever people in marketing!) series, which is designed to remake Sega classics. The Ages series had its genesis during the time of the Saturn. None of the remixed games saw light on US shores due to the lack of interest in the Saturn, but there is a chance that some of these games will see the light of day on the PS2. The first game in the PS2 series is a true classic Phantasy Star.

The original Phantasy Star featured some leaps in gaming. First of all the cartridge was a massive 4 megabits, the game featured 3D dungeon graphics, this was one of the rare sci-fi RPGs, and last but not least the game had stereo sound. OK, so none of these sound particularly appealing for a PS2 game. Thankfully, Sega didn't just repackage the game and sell it. Sega did put some time and care into remaking the game. First you'll notice the graphics received a significant upgrade to them. There are text based cut scenes in the game, with anime inspired graphics. While the story remains essentially the same, the cut scenes flush out the story giving in more depth. The 3D view was thrown out in favor of the top-down view that was used in other Phantasy Star games. The sprites in this view are similar to Phantasy Star 4 for the Genesis. This has its own set of pros and cons, fans of the series are likely  to appreciate the style, while new players will question why the graphics look so "bad".

Besides the graphics the entire game has an "old school" feel to it. This is mostly due to the stale gameplay. The gameplay is standard RPG fare, standard old school RPG fare to be exact. This means wandering around battling monsters for hours so you can level up your character enough to survive a dungeon. Battling is a tedious affair itself. In battle you have four commands: fight, magic, collaboration and run. Fight is your basic melee attack, the only problem is you will see the same animation of your character running up to smack the enemy way too many times. Magic comes in three flavors: recovery, attack and effect. The game suffers from a balance where there are times that magic is entirely worthless except for using recovery magic. The spell effects got a graphical upgrade, with some Final Fantasy style effects, however while the spell effects are initially cool they also get rather repetitive. This is due to a lack of magic options in the game. The collaboration command is a new command, that allows your character to draw on powers that are derived from a combination of crystals. You have the option of pairing two types of crystals on your character for a new attack. For example if you mix two fire crystals and you get flare, mix fire and wind and you get firestorm. Sadly, the collaboration system is the only real character customization in the entire game.

The dungeons are long and arduous affairs much like standard combat. They also feature endless amounts of the same enemy sprites. Completing dungeons means progressing the story, which is the only driving reason to play the game. As stated above the core story is the same as the original game. The main character Alis is on a quest to avenge her brother who was killed by the evil King Lassic. On her quest she be joined by a cat creature, her brother's friend,  and finally a legendary magician. The story is pretty basic, it was written in the 1980s after all, so don't expect a novel here.

Arguably, the worst part of the game is the sound. The music is awful, while it is reminiscent of the original music it just doesn't have the same effect as it did back in 1988. Not only is it bad you have to hear it over and over again. The sound effects suffer from the same repetition problem that the music does making the entire sound area abysmal.

Phantasy Star for the master system was a classic, this remake isn't. Blame it on the old gameplay, the loss of all the appealing features in the original Phantasy star, or the awful music. It doesn't really matter this game isn't as fun as the original. Hopefully, the rest of the Sega Ages series won't suffer the same problems that this game does.

Import Friendly?

Not very, since the entire story and menus are all in Japanese. If you really want this game and can't read Japanese there is an FAQ on GameFAQs that explains the majority of the menus.

US Bound?

As of now none of the Sega Ages series games are slated for a US release.

Overall

Phantasy Star suffers from the old school gameplay syndrome. The game isn't as timeless as other classics and feels like its missing the fun that it once had. The game needs more than remade graphics to make it a winner.