SNK vs. Capcom: Chaos

The last SNK vs. Capcom game, is it the best?


The Lowdown

Pros: Fun with a buddy, good character variety
Cons: Dated gameplay, downgrade from other "versus" games, poor graphics

Purchase at Play-Asia
SNK vs. Capcom Chaos is the latest installation in Capcom's famous "versus" series, which dates all the way back to Street Fighter versus X-men. After losing the marvel license, Capcom teamed up with SNK to pit favorite characters from their flagship games against each other. Fans of both companies flocked to the first Capcom vs. SNK and ate up the more balanced Capcom vs. SNK 2. All of the previous versus games were primarily made by Capcom, but instead Snk vs. Capcom Chaos is made by the SNK Playmore team. Did the fighting veteran SNK do a good job with this game or did it's acquisition by Playmore yield less than expected results.

First of all this is a pretty tough game to judge, since SNK vs. Capcom chaos had a tremendous amount of hype behind it. SNK supporters were proud that SNK was going to lead development of the game, while a lot of Capcom fans were hesitant towards this news. A lot of rumors spread about this game about which characters were going to be in it. Some fans wanted characters beyond the fighting games such as Rockman, Strider or even characters from Metal Slug to be included. When you first see the roster there's going to be some initial disappointment not every one's favorite character is in the game. Of course no roster (unless one that included every character in existence) would please every player. However, the roster is heavily stacked on the Capcom side with Street Fighter characters and heavily stacked with King of Fighters characters on the SNK side. A little more variety would have been a nice change to see. Another disappointment is the lack of "unlockable" characters. What you see in the roster is what you get, except for holding the R1 button over the first four characters on either side. Doing that will unlock the mini boss characters like Violent Ken, Serious Mr. Karate and everyone's favorite Maverick Hunter, Zero. One thing that is nice to have in fighting game is unlockable characters, which adds a little more reason to play the single player mode. On the other hand it is nice to have all the characters available from the get go so you can jump right into playing with two players.

SNK vs. Capcom Chaos like most fighting games is primarily designed with a second player in mind. For the most part SNK vs. Capcom Chaos is fun with a second player. Most of the characters in the game will be immediately familiar to fighting fanatics. Ryu, Gouki (aka Akuma), Kyo, and Terry play pretty much the same as they have in other games. There are some new characters to master like Mars People or Zero, but if you've played a fighting game before you'll be able to pick them up easily. Instead of a classic six button Capcom set up this game goes for the four button SNK set up where two buttons are punch and two are kick. Attacking enemies charges up your super meter, which has three levels. Each level allows you one use of a super move. Once the bar fills up to the third level the bar flashes and you can continue to do super moves until the bar drains to zero. Doing super moves and waiting both drain the bar, but when it empties out the bar resets to level 2. Another change is during each round has two life bars. The first bar is an orange bar and the second one is red. When you're in your second bar you can perform a super powerful exceed move. An exceed can only be done once in each battle, not round. So you'll have to decide carefully when you want to unleash it. The fighting system is pretty simple compared to Capcom vs. Snk 2. No extra characters, no groove selection, no crazy combos, no partners jumping in, just the basics. The engine is more reminiscent of older fighting games like Street Fighter Alpha or King of Fighters 98. After having such an advanced and diverse fighting system as Capcom vs. SNK 2, Chaos feels like a downgrade.

Another problem with the game is a problem with character balance. Capcom vs. SNK 2 was a fairly balanced game, but Chaos isn't. The mini boss characters are way too strong. Zero has an easy infinite combo to pull out, which makes playing against him almost unfair. Other normal characters like Gouki are a little too powerful and are too versatile. When you're playing against another player you can choose not to be "cheap", but when characters are this grossly unbalanced it puts a dent in the fun factor. One interesting note is that when you're playing single player and you lose a new menu shows up. This menu allows you to handicap the computer by lowering its difficulty and even lowering its life to 1/3. With these options the single player mode becomes a joke, even with the unbalanced characters.

Besides the gameplay problems SNK vs. Capcom Chaos isn't presented in any special way. The intro shows a lame 16 bit scene of Ryu, Kyo and Gouki that looks like an arcade intro from about seven years ago. The sprites are the same reused sprites from their respective games. Of course the new characters got new sprites, but for the majority of characters you'll be seeing the same sprites for the hundredth time. The sprites aren't even placed on the backgrounds well, they look like sloppily cut paper dolls over a computer generated screen. The higher resolution your TV is the more jagged the sprites look. Special effects like fireballs and the classic shadowing of your character when you're doing a super move are a yawn. All of the effects resemble older sixteen bit fighting games and look quite dated in 2004. Heck the only thing is halfway pleasing to the eye are the backgrounds, which have some animation behind them. After seeing the crisp, clean animation of Naruto: Narutimett Hero and the vivid character animations of Guilty Gear XX: Reloaded, SNK vs. Capcom Chaos doesn't jump over the bar that those games set. Don't get me wrong, there's nothing wrong with 2D graphics, but this game just doesn't do them right.

The music and the sound effects in this game are another giant yawn. Gone is the cool jazz music or high beat energetic music seen in fighting games. Instead you get a blend of pulsing drums and chanting in what sounds like music from a Sega Genesis game. The sound effects in the game aren't anything special either. The same "Hadoken" and "Shoryuken" screams are reused again. The sound of getting hit is the familiar splat sound, also reused from the dawn of fighting games. At least a little work should have been put into remixing the sound or having some more engaging music.

As a long time fan of the "versus" games, SNK vs. Capcom Chaos disappoints on many levels since it doesn't expand upon the series. Still, SNK vs. Capcom Chaos can still be a fun game to play with a couple of buddies. If you look past the poor graphics, presentation, and gameplay imbalances you still only have a standard fighter.

Import Friendly

Menus and character selection is in English. Yet, the coolest feature in the game, the dialogue between characters before they fight, is all in Japanese.

US Bound?

Update: Since SNK is planning a release of SNK vs Capcom Chaos for the Xbox, with Xbox live support it doesn't seem likely that a PS2 version will come to US shores.

Overall

Long time fans of 2D fighting games might appreciate this game. However, there are so many better fighting games in the market Soul Calibur 2, Naruto: Narutimett Hero, Virtua Fighter 4: Evolution and even the recently released King of Fighters 2000/2001 to name a few, which makes this game pale in comparison.