Post 130215

Doujin Games, Localization And Crowdfunding: An Introduction To Playism

By Ishaan . May 13, 2011 . 5:15pm

We got in touch with Active Gaming Media to ask a few quick questions about some of the services Playism provides developers.

Post 124573

The Draw Of Osaka Through The Eyes Of A Game Developer

By Ishaan . April 14, 2011 . 2:37pm

Active Gaming Media were initially based in Tokyo until 2008, after which they shifted their main headquarters to Osaka, in Japan’s Kansai region.

Post 124274

Creating A Bridge From Japan To The Overseas Games Audience

By Ishaan . April 13, 2011 . 1:35pm

Active Gaming Media’s localization manager, Justin Potts, gives us his thoughts on some of the challenges Japanese developers face while considering their games for overseas release.

Post 123520

What Does It Take To Work At A Localization Studio In Japan?

By Ishaan . April 8, 2011 . 4:03pm

“In this job, if you’re a translator, you’re also an editor,” localization manager, Justin Potts, tells us.

Post 123132

Tales From A Video Game Localization Studio Located In Japan

By Spencer . April 6, 2011 . 6:25pm

Justin Potts from Active Gaming Media talks about what life is like inside an East to West video game localization studio in Japan, 48 hour deadlines, and how some publishers may not be aware who actually handles their game.

Post 122888

An Intro To The Company That Taught Demon’s Souls English

By Ishaan . April 5, 2011 . 2:26pm

You might not have heard of Active Gaming Media, but they helped localize Demon’s Souls and No More Heroes: Heroes’ Paradise.

Siliconera Tests
Siliconera Videos