Post 140997

Street Fighter EX Developer Arika Reveals Test Fighting Game Project For 3DS

By Spencer . June 30, 2011 . 3:59pm

Arika, the studio behind Endless Ocean and Street Fighter EX, have been working with the Nintendo 3DS. Did you download 3D Classics: Excitebike? Yeah, they made that.

Post 62314

Metal Torrent, Photo Dojo, And More Art Style Lined Up For Nintendo Download

By Spencer . February 24, 2010 . 2:02pm

Nintendo confirmed a flood of DSiWare and WiiWare games we’ve been following, including Penta Tentacles.

Post 61212

Aa Mujou Setsuna Localized Under The Name “Metal Torrent”

By Ishaan . February 15, 2010 . 7:02am

Heads up! Bullet hell shmup Aa Mujou Setsuna is headed to Australia as Metal Torrent.

Post 56290

Jewelry Master Twinkle, Moe Tetris For Xbox 360

By Spencer . December 28, 2009 . 11:39am

Endless Ocean developer Arika completed Jewelry Master Twinkle, their second Xbox 360 game which is like a Tetris based dating sim.

Post 55049

Nintendo Sets Endless Ocean: Blue World, WarioWare D.I.Y. For Q1 2010

By Spencer . December 14, 2009 . 9:06am

Nintendo of America’s first party lineup for the start of 2010 is out. What’s missing? Sin & Punishment 2, which was originally slated “Q1 2010.”

Post 46925

Aa Mujou Setsuna And The Microscopic Hitbox

By Spencer . September 14, 2009 . 6:45pm

Left, right, center, left, shoot, left. Memorization is paramount in bullet hell shooters, but that will only get you so far in Aa Mujou Setsuna.

Post 45493

Nintendo Brings Bullet Hell To DSiWare

By Spencer . August 28, 2009 . 11:40am

Arika, the developer that released Ketsui: Death Label on the Nintendo DS, is working with Nintendo on a downloadable DSiWare shoot ‘em up. Aa Mujou Setsuna is exactly what it sounds like — a ruthless moment.

Post 41556

Japan Dives Into Endless Ocean 2 In September

By Spencer . July 10, 2009 . 6:40pm

September’s first party Wii game is Forever Blue: Call of the Sea aka Endless Ocean 2 in North America. Multiple retailers in Japan confirm Arika’s underwater exploration game will be ready on September 17.

Post 20313

Ketsui: Death Label Is Basically A Boss Rush

By Spencer . October 28, 2008 . 2:09pm

My demo impressions of Ketsui: Death Label were more spot on than I realized. Arika did not port Ketsui to the Nintendo DS. Ketsui: Death Label cuts out the stages and gets straight to boss fights. The game starts with only three modes novice, normal, and doom mode. Normal mode throws four giant ships for […]

Post 19757

Hands On With Ketsui: Death Label (Sort Of)

By Spencer . October 20, 2008 . 1:35pm

How do you “sort of” play a game? You play a demo that barely resembles the final product. A Ketsui: Death Label demo popped up on Japan’s Nintendo Channel. I eagerly downloaded it hoping to clear at least part of one stage before Arika’s Nintendo DS adaptation comes out later this week. Unfortunately, the “demo” […]

Post 15802

Let’s take another look at Ketsui Death Label

By Spencer . August 25, 2008 . 9:50am

5bp hasn't announced a concrete release date for Ketsui: Kizuna Jigoku Tachi X. DS owners only have to wait until October 23 to get a home version. Arika released another trailer for Ketsui: Death Label and the Arika’s port looks capable of loading the screen with bullets without slowdown issues. The screen looks cramped in […]

Post 13136

Arika continues work on Ketsui DS

By Spencer . May 23, 2008 . 3:24am

Sometime before 5bp announced they were bringing Ketsui to the Xbox 360, Arika (side note: this is the same company who developed Dr. Mario Online Rx and Forever Blue) announced a DS version of the Cave shoot ‘em up. Not much information has come out beyond the initial announcement, but Ketsui Death Label is well […]

Post 9707

Taking the plunge into Endless Ocean

By Levi . January 29, 2008 . 6:09pm

Ahh, the ocean. Nothing invokes a sense of wonder quite like it. It almost seems like an entirely different world from our own. Unfortunately, exploring this world isn't always easy, especially if you're like me and sink like a rock when put in any body of water over six feet deep. But for those of […]

Post 6014

Glitch free Forever Blue coming this month

By Spencer . August 7, 2007 . 10:23am

Remember the Forever Blue glitch? Nintendo is starting a program where you can replace your buggy copy of the game for a fixed game for free. New copies of the game will begin to arrive on August 21. However, new copies of the game will only be shipped to Japan. Sorry importers! If you were […]

Post 5976

How to avoid the Forever Blue glitch

By Spencer . August 3, 2007 . 12:46pm

Nintendo made a statement that Forever Blue is bugged and the source of the problem is the Shinonomesakatazame (pictured). The key to dodging the bug is to no put the Shinonomesakatazame in your aquarium. If it’s automatically put in your aquarium, you need to remove it otherwise the game is going to lock up. Also […]

Post 5820

Endless Ocean Screens

By Rolando . July 29, 2007 . 2:11am

  Endless Ocean (Forever Blue in Japan) is just one of those titles that looks to be interesting despite its emphasis on underwater exploration and having the ability to use WiFi Connect to explore the ocean together with your friends. Though many will rag on the game’s lack of true gameplay, there’s no denying how […]

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