Post 12000

Rocky, Bullwinkle and gesture controlled microgames

By Spencer . April 14, 2008 . 10:45am

Zen Studios, best known for Pinball FX, moved on to make a video game with Rocky & Bullwinkle. Boris, Natasha, Peabody and Sherman show up for the collection of microgames. Microsoft doesn’t say how long each game is, but the tasks seem really simple. Wario Ware simple. In one game you place hats in order […]

Post 11192

Atari teaches DS owners how to drive

By Spencer . March 20, 2008 . 1:17pm

Most odd training games come from Japan where you can master everything from cooking to the history of the Japanese rail system. Driving Theory Training originates in the United Kingdom and it’s coming out this summer to help anxious teens study for their driver's license test. Atari’s project really is a bunch of tests crammed […]

Post 10074

Metanet and Atari explain the “+” in N+

By Spencer . February 15, 2008 . 5:34pm

Metanet’s gold collecting, robot smashing, jumping ninja game is about to leap into retail stores with help from Atari. Confusingly, there are two versions of N+, one for Xbox Live Arcade and a handheld adaptation from Silverbirch Studios. In this group interview we’re focusing on N+ for the Nintendo DS/PSP. David Geudelekian, the Producer of […]

Post 9939

Fishing past bugs to get free play mode in Downstream Panic

By Louise . February 11, 2008 . 2:47pm

For a game that can be immediately viewed as a Lemmings clone, Downstream Panic is actually fairly fun.  Sure, the music and the annoying chipmunk-like voices of the fish get repetitive to the point of me just turning the sound completely off, but I liked guiding mindless fish in water to safety. Unlike Lemmings, where […]

Post 9494

Atari brings DBZ: Burst Limit to North America

By Spencer . January 16, 2008 . 11:20am

After Namco Bandai unveiled Dragon Ball Z: Burst Limit last month it was pretty much guaranteed we were getting it. Atari wouldn't invest money in keeping the Dragon Ball Z license if they didn't have plans to localize the first PlayStation 3 / Xbox 360 game with Goku. The question was when and the answer […]

Post 8959

Sensible World of Soccer revived and infused with ads

By Spencer . December 17, 2007 . 1:06pm

I’m honestly not familiar with Sensible World of Soccer, but I’m pretty sure it wasn’t chock full of ads for GamesRadar and CVG when it came out in the ‘90s. The Future Publishing sponsored (seriously, is it?) update also includes online play, updated graphics and the ability to customize teams for 800 Microsoft Points ($10). […]

Post 8901

Godzilla Unleashed is a monster-sized mess on the Wii

By Levi . December 17, 2007 . 12:26am

Giant monsters are awesome, aren't they? Crashing through cities (most often Tokyo), causing all sorts of havoc and mayhem. There's really few things better than a good monster movie. Strangely, however, giant monsters haven't always translated well into video games. Sure, there have been some good ones, like King of the Monsters 2, but there […]

Post 8833

Dragon Ball Z: Budokai Tenkaichi 3 – Is it REALLY Over 9000?

By Levi . December 14, 2007 . 12:28pm

I love the Budokai Tenkaichi games. Plain and simple. I know there's constant debates among fans over which series is better, the Budokai series or the Tenkaichi series. Personally I've always preferred the Tenkaichi series. Which is why I was so anxious to get my hands on a copy of BT3 for the Wii. I […]

Post 8800

Atari spends a pretty penny to keep the Dragon Ball Z license

By Spencer . December 10, 2007 . 5:43pm

Dragon Ball Z comes with a hefty price tag. Atari had to make a $2.7 cash payment to FUNimation and lose $0.8 million in recoupable royalty advance. The total sum of $3.5 million means Atari has the exclusive rights to publish Dragon Ball Z games in the USA until January 2010. Since the Dragon Ball […]

Post 8761

Question – Is lag affecting online play in Dragonball Z: Budokai Tenkaichi 3?

By Spencer . December 7, 2007 . 11:39pm

I haven’t played DBZ: Budokai Tenkaichi 3 on the Wii yet so I can’t verify any if this is true. However, Teknoman sent over an e-mail (thanks!!) with a link to the Atari forums where fans are less than pleased about the strongest selling point, online play. An Atari representative confirmed they are aware of […]

Post 8594

Godzilla Unleashed – Bad, or Hilariously Bad?

By Louise . November 30, 2007 . 4:33am

For a game that strives to capture the B-movie cheese of the original Godzilla movies, Godzilla Unleashed does a fine job, but is that good or bad?   Players can choose from a handful of monsters belonging to the Earth Defense Force with differing stats and attacks at the beginning of the game with other […]

Post 8549

Tempest and more Atari classics evolve on Xbox Live Arcade

By Spencer . November 28, 2007 . 12:07pm

Asteroids and Asteroids Deluxe just popped up on the Xbox Live Marketplace and they are going to be followed by more Atari remakes soon. Real soon. This holiday season Atari is going to release updated versions of Tempest, Battlezone and Warlords. The latter two include features like online play and support for the Xbox Live […]

Post 8497

Asteroids crash onto Xbox Live Arcade

By Spencer . November 26, 2007 . 11:16pm

The only game coming to Xbox Live Arcade this week is a remake of Asteroids. Asteroids Deluxe updates the visuals with HD graphics and adds a high speed throttle monkey mode as a new challenge. If you’re a purist you can play the original game with vector graphics too. Like the other Atari remakes, Asteroids […]

Post 8335

Shin-Chan games now in Spanish

By Spencer . November 15, 2007 . 4:55am

Kitsune Sniper pointed out something (thanks!!) I was absolutely unaware of. Atari snapped up the rights for Shin-Chan and released two Game Boy Advance games in Europe. Most European games get a multi-language release, but not the Shin-Chan games. Atari only localized them in Spanish and I think I know why. Shin-Chan has a devoted […]

Post 8302

Atari explains how their Atari Classics “Evolved”

By Spencer . November 13, 2007 . 1:23pm

It is no secret that Atari Classics Evolved adds visually enhanced versions of classics like Missile Command, Centipede and Pong. On the surface that seemed like the focus of Atari Classics Evolved until I found out 2600 games were packed on the UMD disc. I spoke with Matt Rush, the producer of Atari Classics Evolved, […]

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