Post 12037

Big Blue Bubble brings interior design to WiiWare, RPG to DS

By Spencer . April 15, 2008 . 7:42pm

Big Blue Bubble, the development team being Mage Knight, is working on a WiiWare game. In Home Sweet Home you listen to what your clients want in a dream home then create it. This means picking colors, purchasing furniture and from the screenshot above maybe juggling a fish tank (why is it floating in the […]

Post 7801

Video game inspired skateboards fuel the funds of a children’s hospital

By Spencer . October 22, 2007 . 9:17am

Next Level Games, the developers of the Mario Strikers series, is doing something for the greater good that isn’t getting much attention. To celebrate their fifth anniversary some of their artists created skateboards based on popular video games. All of the decks are currently in a silent auction and the proceeds are going to the […]

Post 6515

X07: WarPong built by 10th grader on XNA

By Dan . August 29, 2007 . 11:11am

Most of you may not know it, but on top of writing for Siliconera I also run We had a few writers attend the Microsoft X07 expo in Canada and while there weren't any huge announcements, a few fun things popped up that I wanted to share.   First up is the XNA game […]

Post 5353

Xbox Live Video Marketplace goes worldwide

By Spencer . July 11, 2007 . 12:53am

During the press conference Microsoft announced they have plans to bring the Xbox Live Video Marketplace to Canada and Europe this year. No specific TV shows or movies were announced, but at least other regions will be getting something to download this year. They also did not mention if the video marketplace would appear in […]

Post 3137

Assassin’s Creed short flick in the works

By Spencer . February 9, 2007 . 2:19pm

Ubisoft announced they are opening up a new CGI movie production studio inside Ubisoft Montreal. Instead of just working on cutscenes for games the new studio’s goal is to make short films based on existing Ubisoft properties. Their first project is making an eight minute short movie based on Assassin’s Creed. Ubisoft is investing heavily […]

Post 2291

MIGS 2006: Wario Ware and Zelda

By Katie . November 16, 2006 . 12:08pm

In this chapter of the Expo exposé, we’ll p-‘Wii’-view two of the other games playable back at the Summit: Wario Ware: Smooth Moves, and The Legend of Zelda: Twilight Princess.   First off, it must be said that I didn’t get as much one-on-one action with these two as those in Part 1. Zelda was […]

Post 2266

MIGS 2006: Regie Fils-Aimé speaks

By Katie . November 14, 2006 . 9:44am

With yesterday’s looping clip of superhero- and TV show-based games gone from the projectors and the loudspeakers quieted of their hard-rock riff, this morning offered mellowed-out house music and a PowerPoint slide assuring us that Mr. Fils-Aimé, the take-charge head honcho of NoA, was truly, honestly going to show, even well past the 9 A.M. […]

Post 2255

MIGS 2006: Playing Wii Sports and Excite Truck

By Katie . November 13, 2006 . 12:18pm

Feeling invigorated after the morning’s exciting start, the audience poured from the room in a steady stream towards the ongoing attraction, the Expo. Technical demos, like the Matrox three-point surround-screen setup, and information booths for the likes of the Moby Games database project were spread out in the front half of the room, while a […]

Post 2248

MIGS 2006: Tetsuya Mizuguchi’s keynote speech

By Katie . November 12, 2006 . 1:47pm

It’s been all wrapped up and sent first class to the books of videogame industry past, but when the floor had fallen silent at the MIGS, Siliconera walked out with all the best dirt – and boy, were they ever big, dirty floors! So although cleanup will take a while, just sit tight and we’ll […]

Post 2227

Inside the 2006 Montreal Game Summit

By Katie . November 9, 2006 . 4:27am

  At 8-something we pushed through a small army of revolving doors and people called Pixman stations, who had LCD screens and controllers coming out of their backpacks, to the registration desks. I scored a grab bag whose contents I proceeded to document n photograph (which along with the others, will be uploaded when I’m […]

Post 2188

Is the Miss Video Game pageant counterintuitive for female gamers?

By Louise . November 3, 2006 . 12:23pm

I love how one of the mission statements for Miss Video Game is to "make the gaming industry take women gamers seriously and treat them with respect as equals."  I think making a pageant out of it would make them be treated the exact opposite of what that mission statement says.  They also say that […]