What Would You Ask The Director Of Deadly Premonition?
By Spencer . January 20, 2013 . 9:55amWe want to know because if all goes according to plan we’re going to talk with Hidetaka “SWERY” Suehiro about Deadly Premonition: Director’s Cut soon.
| DEADLY PREMONITION |
We want to know because if all goes according to plan we’re going to talk with Hidetaka “SWERY” Suehiro about Deadly Premonition: Director’s Cut soon.
“At first we were considering a female FBI agent as the main role, but after receiving some input from overseas we changed it to the male character,” Suehiro reveals.
Deadly Premonition director, Hidetaka “SWERY” Suehiro, has posted a New Year’s message on his blog.
Rising Star Games have locked down a release window for the upcoming updated PlayStation 3 version of Deadly Premonition.
Deadly Premonition director, Hidetaka “SWERY” Suehiro, has updated his blog with more information on the upcoming Deadly Premonition: The Director’s Cut.
Deadly Premonition: Director’s Cut will feature additional story content in the form of a brand new story scenario and other enhancements as well. [Update: Coming Q1 2013]
That’s a secret, but you’ll find out in the future, says Hidetaka “SWERY” Suehiro.
Toybox’s other title tentatively called Project Happiness will stick with the company’s philosophy of “We are gaming for Love, Peace and Earth.”
But we don’t know who the game’s publisher is…yet.
Harvest Moon creator, Yasuhiro Wada, dropped a couple of bombshells during his GDC talk this afternoon.
“Trying to think of ways to create a sequel, that’s definitely on the table, trying to create a prequel is also definitely on the table,” says Hidetaka “SWERY” Suehiro.
Continuing our interview with Shane Bettenhausen from Ignition Entertainment, Bettenhausen talks about Deadly Premonition, the trial of licensing Nintendo DS games, and hints at the company’s 3DS plans.
Swery believes it’s important that your character can be mimicked, amongst other things.
Deadly Premonition director “Swery” held a talk at Game Developer’s Conference where he discussed the importance of having players remember your game while they aren’t playing it.