Post 104376

Chunsoft Blog: 999 Japanese Character Ranking – #6

By Chunsoft . December 16, 2010 . 9:09am

Today, I present to you the character in 6th place.

Post 104364

Chunsoft Blog: 999 Japanese Character Ranking – #7

By Chunsoft . December 15, 2010 . 9:09am

Today, we’ll announce 7th place.

Post 104354

Chunsoft Blog: 999 Japanese Character Ranking – #8

By Chunsoft . December 14, 2010 . 9:09am

Today, I’ll announce who’s in 8th place.

Post 104340

Chunsoft Blog: 999 Japanese Character Ranking – #9

By Chunsoft . December 13, 2010 . 9:09am

Starting today, we will be announcing the top 9 characters. Today’s is the least popular.

Post 101199

The Game Atelier Blog – How Freakish And Furry Enemies Get Made

By Veroni_k . November 25, 2010 . 1:34pm

One evening Minanoop and Kappa briefly gave me a run down on their future top-secret project: a weird shoot ‘em up with a flying hamster shooting at some freakish enemies.

Post 101178

Cave Blog – A Guide To Guwange Part 2

By Kaisetsu-kun RAM . November 24, 2010 . 1:35pm

We are back with the continuation of RAM’s tutorial for Guwange! The second half of this tutorial is aimed towards advanced players, so make sure you have the basics down before going any further.

Post 99428

Cave Blog – A Guide To Guwange Part 1

By Kaisetsu-kun RAM . November 17, 2010 . 1:02pm

Guwange is a hard game. We should know! That’s why, at Siliconera’s invitation, we’ve arranged for a well-known shooting game player, Kaisetsu-kun RAM, to give you a little guide to the game.

Post 98563

The Game Atelier Blog – Multi-tasking In An Indie Game Company

By Kappa . November 10, 2010 . 1:26pm

When I was asked to write a devblog my initial thought was that this was a great idea. Actually, this is my first time speaking publicly about my work so that’s quite unusual, especially after months of work to launch the Flying Hamster.

Post 96487

Aksys Blog – An Introduction To Nine Hours, Nine Persons, Nine Doors

By Ben . November 4, 2010 . 4:31pm

One of the particular challenges of this game was the jokes. There are jokes in other games but 999 had a lot of them, and they almost all revolved around Japanese puns or wordplay, which meant that they were absolute nonsense in English.

Post 97049

Tecmo Koei Blog – Fist Of The North: Ken’s Rage’s Dream Mode And DLC

By Hisashi . November 3, 2010 . 2:02pm

Last time I talked about the game’s main mode called the Legend Mode. However …hold your breath… (you may exhale now) … there is a secondary mode called Dream Mode.

Post 96799

XSEED Blog – How To Do What You Love (If Your Love is Nerdy and Awesome)

By Tom . November 2, 2010 . 2:45pm

How does one wind up getting paid for haphazardly throwing Castlevania references into games he loves? Well…let’s find out, shall we?

Post 96430

NIS America Blog – ZHP and the Human Condition?

By Nick . November 1, 2010 . 2:15pm

As I worked on the edits, I saw the title more as a juxtaposition of reality and fantasy, idealism and realism, the human condition and the human imagination, the… you get the idea. Or do you?

Post 95728

Tecmo Koei Blog – The Making Of Fist Of The North: Ken’s Rage

By Hisashi . October 27, 2010 . 12:24pm

I’ll admit it right here and now. To all of you. Yes, YOU! I am a huge fan of Fist of the North Star. I grew up with the manga in my childhood and the series is one of my fondest memories.

Post 94829

NIS America Blog – Z.H.P.’s Tokusatsu Connection

By Eugene . October 21, 2010 . 12:42pm

The entire game can be seen as both an homage and parody of the tokusatsu hero genre. Power Rangers, Gavin, Masked Rider series, etc. etc. I practically grew up on those shows so it felt like I hit the floor running.

Post 94338

Aksys Blog – The “Interpretation, Not Translation” School Of Thought

By Mike . October 19, 2010 . 1:02pm

Once I get all of the raw translations, it’s my responsibility to make it read somewhat naturally as well as bring out the intent of any given dialog as opposed to just the meaning of the words.

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