Radiant Historia’s Localization Began In August 2010
By Ishaan . February 6, 2011 . 10:21amAtlus USA had a large team assigned to the project, with as many as four different translators working on translating the game’s text alone.
| DEVELOPMENT |
Atlus USA had a large team assigned to the project, with as many as four different translators working on translating the game’s text alone.
Another Iwata Asks session explains how the system was designed differently from the DS Lite and DSi.
In a nutshell, the current plan is “more games across more platforms.”
Nintendo’s 3DS hardware developers offer insight as to how 3D visuals affect the system’s battery and how the 3DS conserves battery life.
And Amazon have it up for pre-order at a huge discount.
Imageepoch president, Ryoei Mikage, is losing even more sleep now.
8-bit Funding is a new crowd-funding initiative that hopes to facilitate the development of game-related projects.
Metal Gear Solid and Snatcher creator Hideo Kojima has been posting photos of video game planning manuals on Twitter.
Ignition Entertainment are consolidating their U.S. development to Austin, Texas.
While sniffing around for game art last week, we also came across some colourful concept work done for Castlevania: Lords of Shadow.
Lufia III: Ruins Chaser was cancelled and eventually turned into Lufia: The Legend Returns for the Gameboy Color.
Electroplankton and Retro Game Challenge developer, Indies Zero, tell us why they prefer to develop portable games, and sound off on the future of the company.
The Legends 3 development team hails from all corners of Capcom, including people involved with the Monster Hunter games.
An exclusive interview with the founder of Retro Game Challenge and Electroplankton developer, Indies Zero, about the company’s history and how they develop their games.