Post 276198

Dragon Quest VII 3DS Remake Ships 1 Million Copies In Japan

By Ishaan . February 11, 2013 . 11:05pm

Square Enix have shipped 1 million copies of the Dragon Quest VII remake for Nintendo 3DS in Japan.

Post 275907

How Dragon Quest VII Was Inspired By Myst And Why It’s Better On 3DS

By Laura . February 10, 2013 . 5:00pm

Dragon Quest VII’s focus on puzzle-solving is why you can go through five hours of the game without encountering a single battle, says series creator, Yuuji Horii.

Post 275730

You Can Get Dragon Quest VII’s Legendary Frying Pan Weapon At McDonalds

By Spencer . February 8, 2013 . 4:30pm

If you want to smack slimes with a giant frying pan, you’ll have to stop by a McDonalds in Japan. The fast food chain has a special Shard that unlocks a dungeon.

Post 273952

Dragon Quest VII Records Your Progress And Reminds You Where To Go

By Sato . February 7, 2013 . 2:42pm

Aside from its revamped looks, Dragon Quest VII will be adding new features for smoother game play on the 3DS remake. They’ve also announced some new monsters from Dragon Quest Monsters: Terry’s Wonderland and Dragon Quest X too.

Post 274746

Dragon Quest VII Producer Pushed For The Orchestral Score

By Sato . February 6, 2013 . 12:42am

At first, Sugiyama thought it’d be a bad idea and that they should probably stick to the synthesizer as they did for the original version, mainly due to the uncertainty of whether the 3DS can produce the same sound quality from an orchestra.

Post 274184

Dragon Quest VII Was Originally A "Riddle Solving Adventure"

By Sato . February 4, 2013 . 1:56am

Dragon Quest series producer Fujimoto shares development stories about Dragon Quest VII like when he sat down and played through the PS1 version with Yuji Hori. He mentioned that even Hori realized how difficult the game was with all the problem solving.

Post 273371

7-Eleven Serving Dragon Quest VII Shields

By Spencer . January 31, 2013 . 12:30pm

When you stop in for your morning coffee at 7-Eleven you can download a shield for Dragon Quest VII too.

Post 269747

Make A Party Of Monsters Or Turn Into A Monster In Dragon Quest VII

By Spencer . January 17, 2013 . 1:48am

Gerion, Giga Mutant, Mimic, and Slime are some of the monsters you can transform into. I guess slimes biggest skill is being squishy and adorable?

Post 265982

Dragon Quest VII Brings Its Streetpass Stone Trading Feature Online

By Spencer . January 2, 2013 . 4:37pm

Dragon Quest IX was a smashing success in Japan due to its StreetPass map trading. That feature didn’t exactly take off in the West, so Square Enix is bringing the StreetPass Stone trading in Dragon Quest VII online.

Post 265218

Finding Shards In Dragon Quest VII Should Be Easier, You Have Radar Now

By Spencer . December 28, 2012 . 4:43pm

Stone shards are scattered in the world of Dragon Quest VII for players to find. Searching for them is easier in the Nintendo 3DS version thanks to two features added by Square Enix.

Post 265019

When Dragon Quest VII And McDonalds Collide You Can Be A Warrior Or Store Manager

By Spencer . December 28, 2012 . 12:38am

In this game you can play as a warrior, magician, manager, or McDonald’s crew member. No, you don’t cook slime burgers, you battle monsters to earn stone tablet fragments

Post 262927

Dragon Quest VII’s StreetPass Stones Unlock Special Dungeons

By Spencer . December 18, 2012 . 4:10pm

One of the features that made Dragon Quest IX a breakout success in Japan was trading treasure maps via StreetPass. So, of course Dragon Quest VII for Nintendo 3DS has StreetPass functionality built into it.

Post 262011

Dragon Quest VII Looks More Lively On Nintendo 3DS

By Spencer . December 13, 2012 . 6:59pm

Square Enix released a trailer for Dragon Quest VII and the game looks gorgeous on Nintendo 3DS. Monsters have different attack animations in battle and you can see your party.

Post 261583

Dragon Quest VII For 3DS Has Guest Monsters From DQM: Terry’s Wonderland 3D

By Spencer . December 12, 2012 . 5:00pm

More screenshots of Dragon Quest VII that show new monsters and the class change system.

Post 260138

Dragon Quest VII’s 3DS Remake Has Visible Encounters Instead Of Random Battles

By Sato . December 6, 2012 . 5:32pm

Some of us may remember the random encounters that have lasted a while in the earlier Enix Dragon Quest days. Ever since the merger with Squaresoft, they’ve stuck to visible encounters, which were introduced in Dragon Quest IX.