Post 14964

D3 Publisher hopes to expand Onechanbara R for North America

By Spencer . July 28, 2008 . 5:42pm

I saw Onechanbara: Bikini Zombie Slayers at E3, but it was just the Japanese version better known as Onechanbara R.  We couldn’t play it either, but I know what to expect: slashing zombies with motion control. I don’t think many people are aware of that Onechanbara R is only a slice of the Onechanbara universe. […]

Post 14910

Feeling Flower

By Spencer . July 25, 2008 . 12:13pm

Jenova Chen, Co-Founder of thatgamecompany, explained Flower was not in the usual emotional spectrum of video games. If all you care about is the gameplay, Flower is a tilt controlled game where you guide an airborne flower petal from one flower to the next. When distilled into the tilting Flower doesn’t sound like anything special. […]

Post 14907

Measure your relationship compatibility with Samba de Amigo

By Spencer . July 25, 2008 . 8:57am

Believe it or not, but arcades are popular date spots in Japan. Couples try test their skill with UFO catchers and even play light gun games together. House of the Dead 4 Special took the concept a step further by measuring your compatibility with your partner, shown with a percentage in a giant pink heart, […]

Post 14853

Origins of the XSEED and Marvelous relationship

By Spencer . July 23, 2008 . 4:03pm

The partnership between Marvelous USA and XSEED was an unprecedented announcement that opened doors for domestic releases of RPGs like Avalon Code and creative games such as Little King's Story. However, Atlus is localizing Luminous Arc 2 and Natsume still has Harvest Moon. What’s going on here? I spoke with Yasuhiro Wada, President of Marvelous […]

Post 14840

Street Fighter IV as El Fuerte and Abel

By Spencer . July 23, 2008 . 1:43pm

Capcom included a lucha libre wrestler in Street Fighter IV, but he doesn’t handle anything like Zangief. El Fuerte’s moves start with him charging forward by doing a quarter circle forward motion. Once he starts running you can select attacks like a mid-air body slam. Running also opens El Fuerte up for attacks since it’s […]

Post 14811

When Worlds Kollide Superman can pound Scorpion into the ground

By Spencer . July 23, 2008 . 11:18am

Midway has no intention of making Mortal Kombat vs. DC Universe as technical as Street Fighter IV. They threw out the ability to cycle through multiple fighting styles and removed the weapons introduced in Mortal Kombat: Deadly Alliance to make the crossover game a title anyone can play. The new addition to the fighting system […]

Post 14830

Taking the Retro Game Master Challenge

By Spencer . July 23, 2008 . 9:38am

Good news everyone! Xseed plans on keeping everything in Game Center CX intact. They are translating all of the virtual video game mags and keep every faux 8-bit game in Retro Game Challenge. There is even a top loading Famicom on the floor. I asked Xseed if they plan on changing it to a Nintendo […]

Post 14807

Revisiting Resident Evil 4 or playing Resident Evil 5

By Spencer . July 22, 2008 . 7:17pm

Resident Evil 5 feels a lot like Resident Evil 4 and that isn’t a bad thing. Why fix what isn’t broken? The E3 demo came with two levels to choose from. The first one I played had Chris and Sheva watching an execution in a cabin. Once they were discovered, zombies start climbing up the […]

Post 14797

Ratchet returns for a bite sized sequel

By Spencer . July 22, 2008 . 4:53pm

At the start of Ratchet & Clank: Quest for Booty Ratchet doesn’t have his huge arsenal of weapons. He’s restricted to using his wrench which doubles as a mini tractor beam. The first level is designed to teach players to pull levers and grab blocks with the wrench. The tractor beam wrench is Ratchet’s only […]

Post 14793

Shooting tiny asteroids in Super Stardust Portable

By Spencer . July 22, 2008 . 3:49pm

When atomized, Super Stardust Portable is Super Stardust HD minus the HD and an analog stick. Similar to Me & My Katamari the face buttons act as a makeshift second analog stick. You guide the ship with the analog nub and shoot by pressing the face buttons. Controlling bullets is slightly less accurate as Super […]

Post 14786

Microsoft silent on the “iNiS stuff” in Lips

By Spencer . July 22, 2008 . 12:22pm

Right now Lips looks like just another karaoke game. The main difference during the singing mode is players tilt the microphone upwards to activate a “Star Stream” for bonus points. Players not singing can mash buttons on one of the four wireless controllers to play sound effects. I switched between clapping, banging drums, and roaring […]

Post 14785

In Wii Music a dog suit is a musical instrument

By Spencer . July 22, 2008 . 11:39am

The Jam mode demo for Wii Music had five songs: Twinkle Twinkle Little Star, Turkey in the Straw, Yankee Doodle, From the New World, and the Super Mario Brothers theme. I chose the last option and picked the lead trumpet and started jamming. You play the trumpet and other wind instruments by pressing the 1 […]

Post 14759

Naruto vs. Shukaku in Naruto: Ultimate Ninja Storm

By Spencer . July 22, 2008 . 8:50am

I talked about the versus mode before, but Naruto: Ultimate Ninja Storm has a lengthy single player story mode that goes all the way up to the rescue Sasuke arc. And yes, Sasuke transforms to cursed seal level two. I’m getting ahead of myself because I didn’t get up to the fight at the Valley […]

Post 14773

Natsume USA on co-creating games

By Spencer . July 22, 2008 . 7:46am

Natsume is a developer and publisher in Japan. In North America they are only known as a family friendly publisher. However, Hiro Maekawa, President and CEO of Natsume’s US subsidiary, has dreams of making games, ballroom dancing games. He teamed up with Cave, notable for bullet hell shooters, to create Princess Debut. The Nintendo DS […]

Post 14770

Valhalla Knights 2 rebalanced for North America

By Spencer . July 22, 2008 . 7:32am

During the middle of the game the difficulty in Valhalla Knights sharply changed from medium to hours of grinding. Xseed plans to fix this issue in Valhalla Knights 2 by streamlining the difficulty. In the US build it’s easier to level up and items drop more frequently. Also if you have save game data from […]

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