Post 14882

The lobbies of Playstation Home

By Jerisaka . August 5, 2008 . 12:17pm

  Since Home was unveiled at the Game Developers Conference in March 2007, the service has promised a combination of console gaming and online virtual world environments.  According to Ben Sidwell, artist and development team member on Home, the larger user base intended for the upcoming expanded closed beta will test the sturdiness of Home's […]

Post 14964

D3 Publisher hopes to expand Onechanbara R for North America

By Spencer . July 28, 2008 . 5:42pm

I saw Onechanbara: Bikini Zombie Slayers at E3, but it was just the Japanese version better known as Onechanbara R.  We couldn’t play it either, but I know what to expect: slashing zombies with motion control. I don’t think many people are aware of that Onechanbara R is only a slice of the Onechanbara universe. […]

Post 14670

Mirror’s Edge: on the margins of the nanny state

By Jerisaka . July 25, 2008 . 2:19pm

  The unnamed futuristic city of Mirror's Edge is safe, clean and technologically sophisticated.  But if you send an email to your friend, it will be intercepted and read by the police before being passed on.  This is the situation Faith, the game's protagonist, finds herself in.  While no one in the city is oppressed, […]

Post 14879

Nyko’s posh E3 booth

By Jerisaka . July 25, 2008 . 1:44pm

    The Nyko booth at E3 was designed together with an exhibit company to create a lounge look and feel.  The use of low light, shag carpeting, and matching woolly couches created a casual atmosphere that the company has put some thought into maintaining in its exhibition presence over the years. As a result, […]

Post 14910

Feeling Flower

By Spencer . July 25, 2008 . 12:13pm

Jenova Chen, Co-Founder of thatgamecompany, explained Flower was not in the usual emotional spectrum of video games. If all you care about is the gameplay, Flower is a tilt controlled game where you guide an airborne flower petal from one flower to the next. When distilled into the tilting Flower doesn’t sound like anything special. […]

Post 14907

Measure your relationship compatibility with Samba de Amigo

By Spencer . July 25, 2008 . 8:57am

Believe it or not, but arcades are popular date spots in Japan. Couples try test their skill with UFO catchers and even play light gun games together. House of the Dead 4 Special took the concept a step further by measuring your compatibility with your partner, shown with a percentage in a giant pink heart, […]

Post 14680

LittleBigPlanet started off as a music game

By Jerisaka . July 24, 2008 . 2:17pm

  The original idea behind LittleBigPlanet, the largely user-generated platforming title from Media Molecule, was to give musicians a chance to jam with each other online over the Playstation Network.  As it turned out, using the Playstation 3 as a conduit for collaborative improvisation and rehearsal was a trickier problem than expected.  Luckily, a whole […]

Post 14671

The E3 party everyone missed

By Jerisaka . July 24, 2008 . 2:11pm

  Other E3 parties had free beer and free swag, but did they have an R&B cover of the password screen from Faxanadu?  Level Up! Level 2! took place the day before the Business Summit at the nearby California Institute of Abnormalities in North Hollywood.  The second anniversary celebration of GameMusic4All showcased the talents of […]

Post 14779

Lara Croft’s adrenaline moments in Tomb Raider: Underworld

By Jerisaka . July 24, 2008 . 1:36pm

  Visitors to the Eidos booth at E3 were treated to a walkthrough of the introductory stage of Tomb Raider: Underworld, the eigth installment in the series and the third developed by Crystal Dynamics. Lara starts off this installment with scuba gear, which she equips to visit the ancient ruins located at the bottom of […]

Post 14853

Origins of the XSEED and Marvelous relationship

By Spencer . July 23, 2008 . 4:03pm

The partnership between Marvelous USA and XSEED was an unprecedented announcement that opened doors for domestic releases of RPGs like Avalon Code and creative games such as Little King's Story. However, Atlus is localizing Luminous Arc 2 and Natsume still has Harvest Moon. What’s going on here? I spoke with Yasuhiro Wada, President of Marvelous […]

Post 14840

Street Fighter IV as El Fuerte and Abel

By Spencer . July 23, 2008 . 1:43pm

Capcom included a lucha libre wrestler in Street Fighter IV, but he doesn’t handle anything like Zangief. El Fuerte’s moves start with him charging forward by doing a quarter circle forward motion. Once he starts running you can select attacks like a mid-air body slam. Running also opens El Fuerte up for attacks since it’s […]

Post 14811

When Worlds Kollide Superman can pound Scorpion into the ground

By Spencer . July 23, 2008 . 11:18am

Midway has no intention of making Mortal Kombat vs. DC Universe as technical as Street Fighter IV. They threw out the ability to cycle through multiple fighting styles and removed the weapons introduced in Mortal Kombat: Deadly Alliance to make the crossover game a title anyone can play. The new addition to the fighting system […]

Post 14830

Taking the Retro Game Master Challenge

By Spencer . July 23, 2008 . 9:38am

Good news everyone! Xseed plans on keeping everything in Game Center CX intact. They are translating all of the virtual video game mags and keep every faux 8-bit game in Retro Game Challenge. There is even a top loading Famicom on the floor. I asked Xseed if they plan on changing it to a Nintendo […]

Post 14807

Revisiting Resident Evil 4 or playing Resident Evil 5

By Spencer . July 22, 2008 . 7:17pm

Resident Evil 5 feels a lot like Resident Evil 4 and that isn’t a bad thing. Why fix what isn’t broken? The E3 demo came with two levels to choose from. The first one I played had Chris and Sheva watching an execution in a cabin. Once they were discovered, zombies start climbing up the […]

Post 14797

Ratchet returns for a bite sized sequel

By Spencer . July 22, 2008 . 4:53pm

At the start of Ratchet & Clank: Quest for Booty Ratchet doesn’t have his huge arsenal of weapons. He’s restricted to using his wrench which doubles as a mini tractor beam. The first level is designed to teach players to pull levers and grab blocks with the wrench. The tractor beam wrench is Ratchet’s only […]

Post 14793

Shooting tiny asteroids in Super Stardust Portable

By Spencer . July 22, 2008 . 3:49pm

When atomized, Super Stardust Portable is Super Stardust HD minus the HD and an analog stick. Similar to Me & My Katamari the face buttons act as a makeshift second analog stick. You guide the ship with the analog nub and shoot by pressing the face buttons. Controlling bullets is slightly less accurate as Super […]

Siliconera Tests
Siliconera Videos

Popular