Post 14793

Shooting tiny asteroids in Super Stardust Portable

By Spencer . July 22, 2008 . 3:49pm

When atomized, Super Stardust Portable is Super Stardust HD minus the HD and an analog stick. Similar to Me & My Katamari the face buttons act as a makeshift second analog stick. You guide the ship with the analog nub and shoot by pressing the face buttons. Controlling bullets is slightly less accurate as Super […]

Post 14786

Microsoft silent on the “iNiS stuff” in Lips

By Spencer . July 22, 2008 . 12:22pm

Right now Lips looks like just another karaoke game. The main difference during the singing mode is players tilt the microphone upwards to activate a “Star Stream” for bonus points. Players not singing can mash buttons on one of the four wireless controllers to play sound effects. I switched between clapping, banging drums, and roaring […]

Post 14785

In Wii Music a dog suit is a musical instrument

By Spencer . July 22, 2008 . 11:39am

The Jam mode demo for Wii Music had five songs: Twinkle Twinkle Little Star, Turkey in the Straw, Yankee Doodle, From the New World, and the Super Mario Brothers theme. I chose the last option and picked the lead trumpet and started jamming. You play the trumpet and other wind instruments by pressing the 1 […]

Post 14759

Naruto vs. Shukaku in Naruto: Ultimate Ninja Storm

By Spencer . July 22, 2008 . 8:50am

I talked about the versus mode before, but Naruto: Ultimate Ninja Storm has a lengthy single player story mode that goes all the way up to the rescue Sasuke arc. And yes, Sasuke transforms to cursed seal level two. I’m getting ahead of myself because I didn’t get up to the fight at the Valley […]

Post 14773

Natsume USA on co-creating games

By Spencer . July 22, 2008 . 7:46am

Natsume is a developer and publisher in Japan. In North America they are only known as a family friendly publisher. However, Hiro Maekawa, President and CEO of Natsume’s US subsidiary, has dreams of making games, ballroom dancing games. He teamed up with Cave, notable for bullet hell shooters, to create Princess Debut. The Nintendo DS […]

Post 14770

Valhalla Knights 2 rebalanced for North America

By Spencer . July 22, 2008 . 7:32am

During the middle of the game the difficulty in Valhalla Knights sharply changed from medium to hours of grinding. Xseed plans to fix this issue in Valhalla Knights 2 by streamlining the difficulty. In the US build it’s easier to level up and items drop more frequently. Also if you have save game data from […]

Post 14710

In Resident Evil 5, Sheva Alomar can hold her own

By Jerisaka . July 21, 2008 . 4:49pm

  Sheva Alomar is the support character who will be joining Chris Redfield in Resident Evil 5 when the title is released in March of 2009.  Little is known about Sheva at this point, apart from the fact that she is a member of the BSAA, an organization that seeks out and eliminates bioterror threats […]

Post 14758

Wario Land: Shake It! is a return to 2D goodness

By Spencer . July 21, 2008 . 4:25pm

Wario Land: Shake It! didn’t appear in Nintendo’s press briefing and it wasn’t on the show floor. The game was tucked away in Nintendo’s appointment room where only a select few got to play it before it comes out in Japan. The game should have gotten more attention since it’s the kind of classic platforming […]

Post 14753

Wii MotionPlus enhances control, but amateur fencers didn’t notice

By Spencer . July 21, 2008 . 3:29pm

I liked the feel of the 1:1 motion sensitivity of Wii MotionPlus enough to play the sword fighting game in Wii Sports: Resort multiple times. In the beginning you can test the accuracy by slicing an immobile log and sharpening a pencil. I was impressed how the Wii MotionPlus accessory allowed me to cut the […]

Post 14739

Bayonetta is going to be “a million times better than BulletWitch”

By Spencer . July 21, 2008 . 12:32pm

I sat down for the Bayonetta presentation expecting something like Devil May Cry. The presenter from Sega of America wasn’t shy about acknowledging the competition in the stylish action genre when he said, “There are a couple of games that claim they are the most stylish or action packed, but we are going to set […]

Post 14728

Seeing Sega’s MadWorld

By Spencer . July 21, 2008 . 10:56am

MadWorld is set in a violent game show where contestants are rewarded for “creatively” killing the competition. During the demo I didn’t see much creativity. The same street sign through the face deathblow seemed effective enough for Jack to move through the level unscathed. More points were rewarded when Jack skewered other Death Watch players […]

Post 14687

No Yu-Gi-Oh for PSP in the USA, we get it on the Wii

By Spencer . July 18, 2008 . 5:16pm

Konami announced their yearly Yu-Gi-Oh PSP game in Japan, but it won’t see a release in North America. Don’t worry Yu-Gi-Oh fans, a game based on Yu-Gi-Oh 5Ds is in development for the Wii. Usually, this isn’t the kind of thing I would report, but my interest piqued when a Konami representative told me it […]

Post 14646

Diving into PixelJunk Eden

By Jerisaka . July 17, 2008 . 12:11pm

  Q-Games' third title in the PixelJunk series was on hand at the Sony press booth at E3, where senior producer Deborah Mars gave an introduction to the game’s unique play mechanics and explained the title's collaboration between Dylan Cuthbert, president of Q-Games, and Baiyon, the Kyoto-based visual artist and DJ.  The latter designer is […]

Post 14668

By night Sonic Unleashed is a 3D brawler

By Spencer . July 17, 2008 . 8:51am

Sonic isn’t a werewolf, he’s werehog. At night Sonic turns feral with stretchable arms used to grab ledges and punch the daylights out of enemies. Sonic has an upwards repeating punch attack for pseudo-air juggling and some basic claw slashes. A combo meter tells you if you're kicking ass or not. However, Sonic doesn’t “run” […]

Post 14664

Someone wants Lego Reservoir Dogs, Traveller’s Tales is interested in Lego City

By Spencer . July 17, 2008 . 8:35am

I saw Lego Batman yesterday which didn’t pull any surprises. Using the Wii remote to point and aim the batarang was neat, but Lego Batman is really an extension of the existing Lego games with the Batman license. Like Lego Indiana Jones, Lego Batman won’t have any online play. Richard Earl explained the reason for […]