Post 14758

Wario Land: Shake It! is a return to 2D goodness

By Spencer . July 21, 2008 . 4:25pm

Wario Land: Shake It! didn’t appear in Nintendo’s press briefing and it wasn’t on the show floor. The game was tucked away in Nintendo’s appointment room where only a select few got to play it before it comes out in Japan. The game should have gotten more attention since it’s the kind of classic platforming […]

Post 14753

Wii MotionPlus enhances control, but amateur fencers didn’t notice

By Spencer . July 21, 2008 . 3:29pm

I liked the feel of the 1:1 motion sensitivity of Wii MotionPlus enough to play the sword fighting game in Wii Sports: Resort multiple times. In the beginning you can test the accuracy by slicing an immobile log and sharpening a pencil. I was impressed how the Wii MotionPlus accessory allowed me to cut the […]

Post 14739

Bayonetta is going to be “a million times better than BulletWitch”

By Spencer . July 21, 2008 . 12:32pm

I sat down for the Bayonetta presentation expecting something like Devil May Cry. The presenter from Sega of America wasn’t shy about acknowledging the competition in the stylish action genre when he said, “There are a couple of games that claim they are the most stylish or action packed, but we are going to set […]

Post 14728

Seeing Sega’s MadWorld

By Spencer . July 21, 2008 . 10:56am

MadWorld is set in a violent game show where contestants are rewarded for “creatively” killing the competition. During the demo I didn’t see much creativity. The same street sign through the face deathblow seemed effective enough for Jack to move through the level unscathed. More points were rewarded when Jack skewered other Death Watch players […]

Post 14687

No Yu-Gi-Oh for PSP in the USA, we get it on the Wii

By Spencer . July 18, 2008 . 5:16pm

Konami announced their yearly Yu-Gi-Oh PSP game in Japan, but it won’t see a release in North America. Don’t worry Yu-Gi-Oh fans, a game based on Yu-Gi-Oh 5Ds is in development for the Wii. Usually, this isn’t the kind of thing I would report, but my interest piqued when a Konami representative told me it […]

Post 14668

By night Sonic Unleashed is a 3D brawler

By Spencer . July 17, 2008 . 8:51am

Sonic isn’t a werewolf, he’s werehog. At night Sonic turns feral with stretchable arms used to grab ledges and punch the daylights out of enemies. Sonic has an upwards repeating punch attack for pseudo-air juggling and some basic claw slashes. A combo meter tells you if you're kicking ass or not. However, Sonic doesn’t “run” […]

Post 14664

Someone wants Lego Reservoir Dogs, Traveller’s Tales is interested in Lego City

By Spencer . July 17, 2008 . 8:35am

I saw Lego Batman yesterday which didn’t pull any surprises. Using the Wii remote to point and aim the batarang was neat, but Lego Batman is really an extension of the existing Lego games with the Batman license. Like Lego Indiana Jones, Lego Batman won’t have any online play. Richard Earl explained the reason for […]

Post 14660

Mega Man 9 is the same game on all platforms

By Spencer . July 17, 2008 . 7:39am

Capcom doesn’t have any plans to make a PlayStation Network version of Mega Man 9 with high resolution sprites from Mega Man 8. The game will be an 8-bit sequel on the Wii, PlayStation Network, and Xbox 360 when it comes out this fall. A release date has not been set, but Mega Man 9 […]

Post 14658

Type your way to gifts in Animal Crossing: City Folk

By Spencer . July 17, 2008 . 7:18am

WiiSpeak is great for communicating online, but it doesn’t ease the chore of letter writing letters. The animal neighbors love letters. I imagine typing them with the virtual keyboard will be tedious. Fortunately, Nintendo has another option for “core” Animal Crossing players that speed up the internal clock to get more mail, Animal Crossing: City […]

Post 14628

Using the force in Soulcalibur IV

By Spencer . July 16, 2008 . 9:51am

Last week I wrote impressions of Hilde, the new female character with a pole and a short sword, so when I got to play Soulcalibur IV again I went straight for the Star Wars characters.   Darth Vader, Darth Vader’s Secret Apprentice, and Yoda have a second meter underneath their life bar which is linked […]

Post 14626

Lips unsealed, tidbits on shaking and voice reduction

By Spencer . July 16, 2008 . 9:14am

At Microsoft’s Monday press conference I saw Duffy sing “Mercy” in Lips, but the performance didn’t explain much about what is in the game. I started asking questions, lots of questions, and got some answers.   Zune / MP3 connectivity is only functional with DRM (digital rights management) free music. I couldn’t get any details […]

Post 14623

Banjo-Kazooie: Nuts and Bolts has huge levels and a slow bear

By Spencer . July 16, 2008 . 8:55am

Brandon Sheffield from Insert Credit asked me why Banjo moved so slowly while I was playing the E3 demo. I didn’t have an answer for him at the time, but after completing a few puzzle piece challenges I figured it out. Rare designed Banjo-Kazooie: Nuts and Bolts as a game where you drive you-construct-them vehicles […]

Post 14618

DLC as a pre-order bonus for Infinite Undiscovery

By Spencer . July 16, 2008 . 8:18am

I stepped into Infinite Undiscovery at the wrong time. Another player just put down the controller and I grabbed it in the middle of an event with Capell, the protagonist, stuck in a castle. Capell defends himself against waves of armored soldiers with sword slashes and flips. He also plays songs with his flute. None […]

Post 14614

Digging for differences in Dragon Quest IV

By Spencer . July 16, 2008 . 7:46am

Similar to Final Fantasy IV DS, we played Dragon Quest IV: Chapters of the Chosen and the experience of playing Dragon Quest IV at E3 is limiting. I cut to the chase and asked a Square Enix representative if they made any changes from the Japanese build.   The Japanese version of Dragon Quest IV […]

Post 14613

Final Fantasy IV DS has hidden languages

By Spencer . July 16, 2008 . 7:21am

The localized version of Final Fantasy IV DS is coming out next week in North America and we gave it a lengthy hands-on. Actually, two hands-on sessions, if you include the mini-feature with some of the tricks the bosses learned for the Nintendo DS remake.   When I met up with Square Enix I asked […]

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