Post 14633

Plugging into Korg DS-10

By Jerisaka . July 16, 2008 . 12:53pm

The Korg DS-10 is a six track synthesizer for the Nintendo DS, based on the classic Korg MS-10 model.  To publicize the ease of the music creation software in Japan, Nobuyoshi Sano of Drakengard (aka Sanodg of Ridge Racer) gave a YouTube demonstration on how the ability to tweak everything, from the notes, to the […]

Post 14629

Reminiscence in Yakuza 2

By Jerisaka . July 16, 2008 . 12:39pm

Sega is making authenticity a high priority with Yakuza 2, a tale of the underworld of Japanese organized crime.  The sixteen chapters of the upcoming Playstation 2 title were penned by Hase Seishu, a writer of popular crime novels, and the North American release on the show floor of E3 will include the original Japanese […]

Post 14628

Using the force in Soulcalibur IV

By Spencer . July 16, 2008 . 9:51am

Last week I wrote impressions of Hilde, the new female character with a pole and a short sword, so when I got to play Soulcalibur IV again I went straight for the Star Wars characters.   Darth Vader, Darth Vader’s Secret Apprentice, and Yoda have a second meter underneath their life bar which is linked […]

Post 14626

Lips unsealed, tidbits on shaking and voice reduction

By Spencer . July 16, 2008 . 9:14am

At Microsoft’s Monday press conference I saw Duffy sing “Mercy” in Lips, but the performance didn’t explain much about what is in the game. I started asking questions, lots of questions, and got some answers.   Zune / MP3 connectivity is only functional with DRM (digital rights management) free music. I couldn’t get any details […]

Post 14623

Banjo-Kazooie: Nuts and Bolts has huge levels and a slow bear

By Spencer . July 16, 2008 . 8:55am

Brandon Sheffield from Insert Credit asked me why Banjo moved so slowly while I was playing the E3 demo. I didn’t have an answer for him at the time, but after completing a few puzzle piece challenges I figured it out. Rare designed Banjo-Kazooie: Nuts and Bolts as a game where you drive you-construct-them vehicles […]

Post 14618

DLC as a pre-order bonus for Infinite Undiscovery

By Spencer . July 16, 2008 . 8:18am

I stepped into Infinite Undiscovery at the wrong time. Another player just put down the controller and I grabbed it in the middle of an event with Capell, the protagonist, stuck in a castle. Capell defends himself against waves of armored soldiers with sword slashes and flips. He also plays songs with his flute. None […]

Post 14614

Digging for differences in Dragon Quest IV

By Spencer . July 16, 2008 . 7:46am

Similar to Final Fantasy IV DS, we played Dragon Quest IV: Chapters of the Chosen and the experience of playing Dragon Quest IV at E3 is limiting. I cut to the chase and asked a Square Enix representative if they made any changes from the Japanese build.   The Japanese version of Dragon Quest IV […]

Post 14613

Final Fantasy IV DS has hidden languages

By Spencer . July 16, 2008 . 7:21am

The localized version of Final Fantasy IV DS is coming out next week in North America and we gave it a lengthy hands-on. Actually, two hands-on sessions, if you include the mini-feature with some of the tricks the bosses learned for the Nintendo DS remake.   When I met up with Square Enix I asked […]

Post 14610

Populous DS still features the Famicom

By Spencer . July 16, 2008 . 7:02am

Way before Xseed announced they were localizing Populous DS we discovered Electronic Arts has a stage called the Bit Plane which features Nintendo hardware as civilizations. You start out with a Game & Watch progress to the Wii. Since Populous DS was designed for Japan the Famicom and Famicom Disc System are part of the […]

Post 14607

Prototype MotionPlus accessory drains batteries

By Spencer . July 16, 2008 . 6:42am

I believe the Wii manual states a fresh set of alkaline AAs last around 30 hours. The number is a rough estimate since the amount of time the batteries last fluctuates depending on how you use the remote. I asked a Nintendo representative how the 1:1 the newly announced Wii MotionPlus accessory will affect the […]

Post 14604

First beat of Rhythm Heaven

By Spencer . July 16, 2008 . 6:27am

Many readers sent tips that Rhythm Tengoku Gold is getting localized as Rhythm Heaven (thanks!!). Nintendo didn’t mention it at their press conference, but the tentative plan is for Rhythm Heaven to come out sometime this winter. Technically, the release date is "TBD".     The E3 demo had three games, all of them localized […]

Post 14593

Delving into Castlevania: Order of Ecclesia’s backstory

By Jerisaka . July 15, 2008 . 10:30pm

The introduction to Castlevania: Order of Ecclesia unfolds through scrolling text and voice-over narration. The storyline is centered upon the Belmont clan’s decline in the 19th century, and the emergence of competing groups that train and research ways to fight Dracula. Among them is the Order of Ecclesia, which gains a foothold in vampire hunting […]

Post 14570

Testing Chrono Trigger’s stylus support

By Jerisaka . July 15, 2008 . 1:51pm

The E3 demo of Chrono Trigger DS starts off with the anime scenes from the Playstation port. When you start a new game, you see the silent protagonist on the top screen and name the character on the touch screen. Going with “Chrono” is also an option, as there are more letters available for character […]

Post 14546

Rupture’s community features seek to break new ground

By Jerisaka . July 15, 2008 . 10:55am

Napster creator Shawn Fanning introduced an online network called Rupture at the Electronic Arts E3 press event. The service seeks to offer another layer of involvement in networked gaming by automatically tracking players' achievements and reporting the results to the online community.  Halo 3 and World of Warcraft are among the first titles to interface […]

Post 14548

Left 4 Dead promises dynamic game direction

By Jerisaka . July 15, 2008 . 10:48am

Gabe Newell, the managing director of game development at Valve, introduced Left 4 Dead at the Electronic Arts E3 press event in downtown Los Angeles.  While relying on an arsenal of weaponry to escape an infestation of zombies is a conventional enough premise for a first-person cooperative horror title, the game's dynamic AI promises to […]

Post 14571

Eternal Sonata PS3 confirmed for the USA

By Spencer . July 15, 2008 . 10:30am

  Namco Bandai was dodgy about the existence of a PlayStation version of Eternal Sonata last year. We know it exists and its coming to Japan this September. Now we know it's coming to North America this fall with all of the extra playable characters (Serenade / Crecendo), dungeons, and endings we heard about previously. […]

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