Post 9895

Echochrome price difference explained

By Spencer . February 8, 2008 . 11:40am

Yes, the PSP version of Echochrome costs twice as much, but there is reason for the extra cash. Walaber’s comment (thanks!) prompted immediate research and all of the answers are found over at Impress Watch. The PlayStation 3 version is actually Echochrome: Jokyoku or Echochrome: Prelude in English. For 1,800 yen ($17) you get a […]

Post 9889

PS3 Echochrome costs 50% less than PSP Echochrome

By Spencer . February 8, 2008 . 2:48am

On March 19th two versions of Echochrome materialize in Japan. A physical UMD disc for the PSP costs 3,980 yen ($37) while the downloadable PlayStation 3 edition only costs 1800 yen ($17). Sony hasn’t announced any differences between the versions other than portability and if that is the sole difference I’ll stick to the more […]

Post 9776

Watch – Contrast standard Echochrome on the PSP

By Spencer . February 1, 2008 . 4:26pm

Earlier builds of the PSP version of Echochrome indicated it would be contrast reversed with a black background and blocks drawn with white lines. The final version is on the horizon in Japan and the most recent trailer shows a PSP playing Echochrome with a white background. Not really a big deal, but it’s a […]

Post 9642

Asia gets Sony’s “Red Treasure” and a window for echochrome

By Spencer . January 25, 2008 . 5:57am

At the Taipei Game Show, Sony draped the curtains on a limited edition PlayStation 2 set to arrive in stores on February 4 in Asia. The new color, Akai Takara Kurenai, or (loosely) Crimson Red Treasure comes out just in time for Lunar New Year. While it superficially feels like the PlayStation 2’s days are […]

Post 9469

Echochrome arrives on the PlayStation Store in March

By Spencer . January 16, 2008 . 9:10am

Last week I mentioned Echochrome was arriving on the PSP on March 19. Now I can confirm it will arrive on the PlayStation Store as a downloadable PS3 game on the same day. The price has not been announced, but if Sony is selling the PSP version for 3,990 yen ($36) it will probably fall […]

Post 9380

Contrast reversed Echochrome subjectively arrives in March

By Spencer . January 10, 2008 . 11:22am

Japan gets the PSP version of Echochrome in March. Specifically, March 19. The PSP version is slightly different from the Echochrome pictured on the right; it has black backgrounds with white lines to make it more playable under sun glare. It is unclear if the downloadable PlayStation 3 version will arrive on the same day […]

Post 9348

Mint Green PSP blooms in February

By Spencer . January 9, 2008 . 5:57am

On February 28, Sony is adding a Mint Green slim PSP color to the flowery Blume series for 19.800 yen ($181). The new Mint Green color brings the total number of pastel PSP shades in Japan to four.   Beyond the new color, the second to last paragraph in the press release has a small […]

Post 7134

Echochrome, the subjective law of excellence

By Spencer . September 21, 2007 . 9:37pm

After being impressed by a trailer, I didn’t think I could be blown away by Echochrome. I already had positive expectations prior to playing it what more can Sony did to surprise me?   The demo I played was a concept demo since Echocrome is still far from completion. It starts out explaining the five […]

Post 6671

Echochrome teaser site opens up

By Spencer . September 4, 2007 . 1:19pm

After the buzz from the brief gameplay clip during the E3 press conference, Sony Computer Entertainment Japan opened up an official site for Echochrome. The site is a little bare at the moment, but what is there is worth checking out. If you haven’t seen the trailer, watch it by clicking on the second option […]

Post 5378

Pick of Sony’s litter: Echochrome

By Spencer . July 11, 2007 . 7:40pm

If M.C. Escher made a video game with line art it would be Echochrome. Developed by Sony’s Japan Studio, Echochrome reminds me of Sega’s Crush mixed with Practical Quotient and Line Rider. In the demo we watched as the figure walked up stairs and teleported through holes to a goal. I liked it because it’s […]

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