Post 12984

Blue Dragon Plus set for September

By Spencer . May 19, 2008 . 7:36am

When AQ Interactive announced Blue Dragon Plus the game was scheduled to come out in March 2008. Feelplus and Brownie Brown, the duo behind the DS title, will complete their work on it about six months later. Blue Dragon Plus will finally come out in Japan on September 4.   Mistwalker’s DS game retains the […]

Post 9861

Only in Hong Kong, Mos Burger’s Lost Odyssey meal

By Spencer . February 6, 2008 . 7:07pm

Lost Odyssey commercials began airing on US TV last week. Meanwhile an English version of the game is already out in Asia and Microsoft isn’t missing an opportunity to push it. Gamers in Hong Kong can pick up Lost Odyssey at Toys ‘R Us and show the receipt to a local Mos Burger to receive […]

Post 9619

European importers get early access to English Lost Odyssey

By Spencer . January 24, 2008 . 10:51am

The Asian version of Lost Odyssey has something the Japanese version doesn’t English and Chinese text. If you add in three different voiceover tracks: English, Japanese and Korean, this is a prime import. Now only if it was region free… and it sort of is!   Play-Asia notes the Asian version of Lost Odyssey will […]

Post 9398

Blue Dragon Plus missing its March release date

By Spencer . January 11, 2008 . 12:44pm

Away: Shuffle Dungeon is on the horizon and Blue Dragon Plus isn’t far behind. I should probably correct that to wasn’t far behind since the DS Blue Dragon debut will not occur in March. AQ Interactive opened up a product page for Blue Dragon Plus, which has a new undetermined release date for the project. […]

Post 4304

Ray Nakazato, president of FeelPlus, on Lost Odyssey

By Spencer . May 7, 2007 . 2:45pm

  Brandon Sheffield, who runs InsertCredit, did a fantastic seven page interview with Ray Nakazato the president of FeelPlus in Gamasutra. Along with Mistwalker, Feel Plus is heavily involved with development of Lost Odyssey. In the interview there are some additional details about Lost Odyssey’s combat system where Nakazato-san explains, "Basically, it’s turn-based, but we […]

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