Post 3246

Nintendo Game Boy gummies

By Spencer . February 19, 2007 . 11:33am

While grocery shopping I saw a Game Boy Advance shaped case with “3D Nintendo gummies”. Since the packaging was clever I picked it up and took a picture of the candy pieces. From left to right you can see Mario, Yoshi, Link, Diddy Kong and Donkey Kong.   Something else neat about the package is […]

Post 3231

MP3 later, Mother [3] may be homebound, Japan-only VC games on U.S. VC?

By Rolando . February 18, 2007 . 10:09am

In an interview with MTV News, Nintendo of America President Reggie Fils-Aime was asked about Metroid Prime 3 which will be delayed until later this year. That’s pretty bad considering a lot of fans were eager to get their hands on Samus’ latest adventure and experience it on the Wii; but considering how good Nintendo is with delays (Twilight Princess […]

Post 3170

Manavolution: the original Seiken Densetsu characters over time

By Spencer . February 13, 2007 . 12:27pm

Square-Enix has been on a remake spree, but most of the time they stick to the original concept art. The notable exception from this rule is Final Fantasy III DS, which has a new look for the main characters. Seiken Densetsu (aka Final Fantasy Adventure or Mystic Quest Adventure if you’re in Europe) has gone […]

Post 3159

Midiboy and other Game Boy development goodies

By Spencer . February 12, 2007 . 10:36am

  There’s a bounty of beta Game Boy cartridges on eBay. Seller devwan has prototype cartridges for Heroes of Might & Magic 2, Army Men 2 and Games Frenzy, which was only released in Europe online. The games aren’t that interesting unless you’ve been fishing for a copy of Rox. However, he has two items […]

Post 3108

Final Fantasy VI Advance: The censored director’s cut edition

By Spencer . February 8, 2007 . 7:23pm

The “new” translation for Final Fantasy VI Advance is really a mixed bag. On one hand this is the only version of Final Fantasy VI (aka III US) that has the correct Esper names, Cait Sith instead of Stray and Carbuncle is properly spelled out instead of being crunched together to Carbunkl. The abilities are […]

Post 3000

Mega Man Battle Network 4.5 translation in the works

By Spencer . February 2, 2007 . 12:35pm

Even though the Mega Man Battle Network series has a following in North America, Capcom decided to pass on publishing Rockman EXE 4.5 Real Operation outside of Japan. Unlike the other games Rockman EXE 4.5’s focus is on controlling your net navis, indirectly. You can’t direct your net navis with the D-pad instead they move […]

Post 2975

More localization updates for Final Fantasy VI Advance

By Spencer . February 1, 2007 . 12:37pm

  Besides letting the word “death” back in the game Final Fantasy VI Advance has many other changes. Like the other Final Fantasy Advance games the enemies are being renamed, the purple flying bugs known as “Mind Candy” in Final Fantasy III on the SNES are now called “Rock Wasp” in Final Fantasy VI Advance. […]

Post 2879

New localization for Final Fantasy VI Advance

By Spencer . January 25, 2007 . 5:13pm

  Next month Nintendo is releasing Final Fantasy VI Advance in North America after a couple months of a delay. When VI was released as III for the Super NES there were family friendly edits like changing death to doom, replacing pubs with cafes, renaming holy to pearl (pearl?) and instances of minor nudity were […]

Post 2871

The Wii on a GBA video is real, here’s how to do it

By Spencer . January 25, 2007 . 9:12am

Did you see the video of a Nintendo Wii being played on the tiny GBA screen? Some people cried foul and thought that it was a pre-recorded movie run off a Play-Yan or other movie playing cartridge. Actually, it’s real and this video takes away all of the magic because it’s just an adaptor that […]

Post 2778

Final Fantasy: 20th Anniversary screenshots

By Spencer . January 19, 2007 . 7:31am

Sure they’re another version of Final Fantasy and Final Fantasy II, but the enhanced PSP ports look slick. The games are played in widescreen format and are the best looking version of FF1 and 2 until they’re ported over to the next system. The randomized “Soul of Chaos” dungeon where you battle classic Final Fantasy […]

Post 2656

US Box art gallery: Mario Party 8, God of War II, Final Fantasy VI Advance

By Spencer . January 5, 2007 . 2:12pm

A bunch of new covers were posted online for Mario Party 8, Wii Play, Custom Robo Arena, Hotel Dusk 215, Wario: Master of Disguise, Final Fantasy VI Advance and God of War II. Look at the bottom left hand corner right above the ESRB logo, there’s a character with a microphone. Does anyone recognize it? […]

Post 2611

Underappreciated games of 2006

By Spencer . December 31, 2006 . 5:30pm

This year there were plenty of awesome (triple A titles if you must) on the marketplace. Gears of War, The Legend of Zelda: Twilight Princess, The Elder Scrolls IV: Oblivion, Final Fantasy XII and New Super Mario Bros. immediately come to mind. However, each year there are some great games that fail to grab the […]

Post 2607

Consider this: Play-Yan over Nintendo MP3 Player

By Spencer . December 29, 2006 . 12:59pm

There’s been some buzz about Nintendo’s MP3 Player that was released in Europe, but I’m disappointed with it. The device really is a stripped down version of the Play-Yan, a media player that was released in Japan a year and a half ago. The main difference is the Play-Yan can play movie files plus MP3s. […]

Post 2596

Kingdom Hearts: ten million strong and growing

By Spencer . December 28, 2006 . 9:43am

Who would have ever thought a Disney and Final Fantasy mashup would be a smash hit? To date the Kingdom Hearts series sold ten million copies worldwide. That number includes the PS2 games and all reprints, Chain of Memories for the GBA and Kingdom Hearts II which came out last year. Next year Square-Enix is […]

Post 2591

How to operate Rockman EXE 4.5 Real Operation

By Spencer . December 27, 2006 . 4:26pm

For some reason Capcom skipped over bringing the GBA game Rockman EXE 4.5 Real Operation over to North America. The game is set between Rockman EXE (Mega Man Battle Network) 4 & 5 and instead of having direct control over your net navi you “train” them like Lan does. The GBA package also came with […]

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