Capcom Get Ghostbusters License For Social Game
By Ishaan . December 4, 2012 . 10:30pmCapcom’s foreign social games subsidiary, Beeline Interactive, have acquired the Ghostbusters license.
| GHOSTBUSTERS |
Capcom’s foreign social games subsidiary, Beeline Interactive, have acquired the Ghostbusters license.
Atari’s 4-player Ghostbusters game is headed to Xbox Live Arcade, PlayStation Network and PC this week.
Atari’s multiplayer Ghostbusters: Sanctum of Slime puts you in the role of a new team of rookie Ghostbusters.
Next week you will be able to dress Sackboy in a Stay Puft Marshmallow Man outfit or give him a Slimer hat. A bunch of downloadable Ghostbusters costumes are coming to LittleBigPlanet on July 16.
The Ghostbusters were hiring and I joined the team as a nameless rookie. My job was to trap ghosts and test equipment. Handing untested weapons to a trainee? Is Dr. Spengler serious?
Sony is now publishing the Ghostbusters game instead of Atari in Europe. The PS3 and PS2 versions of the game will ship on June 19 alongside the Blu-ray release of the movie as planned. A PSP version is now also in development scheduled to ship in autumn 2009.
This has been a rumor for quite some time, but now it’s official. Atari scooped up Ghostbusters which was left behind after the Activision Blizzard merger. Ghostbusters will come out on nearly every system. A PlayStation 3, Xbox 360, Wii, Nintendo DS, and even a PS2 version are due out next year. I played [...]
Iconic spooks like Slimer and the Stay-Puft Marshmallow Man are pretty much expected to be in Sierra’s Ghostbusters video game. They are, but what else is Egon going to zap and trap between boss fights? How about late civil war soldiers? As seen in the screenshot above Ray has his proton pack powered up [...]
The lack of good taste and memory is sometimes astonishing. Shocking even. I mean, really, how can people get all excited about a video of what seemed like a generic Ghostbuster-ish 3D shooter and forget all about the classic 1984 Activision Ghostbusters action-game? Tsk, tsk… Thankfully though I have come up with a remedy: repeatedly [...]