Post 601113

Dark Flame Developer Talks About Tweaking The Symphony Of the Night Formula

By Joel . November 16, 2016 . 4:00pm

Siliconera spoke with Warren Smith about old-school challenge, creating unique weapons and powers, how he’s making the Castlevania formula his own.

Post 599712

Suda And Ooka Weigh In On Their Return To The Silver Case

By Joel . November 9, 2016 . 4:00pm

Siliconera spoke with The Silver Case’s writers, Goichi Suda and Masahi Ooka, about what it felt like to work together and their passions as writers.

Post 598946

Ittle Dew 2 Developer Talks About Its Complex Dungeon System

By Joel . November 5, 2016 . 1:30pm

Ittle Dew 2’s dungeons are all open to the player from the beginning, and Siliconera reached out to the developer to talk about how they made that possible, interesting, and fun.

Post 591502

Hypnospace Outlaw’s Developer Talks Policing The Internet, One Gif At A Time

By Joel . September 24, 2016 . 11:00am

Hypnospace Outlaw puts players in charge of finding online troublemakers in an old-timey internet, and SIliconera caught up with its developer to find out how players are going to do that.

Post 562078

Detention Developers Talk Bringing Taiwanese History & Chinese Mythology To Horror

By Joel . May 20, 2016 . 6:00pm

Red Candle Games talked with Siliconera about putting their own culture into games through Detention, their new horror experience.

Post 558843

A Burning Need To Frighten – NightCry’s Hifumi Kono Talks His Return To Horror

By Joel . May 7, 2016 . 7:30pm

Siliconera spoke with Hifumi Kono, director of the original Clock Tower games, about what it was like to return with a spiritual successor almost 20 years later.

Post 552463

Making The Game You Want to Play: A Talk With Pharaoh Rebirth+’s Kurobon

By Joel . April 9, 2016 . 2:00pm

Siliconera had a chat with developer Kurobon about animal protagonists, years of development experience, and the inspiration to develop the game you wish existed in the world.

Post 547902

Marcus Horn, Macbat 64 Developer, Talks 3D Platformers And N64 Inspirations

By Joel . March 19, 2016 . 7:30pm

Siliconera speaks with Marcus Horn, on his video game love letter to collect-a-thons and Banjo Kazooie, Macbat 64.

Post 547515

Igrasil Studio Talks Inspirations, Storytelling, And Detective Work In Bloody Chronicles

By Joel . March 17, 2016 . 6:00pm

Siliconera caught up with Igrasil Studio to talk about the characters, story, and crime-solving gameplay of visual novel Bloody Chronicles.

Post 519364

Koki Yoshimune On Making Muv-Luv Characters Lovable

By Jenni . October 30, 2015 . 1:30pm

Siliconera got in touch with Koki Yoshimune, creator of the Muv-Luv series, to talk about what went into creating the trilogy as its Kickstarter draws to a close.

Post 507423

Bringing The Surreal Characters Of Japanese Author Haruki Murakami To Life

By Chris . September 11, 2015 . 5:30pm

Iranian game designer Sahand Saedi talks about how well-loved Japanese author Haruki Murakami has influenced his point-and-click adventure game.

Post 397119

How Mecha Naruto Was Made For Naruto Shippuden: Ultimate Ninja Storm Revolution

By Robert . May 9, 2014 . 5:05pm

When you’re walking around a Bandai Namco Games showcase and you a see a guy dressed as Sage-mode Naruto, it’s probably Hiroshi Matsuyama, CEO of CyberConnect 2.

Post 205783

The Future Of Colors! And Colors! 3D: Interview With The Creator

By Ishaan . April 14, 2012 . 4:30pm

Colors! and Colors! 3D creator, Jens Andersson, tells us about the creation of the app, as well as future updates and plans to bring it to platforms like the PlayStation Vita and Wii U.

Post 91877

Fist Of The North Star: Ken’s Rage Producer Discusses Exploding Heads And Dream Mode Story

By Spencer . October 7, 2010 . 6:12pm

When we spoke with Hisashi Koinuma, Producer, we asked how the original story was created and what it was like to work with the Fist of the North Star license.

Post 38577

What Guitar Freaks Could Have Been Like In North America

By Spencer . June 5, 2009 . 6:00pm

Before Guitar Hero was a hit and Rock Band was a billion dollar franchise Working Designs attempted to bring Konami’s Bemani music game Guitar Freaks overseas.