Post 552463

Making The Game You Want to Play: A Talk With Pharaoh Rebirth+’s Kurobon

By Joel . April 9, 2016 . 2:00pm

Siliconera had a chat with developer Kurobon about animal protagonists, years of development experience, and the inspiration to develop the game you wish existed in the world.

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Marcus Horn, Macbat 64 Developer, Talks 3D Platformers And N64 Inspirations

By Joel . March 19, 2016 . 7:30pm

Siliconera speaks with Marcus Horn, on his video game love letter to collect-a-thons and Banjo Kazooie, Macbat 64.

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Igrasil Studio Talks Inspirations, Storytelling, And Detective Work In Bloody Chronicles

By Joel . March 17, 2016 . 6:00pm

Siliconera caught up with Igrasil Studio to talk about the characters, story, and crime-solving gameplay of visual novel Bloody Chronicles.

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Koki Yoshimune On Making Muv-Luv Characters Lovable

By Jenni . October 30, 2015 . 1:30pm

Siliconera got in touch with Koki Yoshimune, creator of the Muv-Luv series, to talk about what went into creating the trilogy as its Kickstarter draws to a close.

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Bringing The Surreal Characters Of Japanese Author Haruki Murakami To Life

By Chris . September 11, 2015 . 5:30pm

Iranian game designer Sahand Saedi talks about how well-loved Japanese author Haruki Murakami has influenced his point-and-click adventure game.

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How Mecha Naruto Was Made For Naruto Shippuden: Ultimate Ninja Storm Revolution

By Robert . May 9, 2014 . 5:05pm

When you’re walking around a Bandai Namco Games showcase and you a see a guy dressed as Sage-mode Naruto, it’s probably Hiroshi Matsuyama, CEO of CyberConnect 2.

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The Future Of Colors! And Colors! 3D: Interview With The Creator

By Ishaan . April 14, 2012 . 4:30pm

Colors! and Colors! 3D creator, Jens Andersson, tells us about the creation of the app, as well as future updates and plans to bring it to platforms like the PlayStation Vita and Wii U.

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Fist Of The North Star: Ken’s Rage Producer Discusses Exploding Heads And Dream Mode Story

By Spencer . October 7, 2010 . 6:12pm

When we spoke with Hisashi Koinuma, Producer, we asked how the original story was created and what it was like to work with the Fist of the North Star license.

Post 38577

What Guitar Freaks Could Have Been Like In North America

By Spencer . June 5, 2009 . 6:00pm

Before Guitar Hero was a hit and Rock Band was a billion dollar franchise Working Designs attempted to bring Konami’s Bemani music game Guitar Freaks overseas.