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Battle Splash Developer Talks Making A Shooter Minus The Violence

By Joel . January 21, 2017 . 1:00pm

Siliconera spoke with the developer of Battle Splash, the multiplayer water gun fight for up to 32 players, to talk about how to making shooting fun without the gore and death.

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Dogurai Lets Its Developers Chase The Games Of Their Youth

By Joel . January 13, 2017 . 2:00pm

Siliconera caught up with the developers of Dogurai to talk about making a dog into a samurai, and how that brings back fond memories of their childhood cartoons and games.

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Shadow Tactics Developers Talk Bringing Isometric Stealth To Ancient Japan

By Joel . December 29, 2016 . 4:00pm

Siliconera spoke with the developers of Shadow Tactics: Blades of the Shogun to talk about historical accuracy and creating a stealth game with ninjas.

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Resin Developer Talks About Making A Game Where The Player Gets Weaker

By Joel . December 20, 2016 . 4:00pm

Siliconera spoke with Rin Berd about the challenges of creating a game where the player loses powers and strength as the game goes on.

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Lecarde Chronicles 2 Developers Talk About Capturing Castlevania’s Mood

By Joel . December 16, 2016 . 2:00pm

Siliconera spoke with the developers of the Castlevania fan game to learn more about how they intend to nail down the series’ gothic mood, musical style, and visuals.

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Balthazar’s Dream Devs Talk About Shaping The World Through A Dog’s Eyes

By Joel . December 10, 2016 . 5:00pm

Siliconera caught up with the developers of Balthazar’s Dream to talk about creating a world built in a dog’s mind, and what draws players to games about our four-legged friends.

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Dark Flame Developer Talks About Tweaking The Symphony Of the Night Formula

By Joel . November 16, 2016 . 4:00pm

Siliconera spoke with Warren Smith about old-school challenge, creating unique weapons and powers, how he’s making the Castlevania formula his own.

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Suda And Ooka Weigh In On Their Return To The Silver Case

By Joel . November 9, 2016 . 4:00pm

Siliconera spoke with The Silver Case’s writers, Goichi Suda and Masahi Ooka, about what it felt like to work together and their passions as writers.

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Ittle Dew 2 Developer Talks About Its Complex Dungeon System

By Joel . November 5, 2016 . 1:30pm

Ittle Dew 2’s dungeons are all open to the player from the beginning, and Siliconera reached out to the developer to talk about how they made that possible, interesting, and fun.

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Hypnospace Outlaw’s Developer Talks Policing The Internet, One Gif At A Time

By Joel . September 24, 2016 . 11:00am

Hypnospace Outlaw puts players in charge of finding online troublemakers in an old-timey internet, and SIliconera caught up with its developer to find out how players are going to do that.

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Detention Developers Talk Bringing Taiwanese History & Chinese Mythology To Horror

By Joel . May 20, 2016 . 6:00pm

Red Candle Games talked with Siliconera about putting their own culture into games through Detention, their new horror experience.

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A Burning Need To Frighten – NightCry’s Hifumi Kono Talks His Return To Horror

By Joel . May 7, 2016 . 7:30pm

Siliconera spoke with Hifumi Kono, director of the original Clock Tower games, about what it was like to return with a spiritual successor almost 20 years later.

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Making The Game You Want to Play: A Talk With Pharaoh Rebirth+’s Kurobon

By Joel . April 9, 2016 . 2:00pm

Siliconera had a chat with developer Kurobon about animal protagonists, years of development experience, and the inspiration to develop the game you wish existed in the world.

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Marcus Horn, Macbat 64 Developer, Talks 3D Platformers And N64 Inspirations

By Joel . March 19, 2016 . 7:30pm

Siliconera speaks with Marcus Horn, on his video game love letter to collect-a-thons and Banjo Kazooie, Macbat 64.

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Igrasil Studio Talks Inspirations, Storytelling, And Detective Work In Bloody Chronicles

By Joel . March 17, 2016 . 6:00pm

Siliconera caught up with Igrasil Studio to talk about the characters, story, and crime-solving gameplay of visual novel Bloody Chronicles.