Quantcast
Post 306395

Dark Souls II Director Discusses How Improved AI And Dual-Wielding Help The Game

By Matt . June 17, 2013 . 7:00pm

“It’s more of an advanced fighting style used, instead of just having double the offense,” says Dark Souls II director, Yui Tanimura.

Post 306105

Crimson Dragon Now Has Controller Support, And It’s Thanks To Fans

By Matt . June 14, 2013 . 6:30pm

According to Yutaka Noma, producer of Crimson Dragon, “What you see is still a work in progress.”

Post 306035

Sonic Lost World Has Nothing To Do With Sonic X-treme

By Matt . June 14, 2013 . 1:00pm

Siliconera asked Takashi Iizuka, the man in charge of Sonic Team, what the deal was with Sonic Lost World and Sonic X-treme.

Post 305699

Dark Souls II Director Doesn’t Understand Why People Think It’ll Be Easier

By Matt . June 13, 2013 . 1:15pm

“Coming from Japan, it’s hard to fully comprehend why and how much the North American and European audience keeps thinking it’s going to be easier,” says Dark Souls II’s co-director.

Post 305352

What’s Up With Jeanne And Why Did Bayonetta Change Her Hair?

By Spencer . June 12, 2013 . 4:30pm

We think of it less as cutting her hair,” Hashimoto replied. “Her personality is the type that would not want to remain stagnant. She would want to change her style, taste in fashion, and her costumes.”

Post 304481

Eidos Montreal Tells Us All About Deus Ex: The Fall

By Spencer . June 11, 2013 . 1:37am

I got to meet with Eidos Montreal to see Deus Ex: The Fall before E3 started and the mobile phone game focuses on Ben Saxon who used to work for Belltower. He’s on the run from the Tyrants and in the demo desperately trying to find Neuropozyne in Panama City.

Post 302310

Remember Me Creative Director Explains The Game’s Story And Setting

By Ishaan . June 4, 2013 . 5:20pm

Speaking with Siliconera, DontNod Entertainment’s co-founder and creative director, Jean-Maxime Moris, explains the world and story of Remember Me.

Post 300743

999 And Virtue’s Last Reward Creator Chats About Suspenseful Visual Novels

By Spencer . May 29, 2013 . 6:05pm

“When we were developing Virtue’s Last Reward, we asked people in Japan who didn’t buy 999 why they didn’t buy it. Most of the answers we got was because it looks scary.”

Post 299534

Gunman Clive Creator Talks Nintendo eShop Sales And Vita Development

By Ishaan . May 25, 2013 . 1:30pm

Gunman Clive creator Bertil Hörberg answers a few quick questions regarding the sales of his hit game and his future plans.

Post 299851

GungHo CEO Talks About Picotto Knights, Working With Grasshopper Manufacture

By Spencer . May 24, 2013 . 8:03pm

While Puzzle & Dragons is GungHo’s breakout hit, they also own Game Arts, Acquire, and Grasshopper Manufacture. Also, FFXI producer Hiromichi Tanaka joined the company. In this interview, CEO Kazuki Morishita talks about the other studios.

Post 297832

Bravely Default Developer Talks About Square Enix’s Luminous Engine

By Spencer . May 17, 2013 . 8:02pm

Since Silicon Studio’s middleware works with PlayStation 4, PC, Wii U and other platforms they are in a unique position to talk about the next generation of consoles. We asked Takehiko Terada, President, about his thoughts on the changes in the industry.

Post 296109

The Secret To Puzzle & Dragons’ Massive Success And Millions Of Dollars Is “Luck”

By Spencer . May 13, 2013 . 5:45pm

Puzzle & Dragons has been a huge hit for GungHo Online Entertainment, generating millions of dollars in revenue. Curious to see what made Puzzle & Dragons’ a massive success in Japan, Siliconera spoke to CEO Kazuki Morishita.

Post 295735

Insomniac CEO On Next-Gen Goals And How Game Development Changed

By Matt . May 11, 2013 . 5:00pm

“It’s definitely become more complicated. Let me back that up; I think expectations from gamers have continued to rise. There is now a need to provide both a great single player experience and a fantastic multiplayer experience also.”

Post 295531

Q-Games President: Next-Gen Graphics Encourage Gameplay Ideas

By Spencer . May 10, 2013 . 2:22pm

Siliconera spoke with Dylan Cuthbert about the studio’s experience with Steam, what he expects from the upcoming generation with PlayStation 4, and more.

Post 294631

Insomniac CEO Ted Price On What Is Missing In Third Person Shooters

By Matt . May 7, 2013 . 5:48pm

“There are a lot of shooters out there, aren’t there? And third person shooters have been multiplying over the years, and have perhaps taken the crown from [FPS]. But for us, what’s been missing a real dedication towards creating an amazing cooperative experience.”

Post 293952

Keiji Inafune’s Advice To Young Video Game Developers

By Spencer . May 3, 2013 . 6:01pm

“I would tell these young creators don’t end up small. You’re young and starting your career. Be daring. Be adventurous. You’re allowed to make mistakes.”

Siliconera Tests
Siliconera Videos

Popular