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Our Silent Hill: Shattered Memories Interview Delves Into The Game’s Psyche

By Spencer . October 30, 2009 . 8:41pm

Happy (almost) Halloween! Want to know more about Silent Hill: Shattered Memories and its ambitious psych system that “watches” players?

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Our Adventures to Go Interview Explores The Game’s Story

By Spencer . October 23, 2009 . 8:39pm

Natsume picked up a customize your own adventure game from Global A called Adventures to Go. We mentioned it here before, but haven’t heard much about the story or why Finn needs to save the world.

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Taichi Inuzuka Details Dragon Quest Wars

By Spencer . October 21, 2009 . 7:18pm

“It has long been my hope to create a simulation game with Dragon Quest, but it has been difficult to put things together. However, this time, we could partner with Intelligent Systems.”

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NIS Details Atelier Annie’s Heroine In Our Interview

By Spencer . October 16, 2009 . 3:39pm

Unlike most RPG heroes or heroines, Annie’s goals are far from altruistic. She sets out to restore Sera Island in hopes of finding and marrying the prince of her dreams.

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Our Half-Minute Hero Interview Takes Longer Than 30 Seconds To Read

By Spencer . October 15, 2009 . 4:12pm

In the time it takes to read this you could have save the world twice, maybe three times.

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Xseed And Media.Vision Take Us Behind The Yellow Brick Road

By Spencer . September 28, 2009 . 2:19pm

image Media.Vision, out of a myriad of licenses, created a RPG based on the Wizard of the Oz. Why? We asked Nobuo Nakazawa, Director of Wizard of Oz: Beyond the Yellow Brick Road where the idea came from.

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Explaining The Alan Wake Experience Part 2

By Spencer . September 21, 2009 . 4:47pm

Our Alan Wake interview continues with Matias Myllyrinne and Oskari Häkkinen from Remedy explaining the role of light and Alan’s everyday guy characteristics.

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Explaining The Alan Wake Experience Part 1

By Spencer . September 18, 2009 . 7:05pm

Alan Wake stars an uncanny protagonist, a writer who is trapped in one of his stories that he doesn’t recall writing. The story is told in a series of “episodes”, sort of like a TV show as Matias Myllyrinne and Oskari Häkkinen explain in this interview.

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Rockin’ Android Discusses The Doujin Localization Biz

By Spencer . September 11, 2009 . 12:22pm

When we spoke with Enrique Galvez, President of Rockin’ Anrdoid, we asked how the company got started and his thoughts about the Tohou Project.

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Rockin’ Android Rockin’ On To Consoles

By Spencer . September 8, 2009 . 12:50pm

Rockin’ Android started off with translated compilations of Suguri and Gundemonium, two doujin games, for PC. In the future, some of their indie developed shooters are coming to consoles.