Post 641035

Dragon Ball FighterZ Producer On Creating A Core Fighting Game And Character Variety

By Al . June 23, 2017 . 1:00pm

Siliconera spoke with Tomoko Hiroki from Bandai Namco about the game’s 3-on-3 combat system and how they turning the Z-Warriors into fighting game characters.

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How The Final Fantasy XIV Team Picks New Jobs And Creates Minions

By Al . June 20, 2017 . 1:00pm

Siliconera met with Final Fantasy XIV producer and director Naoki Yoshida to talk about how the team created the Red Mage class, how new jobs are chosen for expansions like Stormblood, and the Odder Otter.

Post 637928

From I Wanna Be The Guy To Brave Earth: Prologue

By Joey . June 9, 2017 . 1:00pm

Siliconera got in contact with Michael “Kayin” O’Reilly of Kayinworks, the mind behind I Wanna Be The Guy and now Brave Earth: Prologue, at BitSummit to talk about his new game’s long development time and its devotion to NES authenticity.

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CrossCode Developer Reflects At The RPG’s Six Years Of Evolution

By Joey . June 6, 2017 . 1:00pm

Siliconera met with Felix Klein of Radical Fish Games during BitSummit and got to talk about CrossCode’s beginnings, its eclectic influences, and the development team’s own continuing journey.

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How Giga Wrecker And Pokemon Developer Game Freak Prototypes New Games

By Joey . June 2, 2017 . 1:00pm

Siliconera got to sit down with Game Freak to talk about Game Freak’s internal indie game ideas system, insight into their latest title, and the reason why their games tend to be 2D.

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Yomawari Creator On Making Scary Games And Why NIS Started Bringing Indie Games To Japan

By Joey . May 30, 2017 . 1:00pm

Siliconera met up with Nippon Ichi Software president Sohei Niikawa and Yomawari director Yu Mizokami dive into the thinking behind Yomawari, talk indie game spirit, and to reminisce on the Disgaea series at Bitsummit.

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Project Rap Rabbit’s Rhythm Game Gurus On Making A New Kind Of Music Game

By Joey . May 24, 2017 . 4:00pm

“There’s some shoutouts there too, to rappers like Eminem, he used to be called like a Rap Rabbit. It just made sense, the speed of rap, and the association of speed with rabbits. The image of that really made a lot of sense. That’s how Toto-Maru was born.”

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All Walls Must Fall Developers Talk Time Traveling Tactical Battles In Cold War Nightclubs

By Joel . April 13, 2017 . 4:00pm

Siliconera caught up with the developers of musical tactical game All Walls Must Fall, learning about tying tactical decisions to music and the time travelling powers that fuel its combat.

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Final Fantasy XII: The Zodiac Age Developers Talk About Their Return To Familiar Grounds

By Joel . April 5, 2017 . 1:00pm

Siliconera spoke with the producer and director of Final Fantasy XII: The Zodiac Age about coming back to Final Fantasy XII all these years later.

Post 624019

Yoko Taro Speaks On The Varied Endings & Meanings Of NieR: Automata

By Joel . March 28, 2017 . 2:00pm

Siliconera had a spoiler-filled chat with the director of NieR: Automata on the game’s endings and his decisions in creating them.

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Brave Exvius Producer Talks Story Impact, Exciting Characters, And Surprise Ariana Grande Collaborations

By Joel . March 27, 2017 . 2:00pm

Siliconera spoke with Brave Exvius producer Hiroki Fujimoto, learning how the Ariana Grande collaboration came about, as well as his thoughts on telling a grand story within the mobile title.

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Kingdom Hearts Unchained X Developer Talks Changes, Multiplayer, And Being Faithful To The Series

By Joel . March 23, 2017 . 4:00pm

Siliconera spoke with Hiroyuki Ito, co-director of Kingdom Hearts Unchained X to learn about its name change, its new multiplayer mode, and the years of Kingdom Hearts experience the developer brings to the game.

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NieR: Automata Director Talks Design Philosophies, Storytelling, Poop, & Butts

By Joel . March 21, 2017 . 2:00pm

Siliconera spoke with Nier: Automata’s director, Yoko Taro, about his design philosophies, the way he tells stories with his work, and about fan creativity giving his games unexpected meanings.

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Final Fantasy XV Composers Talk About Their Involvement With The Soundtrack

By Joel . March 17, 2017 . 2:00pm

Siliconera spoke with Yoshitaka Suzuki and Shota Nakama about the work they did with the soundtrack for Final Fantasy XV, learning about the creative process and the tracks they created.

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Roswell Developer Talks About How Choice Adds Personal Depth To Games

By Joel . March 4, 2017 . 5:00pm

Roswell is filled with player choices that aren’t always overt, and Siliconera spoke with its developer to learn more about why those choices were so important to put in.