Post 584907

Berserk Producer On Staying True To Its Brutal Source Material

By Asma . August 24, 2016 . 1:30pm

Koei Tecmo Producer Hisashi Koinuma discusses how the upcoming Warriors-style Berserk game will remain faithful to Kentaro Miura’s manga.

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Koei Tecmo Producer Shares Why Attack On Titan Is Not A Warriors-Style Game

By Asma . August 22, 2016 . 1:45pm

Koei Tecmo Producer Hisashi Koinuma shares what he wanted to achieve with Attack on Titan that may not have been possible in a Warriors-style game.

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We’ve All Seen Gal Gun, But A “Guy Gun” Might Be A Thing Someday

By Sato . August 12, 2016 . 12:30pm

Siliconera recently talked to Inti Creates Producer Matt Papa, who had a few interesting things to share about using Gal*Gun’s rails engine for a different of rails game, and his two cents on PlayStation VR.

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How Gurumin Is Making The Jump To 3DS

By Asma . August 8, 2016 . 1:30pm

Mastiff Games President on why Gurumin is coming to 3DS, and what fans can expect from the new version.

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How Gal Gun Left Japan And Came To The West

By Sato . August 5, 2016 . 1:30pm

Siliconera caught up with Gal Gun: Double Peace publisher PQube and developer Inti Creates to talk about how they worked their magic to do the unexpected and bring the game to fans outside Japan.

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Monster Hunter Generations Producer On Adding Prowler Mode And Deviant Monsters

By Robert . July 22, 2016 . 1:30pm

Siliconera spoke with Monster Hunter Generations producer Shintaro Kojima about making Prowler mode, endgame content, and Japan’s Monster Hunter Festa events.

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Star Ocean 5 Creators On Making Its Battle System And Characters For The Sci-Fi Series

By Sato . July 15, 2016 . 8:00pm

Siliconera got to speak with the makers of Star Ocean: Integrity and Faithlessness from tri-Ace and Square Enix. We talked battle system, the making of characters, and also asked about a new Valkyrie Profile.

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Nioh Director On Going From A Warriors To Dark Souls Style, And What Makes It Different

By Sato . July 13, 2016 . 7:00pm

We got our first look at Nioh back in 2006 but there wasn’t much else until its re-reveal last year. Siliconera spoke with director Fumihiko Yasuda about its development and gameplay for the action game RPG.

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How Square Enix Changed the Way Games Get Approved Since Yosuke Matsuda Became CEO

By Sato . July 11, 2016 . 6:00pm

Siliconera recently caught up with Square Enix producer Shuichi Kobayashi, who talked about some of the changes the company saw in the approval process of games after Yosuke Matsuda became CEO.

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Is Star Ocean: Till the End of Time Really The End Of The Series’ Timeline?

By Sato . July 8, 2016 . 6:00pm

Siliconera caught up with tri-Ace director Hiroshi Ogawa who talked about Star Ocean’s timeline and why it hasn’t been continuing after Star Ocean: Till the End of Time.

Post 573054

Square Enix Has No Plans To Bring Star Ocean: Second Evolution For PS4 And Vita To The West

By Sato . July 5, 2016 . 12:00am

Siliconera recently spoke with Star Ocean: Integrity and Faithlessness producer Shuichi Kobayashi, and asked if Square Enix is looking into releasing Star Ocean: Second Evolution to the West for PS4/PS Vita.

Post 570677

How Dragon Ball Xenoverse 2 Will Fix Fighting System Issues From The Previous Game

By Sato . June 23, 2016 . 6:30pm

Dragon Ball Xenoverse 2 producer talked to Siliconera about some of the fighting system changes, user feedback, its enhanced character creator, and more about the bigger hub world that we’ll get to explore.

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Square Enix Once Had A Pitch For A “Dragon Quest Baseball” Game

By Sato . June 20, 2016 . 4:15pm

Dragon Quest Builders producers spoke to Siliconera about the freedom Square Enix has with the Dragon Quest series, along with a bit on the possible multiplayer they may add in its sequel.

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Nioh Director On Giving The Game Post-Release Support With User Feedback

By Sato . June 17, 2016 . 7:00pm

We’ve seen how Koei Tecmo is putting a lot of value into fan feedback for the development of Nioh, and director Fumihiko Yasuda shared more with Siliconera about some of their future plans.

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Nioh Director On Online Multiplayer Features And Ideas For The Upcoming Action RPG

By Sato . June 16, 2016 . 12:45pm

At E3 2016, Siliconera spoke to Nioh director Fumihiko Yasuda, who shared more on the subject of online features, including a multiplayer feature that we might see from Team Ninja for the action RPG.