Post 432146

We Shall Wake’s Combat Is So Fast Most Physics Engines Can’t Keep Up With It

By Chris . September 17, 2014 . 12:32pm

Siliconera speaks to We Shall Wake director Brayden McKinney about his spiritual successor to Prototype and its blistering fast combat system.

Post 432959

Hironobu Sakaguchi On The Development Of Mistwalker’s Terra Battle

By Robert . September 16, 2014 . 1:00pm

Recently, Siliconera caught up with Final Fantasy and The Last Story creator Hironobu Sakaguchi about his studio’s new game, Terra Battle.

Post 432694

Sekai Project Interview: Bringing Visual Novels To The West

By Ishaan . September 12, 2014 . 5:01pm

SIliconera caught up with Sekai Project CEO, Raymond Qian, to ask a few quick questions about the company and how they’ve been able to rise through the ranks of visual novel publishers.

Post 430585

How A Love For Mega Man And Oldschool Games Led To Azure Striker Gunvolt

By Ishaan . September 8, 2014 . 1:50pm

Inti Creates CEO Takuya Aizu talks about how the studio’s development staff are big Mega Man fans and oldschool games in general, and how that led to the development of Gunvolt.

Post 431142

Sunset Overdrive Started After Resistance 3′s Director Wanted A Change From Bleak Worlds

By Spencer . September 5, 2014 . 3:00am

Marcus Smith’s change of heart came from having a daughter and a post-apocalyptic game they were working on evolved into Sunset Overdrive.

Post 430437

VA-11 HALL-A Designer On How Japanese Cyberpunk Influenced The Game

By Chris . September 4, 2014 . 5:30pm

Siliconera sits down with a stiff drink to talk to the designer of cyberpunk bartender sim VA-11 HALL-A about the “waifu bit”, the lost hope of a 3DS version, and what to expect from it in December.

Post 428542

Ridge Racer Slipstream: A Smartphone Racing Game That Works

By Ishaan . September 2, 2014 . 5:29pm

Ridge Racer Slipstream works because it captures the spirit of a pure racing game, rather than trying to do something that’s too advanced for a phone to handle.

Post 430107

Final Fantasy Type-0’s Story Comes From Its Director’s Love For History

By Spencer . September 2, 2014 . 1:00pm

Final Fantasy Type-0 Director Hajime Tabata tells us how history and the Fabula Nova Crystallis setting infuenced the game.

Post 429660

Divorce!: A Game That Encourages You To Bribe Your Son With Hentai

By Chris . August 31, 2014 . 9:20am

In Divorce! The Game, you’re going through a divorce and have to divide assets with your ex-partner with the goal of possessing as many valuables as possible at the end of it.

Post 429628

Dragon Quest I Coming Out In September With A New Localization

By Robert . August 30, 2014 . 5:00pm

In an interview with Siliconera, producer Noriyoshi Fujimoto revealed soon after the original Dragon Quest, Square Enix will also release Dragon Quest II and Dragon Quest III for iOS and Android in the West.

Post 428949

Crystal Dynamics On Managing Two Different Lara Crofts

By Ishaan . August 29, 2014 . 5:01pm

Crystal Dynamics talks to us about how they strike a balance between the new and old Tomb Raiders in Lara Croft and the Temple of Osiris.

Post 428064

OniKira: A Lesson In Translating Devil May Cry’s Combat To A 2D Game

By Chris . August 27, 2014 . 6:00pm

Siliconera talks to Digital Furnace Games about the Bayonetta-influenced combat system and twisted world of 2D beat ‘em up OniKira: Demon Killer.

Post 426977

How Television Changed The X-Tactics Developer’s Approach To Game Development

By Ishaan . August 25, 2014 . 12:33pm

X-Tactics director Robert Gould tells us how Gamkin was founded and how television is influencing the studio’s development process.

Post 425599

X-Tactics Developer On How The Game Draws Inspiration From Final Fantasy Tactics

By Ishaan . August 19, 2014 . 12:31pm

X-Tactics director Robert Gould on how the game draws inspiration from Valkyria Chronicles and Final Fantasy Tactics.

Post 422775

Monster Hunter 4 Ultimate Director On Preserving The Cycle Of Monster Hunter

By Ishaan . August 8, 2014 . 5:30pm

Monster Hunter 4 Ultimate director Kaname Fujioka talks about preserving the gameplay cycle of the series while adding in new elements.

Post 421572

How Hyperdimension Neptunia Re;Birth1′s Story And Localization Changed

By Spencer . August 1, 2014 . 3:45am

In this interview, Siliconera spoke with Hyperdimension Neptunia Re;Birth1 director Shingo Onodera and Idea Factory International CEO Haru Akenaga about the story and localization changes in the Vita version.

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