Post 447606

Americana Dawn: The Three Year Struggle Of An American History JRPG

By Chris . November 26, 2014 . 1:00pm

Siliconera speaks to seltaire about her three year struggle to create the American history JRPG of her dreams, Americana Dawn.

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Y2K Isn’t Mother 4, And It Isn’t Trying To Be, Says Developer Ackk Studios

By Chris . November 25, 2014 . 1:00pm

Siliconera speaks to Ackk Studios about why they both accept their RPG Y2K being compared to Mother and why they want to distance themselves from it.

Post 446444

School Girl And Wrestler Honey Rose Is Designed To Inspire Us To Do Better

By Chris . November 23, 2014 . 5:00pm

Siliconera throws punches in the form of questions at Pierre Sylvain, solo developer of Honey Rose: UFE to find out why he’s making an unusual game that combines visual novel with luchador wrestling.

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Axiom Verge: One Guy’s Four-Year Effort To Create His Own Metroidvania

By Chris . November 18, 2014 . 5:30pm

Siliconera talks to Tom Happ about his four-year solo project Axiom Verge. It’s a huge Metroidvania with gross alien environments, a mysteriouis story, huge bosses, and glitch puzzles.

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Tokyo Dark Brings The Urban Myths Of Modern Tokyo To Life

By Chris . October 31, 2014 . 1:02pm

Siliconera talks to Jon Williams of Cherry Mochi about how his game is inspired by modern day Tokyo’s “hidden worlds” and urban myths.

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Resident Evil: Revelations 2 Producer On Bringing Claire Redfield Back

By Matt . October 24, 2014 . 1:00pm

Speaking with Siliconera, producer Michiteru Okabe talks about bringing Claire Redfield back, and the new episodic structure in Resident Evil: Revelations 2.

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Hifumi Kono Is Making The J-Horror Game He Always Wanted To With Project Scissors

By Chris . October 22, 2014 . 1:01pm

Siliconera speaks to Clock Tower creator Hifumi Kono and Ju-on director Takashi Shimizu about making the “ultimate J-horror” with Project Scissors.

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Comic Book Writer Greg Rucka Talks About Writing For A Videogame

By Ethan . October 18, 2014 . 9:33am

Siliconera recently spoke with renowned writer Greg Rucka about his involvement with AR-K as well as the broader challenges of writing video games.

Post 439999

How Compile Heart Makes New Characters For The Neptunia Universe

By Spencer . October 16, 2014 . 3:57am

Also what happened to NISA and how did Famitsu become a character in a Neptunia video game?

Post 439346

MangaGamer Rely On Fans To Figure Out What Otome And BL Games To Publish

By Ishaan . October 15, 2014 . 12:59pm

Siliconera caught up with MangaGamer’s Head Translator, John Pickett, to ask him what made the company look into otome and Boy’s Love games.

Post 439282

West Meets East In Zodiac, Final Fantasy X Writer Kazushige Nojima’s Next Game

By Spencer . October 13, 2014 . 1:48am

Kobojo came on Siliconera’s radar when we heard Kazushige Nojima was working on a new RPG. While Zodiac looks like a JRPG, the iOS/Vita game is actually being developed internationally similar to Project Phoenix.

Post 438674

KOG Games On The Strengths Of MMORPG Elsword

By Eugene . October 11, 2014 . 5:00pm

MMORPG Elsword has been fairly active recently, and the game is fairly story and character-focused to boot, which isn’t something that’s very common in the MMO genre.

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Shantae and the Pirate’s Curse: Making A Metroid-Style Game In Stereoscopic 3D

By Ishaan . October 1, 2014 . 12:32pm

“We tried to keep about four unsolved mysteries in the player’s head at any given moment. All of these need to overlap slightly so that players can discover them,” says director Matt Bozon.

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Origins Of Forbidden Magna And Its "Action SRPG" Battle System

By Spencer . October 1, 2014 . 5:35am

“Forbidden Magna has an inn with girls in it, but the team is really good at making action games. Forbidden Magna is really an action game without a grid,” Marvelous AQL producer Yoshifumi Hashimoto said to Siliconera.

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How The Rhythm of Fighters Came To Be And Why It Changed To Free-To-Play

By Spencer . September 25, 2014 . 3:19am

SNK Playmore has been mashing up their classic characters into other genres like tower defense and shooters. Siliconera asked SNK Playmore why they wanted to make a rhythm game and about the Easter Eggs for NeoGeo fans.