Post 504384

Origins Of Battle Fantasia And The Art Of Making A 2.5D Fighting Game

By Spencer . August 26, 2015 . 5:00pm

While Arc System Works are experts at making stylish 2.5D fighting games, it was Battle Fantasia that made the developer shift from 2D artwork. Siliconera caught up with Emiko Iwasaki, the director of Battle Fantasia, on how the JRPG inspired fighting game was created.

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Knuckle Sandwich May Look Like Earthbound, But It’s Much More Than That

By Chris . August 25, 2015 . 5:00pm

Siliconera discovers the personality that is being poured into surreal-RPG Knuckle Sandwich by talking to its creator.

Post 503720

Beyond Eyes: From Graduate Project To One A Beautiful Game

By Chris . August 23, 2015 . 1:30pm

Sherida Halatoe talks to Siliconera about the four year journey she’s experienced with her game Beyond Eyes, from graduate project to presenting it on stage at E3.

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Capsule Force Creators On The 1980s Sci-Fi Anime That Inspired The Game

By Chris . August 22, 2015 . 1:30pm

Siliconera speaks to Klobit about their love of 1980s sci-fi anime and how that ended up wit them creating a a game that recreates the look and sounds.

Post 503636

How Dragon Quest Heroes Is Different From Omega Force’s Other Warriors Games

By Robert . August 21, 2015 . 5:30pm

Siliconera sat down with Square Enix producer Ryota Aomi and Omega Force’s director Tomohiko Sho to talk about Dragon Quest Heroes: The World Tree’s Woe and the Darkness Below.

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The Coral Cave: The Art Of Turning Okinawa Into A Beautiful Adventure Game

By Chris . August 20, 2015 . 5:30pm

Siliconera learns about the artistic process that goes into creating the water color scenes of The Coral Cave.

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Deus Ex: Mankind Divided Will Make Player Choices More Impactful, Boss Fights Will Be Optional

By Spencer . July 31, 2015 . 4:31pm

Siliconera spoke with Deus Ex: Mankind Divided producer Stephan Roy to find out more about the game’s conversation battles, stealth routes, and how player choices will work in the Human Revolution sequel.

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How King’s Quest Creator Roberta Williams Helped King’s Quest: A Knight to Remember

By Robert . July 30, 2015 . 5:00pm

Siliconera spoke with the game’s creative director, Matt Korba, about how Roberta Williams helped The Odd Gentlemen make a new King’s Quest game

Post 496837

The Origins Of Nintendo’s Loveable Robot, Chibi-Robo, And How He Turned Into An Action Star

By Spencer . July 22, 2015 . 3:30pm

“I’m not quite sure what it was, but [Shigeru] Miyamoto had a chance to look at the character and he thought, ‘Oh, wow, this is actually pretty good! We can do stuff with this,’”

Post 492274

Localizing Persona: An Interview With Atlus’s Yu Namba

By Robert . July 20, 2015 . 12:33pm

Siliconera had a chance to sit down and speak with Yu Namba, a Senior Project Manager at Atlus who is responsible for much of the Persona series’ localization.

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How To Make Industrial Steampunk And Zelda-Like Fantasy Get Along

By Chris . July 18, 2015 . 12:33pm

The creative director of Legacy of the Copper Skies explains how the game fuses two different types of fantasy together into a single player co-op adventure.

Post 492228

Unlight’s Producer On How A Gothic Card Battler Got So Popular In Asia

By Chris . July 17, 2015 . 5:31pm

The producer of browser-based card battling game Unlight talks about the game’s popularity in Asia and bringing it over to North America.

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Project X Zone 2 Producer On Bringing More Complexity To The Sequel

By Robert . July 17, 2015 . 12:32pm

After beating up Juri, Sigma, and V-Dural in Project X Zone 2, I had the chance to sit down and talk with the series producer Kensuke Tsukanaka.

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How Years Of Working At NIS America Informs The “Japanese-Style Narrative” Of Undead Darlings

By Chris . July 15, 2015 . 1:31pm

Siliconera speaks to the co-founders of Mr. Tired Media about what they’ve learned about Japanese games and how they’re applying that to Undead Darlings.

Post 493896

Why The Streets Of Rage 3 Composer Was The Only Musician For Oh, Deer!

By Chris . July 13, 2015 . 3:02pm

Siliconera spoke to Motohiro Kawashima, the composer of Streets of Rage 3, as well as the director of Necrosoft Games about his work on the new arcade racing game Oh, Deer!