Post 439656

Comic Book Writer Greg Rucka Talks About Writing For A Videogame

By Ethan . October 18, 2014 . 9:33am

Siliconera recently spoke with renowned writer Greg Rucka about his involvement with AR-K as well as the broader challenges of writing video games.

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How Compile Heart Makes New Characters For The Neptunia Universe

By Spencer . October 16, 2014 . 3:57am

Also what happened to NISA and how did Famitsu become a character in a Neptunia video game?

Post 439346

MangaGamer Rely On Fans To Figure Out What Otome And BL Games To Publish

By Ishaan . October 15, 2014 . 12:59pm

Siliconera caught up with MangaGamer’s Head Translator, John Pickett, to ask him what made the company look into otome and Boy’s Love games.

Post 439282

West Meets East In Zodiac, Final Fantasy X Writer Kazushige Nojima’s Next Game

By Spencer . October 13, 2014 . 1:48am

Kobojo came on Siliconera’s radar when we heard Kazushige Nojima was working on a new RPG. While Zodiac looks like a JRPG, the iOS/Vita game is actually being developed internationally similar to Project Phoenix.

Post 438674

KOG Games On The Strengths Of MMORPG Elsword

By Eugene . October 11, 2014 . 5:00pm

MMORPG Elsword has been fairly active recently, and the game is fairly story and character-focused to boot, which isn’t something that’s very common in the MMO genre.

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Shantae and the Pirate’s Curse: Making A Metroid-Style Game In Stereoscopic 3D

By Ishaan . October 1, 2014 . 12:32pm

“We tried to keep about four unsolved mysteries in the player’s head at any given moment. All of these need to overlap slightly so that players can discover them,” says director Matt Bozon.

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Origins Of Forbidden Magna And Its "Action SRPG" Battle System

By Spencer . October 1, 2014 . 5:35am

“Forbidden Magna has an inn with girls in it, but the team is really good at making action games. Forbidden Magna is really an action game without a grid,” Marvelous AQL producer Yoshifumi Hashimoto said to Siliconera.

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How The Rhythm of Fighters Came To Be And Why It Changed To Free-To-Play

By Spencer . September 25, 2014 . 3:19am

SNK Playmore has been mashing up their classic characters into other genres like tower defense and shooters. Siliconera asked SNK Playmore why they wanted to make a rhythm game and about the Easter Eggs for NeoGeo fans.

Post 434900

The Next Penelope Adapts Ulysses 31 Into Story With A Strong Heroine

By Chris . September 23, 2014 . 12:30pm

Siliconera speaks to Aurelien Regard about his solo project, an action racer adaptation of the Ulysses 31 anime, and found out why he focused on creating a strong heroine.

Post 432146

We Shall Wake’s Combat Is So Fast Most Physics Engines Can’t Keep Up With It

By Chris . September 17, 2014 . 12:32pm

Siliconera speaks to We Shall Wake director Brayden McKinney about his spiritual successor to Prototype and its blistering fast combat system.

Post 432959

Hironobu Sakaguchi On The Development Of Mistwalker’s Terra Battle

By Robert . September 16, 2014 . 1:00pm

Recently, Siliconera caught up with Final Fantasy and The Last Story creator Hironobu Sakaguchi about his studio’s new game, Terra Battle.

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Sekai Project Interview: Bringing Visual Novels To The West

By Ishaan . September 12, 2014 . 5:01pm

SIliconera caught up with Sekai Project CEO, Raymond Qian, to ask a few quick questions about the company and how they’ve been able to rise through the ranks of visual novel publishers.

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How A Love For Mega Man And Oldschool Games Led To Azure Striker Gunvolt

By Ishaan . September 8, 2014 . 1:50pm

Inti Creates CEO Takuya Aizu talks about how the studio’s development staff are big Mega Man fans and oldschool games in general, and how that led to the development of Gunvolt.

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Sunset Overdrive Started After Resistance 3′s Director Wanted A Change From Bleak Worlds

By Spencer . September 5, 2014 . 3:00am

Marcus Smith’s change of heart came from having a daughter and a post-apocalyptic game they were working on evolved into Sunset Overdrive.

Post 430437

VA-11 HALL-A Designer On How Japanese Cyberpunk Influenced The Game

By Chris . September 4, 2014 . 5:30pm

Siliconera sits down with a stiff drink to talk to the designer of cyberpunk bartender sim VA-11 HALL-A about the “waifu bit”, the lost hope of a 3DS version, and what to expect from it in December.