Post 417988

Tetsuya Nomura’s Batman Figurine Came From A Canceled Videogame Project

By Spencer . July 25, 2014 . 2:34am

Tetsuya Nomura talks to Siliconera about the origins of his Variant Play Arts Kai Batman design and why its armor looks similar to the Keyblade Armor in in the Kingdom Hearts series.

Post 416487

Writing A Visual Novel: Interview With Lucky Dog’s Tennenouji

By Laura . July 21, 2014 . 12:31pm

An interview with Tennenouji, the developer of BL visual novel franchise Lucky Dog.

Post 415868

Sword Art Online: Hollow Fragment – How New Heroines And Dating Scenes Were Made

By Spencer . July 17, 2014 . 11:30am

Sword Art Online: Hollow Fragment producer Yosuke Futami talks to Siliconera about creating Strea and Philia, two original characters made for the video games plus explains how the team designed a pseudo-MMORPG battle system.

Post 412698

Dragon Quest Studio ArtePiazza On Original IP, Women In The Workplace And More

By Ishaan . July 14, 2014 . 5:31pm

CEO Shintaro Majima and Planning Director Sachiko Sugimura discuss the studio’s origins, plans for the west, and their hopes for women in the ArtePiazza office.

Post 412800

Why One Piece Unlimited World Red Has An Original Story

By Spencer . July 9, 2014 . 2:04am

In an interview with Siliconera, One Piece Unlimited World Red producer Koji Nakajima talks about making the red dragon boss battle, balancing characters, and how they decide what arcs from One Piece they turn into video games.

Post 411399

Dimps Talks About Developing Dragon Ball Xenoverse

By Spencer . July 2, 2014 . 5:25pm

Siliconera spoke with Bandai Namco games producer Masayuki Hirano and Masahiro Kashino to talk about developing Dragon Ball Xenoverse and discuss fighting game mechanics.

Post 410209

Senran Kagura Producer On Fan Service And Why A Dude Is In Senran Kagura 2

By Spencer . June 27, 2014 . 3:57am

Siliconera spoke with Senran Kagura producer Kenichiro Takaki about his breakout beat ‘em up series. We talked about Senran Kagura 2, his thoughts about fan service, and if we’ll ever get another Half-Minute Hero game.

Post 409674

How CD Projekt Red Are Making The Witcher III’s Open World Incredibly Detailed

By Robert . June 26, 2014 . 5:30pm

“You can literally load up The Witcher III, sit back, and just watch the world go on without you,” says senior environment artist Jonas Mattson.

Post 408727

On Lies And Puzzles: An Exogenesis Interview

By Eugene . June 25, 2014 . 12:31pm

Siliconera recently caught up with Kwan, the developers behind upcoming Kickstarter Exogenesis, a visual novel inspired in part by Ace Attorney and Virtue’s Last Reward.

Post 409190

Bermuda Developers Talk Art Style And Why They Chose Famous Voice-Actors

By Eugene . June 24, 2014 . 2:02pm

Indie visual novel Bermuda spans six chapters, involving disappearances inside the Bermuda Triangle, and it’s a little more interactive than your typical visual novel.

Post 408942

Suikoden Creator Yoshitaka Murayama Working On A New Project Targeted At The West

By Eugene . June 23, 2014 . 9:59am

“We’ve only just launched the project very recently,” says Murayama.

Post 408675

How Lily Bergamo Turned Into Let It Die

By Spencer . June 20, 2014 . 3:30pm

“It’s not going to be obvious to players, but there are a lot of assets and visuals reused from Lily Bergamo in Let It Die. So, it’s not like we scrapped it completely. Let It Die is an evolution of Lily Bergamo,” said Goichi Suda to Siliconera.

Post 402819

Studio Trigger’s CEO Wants To Take Risks, Enable Creative Freedom

By Ishaan . June 18, 2014 . 5:59pm

Anime production studio Trigger will continue to focus on being an entity that “can’t be predicted,” says CEO Masahiko Otsuka.

Post 406143

Let It Die’s Core Concept Explained In A Suda51 Doodle

By Spencer . June 12, 2014 . 3:40am

Siliconera met with Grasshopper Manufacture CEO Goichi Suda to talk about Let It Die, an upcoming PlayStation 4 game and the first title developed with GungHo Online Entertainment.

Post 403563

Kero Blaster Developer Daisuke “Pixel” Amaya On How The Game Was Made

By Ethan . June 8, 2014 . 9:30am

Daisuke “Pixel” Amaya was one of the first indie developers to make waves when he released Cave Story, and he recently spoke to us about the recently released Kero Blaster.

Post 403473

Why Are Tough Games Like Dark Souls And 1001 Spikes Rising In Popularity?

By Spencer . June 4, 2014 . 3:15am

Samu Wosada creator of the trap filled platfomer 1001 Spikes talks about the rising appeal of tough games and thinks we’re on the cusp of a revolution where game designers are focusing more on gameplay instead of story or graphics.

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