Post 64428

Final Fantasy XIII Director Answers Your FFXIII Questions

By Spencer . March 18, 2010 . 5:27pm

Well, most of them. When we spoke with Motomu Toriyama, Director of Final Fantasy XIII, we brought your questions. In this interview we discuss Japanese voiceovers, the cut content, and lessons learned post development.

Post 64223

Silicon Studio Talks 3D Dot Game Heroes And How They Started Making Games

By Spencer . March 17, 2010 . 1:25pm

Silicon Studio is a middleware company, but last year they started developing video games. We spoke with Takehiro Terada about the decision and brought your 3D Dot Game Heroes questions to the interview.

Post 63714

Lunar: Silver Star Harmony Interview – The Xseed Half

By Spencer . March 11, 2010 . 9:19pm

The first half of our Lunar: Silver Star Harmony interview focused on Game Arts. This piece is about the localization and how Xseed got Jenny Magallanes to reprise her role for the game’s theme song.

Post 63562

Square Enix CEO Explains How Final Fantasy XIII Got On The Xbox 360

By Spencer . March 10, 2010 . 12:58am

Yoichi Wada, President of Square Enix, explains why they brought Final Fantasy XIII to the Xbox 360.

Post 63559

Lunar: Silver Star Harmony Interview – The Game Arts Half

By Spencer . March 10, 2010 . 12:36am

Lunar: Silver Star Harmony is the fourth version of Lunar. What could Game Arts tweak this time? We asked Masato Dobashi, Producer of the PSP remake, about the changes and his thoughts on the Lunar series.

Post 63537

Hudson On How To Scare Gamers

By Spencer . March 9, 2010 . 10:16pm

Hudson is trying something new with Calling. This Wii title is their first horror game, a stark change from their legacy games like Adventure Island and Bonk.

Post 62931

Eyes On Again: Eye of Providence

By Spencer . March 2, 2010 . 2:06pm

Hotel Dusk developer Cing and Tecmo are developing crime mystery game for the Nintendo DS. In Again: Eye of Providence you guide Jonathan Weaver who sees the past and present simultaneously.

Post 62105

The Past, Present and Future of Shin’en

By Ishaan . February 23, 2010 . 11:52am

Recently, Siliconera caught up with Manfred Linzner, co-founder of Nanostray developer Shin’en to discuss the company’s past, present and future.

Post 61176

Cave Chats About Deathsmiles And Overseas Expansion

By Spencer . February 12, 2010 . 3:08pm

Meet some of Cave’s staff plus hear what they have to say about designing Deathsmiles and what their overseas plans are in our interview.

Post 60586

Our Flying Hamster Interview Takes Off

By Spencer . February 8, 2010 . 6:01pm

Paris based studio The Game Atelier is about to release their first game, a shoot ‘em up starring a banana and beer spitting hamster. We caught up with them to discuss The Flying Hamster and their future plans.

Post 60304

How Monster Rancher DS Utilizes The Nintendo DS’ Hardware

By Spencer . February 5, 2010 . 6:40pm

Players can create monsters out of drawings, words, and even their voice in Monster Rancher DS. In our interview Koichi Yamaguchi outlines the technology and hints at one future feature.

Post 60182

Our Level 5 Interview Goes Underneath White Knight Chronicles’ Armor

By Spencer . February 4, 2010 . 8:00pm

White Knight Chronicles is a new “level” for Level 5. It’s their first PS3 game and their first finished online RPG. In this interview, we spoke with Kentaro Motomura about the game’s concepts and why it took so long to release it overseas.

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