Dark Souls II Director Discusses How Improved AI And Dual-Wielding Help The Game
By Matt . June 17, 2013 . 7:00pm“It’s more of an advanced fighting style used, instead of just having double the offense,” says Dark Souls II director, Yui Tanimura.
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“It’s more of an advanced fighting style used, instead of just having double the offense,” says Dark Souls II director, Yui Tanimura.
According to Yutaka Noma, producer of Crimson Dragon, “What you see is still a work in progress.”
Siliconera asked Takashi Iizuka, the man in charge of Sonic Team, what the deal was with Sonic Lost World and Sonic X-treme.
“Coming from Japan, it’s hard to fully comprehend why and how much the North American and European audience keeps thinking it’s going to be easier,” says Dark Souls II’s co-director.
We think of it less as cutting her hair,” Hashimoto replied. “Her personality is the type that would not want to remain stagnant. She would want to change her style, taste in fashion, and her costumes.”
I got to meet with Eidos Montreal to see Deus Ex: The Fall before E3 started and the mobile phone game focuses on Ben Saxon who used to work for Belltower. He’s on the run from the Tyrants and in the demo desperately trying to find Neuropozyne in Panama City.
Speaking with Siliconera, DontNod Entertainment’s co-founder and creative director, Jean-Maxime Moris, explains the world and story of Remember Me.
“When we were developing Virtue’s Last Reward, we asked people in Japan who didn’t buy 999 why they didn’t buy it. Most of the answers we got was because it looks scary.”
Gunman Clive creator Bertil Hörberg answers a few quick questions regarding the sales of his hit game and his future plans.
While Puzzle & Dragons is GungHo’s breakout hit, they also own Game Arts, Acquire, and Grasshopper Manufacture. Also, FFXI producer Hiromichi Tanaka joined the company. In this interview, CEO Kazuki Morishita talks about the other studios.
Since Silicon Studio’s middleware works with PlayStation 4, PC, Wii U and other platforms they are in a unique position to talk about the next generation of consoles. We asked Takehiko Terada, President, about his thoughts on the changes in the industry.
Puzzle & Dragons has been a huge hit for GungHo Online Entertainment, generating millions of dollars in revenue. Curious to see what made Puzzle & Dragons’ a massive success in Japan, Siliconera spoke to CEO Kazuki Morishita.
“It’s definitely become more complicated. Let me back that up; I think expectations from gamers have continued to rise. There is now a need to provide both a great single player experience and a fantastic multiplayer experience also.”
Siliconera spoke with Dylan Cuthbert about the studio’s experience with Steam, what he expects from the upcoming generation with PlayStation 4, and more.
“There are a lot of shooters out there, aren’t there? And third person shooters have been multiplying over the years, and have perhaps taken the crown from [FPS]. But for us, what’s been missing a real dedication towards creating an amazing cooperative experience.”
“I would tell these young creators don’t end up small. You’re young and starting your career. Be daring. Be adventurous. You’re allowed to make mistakes.”