Post 624019

Yoko Taro Speaks On The Varied Endings & Meanings Of NieR: Automata

By Joel . March 28, 2017 . 2:00pm

Siliconera had a spoiler-filled chat with the director of NieR: Automata on the game’s endings and his decisions in creating them.

Post 623624

Brave Exvius Producer Talks Story Impact, Exciting Characters, And Surprise Ariana Grande Collaborations

By Joel . March 27, 2017 . 2:00pm

Siliconera spoke with Brave Exvius producer Hiroki Fujimoto, learning how the Ariana Grande collaboration came about, as well as his thoughts on telling a grand story within the mobile title.

Post 623282

Kingdom Hearts Unchained X Developer Talks Changes, Multiplayer, And Being Faithful To The Series

By Joel . March 23, 2017 . 4:00pm

Siliconera spoke with Hiroyuki Ito, co-director of Kingdom Hearts Unchained X to learn about its name change, its new multiplayer mode, and the years of Kingdom Hearts experience the developer brings to the game.

Post 622943

NieR: Automata Director Talks Design Philosophies, Storytelling, Poop, & Butts

By Joel . March 21, 2017 . 2:00pm

Siliconera spoke with Nier: Automata’s director, Yoko Taro, about his design philosophies, the way he tells stories with his work, and about fan creativity giving his games unexpected meanings.

Post 622527

Final Fantasy XV Composers Talk About Their Involvement With The Soundtrack

By Joel . March 17, 2017 . 2:00pm

Siliconera spoke with Yoshitaka Suzuki and Shota Nakama about the work they did with the soundtrack for Final Fantasy XV, learning about the creative process and the tracks they created.

Post 620175

Roswell Developer Talks About How Choice Adds Personal Depth To Games

By Joel . March 4, 2017 . 5:00pm

Roswell is filled with player choices that aren’t always overt, and Siliconera spoke with its developer to learn more about why those choices were so important to put in.

Post 619915

How Super Bomberman R Was Made For Kids And Longtime Fans Of The Series

By Sato . March 2, 2017 . 1:00pm

Siliconera recently got to chat with Konami about how the development of Super Bomberman R started and their mindset going into its making, just before its launch alongside the Nintendo Switch.

Post 617948

Suda51 On The Future Of The Silver Case

By Spencer . February 20, 2017 . 1:00pm

Siliconera spoke with Goichi Suda about creating his first game as Grasshopper Manufacture, what’s next for The Silver Case series, and his thoughts on making action games.

Post 617130

Bringing Birthdays The Beginning And Planet Earth To Life

By Spencer . February 15, 2017 . 1:00pm

With help from an alien you can see life evolve from plankton to mammals. Siliconera spoke with Yasuhiro Wada, the luminary designer behind Harvest Moon to talk about his latest creation.

Post 616429

Hollow Halls Developer Talks About Having A Wheelchair-Bound Horror Game Protagonist

By Joel . February 11, 2017 . 1:00pm

Siliconera spoke with the developer of Hollow Halls to learn more about how its wheelchair-bound hero adds to the game’s fear and tension.

Post 615737

Next Jump Developer Talks Shifting A Shmup Into A Tactical Game

By Joel . February 7, 2017 . 4:00pm

Siliconera reached out to the developer of Next Jump to talk about how they intended to switch the mechanics of a shmup over into those of a turn-based tactical game.

Post 614522

From Way Of The Samurai To Melding Secret Of Mana With Diablo, Introducing Obcidian Legacy

By Spencer . January 31, 2017 . 4:00pm

DMM.com, the company behind Kantai Collection and Touken Ranbu, have been developing a new action RPG and this game will be released in the West.

Post 602661

A Spoiler Filled Interview With Zero Time Dilemma’s Director

By Spencer . November 25, 2016 . 1:35pm

Siliconera spoke with Zero Escape series creator Kotaro Uchikoshi for a Zero Time Dilemma debriefing.

Post 602414

Let It Die’s Director Talks About How One-Upmanship Fueled The Game’s Over-the-Top Nature

By Joel . November 23, 2016 . 4:00pm

Let It Die is a wild, violent, ridiculous game, and its director, Hideyuki Shin, spoke with Siliconera about how the development team’s constant attempts to outdo each other made it that way.

Post 600358

Developing Harvest Moon: Skytree Village And Helping A Series Grow

By Jenni . November 14, 2016 . 12:00pm

Siliconera spoke to Natsume’s Taka Maekawa, producer of Harvest Moon: Skytree Village, about this latest installment’s creation, how fan feedback factors into development, and new elements people can expect in the Nintendo 3DS game.

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