Post 673433

DJMax Respect’s Western Version Won’t Miss Out On Any Content From Japan Or Asia

By Sato . December 11, 2017 . 3:00pm

We recently learned that DJMax Respect is headed Westward, and Siliconera spoke with producer Seung-Chul Baek of Rocky Studio who had more to share on the US version of the game at PSX 2017.

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Rosenkreuzstilette Freudenstachel Developer Talks About Capturing The Spirit Of Mega Man

By Joel . December 6, 2017 . 2:00pm

Siliconera spoke with the developer of Rosenkreuzstilette Freudenstachel to learn about how they drew from Mega Man, as well as what they tried to do differently, to make their own sidescrolling shooter.

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Doki Doki Literature Club! Developers Talk About The Horror Of Losing Control

By Joel . November 16, 2017 . 2:00pm

Siliconera had a spoiler-filled talk with the developers of cute (and absolutely not horrifying) visual novel Doki Doki Literature Club! to learn about its innocent shell and the unsettling things that lurk beneath.

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Shining A Beacon On Harvest Moon: Light Of Hope With Natsume’s Taka Maekawa

By Jenni . November 14, 2017 . 12:00pm

We talked to Taka Maekawa, Producer of Natsume’s Harvest Moon: Light of Hope, about what Nintendo Switch, PlayStation 4, and PC owners can expect from the latest entry in the series.

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Reminiscing On .hack//G.U. With CyberConnect2’s Hiroshi Matsuyama

By Spencer . November 10, 2017 . 10:00am

We talked to the mastermind of the .hack series, Hiroshi Matsuyama, about .hack//G.U. Last Recode, what he would like to do in the future, and asked about AIKA.

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SWERY Talks About Making Interesting Characters, Small Town Life, And Art Style For The Good Life

By Sato . October 3, 2017 . 1:00pm

Siliconera recently caught up with Hidetaka Suehiro, a.k.a. SWERY, to talk about White Owls’ murder RPG with cats and dogs that takes place in the “happiest place on Earth,” Rainy Woods, England.

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From Creating An Unreleased Vita Game To Building The Netflix For Games

By Sato . September 19, 2017 . 3:30pm

Jump, an on-demand game subscription service with indie games at the forefront, launches today. The launch lineup has The End Is Nigh, Ittle Dew and perhaps, the most interesting one is an unreleased Vita game.

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Arbiter Developer Talks About Bringing Ikaruga-Like Color Swapping To 3D Action

By Joel . September 11, 2017 . 4:00pm

Siliconera spoke with the developer of Arbiter to learn about the nuances of its color-swapping mechanics, and how they will provide extra challenge for action game fans.

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How Danganronpa V3’s Heroine And Trials Have Changed

By Al . September 6, 2017 . 1:00pm

Danganronpa V3 comes out later this month and Siliconera caught up with the creators of the class trial mystery game to talk about the game’s new trial system and Kaede, the heroine of the game.

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Underhero Developers Talk About Mixing Rhythm And RPG Combat

By Joel . July 12, 2017 . 4:00pm

Having a well-tuned ear will let players really do well in Underhero, so Siliconera spoke with its developers to see how they tied music and battle together.

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Garrison: Archangel Devs Discuss The Challenges of Creating A Fighter With Customizable Mecha

By Joel . July 7, 2017 . 2:00pm

Siliconera spoke with Garrison: Archangel’s developers about the difficulties that come up when players create their own characters for a 3D fighting game.

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Senran Kagura Creator On Uppers Localization, HD Rumble, And His New Studio

By Al . June 28, 2017 . 1:00pm

Siliconera caught up with Kenichiro Takaki to talk about plans for Honey ∞ Parade, making a third person shooter, and if Uppers would ever leave Japan.

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Dragon Ball FighterZ Producer On Creating A Core Fighting Game And Character Variety

By Al . June 23, 2017 . 1:00pm

Siliconera spoke with Tomoko Hiroki from Bandai Namco about the game’s 3-on-3 combat system and how they turning the Z-Warriors into fighting game characters.

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How The Final Fantasy XIV Team Picks New Jobs And Creates Minions

By Al . June 20, 2017 . 1:00pm

Siliconera met with Final Fantasy XIV producer and director Naoki Yoshida to talk about how the team created the Red Mage class, how new jobs are chosen for expansions like Stormblood, and the Odder Otter.

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From I Wanna Be The Guy To Brave Earth: Prologue

By Joey . June 9, 2017 . 1:00pm

Siliconera got in contact with Michael “Kayin” O’Reilly of Kayinworks, the mind behind I Wanna Be The Guy and now Brave Earth: Prologue, at BitSummit to talk about his new game’s long development time and its devotion to NES authenticity.

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