Post 369387

How NIS America Localized Danganronpa: Trigger Happy Havoc

By Spencer . January 24, 2014 . 5:30pm

Siliconera spoke with NIS America and asked about how they localized Danganronpa and about the new School Life mode.

Post 361015

3D Streets of Rage: Converting Faux 3D To Real 3D

By Ishaan . December 21, 2013 . 5:30pm

3D Streets of Rage marks the end of first series in Sega’s 3D Remaster Project. Find out how Sega brought the game over to Nintendo 3DS.

Post 359233

Ninja Developers Explain How They Remade Shinobi III In 3D

By Ishaan . December 17, 2013 . 9:30am

Sega had to redo graphics by hand to convert Shinobi III into 3D. They also included the secret six-button mode for the game, and the ability to choose between two display modes.

Post 359118

The Namco High Interview We Never Expected, Because Who Imagined This?

By Spencer . December 16, 2013 . 6:34pm

Namco High is, without a doubt, the wackiest game we’ve seen all year. Who would have ever guessed there would be a dating sim with a Taiko: Drum Master drum, Lolo from Klonoa, and the… Galaga ship.

Post 358604

Aksys On Bringing Sorcery Saga: Curse of the Great Curry God Sweet To The West

By Spencer . December 14, 2013 . 5:30pm

“While I’m all for punditry, a lot of the humor is situational where you take an ensemble cast, mix them together, and the humor comes from misunderstandings and personality clashes. It’s sort of like a more cynical version of Friends.”

Post 358517

Aeria Games On Anime MMO Aura Kingdom And Bringing Scarlet Blade Overseas

By Robert . December 13, 2013 . 1:00pm

Siliconera recently had a chance to catch up with Aeria to find out how their next major title, Aura Kingdom, is shaping up, and what makes it different from their past projects.

Post 358047

3D Galaxy Force II – "It’s Not Going To Run!"

By Ishaan . December 12, 2013 . 9:34am

3D Galaxy Force II is the most ambitious 3D Remaster Project yet. Find out the hurdles Sega and M2 had to go through, in order to get the game running… with improved graphics.

Post 357369

3D Ecco the Dolphin Has Rebalanced Difficulty And Two Versions In One

By Ishaan . December 10, 2013 . 9:00am

Ecco the Dolphin had different content in Japan and the west. This was one of many problems Sega encountered will attempting to turn the game into a 3D Classic for the Nintendo 3DS.

Post 355857

Making A 3D Classic Takes About A Year. Sega Talks 3D Altered Beast.

By Ishaan . December 5, 2013 . 9:00am

Development of 3D Space Harrier took a year-and-a-half. 3D Super Hang-On took a year. Now, SEGA discuss the development of 3D Altered Beast, out today on Nintendo 3DS.

Post 355449

Emulating MegaDrive On 3DS Isn’t Easy – Enter 3D Sonic the Hedgehog!

By Ishaan . December 3, 2013 . 12:31pm

Emulating Sega MegaDrive games on the Nintendo 3DS isn’t as easy as it sounds. This is how the 3D Remaster Project came about.

Post 354463

On Making Mega Man And Mighty No. 9 Music

By Spencer . November 29, 2013 . 6:00pm

I look at the character, as well as the game in motion, and then compose the song. For Mighty No. 9, which I recently made, all I had was a picture of the character. Some keywords that helped me imagine the game were “near future” and “nostalgia.”

Post 352866

The Making Of 3D Space Harrier And Sega’s New 3D Classics Series

By Siliconera . November 25, 2013 . 9:00am

The journey from Vintage Collection to Virtual Console, and onwards to the 3DS

Post 351368

Crimson Dragon Dropped Kinect Controls, But Added RPG Elements For Xbox One

By Spencer . November 20, 2013 . 3:02am

Speaking with Siliconera, director Yukio Futatsugi talks about the added RPG elements, free flight missions, and friend dragons to Crimson Dragon.

Post 350668

Making The New Killer Instinct: Everything From Combo Breakers To Characters

By Spencer . November 18, 2013 . 1:30pm

Siliconera spoke with producer Torin Retting about choosing Double Helix as the team to revive Killer Instinct, why they took out No Mercys, and why fighting games work well with the free to play business model.

Post 350328

Lightning Returns: Final Fantasy XIII: How Snow And Other FFXIII Heroes Changed

By Spencer . November 15, 2013 . 5:25pm

Siliconera spoke with producer Yoshinori Kitase to talk about how the characters evolved and why they added Final Fantasy crossover costumes.

Post 349522

Panzer Dragoon Creator On Bringing Xbox One To Japan And Phantom Dust

By Spencer . November 14, 2013 . 3:15am

“Microsoft owns the IP, so if Microsoft would say they want to do it, I’m ready to jump on board immediately. I’ve already got ideas for a sequel in mind,” Yukio Futatsugi said to Siliconera.

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