Post 408727

On Lies And Puzzles: An Exogenesis Interview

By Eugene . June 25, 2014 . 12:31pm

Siliconera recently caught up with Kwan, the developers behind upcoming Kickstarter Exogenesis, a visual novel inspired in part by Ace Attorney and Virtue’s Last Reward.

Post 409190

Bermuda Developers Talk Art Style And Why They Chose Famous Voice-Actors

By Eugene . June 24, 2014 . 2:02pm

Indie visual novel Bermuda spans six chapters, involving disappearances inside the Bermuda Triangle, and it’s a little more interactive than your typical visual novel.

Post 408942

Suikoden Creator Yoshitaka Murayama Working On A New Project Targeted At The West

By Eugene . June 23, 2014 . 9:59am

“We’ve only just launched the project very recently,” says Murayama.

Post 408675

How Lily Bergamo Turned Into Let It Die

By Spencer . June 20, 2014 . 3:30pm

“It’s not going to be obvious to players, but there are a lot of assets and visuals reused from Lily Bergamo in Let It Die. So, it’s not like we scrapped it completely. Let It Die is an evolution of Lily Bergamo,” said Goichi Suda to Siliconera.

Post 402819

Studio Trigger’s CEO Wants To Take Risks, Enable Creative Freedom

By Ishaan . June 18, 2014 . 5:59pm

Anime production studio Trigger will continue to focus on being an entity that “can’t be predicted,” says CEO Masahiko Otsuka.

Post 406143

Let It Die’s Core Concept Explained In A Suda51 Doodle

By Spencer . June 12, 2014 . 3:40am

Siliconera met with Grasshopper Manufacture CEO Goichi Suda to talk about Let It Die, an upcoming PlayStation 4 game and the first title developed with GungHo Online Entertainment.

Post 403563

Kero Blaster Developer Daisuke “Pixel” Amaya On How The Game Was Made

By Ethan . June 8, 2014 . 9:30am

Daisuke “Pixel” Amaya was one of the first indie developers to make waves when he released Cave Story, and he recently spoke to us about the recently released Kero Blaster.

Post 403473

Why Are Tough Games Like Dark Souls And 1001 Spikes Rising In Popularity?

By Spencer . June 4, 2014 . 3:15am

Samu Wosada creator of the trap filled platfomer 1001 Spikes talks about the rising appeal of tough games and thinks we’re on the cusp of a revolution where game designers are focusing more on gameplay instead of story or graphics.

Post 403060

All About Creating Sonic Boom: Rise Of Lyric With Big Red Button

By Spencer . June 3, 2014 . 3:02am

Siliconera spoke to Bob Rafei, CEO of Big Red Button, about Sonic Team’s reaction to the Wii U game, running in 3D space, and how Eggman fits in alongside a new villain.

Post 402488

We Investigate Square Enix’s Ghostly Mystery Game, Murdered: Soul Suspect

By Spencer . May 30, 2014 . 4:05am

Just a week away from release, Siliconera caught up with Airtight Games to talk about launching a new IP like Murdered: Soul Suspect and the medium Ronan can communicate with.

Post 402061

Drakengard Had Multiple Endings Because Taro Yoko Was Told There Wouldn’t Be A Sequel

By Spencer . May 29, 2014 . 3:33am

When Taro Yoko, creative director of Drakengard 3, made the original PlayStation 2 game that started the series, he was told it would be a one-off game.

Post 400996

How To Adapt A Japanese Game With English Voiceovers

By Spencer . May 26, 2014 . 2:50am

Siliconera had a casual conversation with Taliesin Jaffe, the voice director of Akiba’s Trip: Undead & Undressed, where he talked about the differences when directing voiceovers for a Japanese game and a Western one.

Post 399241

What Sets Wolfenstein: The New Order Apart From Other Shooters?

By Ishaan . May 20, 2014 . 1:00pm

Senior Gameplay Designer Andreas Öjerfors talks about what makes Wolfenstein: A New Order stand out from the rest of the genre.

Post 399018

Bandai Namco On Why There’s No Multiplayer In SoulCalibur: Lost Swords

By Robert . May 19, 2014 . 5:30pm

“Originally, we were thinking about having a multiplayer option,” producer Masaaki Hoshino said to Siliconera.

Post 396101

What Was The Original Bravely Default Like? Silicon Studio’s President Explains

By Spencer . May 2, 2014 . 6:24pm

Also development for Bravely Second, the sequel to Bravely Default, began in September 2013.

Post 393772

Ranko Tsukigime Interview: “Wow. The Creators Of This Game Must Be Crazy.”

By Robert . April 29, 2014 . 1:01pm

“From the very beginning, it has been our intention to bring it to the west,” said Bandai Namco producer Naoto Tani.

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