Post 570677

How Dragon Ball Xenoverse 2 Will Fix Fighting System Issues From The Previous Game

By Sato . June 23, 2016 . 6:30pm

Dragon Ball Xenoverse 2 producer talked to Siliconera about some of the fighting system changes, user feedback, its enhanced character creator, and more about the bigger hub world that we’ll get to explore.

Post 569936

Square Enix Once Had A Pitch For A “Dragon Quest Baseball” Game

By Sato . June 20, 2016 . 4:15pm

Dragon Quest Builders producers spoke to Siliconera about the freedom Square Enix has with the Dragon Quest series, along with a bit on the possible multiplayer they may add in its sequel.

Post 569530

Nioh Director On Giving The Game Post-Release Support With User Feedback

By Sato . June 17, 2016 . 7:00pm

We’ve seen how Koei Tecmo is putting a lot of value into fan feedback for the development of Nioh, and director Fumihiko Yasuda shared more with Siliconera about some of their future plans.

Post 569215

Nioh Director On Online Multiplayer Features And Ideas For The Upcoming Action RPG

By Sato . June 16, 2016 . 12:45pm

At E3 2016, Siliconera spoke to Nioh director Fumihiko Yasuda, who shared more on the subject of online features, including a multiplayer feature that we might see from Team Ninja for the action RPG.

Post 569209

Dragon Ball Xenoverse 2 Producer On Adding Content From Dragon Ball Super

By Sato . June 16, 2016 . 12:00pm

Siliconera spoke to Dragon Ball Xenoverse 2 producer Masayuki Hirano of Bandai Namco at E3 2016, who shared on the possibility of adding content from Dragon Ball Super into their upcoming title.

Post 562139

Xenocider Developers Talk Creating For The Dreamcast In 2016

By Joel . May 21, 2016 . 6:00pm

Siliconera reached out to Retro Sumus, developers of Xenocider, to talk about their new rail shooter and some of the complexities involved in developing for the Dreamcast.

Post 561090

Sword Art Online Producer On MMO Features, Dating Side Quests and VR

By Douglas . May 17, 2016 . 6:00pm

Siliconera recently had the opportunity to talk to Sword Art Online game series producer, Yosuke Futami on keeping the best parts of prior titles Hollow Fragment and Lost Song in Sword Art Online: Hollow Realization.

Post 559346

Grand Kingdom Director On Online Multiplayer And Making 2D Games

By Sato . May 10, 2016 . 12:30pm

Siliconera spoke with Grand Kingdom director Tomohiko Deguchi, who shared more on how the game started, what makes its online feature different, and his two cents on developing 2D games.

Post 557275

Suda51 On Let It Die: Players As Enemies, First Forays Online, And Eating Frogs

By Joel . April 29, 2016 . 6:00pm

Siliconera caught up with Goichi Suda on the PAX East show floor to talk about the unique aspects the longtime creator was bringing to his free-to-play online action game Let it Die.

Post 554194

I am Setsuna Director On Chrono Trigger Inspiration, Turn Based Battles, And Theme of Sadness

By Sato . April 15, 2016 . 12:30pm

Siliconera spoke with I am Setsuna director Atsushi Hashimoto who had plenty to share about the game’s inspiration from Chrono Trigger, his thoughts on turn-based battles, the theme of sadness, and more.

Post 552525

Stranger of Sword City Makers On What Makes Dungeon RPGs Popular In Japan

By Casey . April 8, 2016 . 12:30pm

Siliconera recently spoke with Experience company president Hajime Chikami on what makes the dungeon RPG genre popular in Japan, and their plans to expand and go beyond with more.

Post 550891

Final Fantasy XV Director On Reaching Out To New Fans And More Behind The Platinum Demo

By Sato . April 1, 2016 . 12:30pm

Siliconera attended Square Enix’s Uncovered: Final Fantasy XV event earlier this week, and we caught up with Director Hajime Tabata to talk more about the game’s mixed-media approach and Platinum Demo.

Post 549910

NCSoft On Blade & Soul’s Bot Issue, Fan Requests, And Next Story Chapters

By Casey . March 28, 2016 . 12:30pm

Siliconera spoke with NCSoft to discuss more on future chapters, what fans have been requesting, and the issue on boats in Blade & Soul.

Post 548634

One Piece: Burning Blood Director On Luffy’s Gear Four Form The Marineford Arc

By Douglas . March 25, 2016 . 6:30pm

Siliconera recently spoke to One Piece game series producer Koji Nakajima and One Piece: Burning Blood director Hiroyuki Kaneko to discuss the origins of Burning Blood, accessibility and a hint of what could come in the future.

Post 549387

Zero Time Dilemma Director On Randomized Events, And How Graphic The Game Will Be

By Sato . March 25, 2016 . 12:30pm

Siliconera caught up with Zero Time Dilemma director to talk about randomized events, philosophies behind its inspiration, how graphic the game will be, and more on the mysteries behind the series.