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Post 293411

Bravely Default Was Originally Designed As An Action RPG

By Spencer . May 1, 2013 . 5:30pm

“In the beginning, Bravely Default was an action RPG. We switched to a traditional JRPG style by selecting commands and without action,” Takehiro Terada, president of Silicon Studio explained.

Post 293143

How Scott Pilgrim Vs. The World Studio Formed And How Games Are Made In China

By Spencer . April 30, 2013 . 3:43pm

Behind the scenes, parts of AAA video games and in the case of Alice: Madness Returns and Scott Pilgrim vs. The World are fully made in China. Since this topic hasn’t been discussed Siliconera decided to explore it and find out how games are developed there.

Post 292608

Armored Core Producer: Making White Glint Is Like Making Mickey Mouse

By Matt . April 26, 2013 . 5:30pm

Since Armored Core doesn’t have popular characters, From Software relies on customization options for their mecha fighting series. Siliconera spoke to Armored Core producer Toshifumi Nabeshiba about making an identifiable character for the mecha series.

Post 291628

DuckTales Remastered: Tales Of Daring Remakes And "Grandpa Duck"

By Spencer . April 22, 2013 . 5:58pm

“We actually heard every time we ask people what would you like to see redone again and Ducktales has come up a lot. It took a little bit of luck going back and forth for years with us pitching it and them pitching it to get the product together to really make sense.”

Post 291287

Killer Is Dead Started Because Suda Was Thinking About The Dark Side Of The Moon

By Spencer . April 19, 2013 . 6:35pm

Set in the near future, you play as an executioner who has to kill other criminals. In this interview, we asked director Goichi Suda about the kind of character Mondo Zappa is, who he has to kill, and how the game flows.

Post 290361

Interview: Why Pandora’s Tower Has A Creepy Merchant Lady And More

By Ishaan . April 16, 2013 . 6:00pm

Pandora’s Tower director Toru Haga tells us about the creepy merchant Mavda, the world of the game, and more.

Post 289778

Tales of Producer Talks About JRPG Changes Over 15 Years Of Tales

By Matt . April 15, 2013 . 6:00pm

On-hand to talk about Tales of Xillia and also provide a demo was Hideo Baba, the producer of the Tales of series since day one.

Post 289568

Injustice Producer On Choosing Characters And Working With Street Fighter Controls

By Spencer . April 12, 2013 . 5:58pm

“We wanted to switch the fight style with this game mainly because we want to differentiate it from our other games like Mortal Kombat. We didn’t want people to play Injustice and think it’s basically a reskinned Mortal Kombat.”

Post 289221

Dark Souls II Director: Enemies Designed To Evoke Emotions From Players

By Matt . April 11, 2013 . 12:30pm

Yui Tanimura, one of the directors on Dark Souls II, spoke with Siliconera about the character you play as, the game’s difficulty, and filling Hidetaka Miyazaki’s shoes.

Post 288840

Devil Summoner: Soul Hackers Interview On The Missing MegaTen Game

By Ishaan . April 10, 2013 . 6:15pm

Additionally, we also asked Atlus USA why the Devil Summoner: Raidou Kuzunoha games were reprinted instead of being released as PS2 Classics.

Post 288279

Suda51 And GungHo’s CEO Talk About Grasshopper Manufacture’s Secret Game

By Spencer . April 5, 2013 . 6:30pm

The game is early in development and doesn’t have a title yet, but Siliconera was able to sit down with Grasshopper Manufacture CEO Goichi Suda and GungHo Online Entertainment’s CEO Kazuki Morishita to talk about the title.

Post 287146

The Makers Of Elsword Talk About Localizing Korean Games For America

By Spencer . April 4, 2013 . 1:20pm

We’ve talked a lot about bringing Japanese games to the West on Siliconera. Localizing online enabled Korean games is an entirely different process.

Post 286948

DuckTales Remastered Expands Story, Explains Why A Giant Rat Is On The Moon

By Spencer . April 1, 2013 . 6:30pm

Capcom and developer WayForward made some tweaks to DuckTales for DuckTales Remastered, but the biggest change is probably the story.

Post 285876

How The 1960s Star Trek Series Inspired The Star Trek Game Coming Out In April

By Spencer . March 27, 2013 . 3:45pm

At GDC, executive producer Brian Miller gave us a couple of examples of references older fans might smile at.

Post 285872

How Muramasa Rebirth’s Four Vita-Only DLC Characters Play

By Spencer . March 27, 2013 . 1:52am

Muramasa Rebirth a new localization plus downloadable characters like the Nekomata that each have their own storyline. Siliconera met with producer Yoshifumi Hashimoto from Marvelous AQL who explained what these new characters are like.

Post 284302

Arc System Works President Confirms Clone Phantasma, Talks About US Expansion

By Spencer . March 20, 2013 . 6:28pm

This happened kind of quietly, so you may not have heard Arc System Works opened up a US division earlier this month. We spoke with Minoru Kidooka, President of Arc System Works, about the US branch.

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