Post 496837

The Origins Of Nintendo’s Loveable Robot, Chibi-Robo, And How He Turned Into An Action Star

By Spencer . July 22, 2015 . 3:30pm

“I’m not quite sure what it was, but [Shigeru] Miyamoto had a chance to look at the character and he thought, ‘Oh, wow, this is actually pretty good! We can do stuff with this,’”

Post 492274

Localizing Persona: An Interview With Atlus’s Yu Namba

By Robert . July 20, 2015 . 12:33pm

Siliconera had a chance to sit down and speak with Yu Namba, a Senior Project Manager at Atlus who is responsible for much of the Persona series’ localization.

Post 492107

How To Make Industrial Steampunk And Zelda-Like Fantasy Get Along

By Chris . July 18, 2015 . 12:33pm

The creative director of Legacy of the Copper Skies explains how the game fuses two different types of fantasy together into a single player co-op adventure.

Post 492228

Unlight’s Producer On How A Gothic Card Battler Got So Popular In Asia

By Chris . July 17, 2015 . 5:31pm

The producer of browser-based card battling game Unlight talks about the game’s popularity in Asia and bringing it over to North America.

Post 496081

Project X Zone 2 Producer On Bringing More Complexity To The Sequel

By Robert . July 17, 2015 . 12:32pm

After beating up Juri, Sigma, and V-Dural in Project X Zone 2, I had the chance to sit down and talk with the series producer Kensuke Tsukanaka.

Post 493476

How Years Of Working At NIS America Informs The “Japanese-Style Narrative” Of Undead Darlings

By Chris . July 15, 2015 . 1:31pm

Siliconera speaks to the co-founders of Mr. Tired Media about what they’ve learned about Japanese games and how they’re applying that to Undead Darlings.

Post 493896

Why The Streets Of Rage 3 Composer Was The Only Musician For Oh, Deer!

By Chris . July 13, 2015 . 3:02pm

Siliconera spoke to Motohiro Kawashima, the composer of Streets of Rage 3, as well as the director of Necrosoft Games about his work on the new arcade racing game Oh, Deer!

Post 494544

Godzilla Developer Was So Passionate About Their Favorite Monster They Snuck It In The Game

By Spencer . July 13, 2015 . 3:30am

Siliconera caught up with Bandai Namco producer Shunsuke Fujita to talk about how they chose kaiju for the Godzilla video games and how the new PS4 monsters play.

Post 493350

How Elsword’s Dual Character Luciel Was Made And The Availability Of In Game Names

By Spencer . July 6, 2015 . 7:00pm

Siliconera spoke to the Elsword team about how they created Luciel, K-pop crossovers, and a problem many free to play MMOs face, limited availability of in game names.

Post 492139

Check-In, Knock-Out Is A Platform-Brawler That Limits Your Attacks To Throwing The Environment

By Chris . July 4, 2015 . 5:05pm

Siliconera speaks to the producer of platform-brawler Check-in, Knock-out, in which the only way to attack other players is to throw the environment at them.

Post 491989

Akainu Was The Hardest One Piece: Pirate Warriors 3 Character To Make

By Robert . July 1, 2015 . 2:15am

Some of the playable characters in One Piece: Pirate Warriors 3 are easy to make moves for since they have so much time on the screen, but what about the characters with only a little time in the limelight?

Post 491562

Senran Kagura Producer Kenichiro Takaki Talks Sexualization And Crossovers

By Robert . June 29, 2015 . 12:34pm

Siliconera sat down with Marvelous Games’ Kenichiro Takaki to chat about the two new Senran Kagura titles making their way west.

Post 490780

Three Guys That Used To Make S.T.A.L.K.E.R. Are Now Working On Cradle

By Chris . June 28, 2015 . 5:00pm

Siliconera talked to Flying Cafe for Semianimals about telling a sci-fi story by letting players explore the details in the environment.

Post 491266

Mighty No. 9 Producer On Call’s Co-Op And Saving Robots Instead Of Trashing Them

By Robert . June 26, 2015 . 6:00pm

Siliconera had a chance to sit down with the game’s Associate Producer, Nick Yu. The game had changed quite a bit since I’d last played it at PAX Prime back in September, so I decided to start our chat from there.

Post 489449

How A Love Of JRPGs Is Fuelling The Creation Of Cross Reverie

By Chris . June 26, 2015 . 2:33pm

Siliconera talks to the producer of dark, Japanese-style RPG Cross Reverie to learn how a lifetime of loving JRPGs led to its creation.