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Post 283468

Aksys Chats About Sweet Fuse And The State Of The Otome Market

By Spencer . March 15, 2013 . 6:18pm

For the most part, otome titles have been ignored, which is why we’re interested in Aksys who has been localizing romance games for the West. We spoke with Ben Bateman to talk about Sweet Fuse and the state of the otome market.

Post 282607

Phantom Breaker: Battle Grounds Developer On How To Make Retro Beat ‘Em Ups

By Spencer . March 11, 2013 . 6:23pm

Siliconera spoke to producer Sakari Masaki from Mages to talk about how Phantom Breaker: Battle Grounds was developed and how a guest character from Steins;Gate got into the game.

Post 282304

Talking About Time And Eternity, Blue Dragons, And Marriage

By Spencer . March 8, 2013 . 6:02pm

Kei Hirono, producer of Time and Eternity, talks about what made the game a title Namco Bandai wanted to publish and why they picked a female protagonist.

Post 280232

Monster Hunter 3 Ultimate’s Producer On Design And Fan Feedback

By Ishaan . March 2, 2013 . 5:30pm

Monster Hunter series producer, Ryozo Tsujimoto talks about how the development team comes up with monster designs, and how Capcom gauge fan feedback.

Post 280887

Why Nippon Ichi Made The Guided Fate Paradox Instead Of A Z.H.P. Sequel

By Spencer . March 1, 2013 . 6:16pm

Also, Nippon Ichi Software’s president wants to know if you really want Asagi to be the star of her own game.

Post 280406

Castlevania: Mirror of Fate Producer Talks Combat And Enemies

By Kris . February 28, 2013 . 3:00pm

We recently got in touch with Konami’s Dave Cox to ask a few quick questions about Castlevania: Lords of Shadow – Mirror of Fate’s combat.

Post 279807

Why Nippon Ichi’s President Made A Disgaea Sequel And Thoughts On Vita & PS4

By Spencer . February 25, 2013 . 5:32pm

Before NIS America’s press conference we sat down with Sohei Niikawa to talk about Disgaea Dimension 2. Niikawa spoke to Siliconera about Disgaea Dimension 2: A Brighter Darkness, The Witch and the Hundred Knights, and his thoughts on Vita.

Post 279644

Tomb Raider Interview: Balancing Story And Gameplay

By Ishaan . February 25, 2013 . 1:56am

Crystal Dynamics’ creative director, Noah Hughes, shares how the new Tomb Raider balances story and gameplay, and how the studio designed around both.

Post 279443

Who Is Lara Croft?

By Ishaan . February 22, 2013 . 5:30pm

Crystal Dynamics creative director, Noah Hughes, discusses the character of Lara Croft and how Tomb Raider’s new Lara will be different from the old.

Post 278051

Hyperdimension Neptunia Victory Interview On The 1980′s And Godly Games

By Spencer . February 18, 2013 . 5:02pm

“I really like the skills for Inafune san, Endo san and Mouri Meijin. That delicate balance (perhaps surreal balance) between the cute characters and pictures of real people is just great as well as powerful.”

Post 277820

Primal Carnage Interview, The Game Where It’s Man Vs. Dilophosaurus

By Spencer . February 17, 2013 . 12:39pm

Primal Carnage has a concept for a game that grabbed my attention, it’s a team vs. team shooter where you can either play as a dinosaur. You can terrorize trappers as a Tyrannosaurs Rex or swoop down and grab players as a Pteranodon.

Post 276635

Generation Of Chaos: Pandora’s Reflection Interview On Yggdra Unison And Sting

By Spencer . February 13, 2013 . 6:32pm

Idea Factory and Knights in the Nightmare developer Sting formed a new company called Super Sting. Their first title together was Generation of Chaos: Pandora’s Reflection for PSP, which is actually the sixth game in the series.

Post 275457

Inti Creates Talks About Turning Naruto Into A Cutesy Action Game

By Spencer . February 7, 2013 . 6:02pm

Instead of using the same art as CyberConnect2′s fighting game, Inti Creates has super deformed character models and a comical storyline. We talked with Atsunori Kawachi, development producer, about the art of making a Naruto platformer.

Post 274358

The Story Of Scott Pilgrim vs. The World And How It Was Made In Just 5 Months

By Spencer . February 4, 2013 . 5:25pm

“No other studio around Ubisoft would pick [Scott Pilgrim] up. They wouldn’t touch it with a 10-foot pole. Why? It’s like five months to make 80% of the game. Who in the right mind will sign up for that? But it was a great opportunity for us. I’m like, no problem.”

Post 273892

Deadly Premonition Team On Brainstorming, Western Feedback, And Game Prices

By Spencer . February 1, 2013 . 6:24pm

Hidetaka “SWERY” Suehiro and Tomio Kanazawa from Toybox, the two brains behind Deadly Premonition, talk about adding combat, inspiration for the story, and visiting America.

Post 272293

Naruto Shippuden: Ultimate Ninja Storm 3 Interview On Combat Changes

By Spencer . January 25, 2013 . 5:39pm

CyberConnect2 talks about making Mifune, adding ring outs, the new Awakening system, and the Dragon Ball costume crossover.

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