Post 657173

From Creating An Unreleased Vita Game To Building The Netflix For Games

By Sato . September 19, 2017 . 3:30pm

Jump, an on-demand game subscription service with indie games at the forefront, launches today. The launch lineup has The End Is Nigh, Ittle Dew and perhaps, the most interesting one is an unreleased Vita game.

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Arbiter Developer Talks About Bringing Ikaruga-Like Color Swapping To 3D Action

By Joel . September 11, 2017 . 4:00pm

Siliconera spoke with the developer of Arbiter to learn about the nuances of its color-swapping mechanics, and how they will provide extra challenge for action game fans.

Post 654533

How Danganronpa V3’s Heroine And Trials Have Changed

By Al . September 6, 2017 . 1:00pm

Danganronpa V3 comes out later this month and Siliconera caught up with the creators of the class trial mystery game to talk about the game’s new trial system and Kaede, the heroine of the game.

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Underhero Developers Talk About Mixing Rhythm And RPG Combat

By Joel . July 12, 2017 . 4:00pm

Having a well-tuned ear will let players really do well in Underhero, so Siliconera spoke with its developers to see how they tied music and battle together.

Post 643534

Garrison: Archangel Devs Discuss The Challenges of Creating A Fighter With Customizable Mecha

By Joel . July 7, 2017 . 2:00pm

Siliconera spoke with Garrison: Archangel’s developers about the difficulties that come up when players create their own characters for a 3D fighting game.

Post 641803

Senran Kagura Creator On Uppers Localization, HD Rumble, And His New Studio

By Al . June 28, 2017 . 1:00pm

Siliconera caught up with Kenichiro Takaki to talk about plans for Honey ∞ Parade, making a third person shooter, and if Uppers would ever leave Japan.

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Dragon Ball FighterZ Producer On Creating A Core Fighting Game And Character Variety

By Al . June 23, 2017 . 1:00pm

Siliconera spoke with Tomoko Hiroki from Bandai Namco about the game’s 3-on-3 combat system and how they turning the Z-Warriors into fighting game characters.

Post 640262

How The Final Fantasy XIV Team Picks New Jobs And Creates Minions

By Al . June 20, 2017 . 1:00pm

Siliconera met with Final Fantasy XIV producer and director Naoki Yoshida to talk about how the team created the Red Mage class, how new jobs are chosen for expansions like Stormblood, and the Odder Otter.

Post 637928

From I Wanna Be The Guy To Brave Earth: Prologue

By Joey . June 9, 2017 . 1:00pm

Siliconera got in contact with Michael “Kayin” O’Reilly of Kayinworks, the mind behind I Wanna Be The Guy and now Brave Earth: Prologue, at BitSummit to talk about his new game’s long development time and its devotion to NES authenticity.

Post 637132

CrossCode Developer Reflects At The RPG’s Six Years Of Evolution

By Joey . June 6, 2017 . 1:00pm

Siliconera met with Felix Klein of Radical Fish Games during BitSummit and got to talk about CrossCode’s beginnings, its eclectic influences, and the development team’s own continuing journey.

Post 636470

How Giga Wrecker And Pokemon Developer Game Freak Prototypes New Games

By Joey . June 2, 2017 . 1:00pm

Siliconera got to sit down with Game Freak to talk about Game Freak’s internal indie game ideas system, insight into their latest title, and the reason why their games tend to be 2D.

Post 635928

Yomawari Creator On Making Scary Games And Why NIS Started Bringing Indie Games To Japan

By Joey . May 30, 2017 . 1:00pm

Siliconera met up with Nippon Ichi Software president Sohei Niikawa and Yomawari director Yu Mizokami dive into the thinking behind Yomawari, talk indie game spirit, and to reminisce on the Disgaea series at Bitsummit.

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Project Rap Rabbit’s Rhythm Game Gurus On Making A New Kind Of Music Game

By Joey . May 24, 2017 . 4:00pm

“There’s some shoutouts there too, to rappers like Eminem, he used to be called like a Rap Rabbit. It just made sense, the speed of rap, and the association of speed with rabbits. The image of that really made a lot of sense. That’s how Toto-Maru was born.”

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All Walls Must Fall Developers Talk Time Traveling Tactical Battles In Cold War Nightclubs

By Joel . April 13, 2017 . 4:00pm

Siliconera caught up with the developers of musical tactical game All Walls Must Fall, learning about tying tactical decisions to music and the time travelling powers that fuel its combat.

Post 625464

Final Fantasy XII: The Zodiac Age Developers Talk About Their Return To Familiar Grounds

By Joel . April 5, 2017 . 1:00pm

Siliconera spoke with the producer and director of Final Fantasy XII: The Zodiac Age about coming back to Final Fantasy XII all these years later.