Post 386077

How Zombie Abraham Lincoln Got Into A Square Enix Game

By Spencer . March 28, 2014 . 5:30pm

Siliconera spoke to Deadman’s Cross producer Shinichi Tatsuke who created Guardian Cross to talk about why Square Enix made a zombie and how Abraham Lincoln got in as one of the characters.

Post 384259

Atlus USA On What It Was Like To Localize The First Shin Megami Tensei

By Spencer . March 21, 2014 . 5:30pm

“The start of the localization project was relatively slow at first, since extracting the files from the iOS version of the SMT1 ROM took some tinkering with,” says translator Mai Namba.

Post 383434

Why Square Enix Made Final Fantasy X-2

By Spencer . March 18, 2014 . 1:00pm

“It was a unique first time trial because we made such a rich story for Final Fantasy X and we wanted to build upon it. We didn’t want the story to end at X,” Kitase reminisced.

Post 381303

Atlus On Bringing Conception II To The West And Life After Being A Disciple

By Spencer . March 10, 2014 . 5:27pm

“The game takes itself pretty seriously with regards to its plot and world-building. While some characters might be humorous, there aren’t any laugh riots that come about due to situations in the game, as Endless Frontier did.”

Post 381008

How A Comedian Ended Up Working On Weapon Shop de Omasse

By Ishaan . March 7, 2014 . 5:31pm

Siliconera recently caught up with Japanese comedian Yoshiyuki Hirai, to discuss his work on Weapon Shop de Omasse, one of the titles in the Guild series of games.

Post 379337

Mutant Mudds And Moon Chronicles Developer On What It’s Like To Go Indie

By Ishaan . March 3, 2014 . 5:31pm

Siliconera caught up with Renegade Kid co-founder Jools Watsham to talk about what it’s like to be a developer that now self-publishes most of its games.

Post 379065

Square Enix On Their Vision For Their Online Legacy of Kain Shooter Nosgoth

By Spencer . March 1, 2014 . 5:00pm

Siliconera caught up with Bill Beachem, Designer Director at Square Enix, to ask him a few questions about Nosgoth and the development team’s vision for the game.

Post 375384

Lightning’s Story Is Truly Over, But She May Be A Guest In A Future Final Fantasy

By Cheng Kai . February 14, 2014 . 5:30pm

Siliconera spoke to Lightning Returns: Final Fantasy XIII director Motomu Toriyama to ask him what he thought about the Western reviews and to talk about the game’s ending.

Post 372865

All About Idea Factory International And Why They Are Publishing Monster Monpiece

By Spencer . February 6, 2014 . 5:30pm

Idea Factory established a base in the West and former NIS America president Haru Akenaga is leading the division. However, since other publishers are releasing games from the Neptunia and Hakuoki series where does that leave Idea Factory International?

Post 370258

Keiji Inafune Explains Why Soul Sacrifice Delta Has Grimm’s Fairy Tales

By Cheng Kai . January 29, 2014 . 1:15am

Keiji Inafune and Teruyuki Toriyama shared with us the reasons behind the fairy tale motifs behind Soul Sacrifice Delta’s story and monsters, what Inafune’s favourite mythical story is, and the changes they’re making to the game.

Post 369918

Freedom Wars Interview On The Game’s World

By Cheng Kai . January 27, 2014 . 5:25pm

At the Taipei Game Show, Siliconera caught up with designer Toshiyuki Yasui and Sony Computer Entertainment producer Junichi Yoshizawa to discuss Freedom Wars.

Post 369387

How NIS America Localized Danganronpa: Trigger Happy Havoc

By Spencer . January 24, 2014 . 5:30pm

Siliconera spoke with NIS America and asked about how they localized Danganronpa and about the new School Life mode.

Post 361015

3D Streets of Rage: Converting Faux 3D To Real 3D

By Ishaan . December 21, 2013 . 5:30pm

3D Streets of Rage marks the end of first series in Sega’s 3D Remaster Project. Find out how Sega brought the game over to Nintendo 3DS.

Post 359233

Ninja Developers Explain How They Remade Shinobi III In 3D

By Ishaan . December 17, 2013 . 9:30am

Sega had to redo graphics by hand to convert Shinobi III into 3D. They also included the secret six-button mode for the game, and the ability to choose between two display modes.

Post 359118

The Namco High Interview We Never Expected, Because Who Imagined This?

By Spencer . December 16, 2013 . 6:34pm

Namco High is, without a doubt, the wackiest game we’ve seen all year. Who would have ever guessed there would be a dating sim with a Taiko: Drum Master drum, Lolo from Klonoa, and the… Galaga ship.

Post 358604

Aksys On Bringing Sorcery Saga: Curse of the Great Curry God Sweet To The West

By Spencer . December 14, 2013 . 5:30pm

“While I’m all for punditry, a lot of the humor is situational where you take an ensemble cast, mix them together, and the humor comes from misunderstandings and personality clashes. It’s sort of like a more cynical version of Friends.”

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