Post 402061

Drakengard Had Multiple Endings Because Taro Yoko Was Told There Wouldn’t Be A Sequel

By Spencer . May 29, 2014 . 3:33am

When Taro Yoko, creative director of Drakengard 3, made the original PlayStation 2 game that started the series, he was told it would be a one-off game.

Post 400996

How To Adapt A Japanese Game With English Voiceovers

By Spencer . May 26, 2014 . 2:50am

Siliconera had a casual conversation with Taliesin Jaffe, the voice director of Akiba’s Trip: Undead & Undressed, where he talked about the differences when directing voiceovers for a Japanese game and a Western one.

Post 399241

What Sets Wolfenstein: The New Order Apart From Other Shooters?

By Ishaan . May 20, 2014 . 1:00pm

Senior Gameplay Designer Andreas Öjerfors talks about what makes Wolfenstein: A New Order stand out from the rest of the genre.

Post 399018

Bandai Namco On Why There’s No Multiplayer In SoulCalibur: Lost Swords

By Robert . May 19, 2014 . 5:30pm

“Originally, we were thinking about having a multiplayer option,” producer Masaaki Hoshino said to Siliconera.

Post 396101

What Was The Original Bravely Default Like? Silicon Studio’s President Explains

By Spencer . May 2, 2014 . 6:24pm

Also development for Bravely Second, the sequel to Bravely Default, began in September 2013.

Post 393772

Ranko Tsukigime Interview: “Wow. The Creators Of This Game Must Be Crazy.”

By Robert . April 29, 2014 . 1:01pm

“From the very beginning, it has been our intention to bring it to the west,” said Bandai Namco producer Naoto Tani.

Post 393860

How JoJo’s Bizarre Adventure: All-Star Battle Is Aimed At Hardcore Fighting Gamers

By Robert . April 24, 2014 . 5:31pm

“The goal of the game’s art direction was to match that while also pairing it with the kind of 3D cel-shaded look modeled by games like Street Fighter IV,” says Bandai Namco’s Yusuke Sasaki.

Post 393541

Bandai Namco On The Theme And Characters Of Tales of Xillia 2

By Robert . April 22, 2014 . 12:31pm

Siliconera got to speak with staff members at the company that are involved with the Tales of franchise. One of these was Kohei Rokugawa, who serves as the director of the western version of Tales of Xillia 2.

Post 391623

This Young Designer Recently Graduated From Game Design School And Caught Our Eye

By Mark . April 17, 2014 . 3:00pm

While Zack Lim has made countless games that span across platforms, the one that he showed off at Nanyang Polytechnic’s Fusion 2014 caught my eye.

Post 390045

Why One Developer Added Marriage To Their MMORPG

By Spencer . April 10, 2014 . 5:39pm

Elsword from KOG Games recently added a wedding system. Curious about how online marriages work, we asked KOG Games why they added couple and marriage options to their game.

Post 386162

How Wild Season Is Attempting To Be A More Mature Take On Harvest Moon

By Eugene . April 7, 2014 . 5:31pm

“While the game will still be fun and light hearted, I wanted to extend the spectrum of the experiences and emotions,” says designer Sharan Balani.

Post 387990

Wonder Hamster? How The Flying Hamster II Became An Action RPG

By Spencer . April 4, 2014 . 3:30pm

The gameplay in The Flying Hamster II: Knight of the Golden Seed is different from what you might expect – it’s an action RPG and spiritual successor to the Monster World series.

Post 387651

All About Half Minute Hero: The Second Coming’s Localization And Future Steam Releases

By Spencer . April 3, 2014 . 5:31pm

Siliconera caught up with producer Esteban Salazar for a brief chat about Half Minute Hero: The Second Coming, as well as Marvelous’ plans to bring more games over to PC.

Post 387218

Anatomy Of A Tank: How Obsidian Entertainment Are Creating The Most Detailed Tanks In A Game

By Robert . April 3, 2014 . 9:30am

Obsidian Entertainment are working on Armored Warfare, an MMO where you take control of a variety of tanks from the 1950s onwards. But these aren’t your usual videogame tanks.

Post 386077

How Zombie Abraham Lincoln Got Into A Square Enix Game

By Spencer . March 28, 2014 . 5:30pm

Siliconera spoke to Deadman’s Cross producer Shinichi Tatsuke who created Guardian Cross to talk about why Square Enix made a zombie and how Abraham Lincoln got in as one of the characters.

Post 384259

Atlus USA On What It Was Like To Localize The First Shin Megami Tensei

By Spencer . March 21, 2014 . 5:30pm

“The start of the localization project was relatively slow at first, since extracting the files from the iOS version of the SMT1 ROM took some tinkering with,” says translator Mai Namba.

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