Post 459034

Final Fantasy XV Director Reveals Cover System And Explains What’s In Episode Duscae

By Spencer . January 22, 2015 . 2:00am

Siliconera spoke to director Hajime Tabata about what to expect from the Final Fantasy XV demo and when we started talking about the battle system he revealed a new feature, a cover system.

Post 456612

Bringing Back Tenchu’s Old School Stealth With The Twin Souls Designer

By Chris . January 20, 2015 . 1:01pm

Siliconera speaks to Twin Souls team lead David León about how he’s bringing back the old school stealth of games like Thief and Tenchu, while carving out a unique identity for his own game.

Post 456641

Judo: A Game Based On A Hardcore “No Jumping” Match In Super Smash Bros. Melee

By Chris . January 16, 2015 . 1:01pm

Siliconera speaks to two-man studio Laboratory about how the rolling and throwing in Super Smash Bros. inspired their game Judo.

Post 456665

Meet The Student Who Created The Biggest Fan-Made Pokémon MMORPG For His Thesis Project

By Chris . January 15, 2015 . 12:33pm

Siliconera speaks to the Turkish PhD student and head developer of the the biggest Pokémon MMORPG out there, Pokemon Pets, about working with Pokémon fans and dealing with cheaters.

Post 455705

Bored Of Superheroes? Be A Terrifying Monster Girl Instead

By Chris . January 12, 2015 . 1:02pm

Siliconera talks about Ellen, the monster girl in fast-paced action and stealth game Pale Blue, with Indonesian studio Tinker Games.

Post 455460

How Indonesian Culture And Mythlore Shaped The Horrors Of DreadOut

By Chris . January 7, 2015 . 12:31pm

Siliconera talks to Digital Happiness about the challenges of creating a horror game in Indonesia, and DreadOut’s unintentional similarities to Fatal Frame.

Post 455937

Hyperdimension Neptunia Re;Birth 2 Producer On Creating Stella And Why There’s A New Ending

By Spencer . January 6, 2015 . 1:46am

Siliconera had a chat with Neptunia series producer Naoko Mizuno about Hyperdimension Neptunia Re;Birth2 and what’s new in the Vita version.

Post 453687

Neptune, Have Mercy: Exploring Neptunian Oceans And Surviving To Tell The Tale

By Chris . January 2, 2015 . 12:31pm

Siliconera talks to the designer of submarine roguelike Neptune, Have Mercy, touching on its comparison to FTL, and the many ways that Neptunian fish can be dealth with.

Post 451557

Finding The Humour In Lisa’s World Of Violent Masculinity And Perverts

By Chris . December 30, 2014 . 1:02pm

Siliconera talks to solo designer Austin Jorgensen about Lisa, his RPG set in a post-apocalyptic wasteland where no women exist.

Post 452623

Cute RPG “Project Light” Is The Work Of One Japanese Culture Enthusiast

By Chris . December 27, 2014 . 5:00pm

Siliconera talks to Kamel Benlahrech who is so enthusiastic about video games and Japanese culture and media that it has given him enough fuel to create his own cute, cyberpunk JRPG by himself.

Post 450532

Jump Tanks Is Made Out Of Love For Armored Core And Treasure’s Shmups

By Chris . December 23, 2014 . 5:01pm

Siliconera talks about sleek mechanical design, Virtual-On, and the work of Masamune Shirow with the creative director of Jump Tanks.

Post 451544

Why The Blood Alloy Designer Is Glad His Kickstarter Failed

By Chris . December 19, 2014 . 5:31pm

Siliconera talks to the designer of Blood Alloy. It’s a 2D metroidvania about a hyper-agile cyborg soldier called Nia Rhys, who uses a combination of blades, guns, and jetpack to rip robots to bits.

Post 451228

Why Isn’t The Japanese Indie Game Scene Bigger?

By Chris . December 16, 2014 . 1:00pm

Siliconera talks to Tokyo-based indie game developer Ojiro Fumoto about the state of the doujin game scene, and how he’s both a part of it, and seeing attention in the west.

Post 450027

Capturing The Emotions Of Final Fantasy VII In Paintings

By Chris . December 8, 2014 . 1:30pm

Siliconera talks to artist and illustrator Lap Pun Cheung about how he’s capturing the emotion of Final Fantasy VII in paintings.

Post 449164

Talking Bird Lawyers And The Unusual Origins Of Aviary Attorney

By Chris . December 3, 2014 . 1:00pm

Siliconera talks to the creator of bizarre bird lawyering game Aviary Attorney to find out how this bizarre game idea came about.