Post 358047

3D Galaxy Force II – "It’s Not Going To Run!"

By Ishaan . December 12, 2013 . 9:34am

3D Galaxy Force II is the most ambitious 3D Remaster Project yet. Find out the hurdles Sega and M2 had to go through, in order to get the game running… with improved graphics.

Post 357369

3D Ecco the Dolphin Has Rebalanced Difficulty And Two Versions In One

By Ishaan . December 10, 2013 . 9:00am

Ecco the Dolphin had different content in Japan and the west. This was one of many problems Sega encountered will attempting to turn the game into a 3D Classic for the Nintendo 3DS.

Post 355857

Making A 3D Classic Takes About A Year. Sega Talks 3D Altered Beast.

By Ishaan . December 5, 2013 . 9:00am

Development of 3D Space Harrier took a year-and-a-half. 3D Super Hang-On took a year. Now, SEGA discuss the development of 3D Altered Beast, out today on Nintendo 3DS.

Post 355449

Emulating MegaDrive On 3DS Isn’t Easy – Enter 3D Sonic the Hedgehog!

By Ishaan . December 3, 2013 . 12:31pm

Emulating Sega MegaDrive games on the Nintendo 3DS isn’t as easy as it sounds. This is how the 3D Remaster Project came about.

Post 354463

On Making Mega Man And Mighty No. 9 Music

By Spencer . November 29, 2013 . 6:00pm

I look at the character, as well as the game in motion, and then compose the song. For Mighty No. 9, which I recently made, all I had was a picture of the character. Some keywords that helped me imagine the game were “near future” and “nostalgia.”

Post 352866

The Making Of 3D Space Harrier And Sega’s New 3D Classics Series

By Siliconera . November 25, 2013 . 9:00am

The journey from Vintage Collection to Virtual Console, and onwards to the 3DS

Post 351368

Crimson Dragon Dropped Kinect Controls, But Added RPG Elements For Xbox One

By Spencer . November 20, 2013 . 3:02am

Speaking with Siliconera, director Yukio Futatsugi talks about the added RPG elements, free flight missions, and friend dragons to Crimson Dragon.

Post 350668

Making The New Killer Instinct: Everything From Combo Breakers To Characters

By Spencer . November 18, 2013 . 1:30pm

Siliconera spoke with producer Torin Retting about choosing Double Helix as the team to revive Killer Instinct, why they took out No Mercys, and why fighting games work well with the free to play business model.

Post 350328

Lightning Returns: Final Fantasy XIII: How Snow And Other FFXIII Heroes Changed

By Spencer . November 15, 2013 . 5:25pm

Siliconera spoke with producer Yoshinori Kitase to talk about how the characters evolved and why they added Final Fantasy crossover costumes.

Post 349522

Panzer Dragoon Creator On Bringing Xbox One To Japan And Phantom Dust

By Spencer . November 14, 2013 . 3:15am

“Microsoft owns the IP, so if Microsoft would say they want to do it, I’m ready to jump on board immediately. I’ve already got ideas for a sequel in mind,” Yukio Futatsugi said to Siliconera.

Post 348164

Final Fantasy X’s Original Idea And Other Reflections From Yoshinori Kitase

By Spencer . November 8, 2013 . 5:30pm

Yoshinori Kitase also explains why Final Fantasy X|X-2 HD Reamster took so long to develop and why they chose to add a radio drama an epilogue to Final Fantasy X-2.

Post 344820

Mages Producer Masaki Sakari On All Things Phantom Breaker

By Kris . October 29, 2013 . 2:03pm

Recently, Siliconera got a chance to have a brief chat with Mages producer Masaki Sakari about all things Phantom Breaker and what exactly is going on with the fighting game part of the franchise.

Post 343723

The Tales Team Simply Doesn’t Have Enough Staff To Localize Every Game

By Cheng Kai . October 25, 2013 . 5:19pm

In our exclusive interview with Tales series producer Hideo Baba, we asked the venerable producer on his thoughts on remaking past Tales games, selecting titles to localize, and expanding the series into smartphone territory.

Post 343160

Puzzle & Dragons Beats Forecast In The West, 3DS Version Planned From The Start

By Kris . October 23, 2013 . 6:05pm

Siliconera also inquired about other games like bringing Akiba’s Trip 2 overseas and what’s going on with the PS3 version of Ragnarok Odyssey Ace.

Post 342127

Unraveling The Mystery Of Lily Bergamo

By Kris . October 18, 2013 . 6:21pm

“The keywords would be a very unique world concept, online features, and smartphone compatibility. Those three things are the main concept.”

Post 341850

What’s The Difference Between Making Final Fantasy Now And 20 Years Ago?

By Matt . October 18, 2013 . 3:17am

That’s the question Siliconera asked Takashi Tokita who has been working with the Final Fantasy series starting with FFIII and FFIV. We also talked to Tokita about the 3D remake of Final Fantasy IV: The After Years and one of his unlocalized RPGs, Live A Live.

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