Post 478642

Meet The Two Space Engineers Making An Arcade Shmup In Their Spare Time

By Chris . May 1, 2015 . 5:26pm

David Jimenez and Alejandro Santiago are space engineers by day, indie game developers by night, making a game that brings back their childhood memories in arcades.

Post 478808

Monster Hunter 4 Ultimate Director On The Least Used Weapons, Drop Rates, And More

By Ishaan . May 1, 2015 . 1:03pm

Monster Hunter 4 Ultimate executive director Kaname Fujioka talks drop rates, the Tetsuya Nomura armour, which weapons are used the least, and more.

Post 479238

The Art Of Making A Square Come Alive: Behind The Scenes Of HAL Laboratory’s BOXBOY!

By Spencer . May 1, 2015 . 3:00am

In this interview, HAL Laboratory director Yasuhiro Mukae talks about creating Qbby, how to design a puzzle game, and reveals one concept for BOXBOY! had a character from planet Pop Star in it too.

Post 478584

Melancholy Republic Gets A Second Chance To Deliver A “Heartbreaking” JRPG-Style Story

By Chris . April 30, 2015 . 12:26pm

The creative director of Melancholy Republic talks about Kickstarter woes and trying to create an homage to classic JRPG cities.

Post 474288

The Developer Of Forgotten Memories Talks About What Makes A Survival Horror Game

By Chris . April 24, 2015 . 5:27pm

Guy Cihi is known for being the voice actor of James Sunderland in Silent Hill 2. Now, he’s working on his next voice acting role in upcoming old-school survival horror game Forgotten Memories.

Post 477141

Adapting Kaiji’s High Risk Gambling Into An Online Multiplayer Game

By Chris . April 22, 2015 . 5:28pm

The creator of Restricted-RPS talks about how he adapted the gambling game played in the manga Kaiji to an online multiplayer format.

Post 475646

Why Am I Dead At Sea Has A Similar Art Style To Earthbound

By Chris . April 17, 2015 . 1:07pm

Patrick McGrath, the creator of Why Am I Dead At Sea talks about how he came up with the game’s idea and why he wanted a similar look to classic mystery adventure Earthbound.

Post 475044

We Talk To CyberConnect2′s CEO About Naruto Shippuden: Ultimate Ninja Storm 4

By Spencer . April 13, 2015 . 2:15am

Hiroshi Matsuyama spoke with Siliconera about the changes in Naruto Shippuden: Ultimate Ninja Storm 4′s battle system. In this interview, we talked about the leader change system, how wall fighting might work, and about Storm newcomer Hanabi Hyuga.

Post 473633

French Bread On Designing Characters And Under Night In-Birth Exe:Late’s Fighting Systems

By Spencer . April 6, 2015 . 2:45am

French Bread, the makers of Under Night In-Birth Exe:Late, spoke with SIliconera about creating their latest fighting game, how they balanced it, and why their fighting games stories have occult themes.

Post 472419

Dot Arcade And The Fading Art Of Relying On Player Imagination

By Chris . April 4, 2015 . 5:04pm

James Montagna tells Siliconera how three light dot games went from prototypes on a wooden box to a Wii U game.

Post 473242

Final Fantasy’s Cinematic Mastermind On Making Advent Children And FFXV’s Cutscene Balance

By Spencer . April 3, 2015 . 5:30pm

Visual Works director Kazuyuki Ikumori talked to Siliconera about evolving CG movie technology, making Final Fantasy VII: Advent Children, and the balance between action and CG cutscenes in Final Fantasy XV.

Post 472685

Composer Eiko Nichols Talks About Her Final Fantasy VI Acoustic Rendition

By Chris . April 3, 2015 . 12:31pm

Composer Eiko Nichols talks to Siliconera about how and why she gave Final Fantasy VI’s soundtrack an acoustic rendition.

Post 472572

Lakeview Cabin Collection Interview: A Slasher Movie Playground Of Violence, Nudity, And Comedy

By Chris . April 2, 2015 . 1:02pm

Roope Tamminen talks to Siliconera about the violence, nudity, and comedy of his slasher movie playground Lakeview Cabin Collection ahead of its release.

Post 469893

Runbow Creators Hope It Will Join Other Wii U Multiplayer Games Like Smash Bros., Mario Kart

By Chris . April 1, 2015 . 12:34pm

Runbow’s creative director talks about why 13AM Games has created the biggest couch multiplayer game on Wii U, and what his hopes for it are.

Post 472763

Story Of Seasons Producer On Working With XSEED And His Ideas For New Games

By Spencer . April 1, 2015 . 4:42am

Siliconera spoke with Marvelous’ Chief Creative Officer and Story of Seasons producer Yoshifumi Hashimoto. We talked about moving the Bokujou Monogatari series over to XSEED and Hashimoto’s ideas for new games.