Post 475044

We Talk To CyberConnect2′s CEO About Naruto Shippuden: Ultimate Ninja Storm 4

By Spencer . April 13, 2015 . 2:15am

Hiroshi Matsuyama spoke with Siliconera about the changes in Naruto Shippuden: Ultimate Ninja Storm 4′s battle system. In this interview, we talked about the leader change system, how wall fighting might work, and about Storm newcomer Hanabi Hyuga.

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French Bread On Designing Characters And Under Night In-Birth Exe:Late’s Fighting Systems

By Spencer . April 6, 2015 . 2:45am

French Bread, the makers of Under Night In-Birth Exe:Late, spoke with SIliconera about creating their latest fighting game, how they balanced it, and why their fighting games stories have occult themes.

Post 472419

Dot Arcade And The Fading Art Of Relying On Player Imagination

By Chris . April 4, 2015 . 5:04pm

James Montagna tells Siliconera how three light dot games went from prototypes on a wooden box to a Wii U game.

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Final Fantasy’s Cinematic Mastermind On Making Advent Children And FFXV’s Cutscene Balance

By Spencer . April 3, 2015 . 5:30pm

Visual Works director Kazuyuki Ikumori talked to Siliconera about evolving CG movie technology, making Final Fantasy VII: Advent Children, and the balance between action and CG cutscenes in Final Fantasy XV.

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Composer Eiko Nichols Talks About Her Final Fantasy VI Acoustic Rendition

By Chris . April 3, 2015 . 12:31pm

Composer Eiko Nichols talks to Siliconera about how and why she gave Final Fantasy VI’s soundtrack an acoustic rendition.

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Lakeview Cabin Collection Interview: A Slasher Movie Playground Of Violence, Nudity, And Comedy

By Chris . April 2, 2015 . 1:02pm

Roope Tamminen talks to Siliconera about the violence, nudity, and comedy of his slasher movie playground Lakeview Cabin Collection ahead of its release.

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Runbow Creators Hope It Will Join Other Wii U Multiplayer Games Like Smash Bros., Mario Kart

By Chris . April 1, 2015 . 12:34pm

Runbow’s creative director talks about why 13AM Games has created the biggest couch multiplayer game on Wii U, and what his hopes for it are.

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Story Of Seasons Producer On Working With XSEED And His Ideas For New Games

By Spencer . April 1, 2015 . 4:42am

Siliconera spoke with Marvelous’ Chief Creative Officer and Story of Seasons producer Yoshifumi Hashimoto. We talked about moving the Bokujou Monogatari series over to XSEED and Hashimoto’s ideas for new games.

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Shutshimi’s Muscular-Armed Fish To Get Beefier On PS4, PS Vita, PC, And Wii U

By Chris . March 28, 2015 . 4:59pm

Siliconera speaks to the creators of Shutshimi’s Seriously Swole version heading to new platforms. It’s a shmup featuring a fish with memory problems and two muscular human arms with which it shoots other fish.

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Wildfire Interview: How Far Cry 2 Inspired A Fiery Stealth Platformer

By Chris . March 26, 2015 . 5:27pm

Siliconera speaks to Daniel Hindes about his 2D stealth platformer Wildfire to find out how, exactly, Far Cry 2 inspired it.

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Dragon Fantasy: Inspired By NES Classics, Pitched For GameCube, Now Heading To Wii U, 3DS

By Chris . March 25, 2015 . 12:32pm

Siliconera speaks to Muteki about the long development process of its old-school RPG series Dragon Fantasy and how it’s finally heading to Wii U and 3DS.

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Sci-Fi? Back To The Future? Danganronpa Writer’s Ideas For Danganronpa 3

By Spencer . March 24, 2015 . 3:00am

Siliconera sat down with Danganronpa series writer Kodaka Kazutaka to talk about the future of Spike Chunsoft’s murder mystery series. It sounds like the next game after Danganronpa Another Episode will bring the series back to its roots.

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Oceanhorn Interview: This Zelda-Like Game Could Come To Consoles Yet

By Chris . March 20, 2015 . 11:58am

Oceanhorn’s creative director Heikki Repo tells Siliconera that there’s interest in bringing the game to consoles.

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Harvest Moon And Beyond, What’s Next For Natsume?

By Spencer . March 18, 2015 . 3:00am

Natsume president Hiro Maekawa spoke to Siliconera about the transition from licensing farming games to developing their own Harvest Moon title, bringing A-Train to the West, and their plans for the future.

Post 469516

Behind The Scenes Of Final Fantasy X’s Kiss Scene

By Spencer . March 16, 2015 . 3:00am

Siliconera spoke with Visual Works director Kazuyuki Ikumori where he talked creating Final Fantasy X’s memorable kiss scene and the challenge of working with a staff that didn’t have much experience with romance.