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Post 266207

How One Producer Brought Together Over A Dozen Artists For Unchained Blades

By Spencer . January 3, 2013 . 4:08pm

In this interview, we spoke with producer Hiroyuki Abe about creating Unchained Blades and chatted a bit about the 3DS/PSP sequel Unchained Blades Exxiv.

Post 265294

Circle Entertainment: The Indie Nintendo Supporter You’ve Never Heard Of

By Ishaan . December 29, 2012 . 4:30pm

You’ve probably never heard of Circle Entertainment. They’re a videogame developer in Hong Kong, and their focus is on developing for DSiWare and Nintendo eShop.

Post 264976

The Game Falcom Made For Fans That Felt Trails In The Sky’s Battles Were Too Long

By Spencer . December 27, 2012 . 6:12pm

“We wanted to mix the best elements of the Ys and Trails series. We get feedback from fans of the Trails series that they really love the story, but the battles take a very long time.”

Post 264193

Mega Man 25th Anniversary Interview: Finding Equilibrium With Capcom USA

By Ishaan . December 23, 2012 . 5:00pm

We got in touch with Capcom Senior Community Manager, Brett Elston, to talk about the ongoing Mega Man 25th anniversary celebration.

Post 263211

The Making Of Street Fighter X Mega Man And The Daigo Costume That Didn’t Get In

By Kris . December 19, 2012 . 6:13pm

“It started back in 2008. I was only working on it over the holidays and in my free time. If I were to combine all of the work over the past several years, it would probably take about half a year of full working days.”

Post 261888

Kagura Producer Hopes To Bring Kagura Burst To The West As A 3DS Download

By Spencer . December 13, 2012 . 1:06pm

Since fans have been asking about a Western release, we asked Senran Kagura producer Kenichiro Takaki if Marvelous AQL would work with Xseed to localize it or somehow bring it to the West.

Post 260969

Why Metal Gear Rising: Revengeance Has Parrying And Other Qs For PlatinumGames

By Spencer . December 10, 2012 . 7:30pm

“The core concept behind the character in Rising is that Raiden is always moving forward. We don’t want him hiding, dodging attacks, or rolling away,” said Atsushi Inaba, Producer at PlatinumGames.

Post 260212

Cave Talks About Bringing Games To PC (Maybe), PS3 (No), And A Social Shooter

By Spencer . December 6, 2012 . 8:00pm

We know Cave is bringing Dodonpachi Saidaioujou for Xbox 360, but what else is the maniac shooter company working on? We picked the brain of Game Development Head Makoto Asada to see what their future plans are.

Post 259021

WayForward Talks About Developing Making Mighty Switch Force! Hyper Drive Edition

By Spencer . November 30, 2012 . 5:52pm

“It was more work than we thought. We thought we would just redraw everything HD, but then again we added double the number of levels like the Hyper Drive bonus levels and that took that a long time,” said Voldi Way, “Tyrannical Overlord” of WayForward.

Post 258973

G.rev Talks Under Defeat HD And Rising Star On About Bringing Shooters To The West

By Spencer . November 30, 2012 . 1:40pm

Rising Star Games is becoming the main shooter publisher in the West. They brought Dodonpachi Resurrection and Deathsmiles to Europe. Now, they are working with Senko no Ronde developer G.rev on Under Defeat HD.

Post 258631

Why Capcom Chose Spark For Lost Planet 3 And About Punchout Like Rig Battles

By Spencer . November 29, 2012 . 4:30pm

In our interview, we also talked about creating Jim, the game’s bearded hero, and how Rig fights are kind of like Punchout.

Post 258053

Capcom Talks About Lost Planet 3 And Dead Space 3 Comparisons

By Spencer . November 27, 2012 . 7:07pm

“Well, from the Capcom side, it’s a very much a situation of when I saw the coverage coming out of E3 for Dead Space 3, the first emotion was flattery,” said Andrew Szymanski from Capcom.

Post 257330

How Stan Lee Got Involved With Superhero Game Verticus

By Ka Yu . November 23, 2012 . 4:55pm

How do you get Stan Lee to work with you on a video game? That’s the question I had in mind when I met Matt Kozlov, CEO of Moonshark and developer of Verticus.

Post 256460

PlayStation All-Stars Battle Royale Director On Leaks And What He Learned From Fans

By Spencer . November 19, 2012 . 1:35pm

“Our first leak started out in a focus test, you know. We were really interested in getting fan-feedback for this game, because we feel like fans are the ones that are going to show up day-one to go out and buy this thing.”

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