Post 468738

Shutshimi’s Muscular-Armed Fish To Get Beefier On PS4, PS Vita, PC, And Wii U

By Chris . March 28, 2015 . 4:59pm

Siliconera speaks to the creators of Shutshimi’s Seriously Swole version heading to new platforms. It’s a shmup featuring a fish with memory problems and two muscular human arms with which it shoots other fish.

Post 469568

Wildfire Interview: How Far Cry 2 Inspired A Fiery Stealth Platformer

By Chris . March 26, 2015 . 5:27pm

Siliconera speaks to Daniel Hindes about his 2D stealth platformer Wildfire to find out how, exactly, Far Cry 2 inspired it.

Post 471246

Dragon Fantasy: Inspired By NES Classics, Pitched For GameCube, Now Heading To Wii U, 3DS

By Chris . March 25, 2015 . 12:32pm

Siliconera speaks to Muteki about the long development process of its old-school RPG series Dragon Fantasy and how it’s finally heading to Wii U and 3DS.

Post 471194

Sci-Fi? Back To The Future? Danganronpa Writer’s Ideas For Danganronpa 3

By Spencer . March 24, 2015 . 3:00am

Siliconera sat down with Danganronpa series writer Kodaka Kazutaka to talk about the future of Spike Chunsoft’s murder mystery series. It sounds like the next game after Danganronpa Another Episode will bring the series back to its roots.

Post 469749

Oceanhorn Interview: This Zelda-Like Game Could Come To Consoles Yet

By Chris . March 20, 2015 . 11:58am

Oceanhorn’s creative director Heikki Repo tells Siliconera that there’s interest in bringing the game to consoles.

Post 470084

Harvest Moon And Beyond, What’s Next For Natsume?

By Spencer . March 18, 2015 . 3:00am

Natsume president Hiro Maekawa spoke to Siliconera about the transition from licensing farming games to developing their own Harvest Moon title, bringing A-Train to the West, and their plans for the future.

Post 469516

Behind The Scenes Of Final Fantasy X’s Kiss Scene

By Spencer . March 16, 2015 . 3:00am

Siliconera spoke with Visual Works director Kazuyuki Ikumori where he talked creating Final Fantasy X’s memorable kiss scene and the challenge of working with a staff that didn’t have much experience with romance.

Post 469326

Final Fantasy XIV Director Explains Heavensward’s New Jobs And How They Planned The Au Ra

By Spencer . March 13, 2015 . 3:00am

Siliconera sat down with director and producer Naoki Yoshida to talk about the three new jobs, the new Primal, and the importance of cool looking loot.

Post 468319

Mushroom 11 Interview: Finding Progress Through Erasure In A Post-Human World

By Chris . March 11, 2015 . 1:00pm

Siliconera finds out more about the origins of Mushroom 11, in which you squeeze an amorphous blob across a post-apocalyptic environment.

Post 468913

Tokyo Majin Creator And Japan’s Horror Producer On Making Supernatural Games

By Spencer . March 11, 2015 . 2:30am

Tomio Kanazawa, the producer of Deadly Premonition, and Tokyo Majin’s Shuho Imai came together to create Tokyo Twilight Ghost Hunters. Siliconera spoke with the two creators about making supernatural games and adding five senses into a video game.

Post 467056

Why Secret Legend’s Developer Left His Job To Work On The Game

By Chris . March 5, 2015 . 12:31pm

Siliconera speaks to Andrew Shouldice about leaving his job to work on action adventure game Secret Legend.

Post 467134

Edge of Eternity Interview: Creating An Epic Tribute To JRPG Classics

By Chris . March 3, 2015 . 12:31pm

Siliconera speaks to Midgar Studio to find out how they went about creating their own JRPG with only four people, as well as get Yasunori Mitsuda on board to provide music.

Post 467013

Why The Wii U Is The Only Console For Zelda-Inspired Action-RPG CrossCode

By Chris . March 2, 2015 . 12:59pm

Siliconera finds out how Zelda influenced CrossCode, why the team is crowdfunding it, and why the Wii U is the only console it’s coming to.

Post 464409

Catacomb Kids Interview: Spelunky Comparisons And The Early Access Gamble

By Chris . February 28, 2015 . 12:30pm

Siliconera talks about Spelunky comparisons and the gamble of Early Access games with the creator of platformer roguelike Catacomb Kids.

Post 461315

HomeMake’s Sprawling Cyberpunk City Reflects Our Interconnected World

By Chris . February 27, 2015 . 12:33pm

Siliconera speaks to the two architect’s creating HomeMake, which is set in fantastical city with a cyberpunk edge sprawled across an inverted sphere.