Post 534201

NCSoft On What To Expect From Blade & Soul Post-Launch

By Chris . January 19, 2016 . 2:30pm

Siliconera speaks to NCSoft West about what it has planned for Blade & Soul’s western version after launch.

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How Do You Turn An RPG Like Wakfu Into A Worthy Mobile Game?

By Chris . January 16, 2016 . 5:30pm

Siliconera caught up with Gumi to find out how the studio approached turning popular MMMORPG Wakfu into a tactical RPG for mobile.

Post 527654

Family Man Creator On Becoming A Dad And The Challenges That Come With It

By Chris . December 12, 2015 . 5:30pm

Siliconera speaks to the creator of Family Man about the challenges of being a father while he became one himself for the first time.

Post 527006

Here Are The Answers To Your Questions About The Future Of Elsword

By Chris . December 9, 2015 . 2:30pm

Siliconera readers asked KOG Studio questions about the future of Elsword, and here are the answers.

Post 525947

MiKandi Japan Talk About Feeding The West’s Hunger For More Visual Novels

By Chris . December 4, 2015 . 6:00pm

Siliconera speaks to MiKandi Japan about the business of localizing Japanese visual novels and how it’s working on its first attempt with XERO’s Libra of the Vampire Princess.

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How Fatal Frame’s Creator Scares Players And His Real Life Ghost Stories

By Spencer . November 3, 2015 . 6:00pm

“The most important thing across the entire [Fatal Frame] series is that atmosphere where it’s like something’s watching you and something might come out at any time. “

Post 519364

Koki Yoshimune On Making Muv-Luv Characters Lovable

By Jenni . October 30, 2015 . 1:30pm

Siliconera got in touch with Koki Yoshimune, creator of the Muv-Luv series, to talk about what went into creating the trilogy as its Kickstarter draws to a close.

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Cerebrawl Is A “Love Letter To Marvel vs. Capcom 2”

By Chris . October 24, 2015 . 5:30pm

Siliconera caught up with the creators of upcoming fighting game Cerebrawl to talk about its inspirations, design, and development.

Post 515651

How Indivisible’s Unique Battle System Emphasizes Player Skill

By Chris . October 15, 2015 . 6:30pm

Mike Z of Lab Zero Games explains the thinking behind Indivisible’s unique battle system and how it emphasizes player skill.

Post 506465

Japanese Artist Baiyon Plans To Better Understand Love By Making A Videogame

By Chris . September 6, 2015 . 5:30pm

Kyoto-based multimedia artist Baiyon has done live painting, released his own albums, but now he’s venturing into making his first solo videogame. Siliconera finds out why and how.

Post 506402

How Idea Factory Creates Otome Games

By Spencer . September 4, 2015 . 6:00pm

Siliconera had a chance to speak with Norihisa Kochiwa who oversees all of development at Idea Factory. We asked what otome settings are popular, how they make characters, and how desinging an otome game is different from a male oriented dating sim.

Post 505897

For The King Is A Low-Poly Throwback To Classic Turnbased RPGs

By Chris . September 2, 2015 . 4:30pm

Siliconera speaks to the creators of low-poly RPG For The King about their love of classic RPGs and coming up with unique ideas in the genre.

Post 505728

Holy Potatoes! A Weapon Shop’s Singaporean Team Talks About Launching Their First PC Game

By Chris . September 1, 2015 . 5:30pm

Siliconera finds out about the launch day bugs and YouTube criticism as well as all the wonderful feedback that Daylight Studios experienced when launching its first PC game.

Post 505462

Bringing Back The Isometric Mech Shooter With META4

By Chris . August 31, 2015 . 5:30pm

Siliconera has a chat with the creator of META4 – an online multiplayer mech shooter with lots of customization – after a recent development hiatus.

Post 504862

Kenshi’s Eight Year Development Journey From One-Man RPG To A Team’s Success

By Chris . August 30, 2015 . 5:30pm

Siliconera talks to the lead designer on open-ended RPG Kenshi about the game’s eight year development journey.