Post 464395

Masquerada: Songs And Shadows Is Proof That Singapore Can Make RPGs For A Global Audience

By Chris . February 26, 2015 . 5:28pm

Siliconera speaks to Witching Hour Studios about its upcoming RPG Masquerada: Songs and Shadows, which combines the Bioware-style RPG with the look and feel of Transistor.

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Thank God For The Rain Belongs To The Weirder Ranks Of Indie JRPGs

By Chris . February 18, 2015 . 12:31pm

Siliconera speaks to Nuprahtor about Thank God For The Rain, which is an indie JRPG that’ll probably sit among the weirder ranks occupied by OFF and Space Funeral.

Post 464002

From Final Fantasy Crystal Chronicles: My Life As A King To Creating A "Puzzly Ogre Battle" With Cards

By Spencer . February 17, 2015 . 2:15am

Siliconera caught up with Fumi Shiraishi, one of the creators of Final Fantasy Crystal Chronicles: My Life as a King. Shirashi along with fellow Square Enix LA Studio alum James Margaris formed Dark Roast Entertainment.

Post 463796

Vidar Interview: “It’s Like Secret of Mana Got Depressed”

By Chris . February 16, 2015 . 1:01pm

Vidar is a puzzle-RPG in which everyone dies. Siliconera talks to its creator to find out about its random storytelling and puzzles.

Post 460720

Burrito Galaxy 65 Is A World Made From Playgrounds, Crayons, Typos, And Mexican Food

By Chris . February 15, 2015 . 12:30pm

Siliconera speaks to one of the creators of Burrito Galaxy 65 – a cute burrito-based world with cute frogs, slides to ride, and crayon-drawn art work.

Post 458736

RetroBlazer Takes As Much From Mega Man X As It Does Wolfenstein 3D

By Chris . February 13, 2015 . 12:34pm

Siliconera speaks to Amil Parra, the guy that has been making RetroBlazer since 2003, an FPS that takes from Mega Man X as much as it does Wolfenstein 3D.

Post 462817

Transmission Takes The Zelda Formula To A Mysterious Painterly Planet

By Chris . February 13, 2015 . 8:25am

Sliconera speaks to the artist of sci-fi action-exploration game Transmission about its similarities to Zelda, and how film influenced its look.

Post 460702

Action Henk Is An Overweight Toy That Rivals Sonic In Going Fast

By Chris . February 11, 2015 . 5:30pm

Siliconera talks to RageSquid about the speedrunning community and toy-filled world of Action Henk! – a game that is often compared to Sonic.

Post 461532

Interview: Trading Blows, Remembering The 80s/90s With The VHS Story Creators

By Chris . February 6, 2015 . 5:33pm

Siliconera talks about fighting movies of the 80s/90s with the creators of VHS Story, and also finds out that you don’t control the fighter in the ring.

Post 461885

Life Is Strange Director Talks About The Theme Of "Identity" And Visual Novels

By Spencer . February 5, 2015 . 6:00pm

Siliconera spoke to Jean-Maxime Moris, Creative Director at Dontnod, about making Life is Strange, Danganronpa, and the growth of story driven games in the West.

Post 461189

How A Redemption RPG Turned Into Criminal Girls: Invite Only

By Spencer . February 3, 2015 . 12:40am

“There is a drama and movie in Japan called Rookies that shows troubled youth and how they deal with their problems while playing baseball and their growth through it.”

Post 460442

Forward To The Sky Interview: The Passion Project Of A Group Of Anime Fans

By Chris . January 29, 2015 . 12:33pm

Siliconera talks to the founder of AnimuGame, about their love for anime and how this led to the creation of 3D action platformer Forward to the Sky.

Post 458242

Objection!: One Fan’s Trial To Create Their Own Spin On Phoenix Wright

By Chris . January 28, 2015 . 12:31pm

Siliconera catches up with Nathan Low about taking his fandom of the Phoenix Wright series as far as creating his own spin on it with Regeria Hope.

Post 459679

Interview: Localizing Monster Hunter 4 Ultimate For The West

By Ishaan . January 27, 2015 . 1:01pm

“Some of the talks were about high-level stuff, such as the type of demo we should create,” says localization director Andrew Alfonso.

Post 457970

Framed Developer On Sharing Tears With Hideo Kojima

By Chris . January 26, 2015 . 12:31pm

Siliconera speaks to Loveshack Entertainment co-founder Joshua Boggs about having Kojima pick his game out as his favorite of 2014, and what happened after.