Post 317738

Why Double Helix Was Picked For Strider And About The PS4/Xbox One Versions

By Spencer . July 30, 2013 . 2:51am

“We needed somebody who’s going to be able to take that and bring it into a multi-platform, 2.5D polygonal world. Double Helix had not only the engine tech and the expertise, but also the passion for the project.”

Post 317224

Strider Starts Out With All Of His Core Abilities And Has Touches For MvC Fans

By Spencer . July 26, 2013 . 6:31pm

Capcom also promised that Strider won’t start off strong and suddenly lose all of his powers like Samus does in Metroid. We also talked about Strider’s backstory, his plasma scarf, and why they decided to revive Strider.

Post 317084

Capcom’s Plan Is To Make Every Character In Ultra Street Fighter IV A Threat

By Spencer . July 26, 2013 . 1:30pm

“Ken walks faster and his Ultra 1 does a little more damage so it is more of a threat because if you get hit with now nobody cares, but they will care in the future.”

Post 316305

All About Making Ace Attorney: Dual Destinies With Producer Motohide Eshiro

By Spencer . July 24, 2013 . 1:00pm

“Basically, the way I write is… I tend to think of the twist first,” Ace Attorney: Dual Destinies scenario director Takeshi Yamazaki reveals.

Post 315762

Ryse Producer Explains How The Xbox One Game Will Be Different From The E3 Demo

By Spencer . July 22, 2013 . 6:23pm

Ryse producer Michael Read outlines what combat will be like the final game and it won’t have button prompts floating overhead. Ryse also has a system where you can recover health by doing executions or if you’re doing well you can earn bonus XP.

Post 315591

Darkstalkers Were Just Resurrected, But They Are Resting In The Grave For Now

By Spencer . July 22, 2013 . 3:23am

“Darkstalkers Resurrection did not perform as well as we would have liked to perform. You never know what the future may hold, but Street Fighter is definitely not dead.”

Post 315452

How Stages Are Created For The Mega Man-Inspired Shovel Knight

By Ishaan . July 20, 2013 . 11:00am

Yacht Club Games’ Nick Wozniak discusses how stages are designed for Shovel Knight, how the studio plans to support speedrunning, and more.

Post 315185

Why Dead Rising 3 Moved From Xbox 360 To Xbox One

By Spencer . July 19, 2013 . 3:06am

“We originally developed it on PC and everything we were doing was breaking the bank on [Xbox] 360. The number of zombies, the streaming stuff we wanted to do, memory budgets for the number of environments and items and physics and all of that stuff.”

Post 314483

All About Zombies With Yaiba: Ninja Gaiden Z Creator Keiji Inafune

By Spencer . July 17, 2013 . 2:30pm

Keiji Inafune may be best known for Mega Man, but he’s also a huge fan of zombies. In this interview, Inafune discusses breaking his zombie rules for Yaiba: Ninja Gaiden Z.

Post 313689

Mad Max Senior Designer On Appealing To The Modern Audience

By Matt . July 15, 2013 . 2:20pm

Siliconera caught up with Mad Max senior designer Peter Johansson, to ask about the challenges that lie ahead while making a game whose very name is synonymous with an entire genre.

Post 313255

Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst Producer On Edo Tensei Kage

By Spencer . July 12, 2013 . 4:31pm

We spoke with producer Daisuke Komoto to talk about the Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst expansion and asked why they didn’t make the Edo Tensei Kage playable this time around.

Post 312808

Dragon Ball Z: Battle Of Z’s Four Different Character Types Explained

By Spencer . July 11, 2013 . 7:32pm

Characters in Dragon Ball Z: Battle of Z are classified as fighting, support, ki blast or interference type. To find out more about the four character types, we spoke with Dragon Ball Z: Battle of Z producer Shuhei Sekii.

Post 312144

The Business Of Making Gorgeous Visual Novels And Releasing Them Outside Japan

By Ishaan . July 10, 2013 . 2:36pm

“Our number one goal is to get people unfamiliar with the visual novel genre all over the world to get to know about this Japanese-born genre, and while this might take time, in order to do so we’ll need to release other titles as well.”

Post 311888

Visual Novel Publisher MoeNovel On What "Moe" Really Means

By Ishaan . July 9, 2013 . 1:00pm

Siliconera caught up with MoeNovel producer Fujisan to ask about the term “moe,” and why the company is named the way it is.

Post 311717

What’s Going On With Phantom Breaker? And What Is Mages Planning For The West?

By Spencer . July 8, 2013 . 6:02pm

“The deal we have is 7Sixty has almost full control of the project. We just gave it to them and all we can really say is if we try to put pressure on them, it’s on their table.”

Post 311321

JAST USA On Steins;Gate And Their Other Upcoming Nitroplus Games

By Ishaan . July 6, 2013 . 12:00pm

Siliconera caught up with the company’s founder, Peter Payne, to ask a few quick questions about the upcoming slate of Nitroplus games.

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