Post 517618

Cerebrawl Is A “Love Letter To Marvel vs. Capcom 2”

By Chris . October 24, 2015 . 5:30pm

Siliconera caught up with the creators of upcoming fighting game Cerebrawl to talk about its inspirations, design, and development.

Post 515651

How Indivisible’s Unique Battle System Emphasizes Player Skill

By Chris . October 15, 2015 . 6:30pm

Mike Z of Lab Zero Games explains the thinking behind Indivisible’s unique battle system and how it emphasizes player skill.

Post 506465

Japanese Artist Baiyon Plans To Better Understand Love By Making A Videogame

By Chris . September 6, 2015 . 5:30pm

Kyoto-based multimedia artist Baiyon has done live painting, released his own albums, but now he’s venturing into making his first solo videogame. Siliconera finds out why and how.

Post 506402

How Idea Factory Creates Otome Games

By Spencer . September 4, 2015 . 6:00pm

Siliconera had a chance to speak with Norihisa Kochiwa who oversees all of development at Idea Factory. We asked what otome settings are popular, how they make characters, and how desinging an otome game is different from a male oriented dating sim.

Post 505897

For The King Is A Low-Poly Throwback To Classic Turnbased RPGs

By Chris . September 2, 2015 . 4:30pm

Siliconera speaks to the creators of low-poly RPG For The King about their love of classic RPGs and coming up with unique ideas in the genre.

Post 505728

Holy Potatoes! A Weapon Shop’s Singaporean Team Talks About Launching Their First PC Game

By Chris . September 1, 2015 . 5:30pm

Siliconera finds out about the launch day bugs and YouTube criticism as well as all the wonderful feedback that Daylight Studios experienced when launching its first PC game.

Post 505462

Bringing Back The Isometric Mech Shooter With META4

By Chris . August 31, 2015 . 5:30pm

Siliconera has a chat with the creator of META4 – an online multiplayer mech shooter with lots of customization – after a recent development hiatus.

Post 504862

Kenshi’s Eight Year Development Journey From One-Man RPG To A Team’s Success

By Chris . August 30, 2015 . 5:30pm

Siliconera talks to the lead designer on open-ended RPG Kenshi about the game’s eight year development journey.

Post 504830

Dungeon Souls Creator On What Makes For A Good Action-Based Roguelike

By Chris . August 28, 2015 . 5:30pm

Siliconera spoke to Mike Studios about living in the shadow of the Souls games and making a good action-based roguelike.

Post 504384

Origins Of Battle Fantasia And The Art Of Making A 2.5D Fighting Game

By Spencer . August 26, 2015 . 5:00pm

While Arc System Works are experts at making stylish 2.5D fighting games, it was Battle Fantasia that made the developer shift from 2D artwork. Siliconera caught up with Emiko Iwasaki, the director of Battle Fantasia, on how the JRPG inspired fighting game was created.

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Knuckle Sandwich May Look Like Earthbound, But It’s Much More Than That

By Chris . August 25, 2015 . 5:00pm

Siliconera discovers the personality that is being poured into surreal-RPG Knuckle Sandwich by talking to its creator.

Post 503720

Beyond Eyes: From Graduate Project To One A Beautiful Game

By Chris . August 23, 2015 . 1:30pm

Sherida Halatoe talks to Siliconera about the four year journey she’s experienced with her game Beyond Eyes, from graduate project to presenting it on stage at E3.

Post 503691

Capsule Force Creators On The 1980s Sci-Fi Anime That Inspired The Game

By Chris . August 22, 2015 . 1:30pm

Siliconera speaks to Klobit about their love of 1980s sci-fi anime and how that ended up wit them creating a a game that recreates the look and sounds.

Post 503636

How Dragon Quest Heroes Is Different From Omega Force’s Other Warriors Games

By Robert . August 21, 2015 . 5:30pm

Siliconera sat down with Square Enix producer Ryota Aomi and Omega Force’s director Tomohiko Sho to talk about Dragon Quest Heroes: The World Tree’s Woe and the Darkness Below.

Post 503320

The Coral Cave: The Art Of Turning Okinawa Into A Beautiful Adventure Game

By Chris . August 20, 2015 . 5:30pm

Siliconera learns about the artistic process that goes into creating the water color scenes of The Coral Cave.