Post 481954

Why The Pixel Piracy Developer Apologized To Its Community, And How It Bounced Back

By Chris . May 15, 2015 . 3:29pm

The producer of popular open world sandbox piracy sim Pixel Piracy talks to Siliconera about apologizing to the community and what the studio is working on next.

Post 481698

Reviving And Expanding The Original Digimon World Game

By Chris . May 13, 2015 . 12:34pm

Digimon World Project Ark is a free-fan made game that aims to revive and expand upon the original Digimon World game. Siliconera speaks to the creators to find out more.

Post 480526

Danganronpa Writer Talks About Plot Twists And How To Make A Memorable Villain

By Spencer . May 8, 2015 . 2:05am

Danganronpa writer Kodaka Kazutaka spoke to Siliconera about the twists and turns in Danganronpa 2: Goodbye Despair. Since we talk about plot details this interview has *MAJOR* spoilers for the entire series.

Post 479885

Subterrestrial Creator On The Value Of Normalizing Plus-Sized Characters In Games

By Chris . May 6, 2015 . 2:01pm

Comic book creator and game developer Tristan Barona talks about incorporating different types of characters into his fantasy world.

Post 479476

How BlazBlue: Chrono Phantasm Extend Extends The Storyline For The Series

By Spencer . May 4, 2015 . 2:45am

Mori-san spoke about the new scenarios in BlazBlue: Chrono Phantasm Extend, adding Celica A. Mercury as a playable character, and about BlazBlue: Battle Cards.

Post 478642

Meet The Two Space Engineers Making An Arcade Shmup In Their Spare Time

By Chris . May 1, 2015 . 5:26pm

David Jimenez and Alejandro Santiago are space engineers by day, indie game developers by night, making a game that brings back their childhood memories in arcades.

Post 478808

Monster Hunter 4 Ultimate Director On The Least Used Weapons, Drop Rates, And More

By Ishaan . May 1, 2015 . 1:03pm

Monster Hunter 4 Ultimate executive director Kaname Fujioka talks drop rates, the Tetsuya Nomura armour, which weapons are used the least, and more.

Post 479238

The Art Of Making A Square Come Alive: Behind The Scenes Of HAL Laboratory’s BOXBOY!

By Spencer . May 1, 2015 . 3:00am

In this interview, HAL Laboratory director Yasuhiro Mukae talks about creating Qbby, how to design a puzzle game, and reveals one concept for BOXBOY! had a character from planet Pop Star in it too.

Post 478584

Melancholy Republic Gets A Second Chance To Deliver A “Heartbreaking” JRPG-Style Story

By Chris . April 30, 2015 . 12:26pm

The creative director of Melancholy Republic talks about Kickstarter woes and trying to create an homage to classic JRPG cities.

Post 474288

The Developer Of Forgotten Memories Talks About What Makes A Survival Horror Game

By Chris . April 24, 2015 . 5:27pm

Guy Cihi is known for being the voice actor of James Sunderland in Silent Hill 2. Now, he’s working on his next voice acting role in upcoming old-school survival horror game Forgotten Memories.

Post 477141

Adapting Kaiji’s High Risk Gambling Into An Online Multiplayer Game

By Chris . April 22, 2015 . 5:28pm

The creator of Restricted-RPS talks about how he adapted the gambling game played in the manga Kaiji to an online multiplayer format.

Post 475646

Why Am I Dead At Sea Has A Similar Art Style To Earthbound

By Chris . April 17, 2015 . 1:07pm

Patrick McGrath, the creator of Why Am I Dead At Sea talks about how he came up with the game’s idea and why he wanted a similar look to classic mystery adventure Earthbound.

Post 475044

We Talk To CyberConnect2’s CEO About Naruto Shippuden: Ultimate Ninja Storm 4

By Spencer . April 13, 2015 . 2:15am

Hiroshi Matsuyama spoke with Siliconera about the changes in Naruto Shippuden: Ultimate Ninja Storm 4’s battle system. In this interview, we talked about the leader change system, how wall fighting might work, and about Storm newcomer Hanabi Hyuga.

Post 473633

French Bread On Designing Characters And Under Night In-Birth Exe:Late’s Fighting Systems

By Spencer . April 6, 2015 . 2:45am

French Bread, the makers of Under Night In-Birth Exe:Late, spoke with SIliconera about creating their latest fighting game, how they balanced it, and why their fighting games stories have occult themes.

Post 472419

Dot Arcade And The Fading Art Of Relying On Player Imagination

By Chris . April 4, 2015 . 5:04pm

James Montagna tells Siliconera how three light dot games went from prototypes on a wooden box to a Wii U game.