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Post 255950

Team Ninja On Working With Inafune And Making Yaiba: Ninja Gaiden Z

By Spencer . November 16, 2012 . 3:00pm

“Yaiba takes place in the Ninja Gaiden world, but it’s its own separate thing. We are not planning on just bringing the Ninja Gaiden system and putting a different coat of paint on it and calling it Yaiba,” said Yosuke Hayashi.

Post 255650

Why Omasse Rental Weapon Shop Wasn’t Localized And Other Guild01 Questions

By Spencer . November 15, 2012 . 3:02pm

“We’re still wholeheartedly considering how to or whether or not we can make that title work at the moment. The game is actually extremely text-heavy, and it functions on the expressive power of its text and language.”

Post 254689

Team Ninja On Wii U Hardware, Bringing QTE Free Ninja Gaiden 3 To PS3 & 360

By Spencer . November 12, 2012 . 2:09pm

“Right now we are just really focused on getting Ninja Gaiden 3: Razor’s Edge out, but we do want as many people as possible to experience that challenge and that fun. So having that on other platforms we’re working on that idea.”

Post 254134

The Story Behind Ragnarok Tactics’ Localization

By Spencer . November 9, 2012 . 5:30pm

“While the game was in reality one of the easiest/least stressful games I’ve worked on in a while, I did have one thing happen that was pretty amusing and, in grand Mike02(?) fashion, had happened to me before.”

Post 254083

PlayStation All-Stars Battle Royale Director On Choosing Characters, Vita Development

By Spencer . November 8, 2012 . 5:11pm

“I think we really did hit the very high-level top-line characters—past, present and future—from the PlayStation universe. There probably is a character or franchise out there that we didn’t hit this time around, but we are doing DLC for the game.”

Post 253707

Aksys Shares Ragnarok Tactics Strategies And Connections To Ragnarok Online

By Spencer . November 7, 2012 . 5:00pm

“I also HIGHLY recommend assigning two characters healing/support duties. I went with a traditional healer for spells and an assassin for item use due to their wide range and high turn rate. “

Post 253019

The Story Behind Page Chronica, The PS3 Game Where You Spell Spells

By Ka Yu . November 5, 2012 . 2:35am

“As the game deals a lot with words, we decided to go with a storybook approach. In stories, words are everything – words give life to the world and give meaning to actions. So what if all worlds are essentially made up of words?”

Post 252816

Muramasa: The Demon Blade: Why Vita And What About The Lost Wii Content?

By Spencer . November 2, 2012 . 6:19pm

We talk to producer Yoshifumi Hashimoto about the Vita version of Muramasa: The Demon Blade and if Marvelous AQL will fix the game’s dry localization.

Post 252379

GungHo’s President Talks About Vita And The Future Of Ragnarok

By Spencer . November 1, 2012 . 9:15pm

“We want to keep the quality of the IP high, so our thought is to focus on a certain type of gameplay and be selective on the platforms we develop for. We are focusing on Ragnarok Odyssey as a series, that kind of fast action gameplay.”

Post 251142

Virtue’s Last Reward Director On Going 3D And The Future Of Visual Novels

By Ishaan . November 1, 2012 . 3:35pm

Kotaro Uchikoshi talks moving from 2D to 3D, on the future of visual novels, and his other upcoming projects.

Post 251513

Originally, PlayStation All-Stars Battle Royale Was A Capture The Flag Game

By Spencer . October 29, 2012 . 6:21pm

PaRappa was a fast runner in the capture the flag game. Sweet Tooth from Twisted Metal was a defender and Kratos from the God of War series was a mid-range attacker. This prototype was coming together, but development switched to a fighting game.

Post 251158

Zero Escape: Virtue’s Last Reward Director On Designing Characters

By Ishaan . October 26, 2012 . 6:30pm

Director, Kotaro Uchikoshi, gives his thoughts on designing characters and how he, as a writer, focuses more on plot rather than on characters.

Post 251066

We Asked Falcom About Seeing The Legend Of Heroes: Trails In The Sky SC In English

By Spencer . October 26, 2012 . 1:06pm

We talked to Falcom president Toshihiro Kondo about bringing The Legend of Heroes: Trails in the Sky Second Chapter to PlayStation Network and asked what’s going on with the English version.

Post 250873

The Denpa Men Developer Interview: On Developing Novel Products

By Ishaan . October 25, 2012 . 2:00pm

Genius Sonority president, Manabu Yamana, tells us about his company and his solution for staying competitive in an increasingly challenging games market.

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