Post 453687

Neptune, Have Mercy: Exploring Neptunian Oceans And Surviving To Tell The Tale

By Chris . January 2, 2015 . 12:31pm

Siliconera talks to the designer of submarine roguelike Neptune, Have Mercy, touching on its comparison to FTL, and the many ways that Neptunian fish can be dealth with.

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Finding The Humour In Lisa’s World Of Violent Masculinity And Perverts

By Chris . December 30, 2014 . 1:02pm

Siliconera talks to solo designer Austin Jorgensen about Lisa, his RPG set in a post-apocalyptic wasteland where no women exist.

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Cute RPG “Project Light” Is The Work Of One Japanese Culture Enthusiast

By Chris . December 27, 2014 . 5:00pm

Siliconera talks to Kamel Benlahrech who is so enthusiastic about video games and Japanese culture and media that it has given him enough fuel to create his own cute, cyberpunk JRPG by himself.

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Jump Tanks Is Made Out Of Love For Armored Core And Treasure’s Shmups

By Chris . December 23, 2014 . 5:01pm

Siliconera talks about sleek mechanical design, Virtual-On, and the work of Masamune Shirow with the creative director of Jump Tanks.

Post 451544

Why The Blood Alloy Designer Is Glad His Kickstarter Failed

By Chris . December 19, 2014 . 5:31pm

Siliconera talks to the designer of Blood Alloy. It’s a 2D metroidvania about a hyper-agile cyborg soldier called Nia Rhys, who uses a combination of blades, guns, and jetpack to rip robots to bits.

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Why Isn’t The Japanese Indie Game Scene Bigger?

By Chris . December 16, 2014 . 1:00pm

Siliconera talks to Tokyo-based indie game developer Ojiro Fumoto about the state of the doujin game scene, and how he’s both a part of it, and seeing attention in the west.

Post 450027

Capturing The Emotions Of Final Fantasy VII In Paintings

By Chris . December 8, 2014 . 1:30pm

Siliconera talks to artist and illustrator Lap Pun Cheung about how he’s capturing the emotion of Final Fantasy VII in paintings.

Post 449164

Talking Bird Lawyers And The Unusual Origins Of Aviary Attorney

By Chris . December 3, 2014 . 1:00pm

Siliconera talks to the creator of bizarre bird lawyering game Aviary Attorney to find out how this bizarre game idea came about.

Post 447606

Americana Dawn: The Three Year Struggle Of An American History JRPG

By Chris . November 26, 2014 . 1:00pm

Siliconera speaks to seltaire about her three year struggle to create the American history JRPG of her dreams, Americana Dawn.

Post 446944

Y2K Isn’t Mother 4, And It Isn’t Trying To Be, Says Developer Ackk Studios

By Chris . November 25, 2014 . 1:00pm

Siliconera speaks to Ackk Studios about why they both accept their RPG Y2K being compared to Mother and why they want to distance themselves from it.

Post 446444

School Girl And Wrestler Honey Rose Is Designed To Inspire Us To Do Better

By Chris . November 23, 2014 . 5:00pm

Siliconera throws punches in the form of questions at Pierre Sylvain, solo developer of Honey Rose: UFE to find out why he’s making an unusual game that combines visual novel with luchador wrestling.

Post 445871

Axiom Verge: One Guy’s Four-Year Effort To Create His Own Metroidvania

By Chris . November 18, 2014 . 5:30pm

Siliconera talks to Tom Happ about his four-year solo project Axiom Verge. It’s a huge Metroidvania with gross alien environments, a mysteriouis story, huge bosses, and glitch puzzles.

Post 441957

Tokyo Dark Brings The Urban Myths Of Modern Tokyo To Life

By Chris . October 31, 2014 . 1:02pm

Siliconera talks to Jon Williams of Cherry Mochi about how his game is inspired by modern day Tokyo’s “hidden worlds” and urban myths.

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Resident Evil: Revelations 2 Producer On Bringing Claire Redfield Back

By Matt . October 24, 2014 . 1:00pm

Speaking with Siliconera, producer Michiteru Okabe talks about bringing Claire Redfield back, and the new episodic structure in Resident Evil: Revelations 2.

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Hifumi Kono Is Making The J-Horror Game He Always Wanted To With Project Scissors

By Chris . October 22, 2014 . 1:01pm

Siliconera speaks to Clock Tower creator Hifumi Kono and Ju-on director Takashi Shimizu about making the “ultimate J-horror” with Project Scissors.