Post 487639

Dragon Of Legends Interview: A Bunch Of Friends Make The MMORPG They Always Wanted

By Chris . June 12, 2015 . 5:31pm

Siliconera finds out that Dragon of Legends is an MMORPG being made by a bunch of friends. It’s the game they’ve always wanted, combining racial politics, Gaelic and Norse mythlogy, and action-based combat.

Post 486751

Koji Igarashi Tells Us All About Bloodstained’s Leading Lady, Miriam

By Ishaan . June 10, 2015 . 12:34pm

Bloodstained: Ritual of the Night project lead Koji Igarashi tells us about Miriam, the protagonist of the game.

Post 485734

D4’s SWERY On How To Make Strange, Memorable Characters

By Chris . June 4, 2015 . 1:07pm

Siliconera speaks to cult game director Hidetaka “SWERY” Suehiro about the PC port of his latest game D4: Dark Dreams Don’t Die and how to he goes about creating his peculiar worlds.

Post 485488

Understanding The 2D Psychological Horror Of Jesse Makkonen

By Chris . June 3, 2015 . 5:01pm

Siliconera talks to Finnish game developer Jesse Makkonen to find out what we can expect from his upcoming psychological horror game The Human Gallery, and also where he his interest in such dark material comes from.

Post 483589

People Are Still Making Games Using The King’s Field Development Tools

By Chris . May 22, 2015 . 12:32pm

Moonlit Corpse is a group project that is using the exquisite corpse technique to produce a strange King’s Field-like game.

Post 480190

Going Weird And Wild With 3D Platformer Spooky Poo’s Happy Hell

By Chris . May 17, 2015 . 12:28pm

Spooky Poo’s Happy Hell is an “occultoon” 3D platformer that its creator tells Siliconera is reaction against the formalism of Nintendo.

Post 481954

Why The Pixel Piracy Developer Apologized To Its Community, And How It Bounced Back

By Chris . May 15, 2015 . 3:29pm

The producer of popular open world sandbox piracy sim Pixel Piracy talks to Siliconera about apologizing to the community and what the studio is working on next.

Post 481698

Reviving And Expanding The Original Digimon World Game

By Chris . May 13, 2015 . 12:34pm

Digimon World Project Ark is a free-fan made game that aims to revive and expand upon the original Digimon World game. Siliconera speaks to the creators to find out more.

Post 480526

Danganronpa Writer Talks About Plot Twists And How To Make A Memorable Villain

By Spencer . May 8, 2015 . 2:05am

Danganronpa writer Kodaka Kazutaka spoke to Siliconera about the twists and turns in Danganronpa 2: Goodbye Despair. Since we talk about plot details this interview has *MAJOR* spoilers for the entire series.

Post 479885

Subterrestrial Creator On The Value Of Normalizing Plus-Sized Characters In Games

By Chris . May 6, 2015 . 2:01pm

Comic book creator and game developer Tristan Barona talks about incorporating different types of characters into his fantasy world.

Post 479476

How BlazBlue: Chrono Phantasm Extend Extends The Storyline For The Series

By Spencer . May 4, 2015 . 2:45am

Mori-san spoke about the new scenarios in BlazBlue: Chrono Phantasm Extend, adding Celica A. Mercury as a playable character, and about BlazBlue: Battle Cards.

Post 478642

Meet The Two Space Engineers Making An Arcade Shmup In Their Spare Time

By Chris . May 1, 2015 . 5:26pm

David Jimenez and Alejandro Santiago are space engineers by day, indie game developers by night, making a game that brings back their childhood memories in arcades.

Post 478808

Monster Hunter 4 Ultimate Director On The Least Used Weapons, Drop Rates, And More

By Ishaan . May 1, 2015 . 1:03pm

Monster Hunter 4 Ultimate executive director Kaname Fujioka talks drop rates, the Tetsuya Nomura armour, which weapons are used the least, and more.

Post 479238

The Art Of Making A Square Come Alive: Behind The Scenes Of HAL Laboratory’s BOXBOY!

By Spencer . May 1, 2015 . 3:00am

In this interview, HAL Laboratory director Yasuhiro Mukae talks about creating Qbby, how to design a puzzle game, and reveals one concept for BOXBOY! had a character from planet Pop Star in it too.

Post 478584

Melancholy Republic Gets A Second Chance To Deliver A “Heartbreaking” JRPG-Style Story

By Chris . April 30, 2015 . 12:26pm

The creative director of Melancholy Republic talks about Kickstarter woes and trying to create an homage to classic JRPG cities.