Post 574959

Nioh Director On Going From A Warriors To Dark Souls Style, And What Makes It Different

By Sato . July 13, 2016 . 7:00pm

We got our first look at Nioh back in 2006 but there wasn’t much else until its re-reveal last year. Siliconera spoke with director Fumihiko Yasuda about its development and gameplay for the action game RPG.

Post 574430

How Square Enix Changed the Way Games Get Approved Since Yosuke Matsuda Became CEO

By Sato . July 11, 2016 . 6:00pm

Siliconera recently caught up with Square Enix producer Shuichi Kobayashi, who talked about some of the changes the company saw in the approval process of games after Yosuke Matsuda became CEO.

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Is Star Ocean: Till the End of Time Really The End Of The Series’ Timeline?

By Sato . July 8, 2016 . 6:00pm

Siliconera caught up with tri-Ace director Hiroshi Ogawa who talked about Star Ocean’s timeline and why it hasn’t been continuing after Star Ocean: Till the End of Time.

Post 573054

Square Enix Has No Plans To Bring Star Ocean: Second Evolution For PS4 And Vita To The West

By Sato . July 5, 2016 . 12:00am

Siliconera recently spoke with Star Ocean: Integrity and Faithlessness producer Shuichi Kobayashi, and asked if Square Enix is looking into releasing Star Ocean: Second Evolution to the West for PS4/PS Vita.

Post 570677

How Dragon Ball Xenoverse 2 Will Fix Fighting System Issues From The Previous Game

By Sato . June 23, 2016 . 6:30pm

Dragon Ball Xenoverse 2 producer talked to Siliconera about some of the fighting system changes, user feedback, its enhanced character creator, and more about the bigger hub world that we’ll get to explore.

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Square Enix Once Had A Pitch For A “Dragon Quest Baseball” Game

By Sato . June 20, 2016 . 4:15pm

Dragon Quest Builders producers spoke to Siliconera about the freedom Square Enix has with the Dragon Quest series, along with a bit on the possible multiplayer they may add in its sequel.

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Nioh Director On Giving The Game Post-Release Support With User Feedback

By Sato . June 17, 2016 . 7:00pm

We’ve seen how Koei Tecmo is putting a lot of value into fan feedback for the development of Nioh, and director Fumihiko Yasuda shared more with Siliconera about some of their future plans.

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Nioh Director On Online Multiplayer Features And Ideas For The Upcoming Action RPG

By Sato . June 16, 2016 . 12:45pm

At E3 2016, Siliconera spoke to Nioh director Fumihiko Yasuda, who shared more on the subject of online features, including a multiplayer feature that we might see from Team Ninja for the action RPG.

Post 569209

Dragon Ball Xenoverse 2 Producer On Adding Content From Dragon Ball Super

By Sato . June 16, 2016 . 12:00pm

Siliconera spoke to Dragon Ball Xenoverse 2 producer Masayuki Hirano of Bandai Namco at E3 2016, who shared on the possibility of adding content from Dragon Ball Super into their upcoming title.

Post 562139

Xenocider Developers Talk Creating For The Dreamcast In 2016

By Joel . May 21, 2016 . 6:00pm

Siliconera reached out to Retro Sumus, developers of Xenocider, to talk about their new rail shooter and some of the complexities involved in developing for the Dreamcast.

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Sword Art Online Producer On MMO Features, Dating Side Quests and VR

By Douglas . May 17, 2016 . 6:00pm

Siliconera recently had the opportunity to talk to Sword Art Online game series producer, Yosuke Futami on keeping the best parts of prior titles Hollow Fragment and Lost Song in Sword Art Online: Hollow Realization.

Post 559346

Grand Kingdom Director On Online Multiplayer And Making 2D Games

By Sato . May 10, 2016 . 12:30pm

Siliconera spoke with Grand Kingdom director Tomohiko Deguchi, who shared more on how the game started, what makes its online feature different, and his two cents on developing 2D games.

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Suda51 On Let It Die: Players As Enemies, First Forays Online, And Eating Frogs

By Joel . April 29, 2016 . 6:00pm

Siliconera caught up with Goichi Suda on the PAX East show floor to talk about the unique aspects the longtime creator was bringing to his free-to-play online action game Let it Die.

Post 554194

I am Setsuna Director On Chrono Trigger Inspiration, Turn Based Battles, And Theme of Sadness

By Sato . April 15, 2016 . 12:30pm

Siliconera spoke with I am Setsuna director Atsushi Hashimoto who had plenty to share about the game’s inspiration from Chrono Trigger, his thoughts on turn-based battles, the theme of sadness, and more.

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Stranger of Sword City Makers On What Makes Dungeon RPGs Popular In Japan

By Casey . April 8, 2016 . 12:30pm

Siliconera recently spoke with Experience company president Hajime Chikami on what makes the dungeon RPG genre popular in Japan, and their plans to expand and go beyond with more.

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