Post 341850

What’s The Difference Between Making Final Fantasy Now And 20 Years Ago?

By Matt . October 18, 2013 . 3:17am

That’s the question Siliconera asked Takashi Tokita who has been working with the Final Fantasy series starting with FFIII and FFIV. We also talked to Tokita about the 3D remake of Final Fantasy IV: The After Years and one of his unlocalized RPGs, Live A Live.

Post 340334

Kara no Shoujo 2 Developer Has No Interest In Making “Happy” Games

By Ishaan and Laura . October 14, 2013 . 6:02pm

Kara no Shoujo 2 artist Miki Sugina says Innocent Grey have no intention of creating happier games in a market already flooded with “moe games and happy stories”.

Post 340142

Tales Producer Hideo Baba Explains Why They Register So Many Tales Trademarks

By Cheng Kai . October 14, 2013 . 2:33am

Tales Of producer Hideo Baba explains why they register so many Tales trademarks and how one Tales name ended up unused because it was the name of a company in Canada.

Post 340005

Drakengard 3 Connects To Nier, Will Have A Balance Between Darkness And Humor

By Matt . October 11, 2013 . 11:10pm

“We have a good balance of darkness and humor… there’s actually a good bit of the former, in the in-game dialogue for example. We don’t want to turn it into a completely dark story,” said producer Takamasa Shiba.

Post 338024

Disgaea 5 Is In Development, Nippon Ichi Plans To Broaden Disgaea’s Appeal

By Kris . October 4, 2013 . 5:19pm

With Disgaea D2: A Brighter Darkness and The Witch and the Hundred Knight finally complete, Siliconera caught up with Nippon Ichi Software president Souhei Niikawa to find out about the company’s future titles starting with Criminal Girls for Vita.

Post 336104

Dead Rising 3 Details On DR1 Connections, Overtime Mode, And Microsoft Crossover Items(?)

By Ka Yu . September 27, 2013 . 6:09pm

Dead Rising 3 is a standalone story about an everyday guy trying to escape a zombie outbreak, but Capcom Vancouver also added in connections that go all the way back to Dead Rising 1.

Post 335885

Danganronpa Was Inspired By The Saw Films, Another Episode Will Be "Unique"

By Kris . September 26, 2013 . 5:32pm

Danganronpa: Trigger Happy Havoc is kind of like Phoenix Wright, but rapid fire and set in a high school. Hope’s Peak Academy isn’t an ordinary high school though, students here are trying to get away with murder.

Post 335209

Dead Rising 3′s Lazy Video Game Playing Psychopath, Sloth, Revealed

By Spencer . September 25, 2013 . 4:05am

Siliconera can exclusively reveal Sloth, a psychopath in Dead Rising 3 who is too busy playing video games and watching movies to care about the zombie outbreak.

Post 334210

Why Did Makoto Asada Leave Cave For Phantom Breaker Developer Mages?

By Kris . September 20, 2013 . 6:00pm

“Cave had announced that they were going to take a break from consoles and stuff that goes directly to the consumer, and that’s really what I enjoy about what I do,” Asada explained to Siliconera.

Post 331928

Creating Farewell Umihara Kawase, The Game With A Rubber Fishing Line

By Spencer . September 16, 2013 . 5:50pm

Umihara Kawase was platformer developed by a small team in Japan with a simple concept of getting to a door. Siliconera spoke to the creator Umihara Kawase to talk about the Nintendo 3DS game.

Post 331737

Hometown Story’s Sentimental Movie Ticket And The Difference Between 3DS And Mobile

By Spencer . September 16, 2013 . 2:26am

Hometown Story from Harvest Moon creator Yasuhiro Wada and Natsume is a game about running a small shop in a rural town. What would Wada stock his shop with? “Games,” he laughed, “but, you can’t sell games in this.”

Post 330330

SNK Playmore Has Had Their Eye On The PC Market For "Quite Some Time"

By Spencer . September 11, 2013 . 10:09pm

“The approach of the netcode in KOF XIII SE is a completely different input delay method than what was originally used. I would describe it as a very typical input delay method, with a few extra bells and whistles to handle PC performance issues.”

Post 329571

Building Final Fantasy XIV: A Realm Reborn And Listening To Fan Feedback

By Matt . September 9, 2013 . 7:04pm

My conversation with Naoki Yoshida, the current steward of Final Fantasy XIV: A Realm Reborn, did not being with a question, but a statement about the game’s launch.

Post 328931

The Difference Between Designing Final Fantasy XIV And Dragon Quest X

By Matt . September 6, 2013 . 6:20pm

“So even though you have this MMORPG, which is all about partying with other people, you’re not partying with other people. It’s an MMORPG that’s not an MMORPG, but doing that is something you have to do for the Dragon Quest series.”

Post 328724

From Super Cosplay War Ultra To Chaos Code, The Story Of FK Digital

By Spencer . September 6, 2013 . 2:23am

Almost a decade before Chaos Code was released, FK Digital was making fighting games for PC like Super Cosplay War Ultra. Speaking with Siliconera, FK Digital talks about developing the fighting game and bringing it to PS3.

Post 327155

Hideki Kamiya Talks: How The Wonderful 101 Became The Game It Is Today

By Robert . September 2, 2013 . 2:00pm

In a brief interview with Siliconera, director Hideki Kamiya touched upon different aspects of The Wonderful 101′s development, including the original design with Nintendo characters, and how it grew into the title it is today.

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