Post 491562

Senran Kagura Producer Kenichiro Takaki Talks Sexualization And Crossovers

By Robert . June 29, 2015 . 12:34pm

Siliconera sat down with Marvelous Games’ Kenichiro Takaki to chat about the two new Senran Kagura titles making their way west.

Post 490780

Three Guys That Used To Make S.T.A.L.K.E.R. Are Now Working On Cradle

By Chris . June 28, 2015 . 5:00pm

Siliconera talked to Flying Cafe for Semianimals about telling a sci-fi story by letting players explore the details in the environment.

Post 491266

Mighty No. 9 Producer On Call’s Co-Op And Saving Robots Instead Of Trashing Them

By Robert . June 26, 2015 . 6:00pm

Siliconera had a chance to sit down with the game’s Associate Producer, Nick Yu. The game had changed quite a bit since I’d last played it at PAX Prime back in September, so I decided to start our chat from there.

Post 489449

How A Love Of JRPGs Is Fuelling The Creation Of Cross Reverie

By Chris . June 26, 2015 . 2:33pm

Siliconera talks to the producer of dark, Japanese-style RPG Cross Reverie to learn how a lifetime of loving JRPGs led to its creation.

Post 490023

Under the Dog: Getting An Anime Kickstarter Back On Track

By Ishaan . June 22, 2015 . 12:30pm

The goal was to create a ‘90s-style animated sci-fi thriller penned by Jiro Ishii that would “explore what it means to live and die well, testing the limits of all we hold dear”.

Post 489508

Final Fantasy XIV: Heavensward Producer On Retainers And Item Storage

By Spencer . June 17, 2015 . 11:36pm

Final Fantasy XIV allows each character to hold 175 items, but your inventory can be expanded with the help of Retainers. These NPCs allow you to sell more items in the market, go on quests to obtain valuable items, and hold extra items for Final Fantasy XIV adventurers.

Post 489125

Persona 4: Dancing All Night’s Theme May Be Silly, But The Story Will Have Dark Undertones

By Spencer . June 17, 2015 . 3:15am

Seeing Teddie in an Elvis outfit may look out of place, but Atlus USA assures us Persona 4: Dancing All Night’s story will be a typical Persona tale.

Post 488619

Battletoads Has Instant Rewind, Infinite Turbo Tunnel Mode In Rare Replay

By Spencer . June 16, 2015 . 1:25am

Siliconera spoke to Rare about the additions in Battletoads made for Rare Replay. In addition to the NES game, Rare Replay also includes the hard to find arcade version of Battletoads plus an uncut version of Conker’s Bad Fur Day.

Post 487639

Dragon Of Legends Interview: A Bunch Of Friends Make The MMORPG They Always Wanted

By Chris . June 12, 2015 . 5:31pm

Siliconera finds out that Dragon of Legends is an MMORPG being made by a bunch of friends. It’s the game they’ve always wanted, combining racial politics, Gaelic and Norse mythlogy, and action-based combat.

Post 486751

Koji Igarashi Tells Us All About Bloodstained’s Leading Lady, Miriam

By Ishaan . June 10, 2015 . 12:34pm

Bloodstained: Ritual of the Night project lead Koji Igarashi tells us about Miriam, the protagonist of the game.

Post 485734

D4’s SWERY On How To Make Strange, Memorable Characters

By Chris . June 4, 2015 . 1:07pm

Siliconera speaks to cult game director Hidetaka “SWERY” Suehiro about the PC port of his latest game D4: Dark Dreams Don’t Die and how to he goes about creating his peculiar worlds.

Post 485488

Understanding The 2D Psychological Horror Of Jesse Makkonen

By Chris . June 3, 2015 . 5:01pm

Siliconera talks to Finnish game developer Jesse Makkonen to find out what we can expect from his upcoming psychological horror game The Human Gallery, and also where he his interest in such dark material comes from.

Post 483589

People Are Still Making Games Using The King’s Field Development Tools

By Chris . May 22, 2015 . 12:32pm

Moonlit Corpse is a group project that is using the exquisite corpse technique to produce a strange King’s Field-like game.

Post 480190

Going Weird And Wild With 3D Platformer Spooky Poo’s Happy Hell

By Chris . May 17, 2015 . 12:28pm

Spooky Poo’s Happy Hell is an “occultoon” 3D platformer that its creator tells Siliconera is reaction against the formalism of Nintendo.

Post 481954

Why The Pixel Piracy Developer Apologized To Its Community, And How It Bounced Back

By Chris . May 15, 2015 . 3:29pm

The producer of popular open world sandbox piracy sim Pixel Piracy talks to Siliconera about apologizing to the community and what the studio is working on next.